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Ugh, D&D 3.5:

Started by GeekEclectic, October 17, 2009, 04:50:32 PM

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GeekEclectic

I like the hanging out, and the guys are cool and all, but I'm so not having fun w/ the game portion at all. My character is poor, has crappy equipment(especially for Faerun), is always up against things like undead(sneak attack = no-go) and fights in skinny corridors(no using tumble to get advantageous positions), stuff like that. The DM says the encounters are the proper CR for our level, but if that's true it leaves me wondering if WotC actually knows how to do math. Hate hate hate . . . I thought I could tolerate this, but these problems just get more pronounced every week.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Narf the Mouse

Sounds like you have a Mini-Haul GM.

Monty Haul: Loot, loot, loot, wonderful loot! Oh look, another +5 Vorpal Sword on that goblin. Which it never used.

Mini Haul: You have slain the fearsome Red Dragon! You find 13 coppers and a waterskin.

...Ok, gross exaggeration, :D but you get the idea.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Imp

So it sounds like the GM isn't inclined to think of things for the rogue to do, huh?

DeadUematsu

#3
Why not seek out activities that your rogue can meaningfully contribute to?

If you can't (because the DM is railroading, etc.), ask him to put in situations where you can contribute (since you no longer have the freedom to decide what you're doing and therefore your effectiveness is arbitrarily up to him to decide).

If he refuses, I would consider leaving the group but if you would like to avoid that, I would ask if I could rebuild my rogue or retire him and play a new character (like a spellcaster).
 

Doom

The math of DnD4.0 gets way off once you hit paragon, maybe a few levels before if your players really mine the books.

What level is your rogue? Rogues are rather low on surges, which is a problem at low levels, but once your party starts accessing the infinite surge-free healing abilities, that becomes a non-issue (again, bad math).
(taken during hurricane winds)

A nice education blog.

DeadUematsu

Quote from: Doom;338989The math of DnD4.0 gets way off once you hit paragon, maybe a few levels before if your players really mine the books.

What level is your rogue? Rogues are rather low on surges, which is a problem at low levels, but once your party starts accessing the infinite surge-free healing abilities, that becomes a non-issue (again, bad math).

What?
 

Narf the Mouse

Quote from: Doom;338989The math of DnD4.0 gets way off once you hit paragon, maybe a few levels before if your players really mine the books.

What level is your rogue? Rogues are rather low on surges, which is a problem at low levels, but once your party starts accessing the infinite surge-free healing abilities, that becomes a non-issue (again, bad math).
D&D 3.5.
The main problem with government is the difficulty of pressing charges against its directors.

Given a choice of two out of three M&Ms, the human brain subconsciously tries to justify the two M&Ms chosen as being superior to the M&M not chosen.

Ronin

Doesnt so much sound as much a problem with the game, as the game master. Its his (or hers) responsibly to ensure that the players are or have the opportunity to be prpoerly equipped. System wise 3.5 expects chaarcters to have a certain level of magic items, appropriate to their level. When you disrupt this it can adversely affect the CR to character level comparisons. Then the narrow hallway thing. Are you playing a module or series of modules that are using these hallways? If its home brewed, in my opinion thats again the fault of the DM. The DM is preventing giving all the charcters a chance to shine. The undead thing if its part of a story that involves taking down a necromancer thats makes sense. If its a constant random bombardment of them well maybe theres an issue.
Heres the big question. Have you spoken to the DM about this and voiced your concerns? If not you really need to. Maybe you'll understand what hes up to. Maybe you'll decide that this is not the campaign for me.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Halfjack

Sneak attack your compatriots instead of the enemy. Four times the loot!
One author of Diaspora: hard science-fiction role-playing withe FATE and Deluge, a system-free post-apocalyptic setting.
The inevitable blog.

Imp

Now that's playing a rogue :D

Monster Manuel

Here's a simple flowchart to tell if your challenges are level appropriate or not:

Are you alive?
Roll up another character.<<>> Level appropriate

Here's one for rewards:

Are you in debt?
Quit whining.<> did you bring it on yourself?
                                                             V
                           Sucks to be you. <> Quit whining.

:D
Proud Graduate of Parallel University.

The Mosaic Oracle is on sale now. It\'s a raw, open-sourced game design Toolk/Kit based on Lurianic Kabbalah and Lambda Calculus that uses English key words to build statements. If you can tell stories, you can make it work. It fits on one page. Wait for future games if you want something basic; an implementation called Wonders and Worldlings is coming soon.

Jason Coplen

Quote from: Narf the Mouse;338985Mini Haul: You have slain the fearsome Red Dragon! You find 13 coppers and a waterskin.

I've got to do that to my group one day! That would be something to remember.
Running: HarnMaster, and prepping for Werewolf 5.

Gordon Horne

Quote from: Jason Coplen;339020I've got to do that to my group one day! That would be something to remember.

Yes. You could remember the time you got them good. They could remember the time they fed you your dice. :p

GeekEclectic

He says we have what the book suggests we should have as far as amount of magical gear, and since I don't have the books I really don't have anything to argue with. We're only level 3, so I know we shouldn't have like +5 vorpal like in post #2 or anything like that, but an acid rapier with a +1 to hit(masterwork) is already way outclassed by the damage the allegedly CR-appropriate creatures we've been going up against can dish out.

And the costs are kind of weird. When I wanted a holy item, he said it would be thousands of GP. Like at least 5k. I dunno what standard costs are, but I didn't have that much. When I found a weapon that would have incurred serious penalties if I tried to use it with the exactly same enhancement(oh, joy), I couldn't sell it for more than 500 GP, which the DM said was about half-price. 500 is not half of 5,000. I just wanted something that wouldn't totally suck against undead since I knew the DM wanted to throw a bunch against us(and they totally nullify the sneak attack that is my character's only saving grace already . . . on the rare occasion I can get into a position to pull it off, that is). But no. The one I want is too expensive. The one I have is useless to me and apparently bargain priced for no apparent reason.

Ugh.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

Imp

Going by the book, holy weapons are pretty overpowered for your level, and a masterwork-acid rapier at level 3 frankly does not sound bad. Are you getting to do anything else but fight?

Can you exploit those narrow hallways to create bottlenecks that work to your advantage?

Can you play missile support during the whole undead business?