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Space RPG with best Starship Rules

Started by crkrueger, July 16, 2017, 10:13:51 PM

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RPGPundit

Since I universally can't stand starship-creation rules, I don't really have anything to contribute here.
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crkrueger

I've got pretty much all the FASA Trek, Star Frontiers, WEG SW and Spacemaster 2nd/Starstrike stuff in storage, I'll have to dig that out and let him compare.  Will have to dig out Universe too, forgot about those creation rules. Think I've got most of the key Traveller stuff in digital as well as SWN.  

Thanks all, I always like to check to see if I'm overlooking or missing something.
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flyingmice

#32
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Biscuitician

Quote from: RPGPundit;976794Since I universally can't stand starship-creation rules,

Why?

Krimson

Quote from: RPGPundit;976794Since I universally can't stand starship-creation rules, I don't really have anything to contribute here.

These days I just stat them like monsters since they're basically constructs which may or may not have some form of sentience or intelligence. That's the route I'll go should I get a chance to run something like Ultramodern5.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

jhkim

In principle, I liked Star Hero's approach of treating starships like characters with variant options. This plays on the strength of the core game's flexibility, and meant that starship combat had a lot of overlap with personal combat. I like the 4th edition core rules the best, but the Star Hero adaptation for 4th ed had many problems.

Charon's Little Helper

Quote from: RPGPundit;976794Since I universally can't stand starship-creation rules, I don't really have anything to contribute here.

It's one of those rules which I think is really cool in theory, but it ends up being way too much work and still ends up with a hot mess. (terrible balance between option combinations etc.)

Dumarest

Quote from: RPGPundit;976794Since I universally can't stand starship-creation rules, I don't really have anything to contribute here.

And yet you posted. ;)

I will admit I have never actually designed a ship from scratch in Traveller and done the math. I just slap them together as needed or use some of the examples and premade ones with alterations as needed.

RPGPundit

Quote from: Biscuitician;976834Why?

They're always focused on technical specs and details, often with point-buy construction systems. It's about as fun to me as making a 400-point character in GURPS or Shadowrun. Which is to say, not at all.
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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Xavier Onassiss

Quote from: RPGPundit;977252They're always focused on technical specs and details, often with point-buy construction systems. It's about as fun to me as making a 400-point character in GURPS or Shadowrun. Which is to say, not at all.

Agreed. I got tired of fiddling with massively detailed starship design systems and all the number crunching that goes with them a while ago. I'm currently working on a simplified system for writing up starships that doesn't offend my inner simulationist, and it's not easy. (I still want a certain level of detail, and internally consistent results.) So now I'm fiddling with massively detailed game design and all the number crunching that goes with it, instead. But yeah, a complete starship stat block should take no more than five or ten minutes to write up, start to finish.

Shawn Driscoll

Quote from: RPGPundit;977252They're always focused on technical specs and details, often with point-buy construction systems. It's about as fun to me as making a 400-point character in GURPS or Shadowrun. Which is to say, not at all.

Or the ships are given player character attributes like Strength, Endurance, Agility, Speed, Defense, Stealth, Range, and have similar-looking character sheets as the PC sheets. Rubbish.

TrippyHippy

Quote from: RPGPundit;976794Since I universally can't stand starship-creation rules, I don't really have anything to contribute here.
It was a point of contention in the latest version of Mongoose Traveller that they kept the starship creation system out of the core rules, and put them all in entirety into the High Guard book. Some complained, but in my experience, most casual Traveller groups don't actually give two figs about designing their own craft and are happy to take a pregenerated one 'off the shelf' - which is what the core book provides.
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crkrueger

Quote from: TrippyHippy;977633It was a point of contention in the latest version of Mongoose Traveller that they kept the starship creation system out of the core rules, and put them all in entirety into the High Guard book. Some complained, but in my experience, most casual Traveller groups don't actually give two figs about designing their own craft and are happy to take a pregenerated one 'off the shelf' - which is what the core book provides.

Really? Not wanting to create one out of whole cloth - ok, that I can see, but the rules for creating starships also give you the rules for modifying them in most cases and I've never seen a group with a ship that didn't want to make some modifications, usually in stealth and speed to be able to avoid combat or disengage and run like hell.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

AaronBrown99

Quote from: CRKrueger;977638Really? Not wanting to create one out of whole cloth - ok, that I can see, but the rules for creating starships also give you the rules for modifying them in most cases and I've never seen a group with a ship that didn't want to make some modifications, usually in stealth and speed to be able to avoid combat or disengage and run like hell.

Black Globe generators ftw
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Xavier Onassiss

Quote from: Shawn Driscoll;977446Or the ships are given player character attributes like Strength, Endurance, Agility, Speed, Defense, Stealth, Range, and have similar-looking character sheets as the PC sheets. Rubbish.

But of course. The starship needs a Strength score in case one of the PCs decides to grapple with it!