Recommendations, please. I've played (and loved) the game several times but have never reffed it. Right now I only have the main book and the excellent Hubris.
I really dig "Gonzo" so that isn't an issue for me.
Quote from: Just Another Snake Cult;1029885Recommendations, please. I've played (and loved) the game several times but have never reffed it. Right now I only have the main book and the excellent Hubris.
I really dig "Gonzo" so that isn't an issue for me.
Sailors on the Starless Sea
People of the Pit
Emarikol Was Framed
Beyond the Black Gate
I like to keep it to the lower levels of play, DCC gets Gonzo on story and character power quick. Wizards can start to quickly over whelm any BBE guy at higher levels.
Luckily DCC modules tend to be more puzzle driven than test your might.
Thank you, MonsterSlayer.
Now let me expand my question a little: Since this game has so many modules, and most of them seem to be well-reviewed, does anyone have any recommendations for a good chain of modules to take PCs from level 0-10?
Quote from: Just Another Snake Cult;1029993Thank you, MonsterSlayer.
Now let me expand my question a little: Since this game has so many modules, and most of them seem to be well-reviewed, does anyone have any recommendations for a good chain of modules to take PCs from level 0-10?
You mean "assuming they survive", right:)?
Quote from: AsenRG;1029995You mean "assuming they survive", right:)?
LOL with DCC it's more like "Assuming they even get to first level".
I really love Hole in the Sky. As for your chain question: SPOILERS:
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my group has a tendency to find the weird portal out of there that is found in many of the dungeons. So they started in Frozen in Time, found a portal that was not reversible and ended up somewhere and some-when else. So I ran One Who Watches from Below, as the dungeon collapsed they decided to swim the underwater cave to escape, now they are exploring the Sea of Glass.
The conclave of wizards one was played to great effect in my group.