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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on June 15, 2009, 01:02:41 PM

Title: Supernatural RPG?
Post by: RPGPundit on June 15, 2009, 01:02:41 PM
Is there an RPG based on the TV show "Supernatural", one that is official and licensed and not just fanwank?

If so, what the fuck do you play in it? The two brothers, or just random people? And if the latter, in what sense is it anything other than a generic horror RPG?

RPGPundit
Title: Supernatural RPG?
Post by: Narf the Mouse on June 15, 2009, 01:07:55 PM
It, if it exists, which I think it does, uses the "Supernatural" setting. That would pretty much be the draw.
Title: Supernatural RPG?
Post by: flyingmice on June 15, 2009, 01:13:01 PM
Quote from: RPGPundit;308509Is there an RPG based on the TV show "Supernatural", one that is official and licensed and not just fanwank?

If so, what the fuck do you play in it? The two brothers, or just random people? And if the latter, in what sense is it anything other than a generic horror RPG?

RPGPundit

There is, by the same people who did the Serenity and Battlestar Galactica games, Margaret Wies Productions (https://isbndb.com/d/publisher/margaret_weis_productions.html). The author is Jamie Chambers. It uses the Cortex system, as originated in the Serenity game. Stats are die types rather than numbers - so you may have a strength of d12.

I don't own it - my group refuses to use the system, though I had no problem GMing it, and it would be covered by Blood Games anyway - so I can't answer your other questions.

-clash
Title: Supernatural RPG?
Post by: brettmb on June 15, 2009, 02:30:44 PM
Pundit, you might as well stick with Call of Cthulhu. It doesn't really do anything new for the price.
Title: Supernatural RPG?
Post by: MoonHunter on June 15, 2009, 03:07:06 PM
I run a Serenity Campaign, so the system isn't an issue for me (it won't be for you if your characters kind of understand the setting/genre and you are free with the drama points).

If you are a serious fan of the show and don't mind spending some time to make everything, you can do this in any system.  Cortex or Unisystem would be my choices for it.  It does put everything together in one nice package, and makes it easier to bring non-fans up to speed on the setting.  The game encorporates many of the implied secrets of the setting/ show. It provides possible answers, which may or may not end up being cannon.  Most players will be regular old hunters not involved in the colored eye demon conflicts. (I am sure future season books will ensue).

Now the genre has been done to death in gaming, starting with Stalking the Night Fantastic and ending with Vigil. There are tons of games like this inbetween, some serious (like Conspiracy X, Supernatural) some comedic (Monster Mash).  Supernatural will have more appeal to less serious gamers who haven't "been there, done that" or are fans of the show.
Title: Supernatural RPG?
Post by: Tommy Brownell on June 15, 2009, 08:36:21 PM
These pretty much underscore my thoughts.

I like the show...it's really pretty good.

The setting is hardly unique enough that I need to buy a big, new, full color hardcover to do what I can do in a bunch of games with systems I already know like the back of my hand.

There was apparently a Supernatural guidebook released recently that sounds very nice...gives all the fluff on the setting and monsters so I - if I so choose - can port over to an existing system I already like.
Title: Supernatural RPG?
Post by: shalvayez on June 16, 2009, 01:23:12 AM
Unknown Armies would work wonderfully for this kind of setting. CoC as well.
Title: Supernatural RPG?
Post by: Callisto on November 13, 2009, 05:30:05 PM
I have it here! I bought it a week ago. I'm a supernatural fangirl with a little bit too much money to spend :D. But there's more to it. First, I just own GURPS and Shadowrun, so I don't (except for GURPS) own anything that would support that setting. Second, I played Serenity once and really liked it.

Supernatural is nothing like Call of Cuthullu or even Wod-Hunter. But its more like Hunter (the vigil), but with a better setting (if you like the TV-Show). You really get everything for playing a group of hunters. It has tips on how to play and gamemaster a roadtrip of monsterhunting and it really has written the flair of Supernatural all over it. For a fan, I think its a must. In my eyes the RPG is well done. Couldn't test it yet of course. If you want a monsterhunting game in a world similar to reality I would choose Supernatural over CoC and Hunter. And for the record: it uses Cortex-System.
Title: Supernatural RPG?
Post by: Tommy Brownell on November 13, 2009, 05:54:35 PM
Quote from: Narf the Mouse;308511It, if it exists, which I think it does, uses the "Supernatural" setting. That would pretty much be the draw.

Which, at the time the book was in development, wasn't much of a setting.

It was "hunters vs monsters".

They didn't start really developing the mythology of the setting until Season 3 or so, just tons and tons of hints.

(Due to development times, I seem to recall that the rulebook was only able to cover the first two seasons and supplements would have to expand out from there.)
Title: Supernatural RPG?
Post by: Tommy Brownell on November 13, 2009, 05:59:09 PM
Quote from: Callisto;343460I have it here! I bought it a week ago. I'm a supernatural fangirl with a little bit too much money to spend :D. But there's more to it. First, I just own GURPS and Shadowrun, so I don't (except for GURPS) own anything that would support that setting. Second, I played Serenity once and really liked it.

Supernatural is nothing like Call of Cuthullu or even Wod-Hunter. But its more like Hunter (the vigil), but with a better setting (if you like the TV-Show). You really get everything for playing a group of hunters. It has tips on how to play and gamemaster a roadtrip of monsterhunting and it really has written the flair of Supernatural all over it. For a fan, I think its a must. In my eyes the RPG is well done. Couldn't test it yet of course. If you want a monsterhunting game in a world similar to reality I would choose Supernatural over CoC and Hunter. And for the record: it uses Cortex-System.

Yeah, I can't feature CoC being a good fit for Supernatural.

That said, I have seen nothing yet in the Cortex system that sets it above, say, a Cinematic Unisystem or a Savage Worlds, and my reading of the core book found it lacking.
Title: Supernatural RPG?
Post by: Callisto on November 13, 2009, 06:02:41 PM
@Tommy Brownwell: As long as you don't want to play the TV-Show as a campaign you don't need much more. Season 3 is in it.
Title: Supernatural RPG?
Post by: Jason D on November 14, 2009, 06:11:57 PM
I've done some work on The Book of the Hunted (the monster book) for the game. Any questions anyone wants to ask, I'll answer to the best of my ability.
Title: Supernatural RPG?
Post by: Seanchai on November 14, 2009, 08:13:39 PM
Quote from: jdurall;343562Any questions anyone wants to ask, I'll answer to the best of my ability.

How can we save the economy and get out of the war in the east?

Seanchai
Title: Supernatural RPG?
Post by: Jason D on November 14, 2009, 08:19:58 PM
Quote from: Seanchai;343573How can we save the economy and get out of the war in the east?

Seanchai

We're in Kobayashi Maru territory here...
Title: Supernatural RPG?
Post by: grubman on November 19, 2009, 08:29:17 AM
A little late to this party…but since I’m running a Supernatural inspired game right now, I figures I’d give my opinion.

First, to the original post…I think you are correct, you are better off playing the generic (or horror) system of your choice, as long as it is able to capture the feel of the TV show to your satisfaction.

I’m using Savage Worlds for my game, just because it’s so easy and fast.  I was originally going to use the Supernatural RPG, but once I started thinking about how I was going to run the game I realized that my relative unfamiliarity with the system itself, and the extra complications of the system would just bog me down.  I was going to run it fast and loose, so I wanted a system that was fast and loose.

After ditching the cortex version of Supernatural, my first choice was going to be Mayfairs CHILL, my go-to horror game.  During character creation I cam to the conclusion that the game I had in mind was going to be more dynamic in the action department than CHILL supported.  I didn’t want this game to feel like all my (slower moving) CHILL games had been.

As far as the campaign itself, I say “inspired” by Supernatural because I’m doing things my own way with a healthy dose of theft from the TV show.  It’s not the Supernatural universe 100%, but rather about 50%.  

To me, it was more important to capture the depth of character background, personality, and mystery that I get from the show.  Couple that with being able to tell a lot of fast paced horror stories and I have winner on my hands that is very similar…yet different from the show.

So, IMHO…

The Cortex Supernatural RPG is a pretty good RPG and definitely has some useful (and interesting) bits if you want to run a game in Supernatural Universe.  Unfortunately, it caters more to those people who want to be cliché (or camp)and tread in the footsteps of the show itself.

If you want to do a campaign that captures the feel of the show (rather than the universe of the show), I think you are best off choosing your system of choice that supports the type of action, investigation, humor, and role -playing seen in the show.

As a side note…

In my campaign, the players are 3 brothers (separated at ages 6, 2, and 1 month).  Each one has a shared background mystery (the overarching plotline), and each one has several personal background mysteries. Each episode (a single session adventure) tells a self contained horror story and contributes a piece to one of the mysteries mentioned above.

It has proven to be the best campaign I’ve ever run.  Most likely because the Players understand the setting very well (it’s our own world after all), so they are free to just concentrate on how their characters should act.
Title: Supernatural RPG?
Post by: boulet on November 19, 2009, 08:45:47 AM
On RPG Haven podcast #6 (http://www.therpghaven.com/podcast/?p=191) I think Simon Washbourne mentioned he's working on his own Supernatural RPG. Of course it could be a little while before it's ready.
Title: Supernatural RPG?
Post by: Simon W on November 19, 2009, 11:12:23 AM
Quote from: boulet;344106On RPG Haven podcast #6 (http://www.therpghaven.com/podcast/?p=191) I think Simon Washbourne mentioned he's working on his own Supernatural RPG. Of course it could be a little while before it's ready.

If that's what it sounded like, it's not what I meant. I thought I said that I'd been running a Supernatural-based game using my own system before the official RPG came out. Although I now have the Supernatural RPG (and I like it a lot) I will continue running my game with my own system. I will now be able to use plot hooks and stuff from the official rulebook though. I'm not actually planning on doing anything with the system other than using it for my own gaming group (although it does work darned well!).

Simon W
Title: Supernatural RPG?
Post by: boulet on November 19, 2009, 12:36:21 PM
I apologize for the badly informed post. Sorry.
Title: Supernatural RPG?
Post by: Simon W on November 19, 2009, 06:25:11 PM
Quote from: boulet;344129I apologize for the badly informed post. Sorry.

Hey, no worries. I probably wasn't very clear. I'm not a great talker.

Simon W
Title: Supernatural RPG?
Post by: grubman on December 15, 2009, 08:02:28 AM
I posted this in an other thread, but since it fits this one I figured I'd diump it here as well.  Shortly after this thread I started working on a D6 version of Supernatural to replace the Savage Worlds one I was using.  Here is the finished product if anyone cares.  Any comments and feedback are welcomed, as this won't go into effect with my group till next session:

http://greyarea.webs.com/6-Sided%20Supernatural.pdf

Before you delve into it be warned, I've made a LOT of changes to the core D6 system.

-Concise: I cut out a LOT of stuff I didn't think was necessary and would slow the game down. I tried to (extremely) streamline the game to the simplest form possible and dropped all the overly complex stuff I didn't' think I needed.

-I dropped the wild die. Topped out skills at 10D+2. And any untrained skill defaults to its linked attribute -1D.

-Body Points are used and wounds dropped.

-Character and Fate points are gone (well, CP are still there for character advancement) and instead I implement Story Points.

-Advantages and Disadvantages are totally changed.

I know not everyone will agree with some (or all) of these things (especially my treatment of firearms), but different strokes for different folks. I'd love to hear what people think and maybe this document will be useful to someone else looking to run a Supernatural based game.
Title: Supernatural RPG?
Post by: Soylent Green on December 15, 2009, 10:37:29 AM
Wow, Supernatural D6 is really cool! Thanks for sharing.
Title: Supernatural RPG?
Post by: grubman on December 15, 2009, 10:44:34 AM
Quote from: Soylent Green;348935Wow, Supernatural D6 is really cool! Thanks for sharing.

Thanks! :)  Don't print it out yet though, I'm atually "revising" it as we speak.  Taking out a lot of little typos and correcting a few things I changes as I worked on fine tuning the rules.

I'll post when I have the new one up and ready.

I'm actually thinking of making a website just for this, my campaign journal, all the adventures I'm running, and bios on all the characters and NPCs.  It could also be a place for others to contribute if they wanted (creature stats, thier own adventures, ect.)...but that's a lot of work and I'm not sure if I want to commit right now.
Title: Supernatural RPG?
Post by: grubman on December 15, 2009, 07:32:48 PM
Hey folks, I got a chance to edit the file today.  

I think I fixed most of the typos and changed a number of small discrepancies.  There where a few things I changed or deleted as I went and then didn't go back and fix in previous parts of the text.

I also added a number of small shaded sidebars that summarize some of the game mechanics for quick reference during play.

The now file is here, the old one has been deleted:

http://greyarea.webs.com/6-S%20Supernatural.pdf
Title: Supernatural RPG?
Post by: David R on December 15, 2009, 07:39:52 PM
Good stuff, grubman old chap. d6 is something I have been wanting to get back to. And Supernatural, that's just the icing on the cake.

Regards,
David R
Title: Supernatural RPG?
Post by: grubman on December 15, 2009, 07:56:47 PM
Quote from: David R;349150Good stuff, grubman old chap. d6 is something I have been wanting to get back to. And Supernatural, that's just the icing on the cake.

Cool.  I hope some people get some use out of it.  I write a LOT of stuff that just sits on my desktop (of course, this one I'll be using for the next year at least), or gets deleated after I use it.  I'm glad I decided to share this because it seems like there are already a few people enjoying it. :)
Title: Supernatural RPG?
Post by: Tahmoh on December 15, 2009, 08:10:38 PM
I think im gonna use this to run a couple of one shots ive been asked to play over xmas for some old friends who are coming for a visit.  One of them is a huge fan of the show so should get a kick out of this game, thanks i'll let you know how it goes once im done playing those one shots.