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Traveller: Rank the editions

Started by danbuter, July 05, 2013, 09:24:39 AM

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flyerfan1991

Quote from: Shawn Driscoll;669204A new T5 review at http://rpggeek.com/thread/1002875/traveller5-10-years-in-the-making

Wow.  I was expecting someone to comment, but I guess the thumbs up do all the commenting for it.

J Arcane

Honestly, T5 sounds like everything that was wrong with T4 turned up to 11.
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Jame Rowe

For me:
CT
MongTrav
TNE/GT
MT
T4/T20/Hero

I do not have T5 and do not plan to; if I want to spend more money on a game it's gonna be MGT, CT or (GASPATTHEHERESYYESTHISISALLONEWORD) Pathfinder.

Quote from: colwebbsfmc;669019I voted CT and MongTrav, but I have to say that I certainly to not find the mention of Stars Without Number to be trolling.  It is perhaps my new favorite "traveller" rules set. Simple, clean and intuitive to grognards.  Also- yeah, MechWarrior 1e has a very Traveller feel to me.  I agree with that sentiment as well...

Thank you for reminding me! I would also buy MechWarrior/A Time of War. Or Shadowrun. I remember that FASA originally had a license to produce Traveller products and I think that the Battletech designers took some things from Traveller.
Here for the games, not for it being woke or not.

ICFTI

1. classic traveller
2. mega-traveller
3. mongoose traveller

i have not had enough experience with the other traveller rule sets to rank them.

David Johansen

Quote from: J Arcane;669236Honestly, T5 sounds like everything that was wrong with T4 turned up to 11.

No, that's not it.  Some of the haters think so but they haven't given either due consideration.

It does share the bad editing with Mega Traveller and T4.  It does share Marc Miller's personal vision with T4.  But T4 was fundamentally about Milleu 0 and T5 is fundamentally about Traveller as a system.  The art in T4 was better, not as appropriate perhaps but technically better.  Well, there are some lovely William Keith illustrations in T5 but we've seen those in previous editions.  T4 was easier to understand and more ready to play out of the box.  T5 is like the core rules plus the world building, alien building, vehicle and weapon building, robot building, genetic engineering books all in one place with a very limited and somewhat dysfunctional set of examples.

The closest thing I can think of is Space Master Privateers, lot's of charts and tables, terrible organization, recycled art, and poor editing.  And yet I love them both and would gladly play either over many more polished or pretty games.
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jeff37923

Quote from: David Johansen;669895No, that's not it.  Some of the haters think so but they haven't given either due consideration.

That, and if you actually read the reviews, you find that a large portion of them are actually reviews built out of other reviews with nothing new or distinct about them. Just haters rehashing the words of other haters in a circle jerk of confirmation bias.
"Meh."

RPGPundit

I thought T20 was really great; a huge book that had everything I needed to make and run a homebrew campaign.
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BarefootGaijin

#37
After reading some more of T5 I am bloody excited by it. Overwhelmed, but excited. Outside of my tabletop game time I spend a lot of my hobby time farting about world building. I get the impression that T5 is speaking to people like me, with way too much time on their hands who really want to go nuts and nerd out over the system.

The thing is, I am also a near Traveller virgin. I played one session of CT about 3 years ago. We were hand held through character gen, never went off planet and blew stuff up the way we usually do in Cthulhu. I have no prior investments going on.

I still stand by my previous comments about the organisation of the book though..

Edit: couple of other points. I like the lack of art. It's a rule book/reference text not an art students portfolio. It still needs an index, but as a pdf you can add your own bookmarks and SHOCK HORROR stick post-it notes in the hardback to speed up referencing (you should see my AD&D phb...).
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Warthur

I'm very surprised to see the way this comes down to CT-vs-MongTrav, with other editions only picking up a few votes here and there.

I'm less surprised to see such an even split between CT and MongTrav, because honestly if you like the one you'll probably like the other and which you prefer really boils down to personal tastes and very minor differences.
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Shawn Driscoll

#39
Quote from: Warthur;670766I'm very surprised to see the way this comes down to CT-vs-MongTrav, with other editions only picking up a few votes here and there.

I'm less surprised to see such an even split between CT and MongTrav, because honestly if you like the one you'll probably like the other and which you prefer really boils down to personal tastes and very minor differences.

It's a multi-guess poll.  So lazy bastards are choosing CT and MgT together.  There can be only one vote, in my opinion.  On G+, it's the CT players that are running on nostalgia still.  On COTI, it's the crazed T5 players trying to get their KS money's worth.

jeff37923

Nice to see the derogatory nostalgia meme is still alive. :rolleyes:
"Meh."

jeff37923

Quote from: Shawn Driscoll;670767On G+, it's the CT players that are running on nostalgia still.  

Wow, you sound like a D&D 4venger.


Quote from: Shawn Driscoll;670767On COTI, it's the crazed T5 players tyring to get their KS money's worth.

There's definitely a pony in there!
"Meh."

Phillip

I've actually played: Classic, Mega
Own(ed), not played: T4, New Era, T20, some GURPS Traveller supplements

I guess I'd be into Mongoose Trav if I didn't already have plenty of Classic (and had cash to spare).

The New Era rules set (not setting) is something I would like to try running. I've played with similar rules from GDW's Twilight: 2000 and Dark Future.

T20 seemed like a pretty good job, based on reading.
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Jame Rowe

Quote from: Phillip;670832I've actually played: Classic, Mega
Own(ed), not played: T4, New Era, T20, some GURPS Traveller supplements

I guess I'd be into Mongoose Trav if I didn't already have plenty of Classic (and had cash to spare).

The New Era rules set (not setting) is something I would like to try running. I've played with similar rules from GDW's Twilight: 2000 and Dark Future.

T20 seemed like a pretty good job, based on reading.

I've played a variant of T4; as house-ruled I liked it (though we didn't use the chargen, which I actually liked).

I would play the TNE setting but don't understand the rules. If Phillip and I were in face-to-face play range I'd offer to play it with him.

t20 had a good concept but I take issue with some of the skills (e.g. Combat Engineering should fall under Demolitions and a bit of Disable Device). That and I don't think I'll be able to get my Pathfinder and D&D groups to try it.
Here for the games, not for it being woke or not.

Shawn Driscoll

#44
I would play in a CT or TNE game on G+ Hangout. But I wouldn't referee a game.