So. You're whisked away to a fantastical alternate dimension. You can put together the ultimate RPG table with the ultimate RPG group with the ultimate RPG that everyone at the table will learn with unadulterated enthusiasm. You only have to work 3 days a week and all income, food, etc. needed outside your job is provided by your magical patrons.
1. What does your table look like? What technology (or lack thereof)?
2. What kind of players do you have?
3. What RPG are you GMing or Playing?
4. How often do you meet?
5. How long is each session?
RULES
1. No politics
2. No shitting on RPGs you don't like
3. No passive aggressive shitting on other posters.
1. Heavy wooden table, round, with seats for up to about 16 people. But with a fold-down leaf so that we can shrink it to about half that as an oval table. Tall, padded chairs with arm rests, and fold out, adjustable height foot rests. Mounted under the table is a device that causes all electronics in the room to cease working while there.
2. The players are the ones from my current groups that can make it that session. They love mystery and secrets. They are fine with a PG-13 content rating. They range in ages from teens to elder. They get along well with each other, and have no real-life drama issues.
3. I'm GMing my own system. The genre is fantasy--some high, some sword and sorcery, some mythic, some fairy tale. Every now and then, we mix in some other fantasy game system for variety.
4. Three times a week, with a few sessions skipped from time to time for a break. The campaigns go on for years.
5. Session is usually 4-5 hours, with an occasional "double session" split by lunch.
Quote from: trechriron;11201191. No politics
2. No shitting on RPGs you don't like
3. No passive aggressive shitting on other posters.
Yep that sounds like the perfect table! :D
Oh... those were the thread rules.
1. Solid wood, plenty of room for books, freshly sharpened pencils, comfy chairs, awesome dice, a copious amount of room, and no technology. And snacks that everybody's into.
2. Players who strike a decent balance of concentrating on the game while still enjoying a good joke. (80/20)
3. Eh, fuck it, if it's my dream table, I really wanna play ACKS. :D
4. For the same group? 1-2x/week
5. 3 hours. Maybe 4.
1) A clean surface with power sockets within reach to pug in any laptops or electronic devices with game aids like digital character sheets and party tracking apps, etc., and maybe a projector to project digital maps and such. No cellphones, though, but only mobile devices that specifically have any game aid apps used or notes.
2) The kind that show up and pay attention.
3) Hopefully my own system, which is still on development, and is a universal skill & power, effect-based system adaptable to any type of action adventure setting or genre. Alternatively might try out other systems for curiosity (what is 5e like?), variety and/or nostalgia (I might get the urge to play stuff like Marvel Super Heroes/FASERIP, d6 Star Wars, Cyberpunk 2020, etc.).
4) At least two or more times a week; maybe more depending on availability and adventure complexity.
5) Four hours or more. Maybe longer with breaks in between to stretch our legs, eat, maybe watch a movie, etc. for long marathon-style sessions.
1: The table is a round kitchen table. People can have tablets if they want them. I'm going to have my laptop when I'm GM but not otherwise.
2: I have the players from the games in 2001 to 2009 when several of us lived in the same house and others crashed there over the weekend. They included old guys like me, younger men and women and Scott's mom. Scott played with us since forever. She didn't start playing until she and I moved to Florida and they never got to play in the same session before she passed away.
3: I'm running Glory Road, maybe the long "First Elven Fusion Band" campaign. Simon is running his fusion of OD&D and AD&D1. CJ is running his Buffy game, using Cinematic Unisystem or he's running a fantasy campaign using Glory Road.
4: We each run one weeknight game a week and someone runs all weekend.
5: Seven to midnight on weeknights, five-hour sessions with breaks in between, all weekend.
1. Board room table with comfy chairs
2. Players who have their own agenda
3. 1979 AD&D
4. Once a week
5. 6ish hours
1. Local pub's "function room"
2. A mix of young and old, some new to roleplaying, some grognards
3. GM D&D5E, playing Call of Cthulhu
4. 1 per week
5. 3-4 hours
I don't like playing around a single table. My gaming groups occupy a room, everyone has their own chairs, and there's a couple of tables for access. The GM has his own area, with his own table.
Quote from: trechriron;11201191. What does your table look like? What technology (or lack thereof)?
A touchscreen smart screen fills the whole table. Character sheets are available digitally and can be amended. skills are automatically created. Dice can be rolled automatically, or real dice used with dice recognition recording the outcome. Rules are available as PDFs, or similar, so that everyone can use them if needed.
Quote from: trechriron;11201192. What kind of players do you have?
People who like playing the game. People who don't block and aren't disruptive.
Quote from: trechriron;11201193. What RPG are you GMing or Playing?
Whatever the playters like to play.
For me, some variant of RQ/D100 or HeroQuest would be ideal.
Quote from: trechriron;11201194. How often do you meet?
Weekly, anything more would be too much of a burden on the GM.
Quote from: trechriron;11201195. How long is each session?
4 hours, everyone turns up on time, everyone has eaten, we play for 4 hours, with chitchat happening before or after the game.