1:What was the last thing that your character (or party member, or a character you GM for) did that wasn't covered by the rules, but you think should've been covered?
2:What system was it in?
3:How was it resolved?
Just looking for some information, no agenda.
1. From the player side...hrmm. I've been GMing a lot lately, and I've only had one DH session and I don't know if what I was asking was cover by the rules since I've not actually read them. ;)
There were actually a lot of things in Harn that apparently weren't covered very clearly if at all. Things to do with influencing PCs and some magic stuff.
2. Harn.
3. The GM took a stab at picking some sort of Skill on the list. Or maybe it was one of the Attributes. And for Magic...and I'm only guessing because I didn't know the rules, but I think he GM just sort of made something up. It felt really awkward. Or maybe he was following the rules, I didn't bother ask. It left me really limp. Whatever it was my PC failed sometimes but not others so... *shrug*
Oh, now I remember there was some oddball question about my PC's Negation psi power. He asked me to look it up when he and he other player did something. I flipped through and couldn't make head or tail of it of the rules so we just said screw it and I attacked the problem from a different angle.
All in all Harn left me really limp.
P.S. From the GM side of the table I can tell you right off.
1. Player wanted to blow up a huge warehouse.
2. Shadowrun 4.
3. Bought diesel and N fertilizer. The team stole a panel van. Rigged remotely into the truck (fairly standard in the setting). But there aren't really any rules about explosives like that or building damage.
I said "Yeah, you blew a big hole in the side and started a fire that leveled the whole building. It's on the news, estimated 39 million nuyen damage." They all high-fived.
EDIT: Incidentally that was the culmination of a longstanding feud that was all initiated by the PC intimidating a landlord over a friend-of-contacts 100 nuyen/month rent, and in the process robbing the guy of his handgun. Which he threw in his trunk without deactivating the ID tags and then some hanger-on of a gang was sent to the car to break the tail lights and rough up the PC and the PC, when he came upon saw some guy keying the PC's car shot him on sight and then.....it's a long sorted tail of great valor and humour. :D
1. A hare-brained scheme to "broil up a toxic spew" that could be poured into the air conditioning system of a laboratory facility via the vents on the roof, and thereby gas/debilitate all the occupants.
2. Cyberpunk 2020.
3. Made them buy a whole load of fertilizers and cleaning chemicals and use their Chemistry and Pharmaceutical skills. I had no idea whether such a thing would work or not in real life, and decided in the end that it probably wouldn't. They had to do their break-in the old-fashioned way instead.
In D20, you can't grab someone and hold a knife or whatever to their throat unless they're helpless. It's more or less impossible to make someone helpless without using magic or beating them unconscious. We resolved it with a cutscene and then an argument.
Mounted Combat in WFRP.
-=Grim=-
We were chased in our jeep by a helicopter gunship and minigunned, and there was apparently no way to "roll to dodge". This was Unisystem.
It was resolved by GM whim - the GM saying the vehicle flipped and we were all unconscious and severely injured and spent the next several weeks in the hospital of our enemies who then threw us into solitary confinement in their prison.
Our being chased by a helicopter gunship, minigunned, severely injured and then imprisoned perhaps had something to do with the fact that the day before the GM had been a player in my game where his character died.
Quote from: Kyle AaronOur being chased by a helicopter gunship, minigunned, severely injured and then imprisoned perhaps had something to do with the fact that the day before the GM had been a player in my game where his character died.
Ouch. Karma is a bitch.
P.S. I'm pretty sure this post is needed over in the Rule 0 thread, stat! :haw:
Well, he claims the two series of events were completely unconnected. I don't believe him. On the other hand, it was planned that his campaign would last ten sessions, we were on the ninth and had just acquired the doohickey that was the supposed goal of the adventure (rather irregularly sought after by the party, who made their own goals instead), so the campaign had to be railroaded in some direction or other, or finish... er... unfinished.
I do think that in a game system where they gave you stats for helicopter gunships and jeeps there ought to be rules for the one trying to smash up the other. Otherwise why are the stats there?
If we can resolve everything with GM whim - er, GM fiat - then why have rules at all?
The Rule 0 thread is past its expiry date. After 100+ posts the only people contributing to any thread are two guys arguing about semantics and the occasional unlucky clueless wanderer who says, "I haven't read the whole thread, but -" Start another one :)
QuoteI do think that in a game system where they gave you stats for helicopter gunships and jeeps there ought to be rules for the one trying to smash up the other. Otherwise why are the stats there?
If we can resolve everything with GM whim - er, GM fiat - then why have rules at all?
Get a better game. Or extend if you are up to it. And fuck GM whim. ;)
BTW my sincere condolences. I mean that. That'd really suck.
I've never actually had a blatant revenge kill on me, or a blatant kill on me for any reason. At least I never even suspected one and I'm pretty good at sniffing BS. *shrug* I've had people pull cock blocks and jerk my chain, nothing as nasty as what you describe though.
But I did quit the local chapter of Living Greyhawk after people when sitting in the GM seat started sutbly ganking other PCs by directing NPCs in combat. I found out about it (after the fact) because I was on friendly terms with pretty much all the members (save one, and fortunately he had been pulled from GM duty because he was a royal tit). So I heard people talking about it, almost gloating. I saw where all that crap was going and I bailed. :(
P.S. Yeah, I just read your last post in that thread. You had some misconceptions about the contents of my post. *shrug*
Quote from: KingSpoom1:What was the last thing that your character (or party member, or a character you GM for) did that wasn't covered by the rules, but you think should've been covered?
Tripping a fire elemental with your hands.
Quote from: KingSpoom2:What system was it in?
D&D 3e, circa 2002.
Quote from: KingSpoom3:How was it resolved?
Lamumba the Necromancer tripped the mighty fire elemental (with his bare hands) and we ganked it. Dumb.:raise:
Quote from: BlackhandTripping a fire elemental with your hands.
Ok, maybe I'm losing my edge having been out of 3e for some years now but somehow I thought you could do that? If you have Unarmed Combat at least I'm pretty sure you can.
But you'd take damage IIRC.
If you didn't have Unarmed Combat (and what kind of necromancer is that that doesn't?) the alternative is grapple! Willingly hugging a fire elemental, the very pinnacle of TeH STuP1D! :D
That was 3e, not 3.5.
Quote from: KingSpoom1:What was the last thing that your character (or party member, or a character you GM for) did that wasn't covered by the rules, but you think should've been covered?
2:What system was it in?
3:How was it resolved?
The bolded really changes the scope of the question... and makes it harder for me to think of an instance, since I'm okay with a system not covering obscure situations so long as the basics are flexible enough it's easy to make a reasonable call.
Quote from: Caesar SlaadThe bolded really changes the scope of the question... and makes it harder for me to think of an instance, since I'm okay with a system not covering obscure situations so long as the basics are flexible enough it's easy to make a reasonable call.
Right. I made it that way because I wasn't interested in discussing the things you tried to do that you didn't expect to be covered (at least at this point). I do realize that some aspects of a system can make it easy to make an improvised check, and that can be a great thing.
I'm not certain if C&C has saving throws for objects. So in a game last night, when my wife's character used a lantern as a weapon against a giant centipede, I just pinched a trick from Traveller: I grabbed 2d6, and said, "The lantern breaks on a ten or better." I rolled a 5, so...no breaky.
Alright, here's one. Though in this particular case, I think the problem wasn't that it wasn't covered, but it didn't meet my intent in covering it.
Shooting out tires. The game, Spycraft 2.0.
You'd think this would be a viable tactic. Tires are pierced more easily than bulky metal. This is nominally covered by the "called shot rule" which lets you take a penalty to pick a specific part of the vehicle affected. However, the rule doesn't inflict this effect until after the damage save fails and doesn't take into account the tire's lower damage save.
To me, it seemed logical to use the wheel damage save instead of the whole vehicle damage save. So that's what I did.