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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on April 13, 2024, 11:36:57 PM

Title: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: RPGPundit on April 13, 2024, 11:36:57 PM
A "Tomb Raider" #ttrpg has been announced, and it is going to be total garbage.
#dnd #OSR

Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Exploderwizard on April 14, 2024, 09:17:34 PM
What garbage. I have run some "reversed" versions of popular games. I ran a GURPS game where the players played agents of Cardinal Richelieu trying to save France from the idiot King and his musketeers. It was a fun campaign. This game doesn't look fun at all. The whole premise of the game makes no sense to anyone but useful idiot marxist tools. Can't wait to see the sales numbers on this turkey.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: yosemitemike on April 15, 2024, 08:52:00 AM
At some point, the progressive types decided that Tomb Raider was racist and problematic.  Evil Hat has adopted the standard issue progressive view on the matter like they do on everything.  So it's a Tomb Raider rpg for people who do not like Tomb Raider and think it's bad.  It won't be a Tomb Raider rpg.  It will be a virtue signal just like everything else that Evil Hat makes.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Darrin Kelley on April 15, 2024, 10:37:07 AM
I'm not buying it. Regardless of being a Tomb Raider fan. This just sounds like it is way not for me.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Valatar on April 15, 2024, 02:43:59 PM
To be fair, Lara was often pitted against evil groups who were also running around grabbing artifacts, they just didn't put a stupid 'muh colonizers' spin on it.  Lara was not doing her Indiana Jones thing on behalf of persecuted indigenous peoples, she was doing it because she was bored and rich and because the antagonists were trying to Lost Ark take over the world or whatever with the mcguffin.

The acknowledgement that Indy was just grave robbing and not doing real archaeology is not remotely new; my friend was majoring in archaeology in the 90s and said that the first thing on day one of classes was the professor telling the class to never do what Indiana Jones did, because running in and grabbing whatever loot is lying around just ruins the site for actual study.  But Tomb Raider never billed Lara as a real archaeologist, it was supposed to be a game.  For having fun.  Something Evil Hat is perpetually unable to understand.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: ForgottenF on April 15, 2024, 03:34:19 PM
Yeah, Tomb Raider has always been "good grave-robber races the bad grave-robbers to the magical mcguffin, finds it, learns it's too dangerous for the outside world, and destroys and/or buries it forever", just like Uncharted, the Mummy, and everything else in the genre going all the way back to Indiana Jones. The only reason they even make a pretense of Lara Croft being an archaeologist is to explain how she knows about all these ancient civilizations (unlike Uncharted, which to its credit, admits its protagonist is just a well-educated thief). That didn't change when Crystal Dynamics took over. If anything, they got even more devoted to the formula.

The controversy around the Crystal Dynamics reboot was mostly that they shrunk Lara's cup size by about 70%, while making an arguably more exploitative game. The first reboot game had a bizarre obsession with inflicting graphic violence on it's protagonist, and more than a few people thought it had the subtext of a rape-revenge film. The subsequent two games backed off of the weird obsession with vividly impaling the protagonist on various rigid objects, but her face got more homely and her clothes less flattering in each successive outing. The first two reboot games are actually pretty fun, if you like that whole third-person action/puzzle/platformer thing. The wokeness only gets overbearing in the third one, which is generally pretty crap.

Honestly, I regard all this woke posturing around the RPG as not worth much attention. It's mostly marketing hype for a game they know is not likely to sell. Evil Hat's probably trying to recreate the free press and culture war cache they got for Thirsty Sword Lesbians, which made that game way more successful than it ever should have been. Outrage only plays into their hands. The appropriate response should probably be: "Evil Hat makes cringe game. In other news, water is wet."

EDIT: I forgot that the current Tomb Raider timeline is actually the second time Crystal Dynamics has rebooted the franchise. The first set of reboots was a bit more serious than the originals, but still basically on brand.  That series included Tomb Raider Underworld, in which Lara looked like this:
(https://i.postimg.cc/GpBTdd3j/download.jpg)

So, people in glass houses...
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Ratman_tf on April 15, 2024, 03:42:29 PM
#1. Is anyone else having issues with the quote feature not actualy quoting?

In the defense of Indiana Jones, he's usually looking for artifacts with crazy supernatural powers and racing to find them against Nazis. I imagine it's like the Star Trek effect, where we see all the unusual moments of adventure, and skip all the boring "normal" stuff. (Tho both Trek and Indiana Jones give us glimpses of those mundane moments.)

But yeah, this is missing the point of Tomb Raider being a fun video game.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Jaeger on April 15, 2024, 03:46:32 PM
Quote#1. Is anyone else having issues with the quote feature not actually quoting?

It does not work. I started a thread in the help forum - please pile on in the thread...
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: oggsmash on April 15, 2024, 03:49:49 PM
  That is dangerously close to having an RPG where your goal is to stop the adventurers from entering and plundering the dungeon isnt it?  Some people lack the capacity to have fun I think.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: ForgottenF on April 15, 2024, 04:00:31 PM
(Quote from Ratman TF)
Quote#1. Is anyone else having issues with the quote feature not actualy quoting?

In the defense of Indiana Jones, he's usually looking for artifacts with crazy supernatural powers and racing to find them against Nazis. I imagine it's like the Star Trek effect, where we see all the unusual moments of adventure, and skip all the boring "normal" stuff. (Tho both Trek and Indiana Jones give us glimpses of those mundane moments.)

Yeah it seems to be busted for everyone.

You're right. Indiana Jones is supposed to be a legitimate archaeologist as a day job, though the movies do make it pretty clear that his adventures are on the shady side of the law. Belloc in Raiders calls him out about it. If memory serves, original Lara Croft was basically just a rich adventurer. In fairness to her, that might be an intentional nod to the fact that most early archaeologists were exactly that.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Brand55 on April 15, 2024, 04:48:13 PM
For those interested, there was a free Tomb Raider TTRPG released last year by one of the guys at Crystal Dynamics. I have no clue if it's any good or not, but it's an option for anyone looking for something official.

https://raidingtheglobe.com/news/lara-croft-s-tomb-raiders-tabletop-rpg (https://raidingtheglobe.com/news/lara-croft-s-tomb-raiders-tabletop-rpg)
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: ForgottenF on April 15, 2024, 05:28:26 PM
(Quote from Brand55)
QuoteFor those interested, there was a free Tomb Raider TTRPG released last year by one of the guys at Crystal Dynamics. I have no clue if it's any good or not, but it's an option for anyone looking for something official.

https://raidingtheglobe.com/news/lara-croft-s-tomb-raiders-tabletop-rpg

The "Download Now" button goes to a dead link. I wonder if Crystal Dynamics ordered their own designer to pull down his free "passion project" so that it wouldn't compete with their cynical cash grab. It'd be shitty, but it wouldn't surprise me.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Brand55 on April 15, 2024, 06:38:32 PM
Yeah, I could definitely see that happening. I expect the free game can still be found out there in the wilds of the Internet if someone is determined enough, but if it were me I'd probably just run a TR game using a familiar system like Ubiquity or Unisystem.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Opaopajr on April 15, 2024, 07:14:38 PM
:D Ha, ha ha! So you play a goalie, to prevent other Tomb Raiders from scoring? :) Can we say you play a "gatekeeper"? ;)

Can we have social combat rules that continue this, too? Then one can play as the cockblocker! :D Puritans can't even allow the imagination to sin and shame, for the collective sees all, knows all. ::)

Ha ha ha! Oh, the past was a better place, polygonal tetas with bounce physics and all. :p Oh weep for the sexually frustrated young adults, this brave new world they pined for.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Thornhammer on April 15, 2024, 07:50:18 PM
Quote from: Exploderwizard on April 14, 2024, 09:17:34 PMWhat garbage. I have run some "reversed" versions of popular games. I ran a GURPS game where the players played agents of Cardinal Richelieu trying to save France from the idiot King and his musketeers.

That sounds fantastic. Details, man, details!
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Jaeger on April 15, 2024, 08:01:08 PM
Quote from: Exploderwizard on April 14, 2024, 09:17:34 PMWhat garbage. I have run some "reversed" versions of popular games. I ran a GURPS game where the players played agents of Cardinal Richelieu trying to save France from the idiot King and his musketeers. It was a fun campaign. ....

The only way to run a "Musketeer" game IMHO.

I did the same using Honor + Intrigue for a mini-campaign. Soo much easier to justify a wide variety of PC's working together if they are all in the Cardinal's service.



Quote from: ForgottenF on April 15, 2024, 05:28:26 PMThe "Download Now" button goes to a dead link. I wonder if Crystal Dynamics ordered their own designer to pull down his free "passion project" so that it wouldn't compete with their cynical cash grab. It'd be shitty, but it wouldn't surprise me.

CD killed the link as the designer that wrote it no longer works there. And objectively speaking; it makes no sense to have a free competing product out there.

Some good samaritan (not me) did save them to a google drive thing: https://drive.google.com/drive/folders/1_0bI1cqXajGuARLOZLPoqLicXu8y-oCp
(You'll need to double click to open the download sections)

Crystal Dynamics was going to run a bit with the free RPG. Then a different decision was made...

Crystal Dynamics is internally woke as fuck: They are a converged corporation. They specifically sought out Evil Hat, knowing full well who they are, to make the new Tomb Raider Rpg.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: ForgottenF on April 15, 2024, 09:17:35 PM
(Quote from Oggsmash)
Quote"That is dangerously close to having an RPG where your goal is to stop the adventurers from entering and plundering the dungeon isnt it?  Some people lack the capacity to have fun I think."

Honestly, that sounds pretty fun. You could make your players a bunch of Orc Warlords, Blackguards, Liches etc., all competing for the favor of the Vampire Queen or something. Maybe it's just me, but there's something perversely appealing about flipping the script and getting to watch the heroes get wrecked. As long as you don't get too pretentious or serious about it, I could see a lot of laughs to be had in caricaturing usual adventurer behaviors to make them into villains.

I really want to do this now. The D&D-style dungeon-fantasy conventions have gotten tired enough to me that I could use a palette cleanser.

(Quote from Jaeger)
Quote"CD killed the link as the designer that wrote it no longer works there. And objectively speaking; it makes no sense to have a free competing product out there.

Some good samaritan (not me) did save them to a google drive thing: https://drive.google.com/drive/folders/1_0bI1cqXajGuARLOZLPoqLicXu8y-oCp (You'll need to double click to open the download sections)"

Thanks for that. I am mildly curious about it, though I don't see much point in a dedicated Tomb Raider RPG. If you take out the character of Lara Croft, Tomb Raider is just "modern archaeological adventure series".
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Jaeger on April 15, 2024, 10:09:36 PM
Quote from: ForgottenF on April 15, 2024, 09:17:35 PMThanks for that. I am mildly curious about it, though I don't see much point in a dedicated Tomb Raider RPG. If you take out the character of Lara Croft, Tomb Raider is just "modern archaeological adventure series".

While that's all perfectly true; the fact is that in RPG land people love, love, love, love, themselves their favorite IP.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: oggsmash on April 16, 2024, 01:29:51 PM
Quote from: ForgottenF on April 15, 2024, 09:17:35 PMHonestly, that sounds pretty fun. You could make your players a bunch of Orc Warlords, Blackguards, Liches etc., all competing for the favor of the Vampire Queen or something. Maybe it's just me, but there's something perversely appealing about flipping the script and getting to watch the heroes get wrecked. As long as you don't get too pretentious or serious about it, I could see a lot of laughs to be had in caricaturing usual adventurer behaviors to make them into villains.

I really want to do this now. The D&D-style dungeon-fantasy conventions have gotten tired enough to me that I could use a palette cleanser.

  The computer game Dungeon Keeper 2 was EXCELLENT.  I think having the party play this reversed role could be very interesting as I think players controlling "Orc #21" are going to view the Crusading Paladin and Mighty Barbarian in a whole new light.   I also think it trends deconstructionist...and though fun I think it would get old pretty fast.
 
   Though to be really fair...all DK2 did was allow the player to essentially be the Gygax DM (adversarial) he always wanted to be.  I have doubts the players would enjoy role of orc#21 very much for very long.
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: ForgottenF on April 16, 2024, 09:03:58 PM
Quote from: oggsmash on April 16, 2024, 01:29:51 PM
Quote from: ForgottenF on April 15, 2024, 09:17:35 PMHonestly, that sounds pretty fun. You could make your players a bunch of Orc Warlords, Blackguards, Liches etc., all competing for the favor of the Vampire Queen or something. Maybe it's just me, but there's something perversely appealing about flipping the script and getting to watch the heroes get wrecked. As long as you don't get too pretentious or serious about it, I could see a lot of laughs to be had in caricaturing usual adventurer behaviors to make them into villains.

I really want to do this now. The D&D-style dungeon-fantasy conventions have gotten tired enough to me that I could use a palette cleanser.

  The computer game Dungeon Keeper 2 was EXCELLENT.  I think having the party play this reversed role could be very interesting as I think players controlling "Orc #21" are going to view the Crusading Paladin and Mighty Barbarian in a whole new light.   I also think it trends deconstructionist...and though fun I think it would get old pretty fast.
 
   Though to be really fair...all DK2 did was allow the player to essentially be the Gygax DM (adversarial) he always wanted to be.  I have doubts the players would enjoy role of orc#21 very much for very long.

Hey, quotes work again!

Yeah, I don't think playing orc#21 would work beyond a one-shot or maybe a kind of playable prologue. I'd probably start the campaign at mid-level equivalent and let the players be essentially monster heroes. You'd have to mix up the missions to let them out of the dungeon from time to time, and probably change dungeons throughout the campaign. Maybe the PCs are ascending the ranks of the Dark Lord's hierarchy or whatever, so they get tasked with watching over successively more important dungeons. You'd probably still want to keep the campaign short, because it is ultimately a gimmick, but I think you could make it work. 

The chief reason I probably won't actually do this campaign is that I suspect it'd require a very unique kind of player, that can ride the tonal line of not letting the game become a farce, and also not being way too edgy. Get one player who took the wrong lessons away from Goblin Slayer, and the campaign could go sideways very quickly...
Title: Re: The Tomb Raider RPG is about Killing Tomb Raiders
Post by: Domina on April 17, 2024, 07:10:10 PM
Which information in this video could not have been communicated with a text post?