Yesterday, I spent about two months of my available cash at RPGNow and Indie Press Revolution. Mostly on hardback and softback RPG books.
It was stuff that had collected in my shopping list over about a year and a half. Stuff I meant to get. But had to save for a rainy day to get.
Well that rainy day was yesterday.
Chill 3rd Edition, and SAVE The Eternal Society, and the Chill CM Screen
Daring Comics RPG softback book, and its three PDF supplements.
Supers! Revised.
Icons Adversaries, Icons A to Z, Icons Great Power. All hardbacks.
Icons Assembler character generation software. It's JAVA. So it was well worth the price.
Collectanea Creaturae for FATE Core. Hardback monster book.
I should be going through them after I get them. They should arrive in a couple of weeks. Then I will post my thoughts.
One major thing I noticed with Chill 3rd Edition is: The character sheet is much simpler than the 2nd edition counterpart. Which means: The game itself should be simpler to deal with as a whole.
Quote from: Darrin Kelley;943726Yesterday, I spent about two months of my available cash at RPGNow and Indie Press Revolution. Mostly on hardback and softback RPG books.
It was stuff that had collected in my shopping list over about a year and a half. Stuff I meant to get. But had to save for a rainy day to get.
Well that rainy day was yesterday.
Chill 3rd Edition, and SAVE The Eternal Society, and the Chill CM Screen
Daring Comics RPG softback book, and its three PDF supplements.
Supers! Revised.
Icons Adversaries, Icons A to Z, Icons Great Power. All hardbacks.
Icons Assembler character generation software. It's JAVA. So it was well worth the price.
Collectanea Creaturae for FATE Core. Hardback monster book.
I should be going through them after I get them. They should arrive in a couple of weeks. Then I will post my thoughts.
One major thing I noticed with Chill 3rd Edition is: The character sheet is much simpler than the 2nd edition counterpart. Which means: The game itself should be simpler to deal with as a whole.
That's quite a collection. What prompted this sudden spending spree?
Quote from: RPGPundit;944668That's quite a collection. What prompted this sudden spending spree?
I intended to get them from the outset. This just turned out to be the right time to do it. So I saved up a couple of months and did the deed.
I feel good about it.
I got the Chill 3rd Edition CM Screen in the mail today. It is well laid out.I like it. Makes me look forward to the arrival of the rulebook itself. I'm seeing nothing but good things from it.
The Daring Comics RPG I have gone through tonight. And my impression of it?
Too complicated. It brought a near Mutants & Masterminds level of complexity to Fate. Something I just wasn't looking for.
Still. I don't regret buying it. It showed me a direction that could be taken with Fate. Just not one I necessarily agree with.
Collectionae Creaturae is the first known monster book created for Fate Core. That's why I bought it. And why I hoped it would be helpful. And it is.
It contains most of what people would consider the staple fantasy monsters. With lots of advice and directions on how they could add to stories.
I'm happy with this book. It it is very useful.
Supers! Revised.
I have to admit. I had previous contact with one of the authors of this game. They actually gave me a copy of the original version of the game before the Kickstarter started. So I didn't look at this game with a fresh opinion.
It's a solid game. Well made. Hits all of the right buttons for a superhero game. And I love the fact it is an all in one book game system.
It's a worthy addition to my library.
SAVE The Eternal Society.
The first sourcebook for Chill Third Edition. And it lives up to everything about it that was advertised to be.
Full color. A truly intimate picture of how SAVE organization works. Something that definitely was not given in Chill 2nd Edition. Which puts it leaps and bounds beyond what information I was given in that prior edition.
I'm greatly looking forward to what books come next in this game line. They have really set the bar high.
Chill Third Edition
It came in the mail today. And I was so excited. That when I popped it out of the box. I sat and devoured the contents of the book in one sitting.
Chill has always been something special to me. And this Third Edition has shown itself to be a more than worthy successor to that tradition.
The book gives a CM everything they need. From character creation to monster creation. It's all laid out in front. So that someone can grab hold of the game and truly make it their own.
Trust me. If you want a true horror game. This is the one to get. It covers a level utility the competition does not and likely never will.
More sourcebooks are coming for this. It's just the beginning. And they will only expand the capabilities of a game that is already a well made toolkit.
Icons Great Power.
The big superpowers expansion for Icons. This book contains it all when it comes to superpowers for that game. And it was updated to bring it into line with the Icons Assembled Edition.
It's a "how to guide" on every superpower you can imagine from the comics. Presented in the minimalist Icons style.
This game has struck a balance between being thorough. While avoiding being overly complicated.
In my opinion: This books is a "must own" for anyone who follows the Icons system.
Icons Adversaries.
Every superhero game has them. Villains books. And that is exactly what this book is.
This book updates and expands material previously shown in The Villainomicon. And it is absolutely jam packed with villains of every style one could imagine.
One of the strengths of Icons I have always admired is: The fact that all of its character sheets are contained on one page or less. It makes this book have much more meat to it than one would expect from its diminutive size.
It provides plenty of character construction approaches and examples that one can adapt to their own characters. So this is a book with far more uses than just for the GM.
Icons A to Z
This is the ultimate "how to book" on the superhero genre. This covers virtually every topic one could think of when running a superhero game.
It touches on a huge host of topics and provides answers to questions that have plagued superhero GMs since the beginning.
This is a "must own" for any fan of the Icons system.
When you can, please post a detailed review of Chill 3e.
Did you play Chill 1e? I'd be interested in your comparisons and contrasts.
Also, why do you feel Chill 3e may do horror better than other RPGs?
Chill 3e is an entirely different animal than Chill 2nd Edition was. Chill 3e is a majorly simplified version of Chill. Yet retains everything that made Chill great.
No. I didn't play the 1st edition. But i do own a copy of the 2nd Edition and the Companion. So that's where my point of view comes from.
Chill 3rd Edition lets you easily design your own monsters. All of the tools to do that are in the main rulebook. You don't really have to rely on tomes of pre-made monsters at all. It's all given to you from the very outset.
Most other horror games do not give you monster creation at all. They make you rely on their monster writeups from whatever other sourcebooks they expect you to buy.
Call Of Cthulhu? No monster creation rules.
Beyond The Supernatural? No monster creation rules.
World Of Darkness? You have to buy a ton of stuff to do anything beyond vanilla humans or the supernatural creature featured in whatever other sourcebook they expect you to buy. But at their base? No monster creation rules.
Witchcraft and Armageddon? No discrete monster creation rules.
Kult? No monster creation rules.
I use the thing contained within my cranium when creating monsters. Very liberating.
Quote from: One Horse Town;945441I use the thing contained within my cranium when creating monsters...
Better trepan yourself, and 'liberate' that
Insect from Shaggai before it shares too much.
Quote from: K Peterson;945443Better trepan yourself, and 'liberate' that Insect from Shaggai before it shares too much.
Oops, cover blown...
:D