Well, there's been comment made in another thread that RPG books are primarily bought to read and collect....so to ask the question, which are yor favourite games to actually play? Mine, in order:
1) Mage: The Ascension - actually, one of the few games I played exclusively for years, while magpie-ing various other games' ideas to use within it.
2) Traveller (mainly the Mongoose version) - respect Classic and others, but play the Mongoose game. Just finished a year long campaign, and will duly be setting up another campaign in a few months when the next edition arrives.
3) Dungeons & Dragons (as part of Adventurer's League)
4) Call of Cthulhu - curiously, mainly oneshots these days.
5) RuneQuest (or Pendragon) - the brackets for Pendragon because, honestly, I don't play it although I want to. I have played a bit of RuneQuest though.
6) Feng Shui - One Shots again - very easy to play.
7) Unknown Armies - although actually, it's really that I tend to use the scenarios for other games like Mage. I've also used them for Doctor Who games.
8) Vampire: The Masquerade - I feel uncomfortable, but I've even LARPed this before.
9) WFRP - Not so much now, but frequently played in my past. Not so keen on the 40KRP titles however
10) Paranoia - yep, it's a one shots thing again.
What are yours?
Here are the games that I've played in or run
at least 2 adventures/scenarios over the past 8 years or so:
- RuneQuest 6 (and, previously, MRQII) [2 campaigns + shorter adventures]
- Call of Cthulhu (6e/7e) [2 campaigns + shorter adventures]
- Dungeons and Dragons 5e [a couple of adventures]
- Advanced Dungeons and Dragons (TSR era) (sometimes with OSRIC help) [short campaign]
- Crypts and Things (and, previously, house-ruled S&W) [campaign + one shots]
- OpenQuest [aborted campaign]
- Basic/Expert Dungeons and Dragons (TSR era) [some adventures]
I thinks that's it. I've played a number of other games, but only as 'one shots' (one adventure, though perhaps extended over 1-3 sessions).
I wish there was more... :(
Top ten seems a bit much for me. Here's my top five:
1) Call of Cthulhu (d20 1st, 6e 2nd)
2) Shadowrun (1st ed. with some house rules)
3) D&D 5e
4) UGS (my own d12 gaming system that was never published)
5) Star Wars d20
My favorite games to play are:
TSR/OSR D&D. Especially of the B/X or BECMI/RC lineage. Nowadays I favor ACKS. Got half a dozen of adventures I'm itching to run, but a long-term game is what I really want.
D&D 5e. Great vehicle for AD&Desque as well as new school adventures.
WFRP. Like D&D, only with sides of historical caricature, black powder and gallows humor.
CoC. One of my fallback games for off-the-cuff one-shots.
Runequest/Stormbringer. For all fantasy campaigns when D&D won't quite cut it.
Mongoose Traveller. Ran it once, loved it, want to run it again.
oWoD and nWoD. It's not just for readers. Partial to nWoD mostly.
Savage Worlds. Another fallback game. Does two-fisted action like nobody's business. Gimmicky, but in a good way.
Rifts. Haven't run this in a while but with SW Rifts in the horizon... hoo boy.
I don't have ten that I like, never mind that we play:
1) GMC-nWoD - we use this for a lot of stuff; right now Werewolf: the Forsaken 2nd edition, but also a Mass Effect hack.
2) 13th Age - with a custom setting
3) ACKS - hacked for a historical game
4) M&M1e - hacked for a historical horror-supers game
That's it for my group.
Since I started gaming again in 2013, I've played:
D&D 3.5 one campaign as a player.
RuneQuest 6 two campaigns and several one shots. This is my go to game these days. Mostly running it for others, trying to spread the word.
Call of Cthulhu several one shots, as player and GM.
Trail of Cthulhu several one shots. This actually works really well for one shots. Not sure about how campaign play would shake out.
I'd love to play some D&D 5E but haven't had the chance yet. Would also liked to play some nWoD, but haven't found people to play with. I'm one of those people that has the books and mainly reads them, sorry! Just hasn't been much interest in my group or in the local MeetUp. No, I tell a lie, one guy is running an Old West Mage game, but it started when I was in the middle of my thesis/baby perfect storm gaming hiatus.
Would also love to give Sorcerer a try.
- RQ6 and others of its ilk.
- Unknown Armies
- ORE, especially ADW and Reign
- BoL, using Honor+Intrigue as a supplement
- Apocalypse World and others of its ilk
- Sorcerer
- Feng Shui
- Unisystem Classic
- ORC, the system behind Fates Worse Than Death
- Legends of the Wulin
Fate/FUDGE, DCC, TRoS, Fantasy Age and Traveller almost made the cut, but were just barely defeated, with TRoS only losing on account of the non-combat rules:).
I would have added Savage Worlds, too, but I'm not sure how I'd like it without the "shaken" rule. Haven't played it since it was removed, so no opinion there.
Admittedly, GURPS 4e would have been there, too, but I don't own the books since I went digital. And the PDF pricing isn't to my taste, so I haven't repurchased the corebooks;).
Pendragon and Maelstrom would be there, too, if I had enough experience with them. But as it is, I've only played or run them shortly.
Oh, and did I mention Exalted:D?
I don't really play many different tabletop RPG's, though if I thought about it, I end up using material from other books. The rules in play are almost always a mix of GURPS or sometimes TFT usually with house rules and some things adapted from non-GURPS/TFT books, so roughly:
1) GURPS 3e/4e houserule/foreign-rule hybrid.
2) GURPS 3e with house rules & some adapted foreign rules.
3) TFT with house rules & some adapted foreign rules.
4) TFT nostalgia mode without house rules.
5) The Desert Environment (adapted to house rules)
6) The Mountain Environment (adapted to house rules)
7) Aftermath (adapted to house rules)
8) Phoenix Command (adapted to house rules)
9) Palladium Weapons & Armor (adapted to house rules)
10) Ars Magica (adapted to house rules)
In Order
1) Call of Cthulhu
1) Honor+Intrigue
1) Star Wars WEG D6
4) Runequest
5) Pendragon
6) Star Trek (FASA)
7) OD&D
7) Beast, Men, & Gods (an obscure D&D style FRPG)
9) Traveller
10) Boot Hill (the old version)
10) Empire of the Petal Throne
Honorable Mentions (in lexicographic order)
DC Heroes (the one with the logarithmic scale AP points just because they are so math-y and useful)
James Bond 007
Space Quest (for the 3D random sector star generation system)
The Fantasy Trip (this one should probably be in the top ten, but I'm just not sure what to bump)
Top Secret
Games not my own:
Look! Up In The Sky! by Klaxon Bowley, my son. Infinitely flexible supers game. I have run maybe a dozen campaigns of this, ranging from pulp to ultimate power rating, over the last three or four years, and the game has consistently rocked! Still not released, or even in Beta playtest, unfortunately.
Two Fisted Tales from Precis Intermedia. Love this game for pulp! No knowing post-modern winks, this plays straight, and nails it.
Hard Nova II from Precis Intermedia. Wonderful light-medium SF game, very flexible, very extensible, and very easy to play.
Diaspora by VSCA. Another sweet SF game, this one a Fate system. Slightly storygamish, but easily drifted into trad style.
Coyote Trail from Precis Intermedia. My hands down favorite western game. Sweet, simple, but very rewarding. Hits all my boxes!
Hearts & Souls from Silverlion Studios. My first supers love. Not as flexible as LUITS, but more deeply engaged in the comic book style. Extremely enjoyable!
My own:
In Harm's Way: Pigboats. I have never run a less than stellar campaign with this game. A joy to run!
Blood Games II/OHMAS/Outremer. Perhaps my players' favorite. I have had some outrageously awesome campaigns with this series of games!
Volant. The setting generators pretty much guarantee a cool campaign. I have used it to run vanilla fantasy as well as the standard airborne settings, and the generators work just fine, thank you!
StarCluster. Currently 3E, working on 4E. I have run this game so many times in so many different settings that it is as natural to me as breathing.
In Harm's Way: Aces And Angels. This is another favorite of my players. They ask for it often, and enjoy the hell out of being pilots.
High Strung. There is something so fun about being a rock and roller! These campaigns have been funny as hell in a black humor sort of way, with the players having to balance stealing Hope from their bandmates in order to keep on keeping on, with the reality that if you steal too much, the bandmate will fold and leave.
I can't do a particular order, but the ten would be something like:
1) Call of Cthulhu
2) Monster of the Week
3) D&D
4) Amber Diceless
5) Microscope
6) A Thousand and One Nights
7) Savage Worlds
8) Truth & Justice
9) Buffy the Vampire Slayer RPG
10) Hero System
My favorite games to play and I have played:
1. DC Heroes (Mayfair)
2. Star Wars d6 (WEG)
3. Marvel Super Heroes (TSR)
4. D&D BECMI (TSR)
5. d20 Modern (WotC)
One thing I love about theRPGsite is that people here actually play RPGs.
Things played in the last two years
Microlite74
Call of Cthulhu
RuneQuest 2nd edition
Vampire 20th
BRP/d100 Scifi
Fate Accelerated
In A Wicked Age
Cthulhu Dark
D&D5
Things currently running
A Microlite74-Fantasy Trip-Cthulhu Dark-Rippers hybrid where all the rules and stats are behind the screen, so to speak.
-D&D5e (As part of the Adventure's League)
-Mutants and Masterminds 3e (Every Sunday!)
-Feng Shui 2 (PBEM)
-HERO System (PBEM)
-FFG Star Wars (on hiatus, cuz my crew are spazzing)
-OVA (Off and on, and mostly online, same crew as FFG SW.)
-FASERIP Marvel (This is randomly when another player wants to do something instead of my M&M game.)
Sadly, s'all I got at the moment.
I'm trying to focus on systems/gameplay rather than settings...
Call of Cthulhu (in various modes, not all of them Lovecraftian or even horror)
Magic World My current go-to for various flavors of fantasy. It pretty much covers Stormbringer and WFRP for me as well.
Dungeon Crawl Classics
Runequest 6 (I haven't gotten to play all that much of it yet but I quite liked it and I'm about to start up again)
Lamentations of the Flame Princess More for its adventures and setting assumptions than any particular mechanical notions.
WEG Star Wars (despite not being much of a Star Wars fan)
Classic Travellerwith or without the OTU.
GURPS (though it's been a while and I've grown less fond of ads/disads)
1. Atlantis: The Second Age
2. Exalted 2e
3. Far Away Land
4. Shadow of the Demon Lord
5. Urban Shadows
6. D&D5e
7. Icons
8. Double Cross
9. Ryuutama
10. Dragon Warriors
Ok, my 2015-2016 Play list, in order of popularity/frequency played over the last eighteen months;
1) Star Wars d20 Saga edition
2) 3e D&D homebrew campaign
3) Classic Traveller 5th Frontier War Campaign
4) 0D&D homebrew one shots
5) The Spycraft d20 Walking Dead campaign
6) 3e D&D Eberron game
7) Fudge/Fate Pulp Noir mystery
8) Gamma World
9) Castles & Crusades
Have not played any other RPGs over the last fifteen months or so...
I'm the GM for my group, in no particular order, here are the top 10 games we actually play and I've ran more than once..
1.) Savage Worlds: A lot of this, it's a great go to system. In particular Deadlands is a fave Savage Setting, and right now I'm basically running "Stars without Number" but using Savage Worlds as the system.
2.) Dungeons and Dragons 5th: It's awesome, and replaced Savage Worlds and Pathfinder for me when it comes to running Fantasy Games. I have a homebrew world of course, Pathfinder's Golarion and I ran out of the Abyss. Ravenloft is my favorite setting so I'm excited as hell it's coming back.
3.) Mage the Ascension: One of my groups all time favorite go to..We've also done Sorcerer's crusade as a variant, along with Wild West as a Variant (Seriously watch Hell on Wheels, it's a mage campaign in the West).
4.) Vampire the Masquerade: We always come back to it, 20th anniversary edition..With some forays into Dark Ages now and then too (Using old Dark Ages, not the 20th anniversary version that has a host of problems).
5.) Mutants and Masterminds: We love us some superhero action, lots of great campaigns with this. I've ran everything from Marvel, to DC, to home brew worlds, to Savage World's Necessary Evil with it. I also kludged together a Star Wars system that worked great from it too.
6.) Silent Legions: Replaced CoC for my group. Really, everything Kevin Crawford does is awesome, I'm going to be running a game of "Godbound" soon.
7.) 7th Sea/Honor & Intrigue: Probably a rival for my group's favorite game between Mage, This, and Deadlands: Hell on Earth. We replaced the aging 7th Sea system with Honor&Intrigue and it was generally awesome. That being said, with a new edition of 7th sea on the Horizon, we might go back.
8.) Shadowrun 5th edition: 4th turned us off, 5th brought us back. It's the most complicated system I'm willing to run these days, and it's all because I love Shadowrun, my group has been playing the same PC's since 2nd edition...It's been one helluva story as they've aged up and gone through most of the significant adventures.
Those are games I've actually run in the last few years. Savage Worlds, Mutants and Masterminds, along with D&D 5th are kinda multiple games in a sense they have so many different settings and rules variants.
I use to run a crapton of Exalted back in 1st edition days, but 2nd edition killed our interest while 3rd set fire to the corpse and scattered it's ashes...Godbound on the other hand has that old magic..and I can't wait to run it.
I've played these games in the last 2 years or so (which includes my own games as we play these as much or more than the others)
D&D 5E
D&D 3.5E
Amber DRPG
Call of Cthulhu
Into the Odd
Sabres & Witchery
Barbarians of Lemuria
Ancient Mysteries & Lost Treasures
Triumphant!
Crimson Blades
I tend to run a campaign for one to two years, then run something completely different (both system and setting-wise).
At the moment, I'm actually running two concurrent campaigns, for the first time ever:
- Pendragon (the GPC, just about to reach Anarchy next session).
- Hackmaster (current edition)
Previous substantial campaigns that I look back on fondly or would run again if there was nothing new attracting my attention, but which I'm unlikely to actually return to:
- GURPS (X-Com)
- 1E AD&D (Megadungeon exploration)
- Mongoose Conan
- Mongoose Lone Wolf
Honourable Mentions:
- WEG Star Wars (very occasionally pull this out for a one-shot)
- Heavy Gear and Silhouette (Traveller hack for the latter), has also been used for the odd one-shot or short campaign on a couple of occasions.
Most Played Game Overall:
- MERP, RM2 and RMSS -- pretty much the only thing I ran for my first 15 years of gaming. One day, I may end up taking up RM2 with RMSS classes and spell lists and a few other tweaks, and run it again. Haven't touched it in a long time, however
Next Game to Join the List
- RQ6 -- At some point in the distant future, most likely after my Hackmaster game wraps up, I will almost certainly end up running The Game Formerly Known as RQ6 using the Thennla setting. Not actually a game I'm playing or have played, but I am starting to tinker with a bit of campaign prep that is likely to actually see use at the table at some point.
I alternate playing OD&D, 1E and AS&SH, so they're my top three and only three. Under the right circumstances, like having more time and a quality, experienced referee, I'd try some other stuff. I'm not fundamentally opposed to other games or anything.
In no particular order, these are the games I've been enjoying in recent times:
- Pendragon
- Call of Cthulhu
- Star Wars D6
- D&D 5E
- Vampire: the Requiem 2E
- Ars Magica
- Clockwork & Chivalry
- Deathwatch
- Mongoose Traveller
- SLA Industries
Ten is too much. The games I've been consistently playing in the last couple or so years are..
1. Shadowrun 5e
2. PbtA games
We oscilate between the two depending on our moods. When we need some crunch we go for SR, when we need something faster we go for PbtA.
- Savage Worlds
- Traveller (currently Mongoose)
- RuneQuest (currently 6)
- OpenQuest 2
- A Song of Ice and Fire
- 13th Age
- Star Wars D6 (and effectively all D6)
- 5e Dungeons and Dragons (that was a surprise)
- Stormbringer (5)
5e D&D: DMing one group, Playing with another group. Discussing playing in another group.
Spelljammer: longrunning campaign now.
Star Frontiers: another long running campaign that wrapped up. Currently considering a new one.
2e Gamma World: another long running campaign and like the SF one, wrapped up and considering a new one.
Tunnels & Trolls and TFT/Legends Of: Mostly solo play. Been trying to get up a group for T&T.
Mythic and FU and Emergent: another solo set.
BX D&D: Yep, another long running campaign. Currently on hold.
Call of Cthulhu: Waiting for a new campaign to open up.
Quote from: Omega;8745325e D&D: DMing one group, Playing with another group. Discussing playing in another group.
Spelljammer: longrunning campaign now.
Star Frontiers: another long running campaign that wrapped up. Currently considering a new one.
2e Gamma World: another long running campaign and like the SF one, wrapped up and considering a new one.
Tunnels & Trolls and TFT/Legends Of: Mostly solo play. Been trying to get up a group for T&T.
Mythic and FU and Emergent: another solo set.
BX D&D: Yep, another long running campaign. Currently on hold.
Call of Cthulhu: Waiting for a new campaign to open up.
How do you manage to keep all these games on the go? I'm currently struggling to get ONE damn campaign started!
I like almost anything so long as I have the chance to play it with friendly people. So I'll list what I've been playing lately:
Rogue Trader (This game will include a detour into Deathwatch as we switch to the Imperial troops we just transported to a space hulk)
D&D (Mostly been playing 5E here lately, but there was a recent home-brew Pathfinder game)
Earthdawn (Only got to play one session, but the old mechanics were fun in their own way)
Fate (some really liked it, others just treated Fate points like bennies in Savage Worlds)
Savage Worlds (did a short Fallout game that was fun, but the rules just sorta felt meh)
Call of Cthulhu (I like the rules, but the older CoC adventures weren't for my group)
WoD (used the basic rules to play mortals in a 1700s era game with magic)
Microscope (every time I play it, someone new at the table uses it to kick off their next home-brew game within the month)
FFG Star Wars Edge of the Empire (one player LOVED the dice, another HATED them)
Shadowrun 5E (ran the new beginner box and then did a one-off to demonstrate the system for other players. There wasn't enough interest to justify buying the new rules)
I've got Shadow of the Demon Lord, Silent Legions, Traveller, Atomic Highway, Chill third edition, Urban Shadows and Monster of the Week waiting for their turn in the rotation.
And a shoutout to GURPS third edition, which is where I started in tabletop RPGs. I haven't played it in years, but I still have my books for reference and talk about it with friends.
No particular order
Marvel Superheroes (FASERIP)
D&D 5e
Savage Worlds Deadlands
Vampire (V20)
Hunter: The Vigil
Fantasycraft
FFG Star Wars (all of it)
Changeling: The Lost
that's pretty much all I play these days.
No Order.
AD&D 2e
D&D 5e
In Nomine Steve Jackson Games
WEG Star Wars
Call of Cthulhu
Stars Without Number (& other OSR)
Vampire the Masquerade/Dark Ages
Legend of the Five Rings
Iron Kingdoms (Warmachine)
In no particular order:
_The Laundry (I run two parallel campaigns, one of them taking place during WW2 the other one in the game's default setting). I use a house-ruled version of Openquest.
_Fantasy Age : I use it to run Warhammer 3rd edition adventures. Perfect for my "rules-challenged" players.
_Lamentations of the Flame Princess, ran a homebrewed year-long campaign as well that my players liked a lot. We all want to play it again.
_Ghostbusters 1st edition : because it is a marvelous game, I'm hacking it to make an Aliens version. Great for one-shots.
_Waste World : still the best "2000 AD Comics RPG" for me.
and of course my own games and the ones I translated (Barbarians of Lemuria, S&W White Box)
What I may add to the list next year : Shadow of the Demon Lord, Warriors of the Red Planet.
Actually play?
Pathfinder (and 3x D&D)
D&D 5e
GURPS
Unisystem Cinematic (Angel/Buffy/Ghosts of Albion) and Classic (All Flesh Must be Eaten) though the later is rarely
Dark Heresy
and on very rare occasions other forms of D&D (Basic and 2e mostly) or for a little while QAGS
Quote from: kobayashi;874648_The Laundry (I run two parallel campaigns, one of them taking place during WW2 the other one in the game's default setting). I use a house-ruled version of Openquest.
Why do you use a version of OQ instead of the Laundry RPG?
I don't play many different games but whatever.
1. Mage the Awakening 1.5 (using the stuff known coming for MtAw 2e with MtAw 1e)
2. DnD 5e, nice system and very much like a better and modern rendition of my favorite version (AD&D 2e)
Told you the list was short.:)
I'd love to try Dresden Files or Kult: Divinity Lost but I have no time and the latter is in kickstarter phase.
In the last few years, my wife & I have been doing a lot with the Mythic GME, which has expanded our gaming considerably (as our old groups were gone). With that, our big games have been:
Vampire: The Masquerade Revised and more recently the 20th Anniversary edition
Marvel Heroic Roleplaying Which has worked surprisingly well with the GME
And a smattering of Atomic Highway and Hollow Earth Expedition.
We've been gaming with a group again, and I'm running Deadlands, but for the number of people we have (6) I'm going to steer them into a Hyborian Savage Worlds game.
In the past I've run a ton of Champions 4th, Arduin, Call of Cthulhu, Demon: The Fallen, V:tM, Deadlands, Shadowrun 2nd...the list goes on & on.
My all-time top five to run (since aside from using the GME I've rarely played) would be:
Champions 4th
Vampire
CoC
Savage Worlds
7th Sea
In a reasonable order.
1. D&D (in enough editions to fill in most of the list; 5e first)
2. various homebrews
3. Monster of the Week
4. The Fantasy Trip
5. DragonQuest
6. Gurps (Supers, mostly)
7. Pokemon Jr (a poor game but a sentimental choice, based on the time and place and players, although that's true to a lesser extent of others on my list. Dragons live forever, but not so girls and boys.)
There was a game that I did not expect to see anyone list, which I have a copy of and never played because it seemed too much work to get players to try something too similar to D&D:
Quote from: Bren;8742987) Beast, Men, & Gods (an obscure D&D style FRPG)
De gustibus and all, but I wonder if there was something in the game that I missed or misjudged that put it into your top ten (eleven with the tie at #10)? Or was it also a matter of the time, place, players and taste?
QuoteThe Fantasy Trip (this one should probably be in the top ten, but I'm just not sure what to bump)
Just make it a three way tie for #10!
In random order:
D&D - OSR based or 1E.
Bethorm - neat game and a wild setting.
RQ3/BRP/whatever (minus RQ6 as it didn't appeal) - an old standby.
HarnMaster - another old standby.
Warp World/Time Lords - I had some fun with this game even if it was a bit complex for my groups tastes.
EABA - neat game even if it's the dumbed down version of the game listed directly above. I'm debating on if this stays or goes.
Off the top of my dome I think that's it.
Based on the past year or so, and in no particular order:
6d6 RPG
Traveller (classic)
WhiteHack
Fate
Cypher System
Basic Roleplay / Magic World
Ghostbusters
Star Wars (WEG / D6)
Bethorm (played a few; not GMd yet - unique for me)
OD&D (0 Ed)
Quote from: rawma;874897There was a game that I did not expect to see anyone list, which I have a copy of and never played because it seemed too much work to get players to try something too similar to D&D:
De gustibus and all, but I wonder if there was something in the game that I missed or misjudged that put it into your top ten (eleven with the tie at #10)? Or was it also a matter of the time, place, players and taste?
Without a doubt Beast, Men, & Gods is a niche D&D clone. It has a few nice features: a decent spell point system, clerical magic varied by deity, a solution to the problem of arrows vs Errol Flynn dueling hit points. Mostly it's on the list because it was popular in the gaming group I was in back then (I knew the designer) and I played a lot and had a great time in the campaign one of the GMs.
For the present, I am only interested in DnD 5e and Savage Worlds. Both are excellent games that do 90%+ for what I want from a game system. DnD 5e easily beats SW, though.
In the past, the following games have all garnered ample tabletop love:
DnD editions 1e through 4e. I have stayed current in edition for primary gameplay, but have always gone back to 1e as any particular edition gets later in its publishing cycle.
Star Wars. All the versions of WEG and d20 have delivered excellent gameplay and are second only to the DnD line. The FFG version was too damn much work to run, so I am porting Star Wars gaming over to Savage Worlds with my own conversion. If that does not work out on the table, will probably go back to using Saga.
Call of Cthulu. Not sure what edition, and I quit running it after someone stole my rulebook. Nonetheless, lots of good fun where the objective is to last as long as possible when you know your character will go insane or die.
Deadlands classic. Love, love, love the concept. Actual gameplay, though, is a bit clunky.
Tales from the Floating Vagabond. What is not to like about getting plastered drunk and playing a game? Surprisingly playable system for a joke game.
DC Heroes. Superheroes is generally not my thing, but lots of players enjoy it. But when I had the rare hankering to run one, the relative darkness of DC was my go to.
Psi World. Remarkably fun little game considering how little there actually is to it. Been considering resurrecting this little gem.
I cannot think of any other game that has had significant amount of play. Many have died in tedious character creation. Others have not garnered enough interest to play longer than as a one shot. Also there have been a few of my homebrews that went well over the years, but I and my players would be the only ones that know of them.
Not sure these are my favorite 10 to play, but counting the last 5-ish years or so they are the most commonly played, in approximate order of frequency:
1) Runequest 6: A good, long, multi-GM campaign world/run with this one. If you take the cult stuff seriously it can lead to some good world-building that influences your character portrayal in a way I generally liked.
2) D&D 3.5, ACKS, D&D 5e, D&D (B/X), AD&D 1e: ACKS and 5e are my favorite D&Ds currently, but the current group started with a long run of 3.5.
3) The Fantasy Trip: A great old, poorly organized system. Tons of fun.
4) Stars Without Number: Somehow became my fav sci-fi system, despite its D&D core making me initially apprehensive.
5) Feng Shui 2: I've been GMing this one. I love the vibe and some of the ways it makes GM prep easier, but not 100% settled on what I think about it overall.
6) Mage: The Ascension: I like the idea of cWoD Mage, but it is easy for it all to feel too abstract in a way that feels completely arbitrary to me.
7) Changeling: The Lost: Enjoyed my character, not at all a fan of the premise. Actually prefer cWoD Changeling: The Dreaming, but you'd need the right group...
8) Marvel Super Heroes: Mostly holds up. Possibly still my favorite supers RPG, though there are some rough edges that make me feel a better game is possible.
9) Street Fighter: Been a fan forever. Pulpy, silly goodness. Kung Fu. I loved this game so much I compiled a 20th Anniversary (http://sfrpg.com/2015/09/08/sf20-release-street-fighter-the-storytelling-game-20th-anniversary-edition/) edition of it: http://sfrpg.com/2015/09/08/sf20-release-street-fighter-the-storytelling-game-20th-anniversary-edition/ !!!
10) Night's Black Agents: We went to this after a short run of Spycraft 2.0. I definitely prefer the lighter touch of NBA, but I'm not sure if I've played it with us all vibing correctly on how Investigative skills work, etc.
Quote from: kobayashi;874648_The Laundry (I run two parallel campaigns, one of them taking place during WW2 the other one in the game's default setting). I use a house-ruled version of Openquest.
Do you have anything written up for this? I'd be interested.
Quote from: Akrasia;874711Why do you use a version of OQ instead of the Laundry RPG?
Yeah, is there a particular reason for doing this?
Limiting it to stuff I've actually played at least a full campaign in, and wouldn't mind playing again:
1) Apocalypse World.
2) Urban Shadows.
3) Monsterhearts.
4) Fantasy Craft.
5) Savage Worlds.
6) GURPS 4e.
7) Marvel FASERIP.
I guess for me it's:
1. Dark Albion "Appendix P" Rules
2. LotFP
3. DCC
4. Traveller (mongoose)
5. Aces & Eights
6. ICONS
7. Lords of Olympus
8. Arrows of Indra
9. RIFTS/Palladium
10. Aquelarre
Those are the most recent ten systems I've played, if I'm remembering correctly.
1. Traveller (1977 ed.)
2. James Bond 007
3. Boot Hill (3rd ed.)
4. Flashing Blades
5. Heroes of Olympus
6. Ghostbusters (1st ed.)
7. D.C. Heroes (2nd ed.)
8. Star Wars (1st ed. West End Games)
9. Star Trek (1st ed. FASA)
10. Pirates & Plunder
Here is what I like to play
1) Pendragon is my go-to game. Especially love 1st edition
2) AD&D 1st edition is my favourite version of D&D, even though it is a sloppy mess
3) SPI's Dragonquest. One of the first skill-based point-buy games, super-deadly
4) Classic Traveller. I like the small ship universe and the rules are so elegant
5) Labyrinth Lord. About the best D&D clone out there, and some players don't like AD&D
6) Stormbringer. Like Runequest but more fun
7) Rolemaster. Every now and then I love to delve into its complexity
8) WEGd6 Star Wars. Have had two great campaigns with this.
9) SPI's Universe. Would play it more but hard to find fans
10) Boot Hill. Good for one-offs but hard to do a campaign
Quote from: Makofan;876823Here is what I like to play
1) Pendragon is my go-to game. Especially love 1st edition
2) AD&D 1st edition is my favourite version of D&D, even though it is a sloppy mess
3) SPI's Dragonquest. One of the first skill-based point-buy games, super-deadly
4) Classic Traveller. I like the small ship universe and the rules are so elegant
5) Labyrinth Lord. About the best D&D clone out there, and some players don't like AD&D
6) Stormbringer. Like Runequest but more fun
7) Rolemaster. Every now and then I love to delve into its complexity
8) WEGd6 Star Wars. Have had two great campaigns with this.
9) SPI's Universe. Would play it more but hard to find fans
10) Boot Hill. Good for one-offs but hard to do a campaign
I've got two copies of Universe, complete with star map. Also DragonQuest! Look me up if you ever get a game going.
SPI and Victory Games still exist in an alternate universe where they kicked TSR's ass. Lord knows their games do.
And Boot Hill works great for campaigns, what are you talking about? I hear the same nonsense said about Ghostbusters. It's not the game, it's the players/GM.
My very subjective perception, presented in order of the most fun we had (as far as I can remember)
1. Basic Roleplaying / Call of Cthulhu
2. Artesia
3. The One Ring
4. Houses of the Blooded
5. Stormbringer
6. Strands of Fate
7. Drakar och Demoner
8. Rolemaster
9. Savage Worlds
10. GURPS
My groups had some fun with 2nd ed AD&D too, but we didn't particularly like the system. Wish I had tried Pendragon but I haven't gotten around to it.
Quote from: Matt;876825I've got two copies of Universe, complete with star map. Also DragonQuest! Look me up if you ever get a game going.
SPI and Victory Games still exist in an alternate universe where they kicked TSR's ass. Lord knows their games do.
And Boot Hill works great for campaigns, what are you talking about? I hear the same nonsense said about Ghostbusters. It's not the game, it's the players/GM.
I hope to run a DQ game based in JG Tarantis in a few years, will keep you in mind
I'd love to have enough people (and correct ones) to play 10 games. Last year I've been playing:
1. Over the Edge
2. Call of Cthulhu (pre 7th)
3. Lords of Gossamer & Shadow
4. Kuro
5. Heaven & Earth
6. Pathfinder
7. All Flesh Must be Eaten
8. De Profundis
Quote from: 3rik;875055Do you have anything written up for this? I'd be interested.
Only a collection of notes I'm afraid. In a nutshell I started with a one-shot where the characters met Angleton on the mission
Spoiler
where he became the Eater of Souls
. I try to have some of the contemporary missions dealing with the aftermath of what happened during the WW2 missions.
It allows me to show the Laundry's beginning, it's a bit more pulpy in style, which makes a nice counterpoint to the darker tone of the contemporary campaign. I even adapt some stuff from
Achtung Cthulhu!.
Quote from: 3rik;875055Yeah, is there a particular reason for doing this?
I wanted an even simpler version of the game and I like how Openquest works (a bit more emphasis on the attributes, the division between "basic" and "advanced" skills...), etc. I added some stuff as well (doubles as criticals, the "blackjack" system from Pendragon. Or maybe this all comes from Openquest as well, it's all a bit blurry now... ).
This would be really cool as a survey monkey poll, so we could see how it lies across the patch. I am seeing some very nice games here I'd love to play with you all!
Quote from: kobayashi;877374I wanted an even simpler version of the game and I like how Openquest works (a bit more emphasis on the attributes, the division between "basic" and "advanced" skills...), etc. I added some stuff as well (doubles as criticals, the "blackjack" system from Pendragon. Or maybe this all comes from Openquest as well, it's all a bit blurry now... ).
Newt Newport did start to write just such a uber lite OpenQuest.
It may see publication this year as a side project.
Games that I've played in the last two years:
1. ICONS: The Assembled Edition
2. Mutants & Masterminds Third Edition
I wish it were more than that, but c'est la vie. As much as I love super-heroes, I'd like to get back into some science-fiction role-playing.