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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: The Shaman on January 22, 2010, 05:16:22 PM

Title: Stat Indiana Jones!
Post by: The Shaman on January 22, 2010, 05:16:22 PM
Forked from the Mearls thread, it's put up or shut up time.

Stat Indiana Jones using the roleplaying system of your choice.

The only ground rule: you must follow the rules as written. No house ruling to make something "fit." If you can't do it with the tools you're handed, then you can't do it.
Title: Stat Indiana Jones!
Post by: T. Foster on January 22, 2010, 05:39:55 PM
It's deja-vu all over again! (http://www.therpgsite.com/showthread.php?t=16281)

On topic, ISTR that GDW posted Traveller (specifically, MegaTraveller) stats for Indiana Jones (and Han Solo and Rick Deckard) in one of the issues of their short-lived "Imperiallines" newsletter (c. 1991-92).
Title: Stat Indiana Jones!
Post by: StormBringer on January 22, 2010, 05:59:48 PM
The only reason being they were to hand, I am using the PHB 3.5

Indiana Jones
Human Rogue
6th level

Str  14(+2)
Dex 13(+1)
Con 13(+1)
Int  17(+3) - 4th level ability increase
Wis 15(+2)
Cha 14(+2)

HP: 30
AC: 11
BaB: +4
Fort: +2
Ref: +5
Will: +2

Trapfinding
Evasion
Trap Sense +2
Uncanny Dodge
Sneak Attack +3d6

Skills: (Not 100% sure I added them correctly)
4  Appraise (Int, +3): 1
6  Bluff (Cha, +2): 4
12 Decipher Script (Int, +3): 9
9  Disable Device (Int, +3): 6
10 Gather Information (Cha, +2): 8
4  Listen (Wis, +2): 2
11 Profession, Archeology (Wis, +2): 9
11  Search (Int, +3): 8

12  Knowledge, Religion (Int, +3): 9
12  Knowledge, History (Int, +3): 9
12  Knowledge, Geography (Int, +3): 9
12  Knowledge, Local (Int, +3): 9

Feats
Simple Weapon Proficiency
Exotic Weapon Proficiency: Whip
Exotic Weapon Proficiency: Hand Crossbow
Diligent (+2 Appraise and Decipher Script)
Investigator (+2 Gather Information and Search)

As I mentioned before, if you want to divorce the quasi-medieval stuff, Hand Crossbow can be switched to Pistol.  Otherwise, except for the skills I may not have calculated correctly, there is the D&D 3.5 version of Indiana Jones.
Title: Stat Indiana Jones!
Post by: RPGPundit on January 24, 2010, 09:53:46 AM
Psyche: Human Rank
Strength: Human Rank
Endurance: Human Rank
Warfare: Human Rank

Stuff: Zero Stuff

RPGPundit
Title: Stat Indiana Jones!
Post by: ColonelHardisson on January 24, 2010, 12:30:00 PM
Quote from: RPGPundit;357342Psyche: Human Rank
Strength: Human Rank
Endurance: Human Rank
Warfare: Human Rank

Stuff: Zero Stuff

RPGPundit

That right there is why I'm not a fan of the Amber system. This tells me nothing. You might as well give me his profile on Yahoo Personals to use in a game.
Title: Stat Indiana Jones!
Post by: Sacrificial Lamb on January 24, 2010, 06:45:47 PM
These are stats from 2e AD&D, Ravenloft, Masque of the Red Death:

Indiana Jones; 14th level Human Tradesman (AC 8; MV 12, HP 68; #AT 1 or 1 or 6; DMG 1d2+1 [whip] or 1d2+1 [fist] or 2d6+1 [army pistol]; STR 16, INT 17, WIS 16 DEX 16 CON 17, CHA 17; WP army pistol, machete, navy pistol, pocket knife, rifle, whip; NWP Academician, Appraising, Archaeology [2 slots], Artillery [2 slots], Climb Walls, Find/Remove Traps [2 slots], Forbidden Lore, Gunsmithing, Language [Modern; English], Pugilism, Read Languages, Savoir-Faire, Survival; AL NG; SZ M; XP nil; equipment: bullwhip, army pistol, box of 25 rounds [army pistol], fedora, jacket)
Title: Stat Indiana Jones!
Post by: RPGPundit on January 24, 2010, 10:59:19 PM
Quote from: ColonelHardisson;357360That right there is why I'm not a fan of the Amber system. This tells me nothing. You might as well give me his profile on Yahoo Personals to use in a game.

The joke being that you can't really stat Indiana Jones, or any other mere mortal, in Amber.  It operates on a totally different power level.

RPGPundit
Title: Stat Indiana Jones!
Post by: IMLegend on January 25, 2010, 03:38:04 PM
Quote from: RPGPundit;357402The joke being that you can't really stat Indiana Jones, or any other mere mortal, in Amber.  It operates on a totally different power level.

RPGPundit

Hwarf!! And that right there is why I don't like the Amber system. :D

Yeah, yeah, I know, if you can't say something nice....

I'm goin', I'm goin'....
Title: Stat Indiana Jones!
Post by: Ian Absentia on January 25, 2010, 03:49:18 PM
Quote from: RPGPundit;357402The joke being that you can't really stat Indiana Jones, or any other mere mortal, in Amber.  It operates on a totally different power level.
You mean like Nobilis?

Here's my write-up for "classic" Traveller, cross-posted from the other thread:

   Scientists 8A8AC7 Age 34 4 Terms Cr 10000, Handgun
Brawling-2, Handgun-1, Instruction-1, Jack-o-T-3

Technically, I lose, because I substituted the Instruction skill for the automatic Computer skill that Scientists receive automatically.  It made better sense than making Indy a Hunter or Barbarian -- the Jack of all Trades skill is really vital to the character.

!i!
Title: Stat Indiana Jones!
Post by: PaladinCA on January 25, 2010, 06:27:02 PM
Quote from: RPGPundit;357342Stuff: Zero Stuff

RPGPundit

What? No Fedora and no Bull Whip?

Amber sucks. :)
Title: Stat Indiana Jones!
Post by: RPGPundit on January 27, 2010, 01:15:48 AM
Quote from: PaladinCA;357492What? No Fedora and no Bull Whip?

Amber sucks. :)

You could add those to the description. The Bull Whip might even have a point or two in it, given how many unusual things Indy has managed to do with it.

RPGPundit
Title: Stat Indiana Jones!
Post by: MoonHunter on January 27, 2010, 03:58:24 PM
For Convergence Point  Boon Level 1, Complexity 2 campaign.

Indiana Jones, Human Raider of Pulp Era America
End of Movie 3   Level 7

14  PHY   "Tough as Nails"
13  DEX   "Fast Hands"
12  MEN   "Smart as Whip"
14  EMO   "I will keep going"
12  MPY   "I am kind of lucky"
15  CHA   "Charming"

LifeFocus:  COMbative, ATHletic, KNoWledge, Limited-LUCK

COM+7   15-  
"Guns"
"Whip"
"Brawling"

ATH+7    15- / 15-
"Taking a Punch"
"Swinging"

KNW+7    15-
"Archealogy"
"World Traveller"
"World History"
"World of Relics" The people, places, items, and markets of antiquities.
"World Mythology"  

L-LUCK   15-
"There is always a way" an "Avoid Death and Danver".


Developing Pieces
* "I know a Guy who can Help us" G1 / CON+0 "World of Relics"
* "There is a Professor in Bonn"  G1/ CON+0 "Acadamia"
* Fear of Snakes F1 (Really, he is just really vocal about it, but it seems to only slow him down).  
* Dangerous Luck F1  "Yes your luck will save you, but always in the most dangerous way"