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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Bogota on January 23, 2013, 12:58:29 PM

Title: Teaching kids RPG's
Post by: Bogota on January 23, 2013, 12:58:29 PM
Hi I'm new to RPGnet.

I planning in introducing my friends teenage kids to RPG and I'm looking for some ideas/suggestions/advice.  

About the kids: they are brothers aged 11 & 14. They are home schooled and seem to be very educated compared to me at that age. They play MTG. I introduced them to munchkin last year and they loved it. They are very excited to learn to play "d&d".

Me: I learned to play D&D when it was just a couple if pamphlets. I  bought the AD&D books the year they were published and ran campaigns in high school and college. My friends and I had lots of house rules and freely mixed games systems and supplements together. We considered rule books to be guidelines only and heavily role played. We played AD&D, Call of Cthulu and Cyberpunk mostly.

College was a long time ago. I haven't played an RPG since the 80's. I've played lots of video games and board games since then. It's what me and my friends can fit into our work schedule.

So I see there are these 2 box sets for beginners, the D&D red box and the Pathfinder beginners box. I plan to get one (or both) for the kids and teach them to play over a weekend.

Please let me know what you think of these products and how an old lady can teach these kids to play (IMHO) the greatest game on earth.

TIA
Title: Teaching kids RPG's
Post by: Sacrosanct on January 23, 2013, 01:05:21 PM
Quote from: Bogota;621007Hi I'm new to RPGnet.


TIA


This is actually The RPGSite, not RPGnet ;)

But welcome anyway :)

What I would do, and this is just me personally, is to use B/X or one of the free downloads (like Labyrinth Lord) instead of getting one of the boxed sets.  That's the most basic version there to introduce people to the concept of RPGs, and since the rules are lite, instills one of the most important benefits of RPGs, that being, "make it up as you go as long as you have fun and don't let a rule get in the way."  Sounds like they are very intelligent, so after they get the gist down, they can decide what sort of things they want out of an RPG (character options like Pathfinder?  Grid based combat like 4e?) and then move on to an edition that they would enjoy the most.

My $0.02 anyway.
Title: Teaching kids RPG's
Post by: One Horse Town on January 23, 2013, 01:05:25 PM
This is the RPGsite, but hey, welcome anyhow! :)
Title: Teaching kids RPG's
Post by: ZWEIHÄNDER on January 23, 2013, 01:38:34 PM
Quote from: Bogota;621007Hi I'm new to RPGnet.

I planning in introducing my friends teenage kids to RPG and I'm looking for some ideas/suggestions/advice.  

TIA

Hi Tia!

Honestly, I'd recommend picking up good ol' AD&D 1st edition. It's simple to teach, easy to learn and isn't bogged down with a lot of fiddly rules. Pick up the Premium Player's Handbook, Monster Manual and Dungeon Master's Guide. With dice, it should run somewhere in the realm of $120 bucks for something you and your family will enjoy for years to come.

http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=Advanced+Dungeons+and+Dragons+premium&rh=i%3Aaps%2Ck%3AAdvanced+Dungeons+and+Dragons+premium


Best,
Daniel
Title: Teaching kids RPG's
Post by: jeff37923 on January 23, 2013, 02:34:41 PM
Quote from: Bogota;621007Hi I'm new to RPGnet.

I planning in introducing my friends teenage kids to RPG and I'm looking for some ideas/suggestions/advice.  

About the kids: they are brothers aged 11 & 14. They are home schooled and seem to be very educated compared to me at that age. They play MTG. I introduced them to munchkin last year and they loved it. They are very excited to learn to play "d&d".

Me: I learned to play D&D when it was just a couple if pamphlets. I  bought the AD&D books the year they were published and ran campaigns in high school and college. My friends and I had lots of house rules and freely mixed games systems and supplements together. We considered rule books to be guidelines only and heavily role played. We played AD&D, Call of Cthulu and Cyberpunk mostly.

College was a long time ago. I haven't played an RPG since the 80's. I've played lots of video games and board games since then. It's what me and my friends can fit into our work schedule.

So I see there are these 2 box sets for beginners, the D&D red box and the Pathfinder beginners box. I plan to get one (or both) for the kids and teach them to play over a weekend.

Please let me know what you think of these products and how an old lady can teach these kids to play (IMHO) the greatest game on earth.

TIA

Sacrosanct has a good suggestion with Labyrinth Lord since it is a retro-clone of Basic/Expert D&D and is very easy to learn. If you only want to choose between the two beginner sets that you mentioned, it would be criminal not to recommend the Pathfinder Beginner's Box over the D&D 4E Red Box. The Pathfinder Beginner's Box has got a ton of free online support at the Paizo website and has a easy guide to expand it into the full Pathfinder game system (even though you do not entirely need that since the Pathfinder Beginner's Box allows character advancement up to 5th level). In comparison, the D&D 4E Red Box is considered crippleware because it only allows character advancement up to 2nd level and has no known online support for expansion, even the manufacturer has decided to discontinue the product line due to its unpopularity as indicated by poor sales.
Title: Teaching kids RPG's
Post by: Bogota on January 23, 2013, 02:35:50 PM
Quote from: Sacrosanct;621009This is actually The RPGSite, not RPGnet ;)

But welcome anyway :)

My bad. No offense intended.
Title: Teaching kids RPG's
Post by: jeff37923 on January 23, 2013, 02:36:55 PM
Quote from: ZWEIHÄNDER;621028Honestly, I'd recommend picking up good ol' AD&D 1st edition. It's simple to teach, easy to learn and isn't bogged down with a lot of fiddly rules.

This is absolutely false. Especially when you compare it to the other Basic game systems that have been suggested in this thread.
Title: Teaching kids RPG's
Post by: Simlasa on January 23, 2013, 02:57:11 PM
Yeah, another vote for Labyrinth Lord. Simple and cheap and well-connected (I've only played it though, not run it).
Title: Teaching kids RPG's
Post by: Zachary The First on January 23, 2013, 02:58:09 PM
Welcome! If it were between the two, I think the Pathfinder box is generally regarded as the better buy by most (not all) gamers. It's a more robust game, and has a nice amount of support online if you're looking to expand. Best of all, it really is a full game, complete with all the little fun bells & whistles everyone likes.

However, if you're looking for simplicity, might I suggest the Basic Fantasy RPG (http://www.basicfantasy.org/)? It would be a sort of compromise between older editions of Dungeons & Dragons and some of the newer-edition fantasy. It's designed where it's pretty accessible to kids, as well--best of all, it's free in pdf form, and super-cheap in print form (http://www.lulu.com/spotlight/basicfantasy).

I don't mean to overwhelm you with choices, but you could at least look at the free download and see if that works for you. My daughter is 8, and has played through a simplified version of that system. Your kids could always branch out to other items after that.
Title: Teaching kids RPG's
Post by: YourSwordisMine on January 23, 2013, 03:13:33 PM
As someone else said, the WOTC 4e Redbox D&D is not a good product. While there is nothing wrong with a product only giving two levels of play, the issue arrizes with the Redbox that it is completely incompatible with the rest of the product line (4e Essentials). The Essentials books plainly tell you that if you are coming from the Redbox, you have to remake your character from new in order to advance to level 3. Had the Redbox been a smooth traansition into Essentials, then it would have been a viable product.

The Pathfinder Beginners box is a very good introductory product.

I would also recommend Labyrinth Lord, or if you wish to stick with Dungeons and Dragons itself, then the 1981 Basic rulebook (http://www.dndclassics.com/product/110274/D%26D-Basic-Set-Rulebook-%28Basic%29) is once again available in PDF.

I am also enjoying Barebones Fantasy. It is a simple d% system that seems to work fairly well. Its available in PDF and now in Print as well (http://rpg.drivethrustuff.com/product/107498/BareBones-Fantasy-Role-Playing-Game?term=Barebones+).
Title: Teaching kids RPG's
Post by: vytzka on January 23, 2013, 03:29:43 PM
Personally, I'd go with Dragon Warriors. But since that might be difficult to get, Pathfinder Beginner's Box should work pretty well too.
Title: Teaching kids RPG's
Post by: YourSwordisMine on January 23, 2013, 03:50:33 PM
IF you are familiar with the Dragon Age computer games, the RPG system for it is VERY GOOD!. IT is probably one of my favorites. It too comes in box sets. The art might be a bit more violent than you are looking for, but it isnt too terrible if you are familiar with the computer games.

You can check out the Quickstart rules for free (http://www.greenronin.com/store/product/grr2800e.html)

Green Ronin will also be releasing the AGE system as a stand alone product sometime this year or next. I am definitely looking forward to that as well.
Title: Teaching kids RPG's
Post by: YourSwordisMine on January 23, 2013, 04:01:20 PM
Quote from: vytzka;621088Personally, I'd go with Dragon Warriors. But since that might be difficult to get, Pathfinder Beginner's Box should work pretty well too.

Not as hard as you might think. Both Print and PDF (http://rpg.drivethrustuff.com/product/90926/Dragon-Warriors)
Title: Teaching kids RPG's
Post by: Emperor Norton on January 23, 2013, 04:04:13 PM
The first game I played with my kids was Dungeonslayers. The rules are relatively simple and easy to use and streamlined.

I handled character creation based on a "what do you want your character to do" then making it for them.

It worked out really well.
Title: Teaching kids RPG's
Post by: vytzka on January 23, 2013, 04:10:03 PM
Quote from: YourSwordisMine;621104Not as hard as you might think. Both Print and PDF (http://rpg.drivethrustuff.com/product/90926/Dragon-Warriors)

Oh cool, I didn't know they had PDFs. In that case, it's certainly an option.
Title: Teaching kids RPG's
Post by: The Butcher on January 23, 2013, 05:15:10 PM
Welcome, Bogota!

Whenever a "RPGs for beginners" thread comes up, I encourage people to run a game (a) they know well and (b) they're enthusiastic about running.

Since you haven't played D&D in a while, it may interest you to learn that, while the game has changed a lot from its 1980s iterations, especially since its 3rd (2000) and 4th (2008) editions, several "new" rulesets, explicitly aimed at emulating older editions of D&D (the so-called "retro-clones") have since been made available, for free as downloadable PDF documents, or for purchase in physical book format.

Some of the most popular and (in my opinion) newbie-friendly are:

Delving Deeper (http://rpg.drivethrustuff.com/product/58493/Delving-Deeper-%5BBUNDLE%5D)

Swords & Wizardry Core Rules (http://www.swordsandwizardry.com/?page_id=4)

Labyrinth Lord (http://goblinoidgames.com/labyrinthlord.html)

Old School Reference Index & Compilation (OSRIC) (http://www.knights-n-knaves.com/osric/index.html)

Get a game started, hang around over here when you have the time, don't be afraid to ask; it's a great, great hobby.

Best of luck with the kids' game! Let us know how it goes.
Title: Teaching kids RPG's
Post by: doomedpc on January 23, 2013, 06:00:23 PM
I started running a weekly group for my 12 year old and her friends a while back. I went with D&D and the B series to start. We've been playing for months now, and we left D&D a while back (though we will return!), and have since finished one of my own (lightly censored) campaigns (which is a D100 system). My lot took to RPGing like ducks to water, and the only trouble I have now is that they want to play much longer sessions than I am prepared to run (Phase 2: Getting one of them to step up and GM!).

Good luck with it! :)
Title: Teaching kids RPG's
Post by: Doctor Jest on January 23, 2013, 06:28:12 PM
The problem with these threads is they always devolve into "You should run MY FAVORITE GAME!" instead of being useful advice.

I was 10 when I started with D&D Basic Back In The Day. I'd say they could probably start with just about anything. As recommended earlier, pick a game YOU personally like and teach that. It's the best way.
Title: Teaching kids RPG's
Post by: This Guy on January 23, 2013, 07:23:55 PM
Yeah, I gotta say it didn't really matter what I played, so long as I got to play it.  As long as they can understand the rules - 1st edition Mage was not a good intro to WW for a 12-year old, FASERIP and D&D box sets were - and like the setting, get them whatever.
Title: Teaching kids RPG's
Post by: jibbajibba on January 23, 2013, 08:14:04 PM
Quote from: Bogota;621007Hi I'm new to RPGnet.

I planning in introducing my friends teenage kids to RPG and I'm looking for some ideas/suggestions/advice.  

About the kids: they are brothers aged 11 & 14. They are home schooled and seem to be very educated compared to me at that age. They play MTG. I introduced them to munchkin last year and they loved it. They are very excited to learn to play "d&d".

Me: I learned to play D&D when it was just a couple if pamphlets. I  bought the AD&D books the year they were published and ran campaigns in high school and college. My friends and I had lots of house rules and freely mixed games systems and supplements together. We considered rule books to be guidelines only and heavily role played. We played AD&D, Call of Cthulu and Cyberpunk mostly.

College was a long time ago. I haven't played an RPG since the 80's. I've played lots of video games and board games since then. It's what me and my friends can fit into our work schedule.

So I see there are these 2 box sets for beginners, the D&D red box and the Pathfinder beginners box. I plan to get one (or both) for the kids and teach them to play over a weekend.

Please let me know what you think of these products and how an old lady can teach these kids to play (IMHO) the greatest game on earth.

TIA

I wouldn't spend any money up front.
I would ask them what sort of game they want to play and what sort of setting. Talk to them about what they like about computer RPGs like Oblivion or Fable or Fallout (I assume they are familiar) and see what they like about it.

i) Genre - so they want fantasy or Scifi, Superheroes or spies, pulp heroes or noble rabbits looking for a new home, Vampires in search of their lost humanity on the streets of Detroit?
ii) Style - do they enjoy getting lots of options and things to pick from, do they enjoy talking in character and a bit of thespianism, do they want to see a map with little figures moving about, do they want to see it all in their minds eye?
iii) Grittiness - do they want to be super heroic action heroes or do they want to be ordinary guys doing their best and being in real danger while doign it.

When you have these answers you can start to think about the game they would like to play but it also has to be something you want to run as otherwise you'll jack it in after a few session and it was all for nought.

Once you have that info I would download something for free. Plenty of free downloads out there from introductory games to homebrew stuff. Give it a couple of sessions work out what they like then come back here or RPGnet :) and we can all let you know what would be a good fit.
Title: Teaching kids RPG's
Post by: Spinachcat on January 23, 2013, 08:33:45 PM
So you wanna groom some Satanists? Excellent!

The "best" RPG for them is based on their interests. Do they like fantasy, super heroes, science fiction, mystery? There are RPGs for all of those.

I don't think either the D&D 4e or the Pathfinder beginner box sets are worth the purchase. Neither are as good as the Gamma World boxed set for presenting the creative side of RPGs along with tactical bits like tokens and maps. Also, they can be Turtle Cyborgs with Laser Guns!

Instead of spending any cash before you know if the kids even would like RPGs, I do suggest looking at one of the free PDF games. There are dozens.

My favorite is: Mazes & Minotaurs (Greek Fantasy RPG)
http://storygame.free.fr/MAZES.htm

If you want an easy, simple D&D clone: Swords & Wizardry: White Box
http://www.swordsandwizardry.com/whitebox.htm

The reason I like these two clones for beginners is the bare minimum of pages need to be read before they are ready to rock and roll.

My best advice is to encourage the kids to bring their friends to a second session, preferably run by one of the kids with adults fading into the background, or better yet, in another room entirely.

Hail Satan!
Title: Teaching kids RPG's
Post by: Spinachcat on January 23, 2013, 08:44:32 PM
If your kids love science fiction, check out the Trinity Quickstart. The game is out of print, but the PDF is free. You just sign up on the site and you can download dozens of free PDFs.

I have run the Trinity Quickstart several times with teenagers and they really enjoyed the combination of scifi + superhero vibe in the game and the rules are extremely easy, flexible and halfway through the session, most of the kids started making up their own rules too.

The quickstart is compact enough to start playing very fast, but I have been surprised repeatedly how much depth the kids found in replay value. And again, the best part is that it costs nothing.

http://rpg.drivethrustuff.com/product/86000/Trinity-RPG-Quickstart

If your kids like Anime style "Asian Fantasy", they may like Exalted and I have found that free Quickstart be equal to the Trinity one. I have used this one repeatedly with adult groups who were casual gamers and wanted a cool setting but did not want to spend any time learning rules.  

http://kschnee.xepher.net/rpg/exalted/Exalted%20Starter%20Kit.pdf
Title: Teaching kids RPG's
Post by: vytzka on January 24, 2013, 01:14:31 AM
Quote from: Doctor Jest;621161The problem with these threads is they always devolve into "You should run MY FAVORITE GAME!" instead of being useful advice.

Not true! Dragon Warriors, is at best, my third favorite game ;)
Title: Teaching kids RPG's
Post by: Sacrosanct on January 24, 2013, 09:59:59 AM
Quote from: Doctor Jest;621161The problem with these threads is they always devolve into "You should run MY FAVORITE GAME!" instead of being useful advice.
.

Mostly true, yes.  But there's some good advice here, especially those that said to find out what type of RPGs they like and go with that.  Heck, I recommended 4e, and I HATE 4e ;)
Title: Wow thank you for the replies
Post by: Bogota on January 24, 2013, 08:20:19 PM
Thank you all so much for your replies. You all have been very helpful.

I'm going with the pathfinder box set mostly because I want to give the kids something they can keep and play with. I still remember when I got the AD&D Monster Manual and I definitely want to pass on that type of experience. The kids don't live near me. So I've got basically one weekend and that's it.

Nevertheless I am thrilled to learn about retro gaming and I've checked out Labyrinth Lord. It is very impressive. Maybe I can get my old buddies to give it a try with the tabletop forge or some other online tool.

The weekend isn't until march. If I you don't mind me digging up a necro thread, I'll be happy to report.

Cheers!
Title: Teaching kids RPG's
Post by: jeff37923 on January 25, 2013, 04:08:59 AM
Please do let us know how things went. I for one, am interested.
Title: Teaching kids RPG's
Post by: Spinachcat on January 25, 2013, 06:12:44 AM
Nobody hails Satan after playing Pathfinder. At best, they can pledge themselves to the Lowly Demons of Weaksauce. There is no Gygaxian power in the Paizo.
Title: Teaching kids RPG's
Post by: RPGPundit on January 27, 2013, 01:04:52 AM
Quote from: Bogota;621596The weekend isn't until march. If I you don't mind me digging up a necro thread, I'll be happy to report.

Cheers!

We don't mind on-topic necros at all around here.

RPGPundit
Title: Thank you therpgsite users
Post by: Bogota on March 20, 2013, 01:46:11 PM
My adventure in teaching teenagers tabletop rpg's went super well. We ended up getting the Paizo Pathfinder Beginner Box. I was impressed with the way the game was designed to teach someone how to play pathfinder and I thought the step by step instructions for creating characters was well thought out.

The kids LOVED the game. We spent one evening creating characters and one day playing the dungeon.

The 10 year old was a little immature for a roleplaying game, but we had two adult players to keep him in line. He was so excited to play and afterwards really got into designing death trap dungeons. I can't imagine a 1st level surviving even 10 minutes in one of his creations. Still he's being very creative and having fun.

I wasn't sure in the 15 year old would really be interested but he totally took to the rule set immediately. By the time we were done he was correcting me on the rules. :) I understand his facebook page is now filled with posts on creating pathfinder characters. I hope this means he's found a group to play with.

It was a total success. Thank you all for your suggestions, they helped quite a bit.

On a personal note, you all also introduced me to old school gaming rules. I'm not interested in playing a rpg with a gizillion rules like pathfinder, even though I understand why today's teenager would love it. I have been able to join some old school type groups on roll20.net. It's been a blast. Maybe I'll meet one of you in some creepy dungeon sometime... wait that came out wrong! :rolleyes:

Thanks again for your help.
Title: Teaching kids RPG's
Post by: RPGPundit on March 21, 2013, 04:24:45 AM
If my recent experience is any indication, today's teenager will absolutely love playing DCC.
Title: Teaching kids RPG's
Post by: Bobloblah on March 21, 2013, 12:32:01 PM
Quote from: RPGPundit;638875...today's teenager will absolutely love playing DCC.
I wonder about that. My copy is still on its way, so I can't refer directly to the rules, but I have difficulty imagining the teens I know taking to something like the funnel, for example.
Title: Teaching kids RPG's
Post by: RPGPundit on March 22, 2013, 03:33:51 AM
Quote from: Bobloblah;638963I wonder about that. My copy is still on its way, so I can't refer directly to the rules, but I have difficulty imagining the teens I know taking to something like the funnel, for example.

the ones I saw took to it immediately.
Title: Teaching kids RPG's
Post by: Bobloblah on March 22, 2013, 10:10:27 AM
Quote from: RPGPundit;639269the ones I saw took to it immediately.
Cool! Could be I'm just totally off base in my assumptions.
Title: Teaching kids RPG's
Post by: RPGPundit on March 23, 2013, 12:38:52 PM
Quote from: Bobloblah;639331Cool! Could be I'm just totally off base in my assumptions.

They really liked the whole idea of playing multiple characters.

RPGPundit