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Toadies are bad for the industry.

Started by Dominus Nox, November 16, 2006, 05:14:47 AM

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Dominus Nox

One of the worst things a game company can get is a case of toadies. Toadies, just to be sure we're all on the same page here, are "people" who suck up to game designers, tell them they're brilliant, they're infallible, their feces isn't malodorous, etc.

Toadies apparently like to suck up to game designers and companies to become known as "Big name fans" of game X or company x, they constantly sing the praises of the company and it's boss, then they viciously attack anyone who implies that game designer x is less that divinity incarnate so as in order to curry more favor with the target of their sycophantic grovelling.

Soon the game designers begin to believe the toadies croaking praise, and ignore, or even become hostile to, anyone who doesn't stick their tongue up his ass on a daily basis. They begint o believe the myth that the toadies feed them, that they're god's gift to the game biz, if not god himself.

At which point they cease to listen to criticism, even when it's well intended, and generally become nothing but legends in their own mind, convinced of their brilliance and infallability.

 When a game designer reaches this point, well, nothing good comes out of it.

I think the industry needs people like pundy, to try and counter the toadies constant croaking of their sycophantic chorus. It's too bad many choose not to listen to him.

 I've seen an entire board pretty much taken over by toadies, it's not a pretty site. (PUN)
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

Ned the Lonely Donkey

If the toadies are buying all that designer's product, aren't they good for the industry? Money talks, bullshit walks as they say.

Ned
Do not offer sympathy to the mentally ill. Tell them firmly, "I am not paid to listen to this drivel. You are a terminal fool." - William S Burroughs, Words of Advice For Young People.

jrients

Can I be S. John Ross's toady?  Or maybe Mike Mearls?  Is there a sign-up sheet?  Admittedly, I don't 'viciously attack anyone who implies that game designer x is less that divinity incarnate', but as Harold Ramis said to the recruiter in Stripes, I am willing to learn.
Jeff Rients
My gameblog

Mr. Analytical

In an industry that famously functions with no market research I'd say that encountering nothing but toadies would give you an incredibly slanted vision of what most gamers think of your product.

I just don't understand the impulse to toady to people.

It's a bit like guys who bend over backwards to be nice to cute girls simply because they're cute.  Makes me think "Oh yeah, she's really going to sleep with you because you agreed with her that Charmed was well worth watching".  Whereas I, perverse until then end, are more likely to want to take the piss out of someone when I see them being toadied to.

I remember back in grad school there was this one really cute danish girl who was doing a PhD and she gave a presentation to the research group and normally it's a really combattive and tough atmosphere but everyone else was giving her a really easy time so I spoke up and took issue with what she said.  Afterwards a friend joked that he thought I was going to leap up and start throttling her whilst screaming "answer the fucking question bitch!"

Thing is though, everyone loves to be toadied to.  James Wallis and John Tynes have walked away from the game industry but they still like the attention they get from gamers.

Akrasia

Toadies are bad for critical discussions about RPGs.  But that's true for discussions about anything (films, politics, etc.).

Any designer/company that listens only to its toadies is a foolish one.  But does any important designer/company in fact do this?  Palladium is the only likely candidate that I can think of (but I don't know much about them).

Insofar as toadies purchase products, play games, and possibly even recruit new gamers, they're 'good' for the 'industry'.  But their toadiness prevents them from being good for critical discussions about the 'industry' and its various products.  These are separate things.

Out of curiousity, what 'board' was taken over by toadies?
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
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Akrasia

Quote from: Mr. Analytical... Makes me think "Oh yeah, she's really going to sleep with you because you agreed with her that Charmed was well worth watching"...

Argh!!  :headache:

Time to think of a new strategy ...
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

jrients

Quote from: AkrasiaOut of curiousity, what 'board' was taken over by toadies?

Ah, shit.  Why did you have to go and do that?
Jeff Rients
My gameblog

RPGPundit

Quote from: AkrasiaOut of curiousity, what 'board' was taken over by toadies?

He's talking about GURPS and SJG. He Rolled a 1-11 today.

RPGPundit
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Nicephorus

Quote from: Ned the Lonely DonkeyIf the toadies are buying all that designer's product, aren't they good for the industry? Money talks, bullshit walks as they say.

Ned

A dozen toadies can't support a company.  So if the company winds up slanting their product towards the small number of loud people on their forum, they might create something that sells hundreds or thousands fewer copies elsewhere.

Toadies aren't just bad for the designers, they can present a loud mouthed, dogmatic face for the company that turns off potential fans.  Ever been turned off of a game before it came out by the constant posting across forums of a few drooling idiots?  Did ArthurQ help the BOEF (can't remember full name today) or help it become known as the book of elf porn?

On the one hand, small companies need fans to spread the word.  On the other, they are messengers that aren't really controlled by the company so they can wind up hurting as much as helping.

HinterWelt

Wow. You can have toadies. Wow. The closest I get is Mike and he has told me I am an ass to most people. Is that close enough? Should I make an ass product now?

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I assure you, game designers have no shortage of people telling them that they are pretentious, self-centered, gamer hating, incompetent morons. ;)

Bill
The RPG Haven - Talking about RPGs
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Mr. Analytical

Quote from: HinterWeltI assure you, game designers have no shortage of people telling them that they are pretentious, self-centered, gamer hating, incompetent morons. ;)

  Well they can always do with a few more.

  It's a good thing that they know their place.  A roleplaying game designer is one up the prestige ladder from agonising receiviing-end farmhand in a bestial porn video.  It's important that they remember that.

flyingmice

Quote from: Mr. AnalyticalWell they can always do with a few more.

  It's a good thing that they know their place.  A roleplaying game designer is one up the prestige ladder from agonising receiviing-end farmhand in a bestial porn video.  It's important that they remember that.

And several rungs under one - that is the farmhand, not the pornstar - in cash benefits.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
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Dominus Nox

Quote from: RPGPunditHe's talking about GURPS and SJG. He Rolled a 1-11 today.

RPGPundit

Hey, you've got your swine and other people to bitch about, I've got mine.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

RPGObjects_chuck

Well, it might be different for some, but I know the only think my boss really looks at is "how well did it sell".

People speaking well of something I write online, good reviews, all that is nice but when I say "I'd like to do an expansion for such and so" the first response will always be "let me look at sales".

My guess is that larger companies work this way even more. Individual designers, in my experience, are similarly judged by companies by producing sales.

Still, it's not surprising game designers like to hear positive feedback. It's not like we do this for the glorious 4 figure salaries we make...

Chuck

flyingmice

Quote from: RPGObjects_chuckStill, it's not surprising game designers like to hear positive feedback. It's not like we do this for the glorious 4 figure salaries we make...

Chuck

You get salaries??

I got a rock... :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT