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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: GeekyBugle on October 22, 2021, 07:25:36 PM

Title: The Game Designer as a Holly Profet
Post by: GeekyBugle on October 22, 2021, 07:25:36 PM
All of these "You can't do X on my game" screeds on TTRPG books and the sycophants that push for this things are just part of the push to drive the creative GMs out of playing D&D, Pathfinder, etc.

Because the corporation doesn't directly benefit from them as much as from the unimaginative brainlets that need the next Adventure Path to keep on playing.

I mean I sure as fuck don't NEED to buy a setting book from anybody to play anything, you mention it, fantasy, Sci-Fi, detective, etc. I can play it without giving any company my money.

I still do buy some stuff from people I respect because having a different take is always a plus on my book. But I don't need to do so, and I also don't run their stuff RAW.

What do you people think?
Title: Re: The Game Designer as a Holly Profet
Post by: DM_Curt on October 22, 2021, 07:40:26 PM
Quote from: GeekyBugle on October 22, 2021, 07:25:36 PM
All of these "You can't do X on my game" screeds on TTRPG books and the sycophants that push for this things are just part of the push to drive the creative GMs out of playing D&D, Pathfinder, etc.

Because the corporation doesn't directly benefit from them as much as from the unimaginative brainlets that need the next Adventure Path to keep on playing.

Interesting theory, but I think that driving out creative players/DMs is a secondary effect, not the goal. I don't give them that much credit.

I think it's a more simple, "Nyah! We sure showed them!" instant gratification and flipping the bird at their perceived enemies. Peacocking for attention from their perceived allies.
Most shitty behavior I see people do in our culture is either for selfishness or attention seeking.
Title: Re: The Game Designer as a Holly Profet
Post by: DM_Curt on October 22, 2021, 07:43:28 PM
A creative DM might still buy an adventure path or whatever, out of curiosity, or to yank parts out of it. Pushing out potential customers over irrelevant or imagined differences is dumb, but we know Wisdom and Int are different stats.
Title: Re: The Game Designer as a Holly Profet
Post by: Shrieking Banshee on October 22, 2021, 07:50:06 PM
I think this is largely a correlation = causation rant.

Title: Re: The Game Designer as a Holly Profet
Post by: Shasarak on October 22, 2021, 08:01:31 PM
Quote from: GeekyBugle on October 22, 2021, 07:25:36 PM
What do you people think?

I think that Game Designers have been telling you how to play since pretty much the beginning.

Remember back in the day when the holy Gygax was running his mouth about the one true way in the ADnD DMs Guide?

Guess I was never good at following instructions.
Title: Re: The Game Designer as a Holly Profet
Post by: Shrieking Banshee on October 22, 2021, 08:28:29 PM
One day Il just sell a rpg thats 300 blank pages and "the gm is your lord and master" at the end.

Im sure the retro crowd will appreciate it.
Title: Re: The Game Designer as a Holly Profet
Post by: DM_Curt on October 22, 2021, 08:55:17 PM
Quote from: Shrieking Banshee on October 22, 2021, 08:28:29 PM
One day Il just sell a rpg thats 300 blank pages and "the gm is your lord and master" at the end.

Im sure the retro crowd will appreciate it.
It's priced too high. Can someone send me the PDF plz?
Title: Re: The Game Designer as a Holly Profet
Post by: Shasarak on October 22, 2021, 08:57:58 PM
Quote from: Shrieking Banshee on October 22, 2021, 08:28:29 PM
One day Il just sell a rpg thats 300 blank pages and "the gm is your lord and master" at the end.

Im sure the retro crowd will appreciate it.

Not realistic enough plus no Ballball spell.

1 star
Title: Re: The Game Designer as a Holly Profet
Post by: Shrieking Banshee on October 22, 2021, 09:04:08 PM
Quote from: Shasarak on October 22, 2021, 08:57:58 PMNot realistic enough plus no Ballball spell.

1 star
But I used Sams notes to make it.  :'(
Title: Re: The Game Designer as a Holly Profet
Post by: David Johansen on October 23, 2021, 12:19:55 AM
Heh, well when it comes to what prophets don't get in their own country, maybe so.
Title: Re: The Game Designer as a Holly Profet
Post by: PsyXypher on October 23, 2021, 12:28:40 AM
Quote from: Shasarak on October 22, 2021, 08:01:31 PM
Quote from: GeekyBugle on October 22, 2021, 07:25:36 PM
What do you people think?

I think that Game Designers have been telling you how to play since pretty much the beginning.

Remember back in the day when the holy Gygax was running his mouth about the one true way in the ADnD DMs Guide?

Guess I was never good at following instructions.

Eh, I think it's a bit different now. You've got people saying nowadays "If you're an Alt-Righter, you shouldn't be playing this game!". More or less what's said in a version of Vampire the Masquerade. It's not about how you're playing anymore, it's about whose playing.

Funny, these people make so many anti-gatekeeping rants but they gatekeep harder than anyone else.
Title: Re: The Game Designer as a Holly Profet
Post by: Jam The MF on October 23, 2021, 12:58:10 AM
Something new had better really tick my boxes now, to get my money.  There's way more than enough stuff out there in print already; from before the mandatory puss-out paragraphs, included in most recent releases.  All I can say about that mess, is that's not good RPG writing.  It's just bull shit.
Title: Re: The Game Designer as a Holly Profet
Post by: Shawn Driscoll on October 23, 2021, 02:44:09 AM
People buy RPGs because they want books with cool art they can put on their shelves and coffee tables. They don't care at all about a book's game system, as long as pretty D20 dice are used.
Title: Re: The Game Designer as a Holly Profet
Post by: FingerRod on October 23, 2021, 10:12:52 AM
Quote from: Shawn Driscoll on October 23, 2021, 02:44:09 AM
People buy RPGs because they want books with cool art they can put on their shelves and coffee tables. They don't care at all about a book's game system, as long as pretty D20 dice are used.

There does seem to be a huge connection d20 systems. I know Powered by Mr. Rogers Neighborhood uses 2d6, but for as loud as the player base is for the seemingly hundreds of games that use it, it really is not all that common.

To your point, I wonder if D&D would have still been able to make it, even with the later production values, if the Alternative Combat System in OD&D had never been included.
Title: Re: The Game Designer as a Holly Profet
Post by: Krugus on October 23, 2021, 12:22:59 PM
Quote from: PsyXypher on October 23, 2021, 12:28:40 AM

Eh, I think it's a bit different now. You've got people saying nowadays "If you're an Alt-Righter, you shouldn't be playing this game!". More or less what's said in a version of Vampire the Masquerade. It's not about how you're playing anymore, it's about whose playing.

Funny, these people make so many anti-gatekeeping rants but they gatekeep harder than anyone else.

I was talking to a friend of mine the other day and that last part we both brought up how the Anti-Gatekeepers are now the Gatekeepers....

Well there are still plenty of people that are in the middle that don't give a rats fuck about right or left and will just play.   I did something I haven't done in a really looooooog time.   I ran a one shot for a bunch of rando's in a public place.   Half were newbs and the other half looked like your stereotypical grognards ( old guys with long beards :p ) and we all had fun, seems like everyone left their politics at the door.   I forgot how new people tend to over think their actions.   The "gatekeeping" "grognards"? Well they answered questions and was very helpful to the new people but not tell them how they should play.   Over all it was a fun night.
Title: Re: The Game Designer as a Holly Profet
Post by: Zelen on October 23, 2021, 04:16:24 PM
What is called "gatekeeping" has always been essential to any hobby or group. People referring to "gatekeeping" are almost always acting in bad faith by attempting to pathologize normal group behavior.
Title: Re: The Game Designer as a Holly Profet
Post by: PsyXypher on October 23, 2021, 06:52:31 PM
Quote from: Zelen on October 23, 2021, 04:16:24 PM
What is called "gatekeeping" has always been essential to any hobby or group. People referring to "gatekeeping" are almost always acting in bad faith by attempting to pathologize normal group behavior.

When the SJWs talk about "Gatekeeping" they imagine preventing people from entering the hobby. In reality it's preventing people from altering the hobby as opposed to them altering themselves for the hobby.

If you're trying to make a hobby different because it doesn't fit you, you're in the wrong. You should adapt to the hobby.
Title: Re: The Game Designer as a Holly Profet
Post by: Theory of Games on October 23, 2021, 06:57:06 PM
So you "get" D&D V and then run it with evil Orcs, transphobic Drow, paraplegic Goblins with flying wheelchairs and lightsabers, name the friendliest & most-powerful NPC "Gygax", the racist/sexist BBEG's named Jeremy has teams of underage assassins stalking the PCs. Then have a Dragon who appears every other scene to snatch away at least one PC (for dinner).

Also, the inn the PCs use as a base is filled with deadly traps ("you lay down & spikes burst from the mattress: make a DC30 Fortitude check or die!") I also love the alleyway scene where the PC(s) are confronted by a mass of cursed cats with "purrs" that cause uncontrollable shaking with a failed DC20 Will save.

Once I own the game, I run it any fkn way I want.

Melt the Snowflakes ;)
Title: Re: The Game Designer as a Holly Profet
Post by: Krugus on October 23, 2021, 10:28:00 PM
Quote from: Theory of Games on October 23, 2021, 06:57:06 PM
Once I own the game, I run it any fkn way I want.

Facts!
Title: Re: The Game Designer as a Holly Profet
Post by: hedgehobbit on October 24, 2021, 12:18:38 AM
Quote from: Theory of Games on October 23, 2021, 06:57:06 PMOnce I own the game, I run it any fkn way I want.

But WotC still has your money and uses that money to change the game to be something you don't want.

You are enriching the snowflakes.
Title: Re: The Game Designer as a Holly Profet
Post by: GeekyBugle on October 24, 2021, 01:55:59 AM
Quote from: hedgehobbit on October 24, 2021, 12:18:38 AM
Quote from: Theory of Games on October 23, 2021, 06:57:06 PMOnce I own the game, I run it any fkn way I want.

But WotC still has your money and uses that money to change the game to be something you don't want.

You are enriching the snowflakes.

Facts!
Title: Re: The Game Designer as a Holly Profet
Post by: hedgehobbit on October 24, 2021, 12:19:31 PM
Quote from: GeekyBugle on October 22, 2021, 07:25:36 PM
All of these "You can't do X on my game" screeds on TTRPG books and the sycophants that push for this things are just part of the push to drive the creative GMs out of playing D&D, Pathfinder, etc.

I know that from an old timer's perspective these screeds seem silly and impossible to enforce but I'm not so sure that's really true. If you think of all the ways that people are introduced to new games (that aren't D&D), some of the main ones are: conventions, online gameplay, and people joining other groups. The game company can enforce their "You can't do X" rules on convention games, as they run them. They can also pressure RPG YouTubers to follow those guidelines. And for players joining games, these sort of meta-rules can set a certain expectation among players that those rules will be seriously followed, which puts pressure on GMs looking to add players to a game.

The only people that are immune are established groups which probably aren't changing systems very often and, thus, represent an insignificant portion of the potential customer base.

All in all, I think these types of playstyle enforcement rules are much more effective than people here give them credit for.
Title: Re: The Game Designer as a Holly Profet
Post by: Svenhelgrim on October 24, 2021, 04:29:10 PM
Quote from: GeekyBugle on October 24, 2021, 01:55:59 AM
Quote from: hedgehobbit on October 24, 2021, 12:18:38 AM
Quote from: Theory of Games on October 23, 2021, 06:57:06 PMOnce I own the game, I run it any fkn way I want.

But WotC still has your money and uses that money to change the game to be something you don't want.

You are enriching the snowflakes.

Facts!

Hasards-of-the-Bro gives the rules away for free, so if you wanted to play the newfangled rules, you can.  You don't have to buy "Somebody's [item] of Everything" or even the core books. 

You could even rewrite the classes so they were a little less powerful to make the game interesting for anyone with 3rd level or higher characters. 

You could also play an earlier edition of the game, which Hazards-of-the-Bro will gladly sell you, along with free disclaimers added so you don't have a nervous breakdown when you read how evil the orcs and drow were back in the old days.
Title: Re: The Game Designer as a Holly Profet
Post by: Shrieking Banshee on October 24, 2021, 04:54:06 PM
Hmmm. How about game designers as wholly for profit?
Title: Re: The Game Designer as a Holly Profet
Post by: Svenhelgrim on October 24, 2021, 05:01:38 PM
Quote from: Shrieking Banshee on October 24, 2021, 04:54:06 PM
Hmmm. How about game designers as wholly for profit?

How cool would it be to use thier own free rules that they give away, and write your own game, and suppliments? Like when guerrillas use the weapons and equipment of the invading enemy, causing the invaders to supply their own opposition!
Title: Re: The Game Designer as a Holly Profet
Post by: DocJones on October 24, 2021, 05:51:44 PM
I don't buy settings.
I do have an addiction to purchasing bestiaries though.
Title: Re: The Game Designer as a Holly Profet
Post by: Wrath of God on October 27, 2021, 09:44:08 AM
QuoteAll in all, I think these types of playstyle enforcement rules are much more effective than people here give them credit for.

This enforcement will work for SJWs. Non-SJW and anti-woke first time players will be appaled.