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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Shawn Driscoll on October 18, 2019, 05:33:02 PM

Title: The Morrow Project 1st Edition Die Mechanic
Post by: Shawn Driscoll on October 18, 2019, 05:33:02 PM
Anyone know what die mechanic it used? I had a copy back in the day. Stapled book, I think. I know it didn't use the Chaosium die mechanic that was bolted on in 3rd edition.
Title: The Morrow Project 1st Edition Die Mechanic
Post by: GeekyBugle on October 18, 2019, 06:29:41 PM
Quote from: Shawn Driscoll;1110631Anyone know what die mechanic it used? I had a copy back in the day. Stapled book, I think. I know it didn't use the Chaosium die mechanic that was bolted on in 3rd edition.

You mean for combat/task resolution right? I read part of it once, but can't remember if it specified that, I seem to remember they used d4, d6, d8, d10, d100 & D% not sure about d20 or d12 tho.
Title: The Morrow Project 1st Edition Die Mechanic
Post by: Shawn Driscoll on October 18, 2019, 10:22:40 PM
I bought FTL: 2448 (1993 edition) today. It's been changed since I remember it back in '82 when it used a similar die mechanic to The Morrow Project. I want to say that it used all the things (dice).
Title: The Morrow Project 1st Edition Die Mechanic
Post by: GeekyBugle on October 18, 2019, 10:52:44 PM
Quote from: Shawn Driscoll;1110677I bought FTL: 2448 (1993 edition) today. It's been changed since I remember it back in '82 when it used a similar die mechanic to The Morrow Project. I want to say that it used all the things (dice).

The 1993 one uses d100 for the Difficulty Ratings, 4d6 to generate attributes and then some operations.
Title: The Morrow Project 1st Edition Die Mechanic
Post by: JeremyR on October 19, 2019, 03:26:01 AM
Characters had an accuracy ability score. To hit,  you rolled a d20 and if it was under it, you hit. There were a bunch of modifiers though.

I don't think there was a skill system at all, just combat.
Title: The Morrow Project 1st Edition Die Mechanic
Post by: GameDaddy on October 19, 2019, 02:41:52 PM
Rolling for Attributes are 4d6-4.
Characters pick skills at Chargen. Anytime a character sucessfully uses a skill or degree they record it. Once a "game" week characters may roll to improve their skill by 5% provided they successfully used the skill in the previous week. Characters can also increase skills or degrees by learning.
Using all skills including firearms skills uses a 1d100 percentile based system just like BRP.
In combat a percentile dice roll determines hit location.
The referee in Morrow Project uses d4, d6, d8, d10, d12 & D20 to randomly generate weather, weapons, encounters, technology.
Combat rounds are 4 second long, and a regular game turn represents ten minutes.
The game also includes a Imperial to Metric conversion slide rule.
Characters can increase attributes by up to 4, just by surviving.

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