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Do you consider UA as an Essential Part of 1st Edition?

Started by Lynn, January 15, 2013, 11:14:54 AM

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Baron

When UA came out there wasn't any thought -- of course it was part of the game, Gary said so! We use it all, and enjoy it. We always had a few house rules, and we sometimes tried Dragon Magazine articles too, so none of it was foreign.

But no, I don't consider UA to be any more optional than any other part of 1st ed AD&D canon. It has a ton of very useful stuff in it.

Drohem

Quote from: Baron;618804When UA came out there wasn't any thought -- of course it was part of the game, Gary said so! We use it all, and enjoy it. We always had a few house rules, and we sometimes tried Dragon Magazine articles too, so none of it was foreign.

This was my experience as well.

Kuroth

Quote from: jeff37923;618347Unearthed Arcana was made up mostly of Dragon magazine article material. All the stuff that we allowed in our games we had already incorporated into them. UA was only a convenient way to keep a lot of the more useful articles in one place.

This is my opinion of the book too.  Actually, I would encourage anyone to get the Best of Dragon volumes instead, using the bits they like from them.

jibbajibba

Quote from: Kuroth;619016This is my opinion of the book too.  Actually, I would encourage anyone to get the Best of Dragon volumes instead, using the bits they like from them.

yeah but we couldn't even buy Dragon in thw mid 80s so ....
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Quote from: CRKrueger;618546Reroll if you don't get 2 15s, really?  We never used that one.  4d6 arrange and that's it, or 4d6 in order and that's it depending on who was DMing.

We had like 1 Cavalier Class Paladin in 20 years of gaming.  A few Cavaliers and a few Barbarians.  Most people didn't take them though because the rules and limitations of the class were enforced along with the awesome.

For us, useless characters were usually those with many well below average stats (a guy with a 6,8 and 5 for example and no stats over 13). But a character with all 11s to 13s wouldn't have been considered hopeless. Like you say, it did depend on who was GMing. I had one GM who pretty much let people keep rolling till they got a good set. I always liked letting people roll two sets using 4d6 take the lowest and choose the one they prefer.

RPGPundit

No. UA is entirely optional, and I don't use any of it when playing AD&D.

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