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Thoughts on Amazing Adventures 2nd printing?

Started by RunningLaser, January 24, 2016, 12:12:31 PM

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RunningLaser

Just ordered some stuff for the second printing of this game and was looking for people's thoughts on it.   The idea of running a pulpy dungeon crawl, archaeologist descending into a long forgotten tomb with a S&W .44 in hand ejector is very appealing :)

Spinachcat

I got the Kickstarter and its C&C with guns, but I knew that going in. The classes are good - nothing amazing - but there is enough meat in the core book to run a modern era  dungeon campaign.

I am hoping to run a couple sessions this year.

finarvyn

I've played a few sessions and I like the game, but I'm also a big C&C fan so that makes sense. I agree that running an Indiana Jones sort of adventure is pretty cool, and I particularly like to mix some Robert E Howard mythos stuff in with it.
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Spinachcat

I bought A&A and Sine Nomine's Silent Legions to combine the two. I prefer darker stuff than pulp, but the combo looked like Action Horror which I am hoping will work at the table.

Shotguns & Dragons. I'm cool with that.

finarvyn

#4
I should also point out that the Amazing Adventures Companion book is really cool.



Full of GM advice and other goodies. :D
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

RunningLaser

Well, my AA order just came in.  Got the new 2nd printing hardback, the manual of monsters and the companion :)  Lots of reading in my future.

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