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Traveller: Rank the editions

Started by danbuter, July 05, 2013, 09:24:39 AM

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Spinachcat

1. Classic Traveller
2. Stars Without Number
3. MongTrav

jeff37923

Quote from: Spinachcat;6686261. Classic Traveller
2. Stars Without Number
3. MongTrav

Trololololololololololol. 0/10. Not even imaginiative.

You could have said something like "I don't have a favorite version of Traveller because all of my characters have died during generation." and it would have been funny.
"Meh."

jeff37923

Classic Traveller
Mongoose Traveller
Traveller 4
Traveller, The New Era
GURPS Traveller
d20 Traveller
Megatraveller

I'm still working through Traveller5, so no real opinion yet.

Classic Traveller has some great stuff and out of the box is everything you need to play for decades. Mongoose Traveller comes a close second to that and while it has cleaned up some of the sluggish parts of CT, also lost some of what really attracted me to CT.

Traveller 4 has issues, but with the errata and some QSDS houserules adapted from Fire, Fusion, and Steel it works pretty good and still has the flavor of CT. Traveller TNE has a stupid interstellar apocalypse backstory and is only good for supporting Traveller 4.

GURPS Traveller has a system I dislike, but like most of the GURPS line, has got splatbooks/supplements that are absolutely golden.

d20 Traveller kept most of the compatability to past versions of Traveller and advanced the usefulness of the game. I love to create and use archaic rockets in my games, which I can thanks to the Avenger Enterprises contributions. Yes, it has the d20 familiarity and also advances d20 systems, but it also adds a layer of complexity on them.

Megatraveller has the unique distinction of being the only version of Traveller that I find useless besides the Cinematic Nugget style of adventure creation.
"Meh."

crkrueger

I voted Mongoose as I think by far it is the best for making a My Traveller Universe, not only for the sourcebooks which go outside the Traveller box, but also all the different licenses which give you lots of options and ideas on how to tinker with the rules.

Classic would be next for me.

I'd have to say TNE is next because that's the only other Traveller I've played besides the first two.

T4 gets props for the cover art.  Chris Foss rocks.

GURPS Traveller as a sourcebook.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Votan

I think it is a hard and brutal choice between classic traveler and mongoose traveler.

Imperator

MongTrav: clearer rules, good ideas for task resolution.
Classic Traveller: perfectly valid game, full of class.

Don't know about the others.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

J Arcane

Classic is easily the best, and continues to inform my design even now.

Megatraveller was a pretty cool update but not something I'd reach for quite as quickly, though now I'm sad I didn't check that box because no one else seems to have voted for it. :(

Mongoose just ... no.  

Trav5 I might've loved a decade ago but I'm too lazy for that much work in my old age.
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mhensley

If I ever ran Traveller again, I'd probably have them create characters with Mongoose Traveller and then convert everything to BRP.

RPGPundit

Of the ones I know? Classic.
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JeremyR

CT

I like the idea of Gurps Traveller, the continuing on as if MT and TNE never happend. I just hate GURPS.

TNE I actually liked, sort of. I didn't like the setting, but I was a fan of the rules (which were the same for Dark Conspiracy and I think the last version of Twilight 2000). Completely unbalanced in the favor of the PCs, but I liked the skill system.

MegaTraveller I could never figure out. Never bought Mongoose Traveller because I've owned too many crappy Mongoose products. Maybe this was one of the few exceptions, but they have enough of my money.

Shawn Driscoll

#25
Quote from: JeremyR;668984CT

I like the idea of Gurps Traveller, the continuing on as if MT and TNE never happend. I just hate GURPS.

I'm in the same boat.
QuoteNever bought Mongoose Traveller because I've owned too many crappy Mongoose products. Maybe this was one of the few exceptions, but they have enough of my money.
I heard their Traveller uses an improved system over their 2nd edition of Babylon 5.

Settembrini

#26
1. Obviously, MegaTraveller. 100% compatibility to CT plus all the elegeant and streamlined subsystems make this probably the high water mark of non-D&D RPG rulessets.
2. goes to...T5. Actually it is unfair, because we only have seen the basic book up to now. But the slightly inflated page count (planetary grids? in jpg format? WTF?) lets it drop to second place for the time being. The world modelling and sheer elegance is promising that it might snatch first place from MT in the future, should the correct supplements arrive
3. CT, being the foundation everything that was improvement was built upon.
4. GT, having some of the best long-form verbose supplements; working as bridge betweeen Millerian brevity and regular people
5. T4, some of the best supplements, if not THE best supplements, but seriously flawed due to...KEN WHITMAN!
6. T:NE Survival margin is the bees knees, but everything else was uneven if inspired. Trouble is: ALL the other SciFi settings are post-apoc or wild west. Why should Traveller ever have to go there?
7. (empty)
8. T20, lackluster but with a seriously improved speculative trade table for the simple model. bonus points for Gateway sector
9. Mechwarrior, there I said it.
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---------------------------------------------------------
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jeff37923

Quote from: JeremyR;668984CT

I like the idea of Gurps Traveller, the continuing on as if MT and TNE never happend. I just hate GURPS.


Quote from: Shawn Driscoll;668986I'm in the same boat.

You guys might be interested in this article by Bill Cameron entitled Wounded Colossus which explores the possibilty that TNE and Virus never happened.
"Meh."

colwebbsfmc

I voted CT and MongTrav, but I have to say that I certainly to not find the mention of Stars Without Number to be trolling.  It is perhaps my new favorite "traveller" rules set.  Simple, clean and intuitive to grognards.  Also- yeah, MechWarrior 1e has a very Traveller feel to me.  I agree with that sentiment as well...
JEFFREY A. WEBB
Game Master
The Old Dragoon\'s Blog

RPGPundit

In my case, I played every version of traveller at least a little up until TNE; and I played a decent-sized campaign of Traveller T20.

Of all the versions, my two favorites were Classic Traveller and T20.  I can't comment on the two most recent versions of Trav, however.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.