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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: -R. on August 17, 2008, 10:18:18 PM

Title: [Traveller] Online Generators, Tools, &c
Post by: -R. on August 17, 2008, 10:18:18 PM
Does anyone know of any online character or star system generators for Traveller?  Preferrably something that'll be compatible with Mongoose Traveller, so anything that works for CT should be okay, yeah?
Title: [Traveller] Online Generators, Tools, &c
Post by: jrients on August 17, 2008, 10:29:58 PM
zho.berka.com has a great subsector generator and lots of other neat stuff.

Somewhere at downport.com is a character generator for CT.  downport is full of awesome.
Title: [Traveller] Online Generators, Tools, &c
Post by: RockViper on August 17, 2008, 10:49:03 PM
Signalgk has CT Character generator (http://www.signalgk.com/cgi-bin/ctcg.pl) that is basic, but very quick and easy to use.
Title: [Traveller] Online Generators, Tools, &c
Post by: mhensley on August 18, 2008, 06:42:26 AM
i has a system generator-

http://www.hackslash.net/wp-content/uploads/2007/07/trav_planets.htm
Title: [Traveller] Online Generators, Tools, &c
Post by: KenHR on August 18, 2008, 10:32:20 AM
For the past few weeks, just for kicks (I have an irrational love of Excel) I've been working on spreadsheet that generates a subsector (along with a map) according to CT Book 3.  From there, you can select a specific hex on the sector map and generate an encounter table.

I've also got a tab that generates star systems for a specific hex according to the Scouts book...which is where I'm stalled.  I've got it to automatically assign orbits, generate gas giants, planetoid belts, captured planets, place the main world...but now I need to have it generate the moons for each planet...which isn't hard to implement but there are so damned many....

And that all wouldn't be a problem if I broke down and programmed the whole workbook with VBA macros, but I'm determined to do it macro-less, using only formulas.  That's the challenge I've set for myself (this isn't necessary for any game I'm running, it's just an exercise to keep my mind active when I'm bored).  So I've just got that last hurdle to jump before I neaten the whole presentation...I'll post it here when that happens so y'all can laugh at my highly inefficient methodologies.
Title: [Traveller] Online Generators, Tools, &c
Post by: Kellri on August 18, 2008, 12:01:53 PM
I did pretty much the same thing with Excel to track a solitaire Traveller, and it's a good way to learn Excel. If you're just looking for star system gen, have you tried Heaven & Earth? It may be too much info at times, but it has some nifty extras like planetary maps, cultural details and encounter tables. It also allows you to customize how you generate - CT, Book 6 Scout, or DGP.

Tablesmith is also really handy if you've got a yen for adding in new random details of your own, starports and so on. Scripts are pretty easy to write, allowing you to say, plug in a UPP and get a selection of different results that fit.
Title: [Traveller] Online Generators, Tools, &c
Post by: KenHR on August 18, 2008, 12:10:17 PM
Quote from: Kellri;236301I did pretty much the same thing with Excel to track a solitaire Traveller, and it's a good way to learn Excel. If you're just looking for star system gen, have you tried Heaven & Earth? It may be too much info at times, but it has some nifty extras like planetary maps, cultural details and encounter tables. It also allows you to customize how you generate - CT, Book 6 Scout, or DGP.

Tablesmith is also really handy if you've got a yen for adding in new random details of your own, starports and so on. Scripts are pretty easy to write, allowing you to say, plug in a UPP and get a selection of different results that fit.

Yeah, I used Heaven & Earth extensively for my Traveller game a while back to generate planetary maps and such.  The old Galactic program was used to generate the sector.  H&E is really impressive, but it did have some anomalies IIRC...some star systems would come out with very similar attributes that made some of the detailed calculations not-so-useful (admittedly, I'm talking about things that never really come up that often in play...like how axial tilt affects habitability and temperature and such).

My sheet is just an exercise in applying a lot of advanced tips I've picked up over the years from sites like mrexcel.com and such...really consolodating my knowledge and seeing if I can make it all work out.  It's not as difficult as I imagined, just tedious... :)

I've heard that Tablesmith is a handy tool.  I need to get around to checking that out; it would have been a big help with my megadungeon game from earlier this year, I bet.