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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: The Butcher on February 17, 2012, 04:53:58 PM

Title: The most important thing in the industry?
Post by: The Butcher on February 17, 2012, 04:53:58 PM
By fan goodwill alone Kevin Siembieda has managed to keep Palladium lumbering for nearly 30 years, despite a cavalier attitude towards deadlines, positively amateurish layout, paranoid approach to IP management and generally acting like the crazy old uncle of the RPG industry. Kevin announces a crowdsourced project and, despite his reputation, everybody is like:

(http://i0.kym-cdn.com/photos/images/newsfeed/000/181/813/1726009-shut_up_and_take_my_money_super.jpg?1317708806)

Meanwhile in Seattle... for some reason (most likely the prospect of being outsold by a former edition kept in print by someone else), WotC has changed stance from "if you're playing another edition you're a Doing It Wrong!" that we saw at the dawn of 4e, to "it's okay if you play older editions, we support you! Here, we'll even reprint the 1e books. That's how cool we are.", with Monte Cook and Mike Mearls spending a lot of time and words every week, to assure everyone that this will be the Best Edition Ever, with something for everyone from the cult of the white box to the compoundnoun 4efans.

Is fan goodwill the single most important thing in the industry?
Title: The most important thing in the industry?
Post by: Rincewind1 on February 17, 2012, 05:00:45 PM
It's more then just goodwill. It's also about brand identity, group identity, brand loyalty, feeling of belonging, feeling of participation, suspension of cynicism, and certain large spicing of hope.
Title: The most important thing in the industry?
Post by: crkrueger on February 17, 2012, 06:03:21 PM
Quote from: The Butcher;515161Is fan goodwill the single most important thing in the industry?

Boardgames, cardgames, miniatures wargames are all different.  But for RPGs, a hobby-based industry this size, yes, without a doubt.
Title: The most important thing in the industry?
Post by: Benoist on February 17, 2012, 06:14:19 PM
I agree with Rincewind. It's very important and touches into a lot of different areas of short and long term marketing strategies. Ignore that, and you're dead in the water with your product, really.
Title: The most important thing in the industry?
Post by: mhensley on February 17, 2012, 08:00:13 PM
It is the most important thing.  If anything, the OSR movement has proven that the industry, much less any one company, is necessary.  Gamers are perfectly capable of producing and using their own creations if their demand is not being met.
Title: The most important thing in the industry?
Post by: danbuter on February 17, 2012, 08:08:09 PM
If the gaming population hates you, your game will fail, unless it's the best game ever made. Even then, it won't do well.

Regarding Siembieda, his Palladium fans love him. It's internet trolls that hate him.
Title: The most important thing in the industry?
Post by: David Johansen on February 17, 2012, 08:11:31 PM
The customers are the most important thing in the industry.  The audience is the most important thing in the hobby.
Title: The most important thing in the industry?
Post by: Monster Manuel on February 18, 2012, 01:31:16 AM
An analogy just occured to me. WotC reprinting 1e is like a parent saying "Don't drink, but if you do, at least do it under my roof where you're safe." Bad parenting, but possibly a smart move business-wise.
Title: The most important thing in the industry?
Post by: RPGPundit on February 18, 2012, 12:23:10 PM
I'm pretty sure at this point I'M the most important thing in the industry.

RPGPundit
Title: The most important thing in the industry?
Post by: thedungeondelver on February 18, 2012, 12:46:52 PM
QuoteIs fan goodwill the single most important thing in the industry?

Yes, yes, a thousand times over for God's sake, YES[/i][/u].

From 2000 to all anyone who didn't slavishly follow WotC's D&D has heard is "lol we know better than you lol" from WotC and its slavish fans.  They have finally gotten it through their thick skulls that D&D fans know what they want out of D&D and the important corollary to that, there is more than one kind of D&D fan.  TSR knew that.  Even bad, horrible old TSR under Lorraine Williams kind of knew that.

Honestly I think WotC got into the same bind that TSR got into (D&D crumbling underneath them) because they started acting like 2e era TSR.  "We know what you want better than you do, fans." is what they said.  And they were wrong.
Title: The most important thing in the industry?
Post by: thedungeondelver on February 18, 2012, 12:48:44 PM
Quote from: Monster Manuel;515233An analogy just occured to me. WotC reprinting 1e is like a parent saying "Don't drink, but if you do, at least do it under my roof where you're safe." Bad parenting, but possibly a smart move business-wise.

Why is it bad though?  Not the drinking and parenting thing, that's horribly bad, but why is WotC's reprint idea bad?  Are you approaching this from the standpoint of not liking AD&D and therefore thinking it getting attention is a mistake or what?
Title: The most important thing in the industry?
Post by: Tetsubo on February 19, 2012, 03:32:58 AM
Loyal fans are an absolute *must* in the RPG industry. And the first step in keeping those fans loyal is to not throw them under the bus. Like WotC did with 4E. So they can kiss my shiny, white ass.
Title: The most important thing in the industry?
Post by: TristramEvans on February 19, 2012, 03:36:30 AM
It's a very good thing.

But the single most important thing in the industry is and always has been funky multi-sided dice.
Title: The most important thing in the industry?
Post by: TheShadow on February 19, 2012, 03:43:05 AM
Quote from: TristramEvans;515384the single most important thing in the industry is and always has been funky multi-sided dice.

Here is the voice of sanity. When all is said and done, it's the dice that make this pastime what it is.
Title: The most important thing in the industry?
Post by: DominikSchwager on February 19, 2012, 04:21:38 AM
I'd place the sense of belonging over fan goodwill. If KS had just started out with some fan goodwill and did not provide a sense of belonging people would have walked out on him a long time ago.