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Traveller 2300...did I miss something?

Started by Spinachcat, November 21, 2013, 11:34:55 PM

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dragoner

Quote from: jeff37923;711078No, no. I grok where you are coming from.

It's cool, I had similar gripes to as the direction MegaTraveller took as well, too much crunch took away from the flow, like with the pen/atten. As a CT fan, it was like we were just suddenly abandoned by GDW. My gaming group chose to go over to Rifts, which was somewhat neat, more gonzo, but had that horrible MDC/SDC issue. I was still called "Traveller Rob" by my group though, kind of annoyingly.
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Just Another Snake Cult

Quote from: DKChannelBoredom;711143But the most important bit I took from that box is, that back when it was published, the people who wrote roleplaying games were so cool, that they put pictures of themselves on the back of their games.

That's actually really cool.

One of the classic Warhammer Fantasy RP Enemy Within books had an "About the authors" page with headshots, and of course Synibarr had the now-infamous mini-hagiography of Mr. McKraken, but other than that I can't think of any RPG products that did anything similar.
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Phillip

To my mind, the best part of the 2300 line was the books treating this or that world in some detail. The basic rules set (at least in the original T: 2300 box) was just another bare-bones set of "mechanics" -- servicable, but nothing mind blowing.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Shawn Driscoll

Yep.  GDW boxed games were great about setting, but horrid almost about mechanics.  This would continue until GDW's death.  Mechanics would not improve much for spin-offs out of the box during the '90s and later, but settings would still be interesting.  See Traveller 4 and later.

I jumped on GURPS, thinking its mechanics would be more enjoyable for role-play.  But it was too much mechanics for me.  It belonged more in a desktop than on a tabletop.

Simlasa

Quote from: Shawn Driscoll;711306I jumped on GURPS, thinking its mechanics would be more enjoyable for role-play.  But it was too much mechanics for me.  It belonged more in a desktop than on a tabletop.
GURPS is actually pretty darn simple in actual play, unless you go and turn on ALL the OPTIONAL rules... and why would you do THAT?
Somewhere I've even seen an alternate lifepath character generation setup for GURPS Traveller.

Shawn Driscoll

Quote from: Simlasa;711313GURPS is actually pretty darn simple in actual play, unless you go and turn on ALL the OPTIONAL rules... and why would you do THAT?
Somewhere I've even seen an alternate lifepath character generation setup for GURPS Traveller.
I prefer real-time role-playing.  It only takes one player to slow a GURPS game to a crawl for everyone.  I might still have a GURPS Traveller char generator on an old drive.

jeff37923

Quote from: Shawn Driscoll;711323I prefer real-time role-playing.  

That is an odd thing for an advocate of games over the internet to say.
"Meh."

RPGPundit

Never had the slightest interest in 2300.
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Shawn Driscoll

Quote from: RPGPundit;711933Never had the slightest interest in 2300.
I'm not sure if Mongoose Traveller's mechanics can save 2300.  Unless one is a fan of the re-booted 2300's political setting.

I would have rather seen time wasted on a Mongoose Traveller: The New Era re-boot.

Ronin

Speaking of alternate Traveller settings MGT has one for the Hammers Slammers. I love the books. But I fear Im the only one out of my cliq thats read them. I would love to run a game in that setting.
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Shawn Driscoll

If I liked all the other settings, like Dredd, and Hammers, etc., I'd get them because I like the Mongoose Traveller mechanic they all use.  I do love Orbital and Chthonian Stars though, published by other companies for Traveller.

Ronin

Quote from: Shawn Driscoll;712034If I liked all the other settings, like Dredd, and Hammers, etc., I'd get them because I like the Mongoose Traveller mechanic they all use.  I do love Orbital and Chthonian Stars though, published by other companies for Traveller.

Oh, Im not suggesting it might be for you. Just lamenting about not being able to get a group together for it.
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Shawn Driscoll

Quote from: Ronin;712035Oh, Im not suggesting it might be for you. Just lamenting about not being able to get a group together for it.

Totally understand.  If I see a Hammers Slammers or Dredd person I'll mention to them that there are RPGs for those books they're reading.  Is Bolo anything similar to Hammers?  Or Ogre/G.E.V.?  Or is it a smaller tank operations setting?

Ronin

No they are of the same relative size as a normal tank. They are ducted fan air cushion vehicles, with super heavy armor and a large energy cannons (Powergun) as their primary weapon. Imagine an "Abrams" that is a hover craft, and has a bigger gun.
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Ronin

This gives a pretty quick over veiw of the setting.
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