TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: winkingbishop on September 09, 2010, 10:27:42 PM

Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 09, 2010, 10:27:42 PM
This is a request made in good faith, I hope.  I realize there are specialized sites and fora for this sort of thing; Honestly, I feel it would be a disservice to that community to create an account and make a single post there in place of me asking the folks here.

I have a nice library of 3.x generators for any given situation.  But I'm brainstorming a D&D campaign in the Basic/BECMI family and may build up from Labyrinth Lord with some custom combat maneuvers, magic system, and critical tables.

What I am looking for are digital assistants for TSR-era D&D games.  Things in the Basic/BECMI tree would be preferred but I adjustments could always be made.  Some specific tools I am looking for:


I have a short list of dungeon generators, but if you have a resource that includes the above, feel free to let me know.

Thanks.
Title: [TSR-era D&D] Random Generators
Post by: GameDaddy on September 10, 2010, 01:03:26 AM
Hrrrmmmm??? Ah yes... You can have my Caves and Caverns Generator PDF. It's a handy little set of tables for generating a spelunking or cavern exploration adventure... It's hosted over on Dragonsfoot!

http://www.dragonsfoot.org/files/pdf/Caverns.pdf (http://www.dragonsfoot.org/files/pdf/Caverns.pdf)

3300 Downloads+        

Woot!
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 10, 2010, 08:13:15 AM
Quote from: GameDaddy;403898Hrrrmmmm??? Ah yes... You can have my Caves and Caverns Generator PDF. It's a handy little set of tables for generating a spelunking or cavern exploration adventure... It's hosted over on Dragonsfoot!

http://www.dragonsfoot.org/files/pdf/Caverns.pdf (http://www.dragonsfoot.org/files/pdf/Caverns.pdf)

3300 Downloads+        

Woot!

I can say with 100% certainty that I do not have one of these.  Thanks GameDaddy.  Consider it saved.  :)
Title: [TSR-era D&D] Random Generators
Post by: Narf the Mouse on September 10, 2010, 01:34:25 PM
Quote from: GameDaddy;403898Hrrrmmmm??? Ah yes... You can have my Caves and Caverns Generator PDF. It's a handy little set of tables for generating a spelunking or cavern exploration adventure... It's hosted over on Dragonsfoot!

http://www.dragonsfoot.org/files/pdf/Caverns.pdf (http://www.dragonsfoot.org/files/pdf/Caverns.pdf)

3300 Downloads+        

Woot!
3301 Downloads+ :) Awesome.
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 10, 2010, 06:23:26 PM
I should also note: If the tool rolls several of my wishes into one thing, that's cool too.  I'm not a robot.  I can adapt.  

Example: Dizzydragon's Adventure Generator! (http://www.dizzydragon.net/adventuregenerator/home) certainly fits the bill here.  And then some.  It pulls dungeon dressing from AD&D DMG but you can choose encounters from d20, D&D Basic and you get a dungeon generator to boot.

Mind, I don't need anything this fancy.  I'm looking for any digital tools for D&D in the TSR era.  Highest priority goes to the Basic family of games, but I sure wouldn't shrug away anything for AD&D.
Title: [TSR-era D&D] Random Generators
Post by: Cole on September 10, 2010, 06:38:58 PM
Quote from: winkingbishop;404025I should also note: If the tool rolls several of my wishes into one thing, that's cool too.  I'm not a robot.  I can adapt.  

Example: Dizzydragon's Adventure Generator! (http://www.dizzydragon.net/adventuregenerator/home) certainly fits the bill here.  And then some.  It pulls dungeon dressing from AD&D DMG but you can choose encounters from d20, D&D Basic and you get a dungeon generator to boot.

Mind, I don't need anything this fancy.  I'm looking for any digital tools for D&D in the TSR era.  Highest priority goes to the Basic family of games, but I sure wouldn't shrug away anything for AD&D.

That's a great site - I am a big fan of geomorphs so I like the map generator it uses.

Age of Fable, the poster here, has this :

http://www.apolitical.info/webgame/dungeon/

Which I like a lot. I hope there ends up being an expanded version that incorporated more stuff from the Tables for Fables

(http://www.apolitical.info/webgame/tables)
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 10, 2010, 07:00:20 PM
Quote from: Cole;404027...

Age of Fable, the poster here, has this :

http://www.apolitical.info/webgame/dungeon/

Which I like a lot. I hope there ends up being an expanded version that incorporated more stuff from the Tables for Fables

(http://www.apolitical.info/webgame/tables)

Yeah.  Wow, that's pretty fly.  Pretty much on the order of the sort of thing I'm looking for.  1000 pieces of gold to you and Age of Fable for the link.  I won't consider the thread "closed" because I would like to build a library of similar resources, but this is great.  Thanks.

Quick question from the lazy/hastened reader: Do you or the website have some suggestions for printing the generated dungeon layouts or overland maps (yeah, I looked at the campaign world generator too :) )?  I don't have a lot of time just now, but my initial test with saving a snap from the dungeon and campaign layout went... well, poorly.
Title: [TSR-era D&D] Random Generators
Post by: Cole on September 10, 2010, 07:33:28 PM
Quote from: winkingbishop;404031Yeah.  Wow, that's pretty fly.  Pretty much on the order of the sort of thing I'm looking for.  1000 pieces of gold to you and Age of Fable for the link.  I won't consider the thread "closed" because I would like to build a library of similar resources, but this is great.  Thanks.

Quick question from the lazy/hastened reader: Do you or the website have some suggestions for printing the generated dungeon layouts or overland maps (yeah, I looked at the campaign world generator too :) )?  I don't have a lot of time just now, but my initial test with saving a snap from the dungeon and campaign layout went... well, poorly.

Do you attend a university, or live near one?
Title: [TSR-era D&D] Random Generators
Post by: mhensley on September 10, 2010, 07:52:39 PM
Here's my OD&D random dungeon generator-

http://www.hackslash.net/?page_id=437

It rolls from the tables given in SR #1.
Title: [TSR-era D&D] Random Generators
Post by: isomage on September 11, 2010, 09:41:48 PM
Wilderness hex maps (http://axiscity.hexamon.net/users/isomage/wildgen/)

Cave maps (http://axiscity.hexamon.net/users/isomage/cavegen/)

Random dungeon dressings (http://axiscity.hexamon.net/users/isomage/dd/appendixi/index.cgi) (from the AD&D DMG)

Random harlots (http://axiscity.hexamon.net/users/isomage/dd/harlot.cgi) (similarly)
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 11, 2010, 11:35:02 PM
Quote from: Cole;404034Do you attend a university, or live near one?

Yes.
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 11, 2010, 11:36:58 PM
Quote from: mhensley;404036Here's my OD&D random dungeon generator-

http://www.hackslash.net/?page_id=437

It rolls from the tables given in SR #1.

Quote from: isomage;404273Wilderness hex maps (http://axiscity.hexamon.net/users/isomage/wildgen/)

Cave maps (http://axiscity.hexamon.net/users/isomage/cavegen/)

Random dungeon dressings (http://axiscity.hexamon.net/users/isomage/dd/appendixi/index.cgi) (from the AD&D DMG)

Random harlots (http://axiscity.hexamon.net/users/isomage/dd/harlot.cgi) (similarly)

Thanks guys!
Title: [TSR-era D&D] Random Generators
Post by: thedungeondelver on September 12, 2010, 12:25:01 AM
The Dungeon Masters Assistant Vol. 1 Encounters can handle the monsters; Vol. II, Characters & Treasures can do...well...the treasures!
Title: [TSR-era D&D] Random Generators
Post by: Cole on September 12, 2010, 12:49:18 AM
Quote from: winkingbishop;404289Yes.

Have you asked the librarians there, or the staff in any of the fine arts programs? They might have a larger scale plotter to use at some kind of discounted rate that you could print maps and such with....
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 12, 2010, 10:37:30 AM
Quote from: thedungeondelver;404297The Dungeon Masters Assistant Vol. 1 Encounters can handle the monsters; Vol. II, Characters & Treasures can do...well...the treasures!

Hah! You would bring these up.  The sad thing is, I think I have one or both of these in the abyss of my parents' basement somewhere.  I'm tempted to go play archeologist but I don't even know if I could get them to run.  Do you still use them and, if so, were you able to run them in comparability mode or did you have to start running an emulator?
Title: [TSR-era D&D] Random Generators
Post by: winkingbishop on September 12, 2010, 10:45:45 AM
Quote from: Cole;404034Do you attend a university, or live near one?

Quote from: Cole;404300Have you asked the librarians there, or the staff in any of the fine arts programs? They might have a larger scale plotter to use at some kind of discounted rate that you could print maps and such with....

Oh, that's where you were going with that question.  I don't mean mean literally printing out the map from that generator... But I seem to have developed a case of stupid and can't seem to find a good way to save or export the geomorph-based random dungeon.
Title: [TSR-era D&D] Random Generators
Post by: thedungeondelver on September 12, 2010, 11:29:42 AM
Quote from: winkingbishop;404359Hah! You would bring these up.  The sad thing is, I think I have one or both of these in the abyss of my parents' basement somewhere.  I'm tempted to go play archeologist but I don't even know if I could get them to run.  Do you still use them and, if so, were you able to run them in comparability mode or did you have to start running an emulator?

32-bit OSes still have no problem running these.  Tight!  64-bit...not so much.  Use DOSBox (they are also abandoned so seek ye them on the interweb).
Title: [TSR-era D&D] Random Generators
Post by: Cole on September 12, 2010, 04:28:07 PM
Quote from: winkingbishop;404362Oh, that's where you were going with that question.  I don't mean mean literally printing out the map from that generator... But I seem to have developed a case of stupid and can't seem to find a good way to save or export the geomorph-based random dungeon.

Haha, I had much the same problem. I actually just saved it one geomorph at a time and assembled them in photoshop, like a sucker :)
Title: [TSR-era D&D] Random Generators
Post by: Age of Fable on September 27, 2010, 06:56:25 PM
Quote from: winkingbishop;404031Quick question from the lazy/hastened reader: Do you or the website have some suggestions for printing the generated dungeon layouts or overland maps (yeah, I looked at the campaign world generator too :) )?  I don't have a lot of time just now, but my initial test with saving a snap from the dungeon and campaign layout went... well, poorly.

In both Firefox and Internet Explorer you'd choose File/Page Setup from the dropdown menu, then change it from portrait to landscape, and choose to 'shrink to fit'. Then when you print the map it should fit on two pages.