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Stat Indiana Jones!

Started by The Shaman, January 22, 2010, 05:16:22 PM

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The Shaman

Forked from the Mearls thread, it's put up or shut up time.

Stat Indiana Jones using the roleplaying system of your choice.

The only ground rule: you must follow the rules as written. No house ruling to make something "fit." If you can't do it with the tools you're handed, then you can't do it.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

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T. Foster

It's deja-vu all over again!

On topic, ISTR that GDW posted Traveller (specifically, MegaTraveller) stats for Indiana Jones (and Han Solo and Rick Deckard) in one of the issues of their short-lived "Imperiallines" newsletter (c. 1991-92).
Quote from: RPGPundit;318450Jesus Christ, T.Foster is HARD-fucking-CORE. ... He\'s like the Khmer Rouge of Old-schoolers.
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StormBringer

The only reason being they were to hand, I am using the PHB 3.5

Indiana Jones
Human Rogue
6th level

Str  14(+2)
Dex 13(+1)
Con 13(+1)
Int  17(+3) - 4th level ability increase
Wis 15(+2)
Cha 14(+2)

HP: 30
AC: 11
BaB: +4
Fort: +2
Ref: +5
Will: +2

Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge
Sneak Attack +3d6

Skills: (Not 100% sure I added them correctly)
4  Appraise (Int, +3): 1
6  Bluff (Cha, +2): 4
12 Decipher Script (Int, +3): 9
9  Disable Device (Int, +3): 6
10 Gather Information (Cha, +2): 8
4  Listen (Wis, +2): 2
11 Profession, Archeology (Wis, +2): 9
11  Search (Int, +3): 8

12  Knowledge, Religion (Int, +3): 9
12  Knowledge, History (Int, +3): 9
12  Knowledge, Geography (Int, +3): 9
12  Knowledge, Local (Int, +3): 9

Feats
Simple Weapon Proficiency
Exotic Weapon Proficiency: Whip
Exotic Weapon Proficiency: Hand Crossbow
Diligent (+2 Appraise and Decipher Script)
Investigator (+2 Gather Information and Search)

As I mentioned before, if you want to divorce the quasi-medieval stuff, Hand Crossbow can be switched to Pistol.  Otherwise, except for the skills I may not have calculated correctly, there is the D&D 3.5 version of Indiana Jones.
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RPGPundit

Psyche: Human Rank
Strength: Human Rank
Endurance: Human Rank
Warfare: Human Rank

Stuff: Zero Stuff

RPGPundit
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ColonelHardisson

Quote from: RPGPundit;357342Psyche: Human Rank
Strength: Human Rank
Endurance: Human Rank
Warfare: Human Rank

Stuff: Zero Stuff

RPGPundit

That right there is why I'm not a fan of the Amber system. This tells me nothing. You might as well give me his profile on Yahoo Personals to use in a game.
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Sacrificial Lamb

#5
These are stats from 2e AD&D, Ravenloft, Masque of the Red Death:

Indiana Jones; 14th level Human Tradesman (AC 8; MV 12, HP 68; #AT 1 or 1 or 6; DMG 1d2+1 [whip] or 1d2+1 [fist] or 2d6+1 [army pistol]; STR 16, INT 17, WIS 16 DEX 16 CON 17, CHA 17; WP army pistol, machete, navy pistol, pocket knife, rifle, whip; NWP Academician, Appraising, Archaeology [2 slots], Artillery [2 slots], Climb Walls, Find/Remove Traps [2 slots], Forbidden Lore, Gunsmithing, Language [Modern; English], Pugilism, Read Languages, Savoir-Faire, Survival; AL NG; SZ M; XP nil; equipment: bullwhip, army pistol, box of 25 rounds [army pistol], fedora, jacket)

RPGPundit

Quote from: ColonelHardisson;357360That right there is why I'm not a fan of the Amber system. This tells me nothing. You might as well give me his profile on Yahoo Personals to use in a game.

The joke being that you can't really stat Indiana Jones, or any other mere mortal, in Amber.  It operates on a totally different power level.

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Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
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IMLegend

Quote from: RPGPundit;357402The joke being that you can't really stat Indiana Jones, or any other mere mortal, in Amber.  It operates on a totally different power level.

RPGPundit

Hwarf!! And that right there is why I don't like the Amber system. :D

Yeah, yeah, I know, if you can't say something nice....

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Ian Absentia

Quote from: RPGPundit;357402The joke being that you can't really stat Indiana Jones, or any other mere mortal, in Amber.  It operates on a totally different power level.
You mean like Nobilis?

Here's my write-up for "classic" Traveller, cross-posted from the other thread:

   Scientists 8A8AC7 Age 34 4 Terms Cr 10000, Handgun
Brawling-2, Handgun-1, Instruction-1, Jack-o-T-3

Technically, I lose, because I substituted the Instruction skill for the automatic Computer skill that Scientists receive automatically.  It made better sense than making Indy a Hunter or Barbarian -- the Jack of all Trades skill is really vital to the character.

!i!

PaladinCA

Quote from: RPGPundit;357342Stuff: Zero Stuff

RPGPundit

What? No Fedora and no Bull Whip?

Amber sucks. :)

RPGPundit

Quote from: PaladinCA;357492What? No Fedora and no Bull Whip?

Amber sucks. :)

You could add those to the description. The Bull Whip might even have a point or two in it, given how many unusual things Indy has managed to do with it.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

MoonHunter

For Convergence Point  Boon Level 1, Complexity 2 campaign.

Indiana Jones, Human Raider of Pulp Era America
End of Movie 3   Level 7

14  PHY   "Tough as Nails"
13  DEX   "Fast Hands"
12  MEN   "Smart as Whip"
14  EMO   "I will keep going"
12  MPY   "I am kind of lucky"
15  CHA   "Charming"

LifeFocus:  COMbative, ATHletic, KNoWledge, Limited-LUCK

COM+7   15-  
"Guns"
"Whip"
"Brawling"

ATH+7    15- / 15-
"Taking a Punch"
"Swinging"

KNW+7    15-
"Archealogy"
"World Traveller"
"World History"
"World of Relics" The people, places, items, and markets of antiquities.
"World Mythology"  

L-LUCK   15-
"There is always a way" an "Avoid Death and Danver".


Developing Pieces
* "I know a Guy who can Help us" G1 / CON+0 "World of Relics"
* "There is a Professor in Bonn"  G1/ CON+0 "Acadamia"
* Fear of Snakes F1 (Really, he is just really vocal about it, but it seems to only slow him down).  
* Dangerous Luck F1  "Yes your luck will save you, but always in the most dangerous way"
MoonHunter
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