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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: The Butcher on May 04, 2010, 02:02:32 PM

Title: [supers, all] What are you playing?
Post by: The Butcher on May 04, 2010, 02:02:32 PM
I want a supers game.

DC Heroes 3e, my usual go-to, is a nice game, but a bit clunky in some places (gadget creation, I'm looking at you).

Savage Worlds with Necessary Evil makes for a fun game, but its scope is limited. It's great for Golden Age or street-level heroics, but not really a great engine for higher-powered supers.

I am not interested in Marvel FASERIP, Marvel SAGA or M&M.

I played a bit of Champions (4e, I think) back in the day and it wasn't too bad, but I don't think I have the time or patience to digest the 2-volume, 700+ page bullet-stopping monster that is Hero 6e.

Wild Talents 2e is a game I was looking forward to this, as it promised a very flexible power creation system with less crunch than Hero (plus a setting-building chapter by Ken Hite), but this thread at tBP (http://forum.rpg.net/showthread.php?t=512237) is really making me wary of the purchase. I own a copy of Kerberos Club (Haiti bundle) but I don't own the Essential Edition (which may be simpler).

And of course, there's a decent amount of rules-light supers games out there. Truth & Justice, Supercrew, BASH and there are certainly others I haven't heard about. I like my games "medium-crunch" (Savage Worlds is my "gold standard" for this) but I can work with rules-light too, as I long as there's some room, however limited, for character improvement and/or development.

So, tell me about what you've played, and how did it go. All opinions welcome.
Title: [supers, all] What are you playing?
Post by: Tommy Brownell on May 04, 2010, 02:56:29 PM
Quote from: The Butcher;378552I want a supers game.

DC Heroes 3e, my usual go-to, is a nice game, but a bit clunky in some places (gadget creation, I'm looking at you).

Savage Worlds with Necessary Evil makes for a fun game, but its scope is limited. It's great for Golden Age or street-level heroics, but not really a great engine for higher-powered supers.

I am not interested in Marvel FASERIP, Marvel SAGA or M&M.

I played a bit of Champions (4e, I think) back in the day and it wasn't too bad, but I don't think I have the time or patience to digest the 2-volume, 700+ page bullet-stopping monster that is Hero 6e.

Wild Talents 2e is a game I was looking forward to this, as it promised a very flexible power creation system with less crunch than Hero (plus a setting-building chapter by Ken Hite), but this thread at tBP (http://forum.rpg.net/showthread.php?t=512237) is really making me wary of the purchase. I own a copy of Kerberos Club (Haiti bundle) but I don't own the Essential Edition (which may be simpler).

And of course, there's a decent amount of rules-light supers games out there. Truth & Justice, Supercrew, BASH and there are certainly others I haven't heard about. I like my games "medium-crunch" (Savage Worlds is my "gold standard" for this) but I can work with rules-light too, as I long as there's some room, however limited, for character improvement and/or development.

So, tell me about what you've played, and how did it go. All opinions welcome.

I haven't had a chance to play BASH Ultimate Edition yet, but it reads pretty freaking sweet.

It reads kinda like Marvel SAGA and Marvel FASERIP had a baby, and Mutants & Masterminds raised it.

Exploding rolls, character generation that works out pretty well, no weird, abstract modifiers to fiddle with...a good listing of character archetypes in the main book, and BASHMAN can get you a link to a crap ton of them online.
Title: [supers, all] What are you playing?
Post by: MoonHunter on May 04, 2010, 03:07:15 PM
My "go to" (published) game for supers (and in general) is Hero System.  I have been playings Hero for supers (and other things) since 1981. I have been in a number of campaigns: 5 weekly supers campaigns that all lasted a minimum of 5 years (max of 12) that I ran, a few smaller ones that other ran, and a few non supers campaigns.  The system is great for cinematic or four color campaigns, and useful for other things. (check your playstyle).  The system is flexible, scalable, and customizable (if the GM is willing to pay attention during character development). It can do vehicles, bases, animals, and pretty much anything you want.  The best version of the game, IMO, is 4th edition. It is clean, consistant, and easy to read. Find a PDF and hang on to it. I have come to appreciate 5th edition. It is a bit harder to get into AND people seem intimidated by the size (which I can't understand why, if you put all the GURPs Books required to do the same things they end up being 2.3x the width - it is a perception thing). Most of FRED's/ 5ths size has to do with all the system documents, genre documentation, and examples, than the rules glut most suppose. (In short things you really don't need to play.) If you opt to go this way, PDF it.  Hero and I have parted ways on 6th edition.  Two big books, extra money requirements, paring down the rules (yet requirig more books to buy), has stained the game for me.  The current PDF costs are insane, so...

Villians and Vigillantees:  The last real edition was very, very good. It unfortunately came out just after Champions was released.  A fun and functional game, fast to play.  Character generation can be a lot of fun. It can also be a total bust as random character generation can lead to some really awful characters or ones that have no balance.  (Josh got lucky at character creation and has 6 powers, Tom got 1 and it was the ability to eat anything...)   Still if you need a quick supers game, this is the way to go.

GURPS has good supers rules, but supports a more realistic style of supers. You have to push the system to do a solid version for a cinematic, or four color, or  loose physics games. (Much the same way you have to push Hero to do a less cinematic, realistic game).  Gurps supers has had much to offer. I have played it a few times. It was always second best to me.

Mutants and Masterminds: I have come to both love and hate the game.  It has some really great features. It has some clunky spots that I can't forgive.  I own most of its catalog, but I don't think I will ever run it.

Convergence Point has been my goto game since I first wrote it as Continuum. It was designed for a supers and transdimensional travel game. I have run 3 supers campaigns with it (about 2 years each) and it works.
 If you can find a copy, it should work for you. The next edition is currently in limbo as a better paying project for a video game company has come up.
 
I played and ran DC Heroes.  It is fun to play in "an official universe" with beloved characters. However, nobody ever wants to play those characters (or will let you), so it is all background.  The system is much easier to play and much more fun than the clunky rules would leave you to believe.  The game was crippled by character generation (which I understood the design criteria of why.. but..) .  It is odd in spots, but you can get around them.  It was a good time.  LAter editions (the D6ish one) were not worth the time

Marvel Super Heroes was a good solid game. I did dislike that you ended up with a new power every time there was a new character. It has gotten a bad rap over the years, but it is  still a servicable game that anyone can pick up quickly. It is now in the realm of free games, so give some thought to it.

I would love to push  Aberrant and Brave New World.  Both have a nice degree of crunch (Brave New World fits yours perfectly). They are not super hero games as much as Games with Supers in them.  Aberrant is best described as an Alternate Comic doing a deconstruction of the Superhero meme done as serious science fiction.  Brave New World is an Alternate History setting that has some lovely touches. Of all the supers games I have yet to play, but want to, this one tops the list.

I have tinkered with, but honestly have not played, pretty much every supers game out there.  Supers is my primary gaming genre. I tend to like games that let me choose the focus of how the game is played rather than it being a design consideration.  That is the flaw for many of the Indie games, as they say "play it off the psychology of the character" or "you are all about the memes".  Interesting designs, can lead to some good play, but really not the style of game that I can recomend. That is especially true if you are importing players from another, more traditional gaming genre, the leap will be too much for most player troupes.

To be honest, the lighter the crunch level in a supers game, the more places where the supers game will break things - either the mechanics OR the campaign.  The Crunch is there for a reason, to provide a solid language as to what you can and cannot do in the game.  In a supers game, the realm of possible actions is so much wider than any other game (even Amber which is the next widest), that you need the better definitions. Loose definitions can lead to exploited gaps. (The traditional: I have magnetic powers, so I can mind control people by using the iron in their blood. Yes you could, but no you can't because the crunch says so (and if it doesn't you have an issue)).  SO yes, crunch is almost a requirement.

The question really should be, What are you looking for in a game? Maybe we can find the right supers game for you.
Title: [supers, all] What are you playing?
Post by: Lawbag on May 04, 2010, 03:36:08 PM
I've run 3 super hero campaigns over the years, Golden Heroes - a great system that falls down on its combat mechanics. Marvel Superheroes - fast paced game that I found easy to run, and more recently I ran Mutants & Masterminds (because it was in print) and struggled with the D20 system and several players didn't like the dice-rolling for super-powers to see if they worked or didn't.

All in all, its MSH for me. I like the rules, character creation and emphasis on character and story rather than experience and progression.
Title: [supers, all] What are you playing?
Post by: Silverlion on May 04, 2010, 05:37:49 PM
What do you want the rules to do?

If you want mid level crunch I'll point you at one of several games: Golden Heroes is now Squadron UK and its a bout middling on the crunch its lighter to me than M&M2E, but still has a lot of support structure in the system. Villains & Vigilantes is about as crunchy, its a very old school design, but it holds up somewhat well. Both of these feature random chargen but are solid games and I know V&V offers "choose what you want" as an option, I think Squadron UK offers a similar means to tweak your characters. Both have advancement systems.

Both of these are still readily available in print.

Bash UE seems to be a solid game with a slight bit of crunch but comes in lighter than the other two. I've only read a little here and there and it seems like a good replacement for those who liked BESM2E's crunch. I've not had the funds to pick it up and detail more. Icon's is due out shortly and from previews it falls about the same level, albeit nods to the more narrative side of things.

Below those comes Truth & Justice, Supercrew, Hearts & Souls, and Beyond Beliefs Supers! game.

Truth & Justice has a really neat and solid design. Some people are weird-ed out by the fact that "damage" just causes setbacks and future plot events tied to the trait. The joke is that "Spider-Man can get punched in the girlfriend..." more specifically if you use "Loves Mary Jane" to soak damage the game says that a subplot will come up from those effects. I always assume its stuff like "gets knocked so hard forgets date.." or has arm broken and can't help to Mary Jane due some projects she really wanted him to help with and thus strains their relationship...and stuff like that. The game has freeform traits but solid rules for doing them, and measuring them, hero point and the like. It even has a nice advancement system.

Supercrew is much lighter, significantly so, I know that much but little else. It's cheap to obtain and seems like a fond rules light game on TbP.

Supers! Is a solid game, but other than posts I know little. A friend who finds Savage worlds NE a bit too narrow like you seems to adore it. While finding H&S to weird, and M&M too heavy.

Hearts & Souls is my game. It's an odd duck in many ways. It makes the reason your superhero became a hero important to his in game success or failure. If you like just message me your email and I'll drop a copy your way,, free. I'm working on the 2E, and while I don't wish to discourage sales, I do want to get feedback. It's a simple game that has attributes and powers pretty much as you expect, ranked for their scale (human, superhuman, cosmic) and their quality within that scale Ordinary, Exceptional, Spectacular. Failure and struggle causes the hero to take "stress" a not-damage, just pressure effect that can build up and cause the hero to suffer long term damage, serious setbacks, and so on--basically making the hero fail to dodge enough when he gets attacked, thus breaking four ribs, or making the fight with his girlfriend become miserable and cause them to split up because he's too worried about the mad-bombers plans to address her concerns. It's relatively rules light but has structure to it.

If you have more information on what you'd like I'll gladly help narrow it down.

I'll mention right now: I don't like Wild Talents (ORE) I found it too "whiffy", and if you worked to avoid "whiffy" in the game you became the never fail wonder. Yet lots of people other than me love it.



While out of print, Marvel Superheroes sometimes called Faserip or MSH was a long time favorite of mine. My top game until Marvel Saga came out and now they tie for second. It's flexible, not too crunchy and quite quick to use. I was just goofing off by rolling up random characters today. (My books were sent off and made hardbacks because hunting down good copies becomes harder and harder.) But PDF's are available, semi-legitimately.
Title: [supers, all] What are you playing?
Post by: thedungeondelver on May 04, 2010, 05:45:23 PM
Hero system 5, but I haven't played in nearly a year now which is a shame.
Title: [supers, all] What are you playing?
Post by: The Butcher on May 05, 2010, 12:15:40 AM
Wow. Thanks for the very comprehensive responses! That's a lot of information to sift through.

Hero. Looks good, but I'm concerned with learning curve and prep time.

GURPS. Played the hell out of 3e, back in the day; never supers, though. The system is OK, but a bit on the crunchier side. Price is also a concern ($40 Characters, $35 Campaigns, $35 Powers and $25 Supers; that's $135 before shipping :eek:)

Aberrant. I love the old Storyteller system, but it scales up even worse than Savage Worlds. Exalted is the poster child for this failure.

Brave New World. I remember reading about the BNW metaplot somewhere online, but I know nothing of the system. What is it like?

Bash UE. What do you know, I have a copy in my HD (by way of Gamers Help Haiti). I'll look into it. It does remind me of Tri-Stat (which I've never played).

Truth & Justice. I like the idea of T&J (and Jot6S too, though I've never played PDQ). I'm OK with the unusual nature of Qualities (vis-a-vis "punching Spider-Man in the Mary Jane"). I recall reading somewhere that a new edition was in the works?

Supercrew. Supercrew might be a bit too light for my tastes. Good for a beer-and-pretzels one-shot, maybe, but lacking for a longer game.

Supers! I've only seen a few posts too, and for some reason it doesn't grab me.

Hearts & Souls. This is very intriguing. I can't quite form a "picture" of the system from what you've said, but I just might take you up on your offer... thanks!

Wild Talents. Since downloading the excellent Kerberos Club PDF, I was really intent on buying WT 2e, but the recent "let's read" thread over at tBP made me reticent. I'm also wary of ORE's reputation as a "gritty" system. I'm still considering the Essential Edition, though.

MSH (FASERIP). Neither here, nor there. I have a copy of the retro-clone (Four Colors (http://www2.seraphim-guard.com/content/view/42/77/)) but it doesn't do anything for me.

Quote from: MoonHunter;378564I tend to like games that let me choose the focus of how the game is played rather than it being a design consideration.  That is the flaw for many of the Indie games, as they say "play it off the psychology of the character" or "you are all about the memes".  Interesting designs, can lead to some good play, but really not the style of game that I can recomend. That is especially true if you are importing players from another, more traditional gaming genre, the leap will be too much for most player troupes.

This is precisely my situation. Supers are a hard sell to my group, which usually sticks to fantasy, horror and SF.

Quote from: MoonHunter;378564To be honest, the lighter the crunch level in a supers game, the more places where the supers game will break things - either the mechanics OR the campaign.  The Crunch is there for a reason, to provide a solid language as to what you can and cannot do in the game.  In a supers game, the realm of possible actions is so much wider than any other game (even Amber which is the next widest), that you need the better definitions. Loose definitions can lead to exploited gaps.

This is an interesting thought, but when it comes to "looser" rulesets, doesn't GM fiat go a long way? Because as a GM, that would be my knee-jerk response to magnetic mind-control antics: "no, you can't". "Say yes or roll the dice" is cute, but doesn't cut it when you're gaming with this sort of player.
Title: [supers, all] What are you playing?
Post by: The Butcher on May 05, 2010, 12:18:12 AM
Quote from: MoonHunter;378564The question really should be, What are you looking for in a game? Maybe we can find the right supers game for you.

Quote from: Silverlion;378597What do you want the rules to do?

Crunch-wise, like I've said, Savage Worlds is a good fit, being my idea of "medium crunch". I have nothing against random characater generation, but some players might object to it.

Fluff-wise, I prefer low- to mid-tier heroes, more Avengers or X-Men than Justice League. But I like the idea of keeping my options open, in case I ever decide to send a cosmic villain their way (Dark Phoenix, anyone?), or if I ever get the itch to play a Silver Surfer or Green Lantern-level game.

My latest idea was a "generational campaign" spanning the Golden, Silver, Iron and [whatever we call today] Ages. This of course demands a fair bit of flexibility from any system.
Title: [supers, all] What are you playing?
Post by: Tommy Brownell on May 05, 2010, 12:33:42 AM
Quote from: The Butcher;378651Bash UE. What do you know, I have a copy in my HD (by way of Gamers Help Haiti). I'll look into it. It does remind me of Tri-Stat (which I've never played).

You're gonna find that that is BASH, not BASH UE...and there is a difference.  BASH can probably give you an idea if you could like the basic game, BASH UE expands the options and power levels ridiculously (in a good way), and is a MUCH prettier book, too.
Title: [supers, all] What are you playing?
Post by: The Butcher on May 05, 2010, 12:36:13 AM
Quote from: Tommy Brownell;378657You're gonna find that that is BASH, not BASH UE.

I stand corrected.
Title: [supers, all] What are you playing?
Post by: Silverlion on May 05, 2010, 02:29:22 AM
MSH is a bit more comprehensive than 4C--which is kind of a short shifted version of the game. Lacking a lot of detail of the original. Some like it--some don't. I loved the game. It still uses the charges, comparisons and results referenced to color codes. It however had a lot more powers, combat tactics, details on rewards, base building, and so on.


I've not heard of a new editions of T&J, but I'd think it would be awesome if we get one.

BNW is a shame. A very low powered setting. (Think half of Necessary Evils power level or lower.) PC's only had a choice of premade powers in very limited forms. The game milked people for money--wide borders, lots of whitespace, details for things not as integral as the power packages (they split those among every release..) In short, I returned it to the store and got my money back. Aberrant was a much better buy.

Wild Talents: There version of gritty and mine differ. Theirs seems to mean "fail a lot.." and "lethal."  Nothing wrong with that but its a big miss for most superhero games. However, it does have excellent source material.


I generally run the same power level as you do with a few differences. My current play groups are "The Menagerie", given their powers while on a superhero lottery gameshow. Basically they believed they were taping a show that would win them powers, in reality the plan was to recruit super villains from the losers, and off the winners, but someone intervened.
 Due to the players we ended up with:

The Jade Jaguar (brick in green leapard suit, now becomes a jade Oltec Jaguar man--about 10' tall.)

Nightowl (investigator, smart heroine, owl theme comes from costume and night vision--that's it.)

Wolffang (werewolf, traditional turns into a 4 legged wolf of large size.)

Slyfox (Fox mask wearing psychic.)

We had Wildcat but the player left.

I added Firetiger (ninja heroine who becomes a smokey tiger that has burning eyes) and  Hummbingbird (shrinking heroine who can move really fast in flight.)

Interesting that I've got a currently even split between heroes and heroines. (Same split as the players, but not always the way things fall out.)


In general I suggest you look up MSH and download the Players and Judges book and see if it interests you.


There were two other Marvel Games: Saga which used cards. A very excellent and fast engine, more 4 color than MSH (MSH came out during the era after Phoenix's death, and covered a darker era of Marvel, still flexible and powerful but its tone is different.) Saga is way more over the top in some ways but solid engine. Unfortunately its very very OOP and runs way to expensive to recommend.

The other one is the Marvel Universe RPG, produced in house by Marvel uses "stones" (beads like health counting in Magic) to measure health and energy for activating powers. I've tried to like it, but the limited number of "actions" a hero can have that aren't just normal attributes, and the very poor handling of NPC's (Do you want to track all the 10+ Stones each member of the Sinister Six has when they fight a hero? No.) Lovely Marvel art, and you can pick it up really cheap everywhere.

Truth & Justice, MSH are both pretty sweet spot for the level of crunch and the style of gaming you want. V&V might be alright but its hindered by level based character advancement. Icons comes out in June, and it looks to be the next big thing! Made by the same man as Mutants & Mastermind but simpler.
Title: [supers, all] What are you playing?
Post by: Soylent Green on May 05, 2010, 03:32:18 AM
In total agreement about Marvel Universe. I think the game has some really good ideas, but the overhead of having to manage the individual pools of each NPcs, each with different regeneration rates, looks like more work than I am prepared to put into it.

I've only really started running MSH last year (despite having the original boxed set back from when it was a sale in the shops). It's doesn't look like much but it suprised me how well it worked I think I can safely say that my recent MSH campaign was the single most successfull campaign I've ever run.
Title: [supers, all] What are you playing?
Post by: pspahn on May 05, 2010, 08:28:03 AM
Precis Intermedia just released The Bold and the Brave, a supers add-on for the Genrediversion 3 system. I haven't played it, but it looks solid and flexible enough to do what you want. I do know that the system itself is easy to learn and easy to run--small stat blocks, quick combats, and lots of room to customize to your tastes. I'd call it medium crunch if you use all the options, but it has more of a rules light feel because it handles so smoothly (almost no page flipping).

Pete
Title: [supers, all] What are you playing?
Post by: Simon W on May 05, 2010, 11:36:16 AM
I'm with you on M&M and Champions. Way too much crunch.

My favourite oldie has always been V&V, but even that bothers me a bit nowadays.

BASH! seems to get a lot of love (even if I prefer the old rules over the new BASH UE).

I'm currently running SUPERS! for my group and it is going extremely well. It's on the light side of the crunch scale. What is it about the game (that you've read about) that didn't grab you?

Simon W
Title: [supers, all] What are you playing?
Post by: Simon W on May 05, 2010, 11:37:39 AM
Quote from: pspahn;378684Precis Intermedia just released The Bold and the Brave, a supers add-on for the Genrediversion 3 system. I haven't played it, but it looks solid and flexible enough to do what you want. I do know that the system itself is easy to learn and easy to run--small stat blocks, quick combats, and lots of room to customize to your tastes. I'd call it medium crunch if you use all the options, but it has more of a rules light feel because it handles so smoothly (almost no page flipping).

Pete

I am looking forward to seeing this - I'll pick up a copy shortly. Is it just in pdf at the moment?

Simon W
Title: [supers, all] What are you playing?
Post by: Kinetic on May 05, 2010, 01:05:34 PM
Quote from: pspahn;378684Precis Intermedia just released The Bold and the Brave, a supers add-on for the Genrediversion 3 system. I haven't played it, but it looks solid and flexible enough to do what you want. I do know that the system itself is easy to learn and easy to run--small stat blocks, quick combats, and lots of room to customize to your tastes. I'd call it medium crunch if you use all the options, but it has more of a rules light feel because it handles so smoothly (almost no page flipping).

Pete

I bought this yesterday and haven't had any time to go through it.  I'm going to sit down with it tonight after work though.  I like GD3 so here's hoping!
Title: [supers, all] What are you playing?
Post by: Sigmund on May 05, 2010, 01:24:07 PM
Quote from: Kinetic;378735I bought this yesterday and haven't had any time to go through it.  I'm going to sit down with it tonight after work though.  I like GD3 so here's hoping!

Same here. Picked it up as soon as I got the email from Brett that it was available, but only have glanced at it so far. Will look at it more today when I get home from work.
Title: [supers, all] What are you playing?
Post by: Tommy Brownell on May 05, 2010, 03:51:06 PM
Yeah, I was intrigued when he announced it, but until I go back to work, discretionary spending is nonexistent, so I sure can't get Bold and The Brave AND GD3...=)  Now if it had come out a month, month and a half earlier, I probably would have impulse purchased.
Title: [supers, all] What are you playing?
Post by: The Butcher on May 05, 2010, 04:38:03 PM
Quote from: Silverlion;378665MSH is a bit more comprehensive than 4C--which is kind of a short shifted version of the game. Lacking a lot of detail of the original. Some like it--some don't. I loved the game. It still uses the charges, comparisons and results referenced to color codes. It however had a lot more powers, combat tactics, details on rewards, base building, and so on.

In general I suggest you look up MSH and download the Players and Judges book and see if it interests you.

Interesting. I'll look into it.

Quote from: pspahn;378684Precis Intermedia just released The Bold and the Brave, a supers add-on for the Genrediversion 3 system. I haven't played it, but it looks solid and flexible enough to do what you want.

Not familiar with GD3 either; another one to check out.

Quote from: Simon W;378720I'm currently running SUPERS! for my group and it is going extremely well. It's on the light side of the crunch scale. What is it about the game (that you've read about) that didn't grab you?

To be entirely honest, not a lot. In fact, just the blurb, and a couple of character sheets. I'd love to know more, though.

Damn, that's a lot of games. And some people still have the nerve to say that the hobby is dying...
Title: [supers, all] What are you playing?
Post by: Simon W on May 05, 2010, 05:04:59 PM
Quote from: The Butcher;378785To be entirely honest, not a lot. In fact, just the blurb, and a couple of character sheets. I'd love to know more, though.

There's a review here

http://www.rpg.net/reviews/archive/14/14774.phtml

Simon W
Title: [supers, all] What are you playing?
Post by: enelson on May 05, 2010, 10:55:42 PM
One supers game that has not been mentioned is d6 Powers. Based on the d6 system. It reads well and looks like it will play well. If you like the d6 system, you'll probably like this game.
Title: [supers, all] What are you playing?
Post by: Tommy Brownell on May 06, 2010, 12:24:53 AM
Quote from: enelson;378840One supers game that has not been mentioned is d6 Powers. Based on the d6 system. It reads well and looks like it will play well. If you like the d6 system, you'll probably like this game.

Anyone know what the differences are between D6 Powers and the DC Universe RPG that WEG put out?
Title: [supers, all] What are you playing?
Post by: everloss on May 06, 2010, 01:48:12 AM
A friend and I are creating a campaign based on Century Station in Heroes Unlimited 2nd edition. I'm aware that Palladium (mostly due to Rifts) isn't the most popular system, but for Supers, the over-the-top insanity works pretty well. It uses a class-based system and is pretty old school with XP and leveling and whatnot. The classes (unlike some other Palladium games) are distinct from each other, and heroes of different power levels can mesh without problems.  The Mega-Hero optional class may be too much, but sometimes you need a super-man in order to fight a city-stomping nuclear monster.  

The main book has virtually no fluff in it, as pertains to any game world.  They leave all that to the GM to do with as he sees fit.  The Century Station supplement on the other hand is pretty damn amazing with the amount of interesting crap within it.  Maps, hero and villian NPC's, a complete city described.  

there are also 3 (i think) Powers Unlimited supplements that contain additional super powers. and another supplement for the Century Station setting that maps and describes a super-prison for villains, called Gramercy Island.
Title: [supers, all] What are you playing?
Post by: enelson on May 06, 2010, 06:54:47 AM
Quote from: Tommy Brownell;378847Anyone know what the differences are between D6 Powers and the DC Universe RPG that WEG put out?

D6 Powers uses an additive die pool (roll the d6s and add 'em up).
DC Universe RPG (WEG edition) used the Legend system which was a d6 success pool system. Every die rolled 3+ was a success.

D6 is written by Jerry Grayson. He also wrote Godsend Agenda (of which D6 Powers is based).

There's a review on rpg.net by Grubman of D6 Powers.
Title: [supers, all] What are you playing?
Post by: Ghost Whistler on May 06, 2010, 11:26:10 AM
MHSAGA is so awesome that I lost the cards somehow. I'm really pissed off about this.
Title: [supers, all] What are you playing?
Post by: Tommy Brownell on May 06, 2010, 12:17:31 PM
Quote from: Ghost Whistler;378910MHSAGA is so awesome that I lost the cards somehow. I'm really pissed off about this.

I hear you.  If my SAGA deck ever disappeared I would go BALLISTIC.
Title: [supers, all] What are you playing?
Post by: Tommy Brownell on May 06, 2010, 12:18:16 PM
Quote from: enelson;378884D6 Powers uses an additive die pool (roll the d6s and add 'em up).
DC Universe RPG (WEG edition) used the Legend system which was a d6 success pool system. Every die rolled 3+ was a success.

D6 is written by Jerry Grayson. He also wrote Godsend Agenda (of which D6 Powers is based).

There's a review on rpg.net by Grubman of D6 Powers.

Hm.  Doesn't sound like enough difference to "save" DCU (in my mind) then.  Shame.
Title: [supers, all] What are you playing?
Post by: Silverlion on May 06, 2010, 04:11:04 PM
Quote from: Tommy Brownell;378917Hm.  Doesn't sound like enough difference to "save" DCU (in my mind) then.  Shame.

It's a decent system in Godsend Agenda. I didn't get D6 Powers except as PDF and that was 1E not 2E--essentially GA's powers plus a few more, for use with D6 Adventure rather than a complete game. It is a LOT better than DC Universe.
Title: [supers, all] What are you playing?
Post by: Soylent Green on May 07, 2010, 03:50:18 AM
Somewhat off topic, but it appears DCAU is cancelling its direct to video animated movies. That's a heartbreaker.

http://www.comicvine.com/news/dc-animated-projects-canceled/141015/ (http://www.comicvine.com/news/dc-animated-projects-canceled/141015/)
Title: [supers, all] What are you playing?
Post by: Silverlion on May 07, 2010, 05:34:24 AM
Quote from: Soylent Green;379036Somewhat off topic, but it appears DCAU is cancelling its direct to video animated movies. That's a heartbreaker.

http://www.comicvine.com/news/dc-animated-projects-canceled/141015/ (http://www.comicvine.com/news/dc-animated-projects-canceled/141015/)



According to other reports its not a given. Just sequels to poorer performing ones. (Wonder Woman) Bruce Timm's comments were taken out of context, and mistakenly conveyed as an interview when they were responses given to fans at a panel, and they were spun way more negatively than the "truth."

However, who knows?
Title: [supers, all] What are you playing?
Post by: Ghost Whistler on May 07, 2010, 09:53:38 AM
Quote from: Tommy Brownell;378916I hear you.  If my SAGA deck ever disappeared I would go BALLISTIC.

I think I accidentally threw it away somehow when I had a clearout. I have no idea why or how, but it probably got confused with a bunch of old ccg stuff.

Real shame as it's a very creative, readable system. Can't be any more broken/abusable than any other system.
Title: [supers, all] What are you playing?
Post by: brettmb on May 07, 2010, 03:11:04 PM
Quote from: Simon W;378721I am looking forward to seeing this - I'll pick up a copy shortly. Is it just in pdf at the moment?

Simon W

Hi Simon, it's available as PDF and print-to-order softcover (with accompanying PDF download).
Title: [supers, all] What are you playing?
Post by: RPGPundit on May 08, 2010, 11:14:07 AM
Quote from: pspahn;378684Precis Intermedia just released The Bold and the Brave, a supers add-on for the Genrediversion 3 system. I haven't played it, but it looks solid and flexible enough to do what you want. I do know that the system itself is easy to learn and easy to run--small stat blocks, quick combats, and lots of room to customize to your tastes. I'd call it medium crunch if you use all the options, but it has more of a rules light feel because it handles so smoothly (almost no page flipping).

Pete

I'll be interested to see that; Genrediversion is, to be honest, definitely NOT the kind of system I think of for Supers.
We'll have to see how it manages things.

Meanwhile, what I'd really like to see from Precis is a Golden Age Supers sourcebook for Two-Fisted Tales.

RPGPundit