This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[DNDNext] Magic Items

Started by Tommy Brownell, August 18, 2012, 02:12:37 PM

Previous topic - Next topic

Tommy Brownell

Quote from: Sacrosanct;573590Oh, I don't disagree with the core of your argument.  Wish lists, and the way 3e allows you to pretty much buy what you want under the assumption that it's always going to be available is pretty odd to me.

I've always operated under the play style that you work with what you've found.  I was just saying that there was an assumption that you would have magic items at higher levels because they were pretty common.  Not that you'd have the magic items you want at higher levels.

Does that make sense?

Yeah, we're on the same page...=)

I'm not saying "NO MAGIC ITEMS!" I'm just saying I love that the assumption of magic items is removed. I mean, you're absolutely right...magic items happened at higher levels...because, even if you weren't using modules, higher levels had monsters with bigger treasure hoards, etc.
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Marleycat

#16
Quote from: Sacrosanct;573590Oh, I don't disagree with the core of your argument.  Wish lists, and the way 3e allows you to pretty much buy what you want under the assumption that it's always going to be available is pretty odd to me.

I've always operated under the play style that you work with what you've found.  I was just saying that there was an assumption that you would have magic items at higher levels because they were pretty common.  Not that you'd have the magic items you want at higher levels.

Does that make sense?

Yes. You have to understand most of my play experience was in the 6-10 range and few times up to 12-14 for non one off stuff.  But I definitely saw the magic item creep at that 12-14 level range.  Manageable but it was there. My attitude about the topic lines up with Tommy's for the great majority.
Don\'t mess with cats we kill wizards in one blow.;)