Evening All,
Could you recommend how could I run this setting for a group as a tabletop RPG?
If I can prioritize my list of requirements:
Fairly Crunchy
Multiple themed magic (so basically wizards, druids and norse magic)
Multiple Melee options for melee oriented characters
Not necessarily as Monty Haul as D&D but magic items shouldn't be too rare
I'm open to any and all methods of doing this. Including of course a fairly generic system approach but with recommendation of which supplements.
To be honest, I'm surprised there isn't a DAOC RPG out there already.
Thanks!
It's an incredibly niche MMORPG. Popular ones like Everquest and WoW didn't really have stand alone games, just ones based on D&D/d20. (Diablo, too for that matter).
Anyway, I think Rolemaster might be a fit, from what I remember of DAOC (won a boxed set about 10 years ago)
Quote from: JeremyR;1059596I think Rolemaster might be a fit, from what I remember of DAOC (won a boxed set about 10 years ago)
I['ve never played Dark Age of Camelot, but it seems like Pendragon might be a good start since it's already built for King Arthur stuff. I haven't played Rolemaster in a long time and don't recall all of the details, but Pendragon is a lot like Runequest (or Stormbringer or Call of Cthulhu) in its mechanics and I think is similar to Rolemaster but with fewer details.
I would use GURPS (because I know it so well it's easy for me) or The Fantasy Trip (which I'd recommend to beginners, though you'd need to split the spell list or make your own versions of the DAoC spells to get the themed magic).
Could Pendragon do the job?
Amazing that it is still alive. I liked it but enjoyed the original Asheron's Call much better.
From what I remember of the history with DAOC development. The game engine was originally going to be built based on Rolemaster.
That all fell apart from when I.C.E. collapsed.
DAOC was the first paid subscription MMORPG I played and I loved it.
I think a Slimmed down Rolemaster, perhaps like the Classic edition would be the best fit. But then I used to play RM a LOT many years ago, so I'm probably biased.
It depends if you're going for a similar vibe of the fluff - or more similar in how the mechanics actually worked.
The vibe they were going for seemed reasonably gritty - with the lost glory of Camelot as the other factions broke away etc. Going for the vibe - I'd probably go for something with Vitality/Life Points and without too much zero to hero. Go ACKS if you want to get into seiges etc.? (I've only skimmed it - so I'm not really sure about that.)
In practice - while I liked the game, the mechanics outside of the (pretty cool) PvP stuff were mostly pretty generic for MMOs at the time. A few unique abilities - but those could be done with custom classes in any system. Mostly to fit how it played, just make sure to pick a system with plenty of HP cushion & asymmetric classes. So... most fantasy games?
Quote from: Lurtch;1059650Could Pendragon do the job?
Having never played DAOC, I wondered the same.