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Traveller: Rank the editions

Started by danbuter, July 05, 2013, 09:24:39 AM

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danbuter

Pick your favorite version of Traveller. Heck, use the comments to rank them all in order, if you want.
You can pick multiple options, but please limit yourself to three choices to not skew the results. Thanks!

For me:

Mongoose Traveller
Classic Traveller
New Era
Gurps Traveller
MegaTraveller
Traveller d20
Traveller 4th edition

I have no opinion on the new 5th edition, as I have not seen it.
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flyerfan1991

I came along to Trav too late to have seen the T4 and earlier editions, but of the ones I have seen I'd say:

MongTrav
GURPS Trav
T20

No official opinion on T5, but based on what I skimmed for 15 minutes at a recent game store trip, it might be 2-3.


K Peterson

  • Classic Traveller
  • Gurps Traveller
  • MegaTraveller
  • Mongoose Traveller
  • Traveller20
  • Traveller: the New Era
  • Traveller4
  • Traveller5

danbuter

Quote from: estar;668495There is Hero Traveller as well.

The five people who own it are very happy with it, I'm sure.  ;)
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danbuter

What communist chose T4?!  :hand:
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Warthur

Top: Mongoose Traveller, the refinement and perfection of Classic Traveller.

Then:
Classic Traveller - original and, until recently, the best.

(A large gap goes here)

Megatraveller - a decent enough consolidation of CT with the best of the supplements, but they made some outright bizarre design choices (why expand the basic careers but only provide advanced progressions from a subset of them in the core books?). Still, some absolutely fabulous supplements came out around this time and the Rebellion was the only post-CT development of the timeline I could get behind (at least at the point when it was about expanding the possibilities of adventure rather than shutting them down).

(A LARGE gap goes here)

GURPS Traveller - Decent setting material if you want the Third Imperium, but when I'm in a Traveller mood I want the Traveller system.
T5 - impressive ambition but requires too much work to run out of the box and arguably works better as a supplement to any of the above.
T4 - a horrible botch, though at least it forced Miller to admit that maybe licencees were a way to go.
Traveller D20/Hero Traveller - Same "if I'm in a Traveller mood, I want the Traveller system" problem as GT except the setting material isn't remotely as interesting.

And the bottom:
Traveller: the New Era - Same "if I'm in a Traveller mood, I want the Traveller system" problem as GT except the setting material shits all over everything and shows a radical misunderstanding of the tone of the Third Imperium stuff. I don't really dig the Third Imperium myself - hence the large gap up top between CT and MegaTraveller - but I find weird botchings of a setting written by people who clearly don't grasp the basic assumptions and the intended hard SF basis of the setting to be outright obnoxious.
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

Warthur

Quote from: danbuter;668510What communist chose T4?!  :hand:
I can only assume someone who just looooooooooves errata and bad editing and thought that Megatraveller didn't have enough of either...
I am no longer posting here or reading this forum because Pundit has regularly claimed credit for keeping this community active. I am sick of his bullshit for reasons I explain here and I don\'t want to contribute to anything he considers to be a personal success on his part.

I recommend The RPG Pub as a friendly place where RPGs can be discussed and where the guiding principles of moderation are "be kind to each other" and "no politics". It\'s pretty chill so far.

flyerfan1991

Quote from: Warthur;668519I can only assume someone who just looooooooooves errata and bad editing and thought that Megatraveller didn't have enough of either...

There's always one in every crowd.

nitril

I voted traveller tne and mongoose traveller. The first one because it was the 2nd english language rpg I owned and the group was a tech oriented one so we had a blast. I recently bought mongoose version and I like it a lot. I did buy T20 and T4 but both of them failed to catch my interest long.

Shawn Driscoll

Mongoose Traveller
Gurps Traveller
Classic Traveller
Megatraveller
Traveller: New Era
Traveller 4th edition
Traveller 5th edition (the newest version)   


Have not played Traveller d20, so can't rate it.

Black Vulmea

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Everything else is fucking window dressing.
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ACS

Rincewind1

The one I'll choose to play is the best one, obviously.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

flyerfan1991

Quote from: nitril;668543I voted traveller tne and mongoose traveller. The first one because it was the 2nd english language rpg I owned and the group was a tech oriented one so we had a blast. I recently bought mongoose version and I like it a lot. I did buy T20 and T4 but both of them failed to catch my interest long.

That I can understand.

David Johansen

#14
Quote from: danbuter;668510What communist chose T4?!  :hand:

That would be me, though nobody's ever mistaken me for a communist before.  I'm flattered I guess.

I'd go

T4
T5
TNE
CT
MT
MongT

Yeah, I really don't like Mongtrav.  And it's not like Megatraveller didn't have pages and pages of errata it just didn't get published or become available until after TNE was announced and then only in Megatraveller's Digest by DGP.

What's to like?  Well, more skills in a unified character creation system.  No more Advanced / Standard chargen imbalance.  The nd task system doesn't bother me because I like point for point stats much better than stat bonuses and half dice I can live with though I believe whole dice is better.  If your players are running into 2d tasks you're being too generous.  The damage system was simple and clear.  The combat dice pools were fine, a little better than the T5 attempts to cover the same ground on fatigue, dodging, etc.

Central Supply Catelogue gave us good vehicle design rules and Emperor's Arsenal was excellent, Pocket Empires, Psionic Institutes, and Aliens Archive were all great.  The setting stuff was pretty dry but it was well thought out as a situation that focused on getting out there and exploring.  

Also, the Terran Trade Authority books gave me a soft spot for Chris Foss art.

So yeah, I'm that one guy.
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