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Simulating pain (and fear of pain)

Started by Dan Davenport, January 16, 2013, 07:30:19 AM

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James Gillen

An old friend of mine told me of a campaign long ago where the GM figured out that if players were in charge of their decisions, it didn't matter if you tortured their characters unto death, they'd never break down.
So this GM decided the way to simulate the effect was to torture THE PLAYERS.

He had one PC captured by the Bad Guys, and when he set up the scene where the PC was tied to a chair and their interrogator was about to go to work, the GM started the "Willie Nelson Christmas" album on the stereo.
By the time it hit "Rudolph the Red-nosed Reindeer" the player said, "Fuck it.  I squeal, I squall, I blab, I betray my friends, I tell this bastard EVERYTHING HE NEEDS TO KNOW."

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur