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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: BarefootGaijin on December 19, 2013, 06:18:29 AM

Title: Setting begone!
Post by: BarefootGaijin on December 19, 2013, 06:18:29 AM
I am not a fan of Warhammer, 40k or Games Workshop material. Rather than go into the "Re-Imagining Warhammer 40k??? (http://www.therpgsite.com/showthread.php?t=28503)" thread and shitting all over it I thought I'd start a new one.

Here is my premise: I do not like 40k, I think it should vanish off the face of the earth/up its own backside/whatever. No real reason why. Perhaps it is the aesthetic, the mood, the grimdark, the absurdity of it all. Whatever.

My boat doth not float with this one.

And what about you? What RPG/wargaming setting do you not buy or engage with? What setting sits there and makes you go: nope. I've heard it said of Planescape before, which I am personally not bothered about. Forgotten Realms kind of makes my teeth itch, but that is probably due to personal hygiene issues (not mine, hygiene issues of certain fans of "THE REALMS!" I have known in the past).

Cthulhutech, Battletech, Dragonlance, "The 'Verse", World of Darkness (Old, New, or Classic flavour. It's a choice not a compromise.)?

No need to shout "No! You're wrong!" and get butthurt about all this. No one is taking anyone else's toys away, so relax. I am just curious. It won't hurt I promise.
Title: Setting begone!
Post by: Shipyard Locked on December 19, 2013, 06:30:55 AM
While I like the Star Wars universe just fine, I wish it wasn't always sucking all the air out of other science-fantasy settings through its mere existence. I also really wish it wasn't currently the top scifi rpg, leaving only the grimdark 40k as the consensus alternative.
Title: Setting begone!
Post by: Dan Vince on December 19, 2013, 06:40:55 AM
Everything I've heard about Cthulhutech makes it sound irredeemably moronic.
That said, I've found many published settings just aren't all that useful at the table.
Title: Setting begone!
Post by: Joey2k on December 19, 2013, 08:05:28 AM
I can't stand Earth.  It's much too hard to gain levels and the NPCs don't behave realistically at all.
Title: Setting begone!
Post by: LordVreeg on December 19, 2013, 08:27:59 AM
Umm.
All of them.  
Very early on, I was taught or got the idea that part of the job of GMing was the creation of the setting for the games to exist in.
Title: Setting begone!
Post by: The Traveller on December 19, 2013, 08:31:35 AM
I can't play in supers games, or generally games which allow/encourage excessive degrees of superiority over average human beings (Exalted, D&D etc). It's all a bit wanketty wank for me.
Title: Setting begone!
Post by: Omega on December 19, 2013, 08:35:20 AM
40ks setting, despite making sense within its background. Is a turn off. Mainly all the Imperium stuff. But some other too.

World of Darkness: Hated the coyotes. Wraith was interesting though and the Hengeyokai stuff had potential never used.

Forgotten Realms never really grabbed me. Just kinda... there.

Dragonlance and Dark Sun: interesting try at something new. But they couldnt stick with the premise. Dragonlance especially suffered.

Any Gamma World after 2nd ed. Boy has that game suffered ping ponging every new edition. The latest version was just short of cartoon slapstick in setting and zero to do with Gamma World.

Buck Rogers: There was something just kinda... bland about it... It lacked the flare of Star Frontiers somehow.

Too Bland or too Bleak seem to be my personal turn off points.
Title: Setting begone!
Post by: Catelf on December 19, 2013, 09:28:36 AM
Everything that is or feels too "generic" to me.
This obviously includes most or all of the well-known D&D, except perhaps Ravenloft, and also most Fantasy, and probably all strict historical.

I used to like cyberpunk, but that feels too often generic to me nowadays, too, and "steampunk" is in the dangerzone of going the same way.

I still like the "Sci-Goth" of WH40K, the only thing with it i dislike is the "only war" and that everyone in it is or seems to be Shitheads, bastards and/or murderers.

(Sure, combinating settings works fine, like giving Twilight 2000 the "Shadowrun-treatment" by adding beings from D&D, or mix medevial with CoC-things instead .... or why not mix D&D and CoC?)

I also severly dislike StarWars, and i find Star Trek too confined.
Title: Setting begone!
Post by: thedungeondelver on December 19, 2013, 09:34:38 AM
Exalted, Vampire...well, pretty much all of WoD.

Nobilis.

Shadowrun.

Twilight: 2013 (not the rules, the rules are pretty good!)
Title: Setting begone!
Post by: Benoist on December 19, 2013, 11:43:09 AM
Anime everything.
Title: Setting begone!
Post by: therealjcm on December 19, 2013, 11:48:11 AM
Any fantasy setting with magic item shops.

Sooner or later the players have the following realization: Hey guys, why are we raiding these dangerous dungeons, lets break into magic item shops!
Title: Setting begone!
Post by: The Butcher on December 19, 2013, 01:06:38 PM
There are plenty of settings that I find dull and uninspired, but none that inspire active dislike of the "I'd rather this didn't exist" sort.

Shit, I'm not crazy about Rokugan and I'm playing a L5R game right now.
Title: Setting begone!
Post by: TristramEvans on December 19, 2013, 01:21:05 PM
I can't think of a setting that couldn't be made interesting by the right GM.

But if I had to pick one that as written does nothing for me, then Blue Rose's Venisonochracy.
Title: Setting begone!
Post by: thedungeondelver on December 19, 2013, 01:39:21 PM
Quote from: TristramEvans;717102I can't think of a setting that couldn't be made interesting by the right GM.

But if I had to pick one that as written does nothing for me, then Blue Rose's Venisonochracy.

That one too.  The world of Blue Rose needs to be destroyed via orbital bombardment.
Title: Setting begone!
Post by: Shipyard Locked on December 19, 2013, 01:42:15 PM
Quote from: Benoist;717078Anime everything.

Hehe, these days I rarely use an existing setting without injecting more anime/JRPG into it. I like the weird flavors I get when Robert E. Howard crashes into Final Fantasy, and Outlaw Star is a pretty good example of the wilder sort of Traveller campaign.
Title: Setting begone!
Post by: The Traveller on December 19, 2013, 03:04:20 PM
Quote from: Shipyard Locked;717114Hehe, these days I rarely use an existing setting without injecting more anime/JRPG into it. I like the weird flavors I get when Robert E. Howard crashes into Final Fantasy, and Outlaw Star is a pretty good example of the wilder sort of Traveller campaign.
Yeah I think if you take out the standard anime tropes what's left behind can often be a decent setting. Mullets, big shoulder suits, schoolgirls, inappropriate porn music during combat scenes, mysterious albinos, people scratching themselves between their shoulderblades, that sort of thing.
Title: Setting begone!
Post by: artikid on December 19, 2013, 03:28:40 PM
WOD, urban fantasy in general
Title: Setting begone!
Post by: dungeon crawler on December 19, 2013, 04:05:36 PM
All "property" games like Star Wars and Star Trek as they have little to no room for my overactive imagination. I can play in a game using such a setting but I have trouble running one go figure.
Title: Setting begone!
Post by: AaronBrown99 on December 19, 2013, 04:35:29 PM
WoD, if only because I remember trying to GM the original V:M, and inevitably the gameplay focus became the exact opposite of the game's stated theme.

It was never about "personal horror", it was always about "my gosh these people are such angst-y douchebags."

Maybe that was just the Vampire part, not necessarily the setting.
Title: Setting begone!
Post by: therealjcm on December 19, 2013, 04:45:35 PM
Quote from: AaronBrown99;717151WoD, if only because I remember trying to GM the original V:M, and inevitably the gameplay focus became the exact opposite of the game's stated theme.

It was never about "personal horror", it was always about "my gosh these people are such angst-y douchebags."

Maybe that was just the Vampire part, not necessarily the setting.

Huh, I always had a bit of a problem with the mismatch between stated intent of the game and how it wound up playing - but in the completely opposite direction. Our WoD games always wound up heading in the trench coat katana direction that was 1 step below Rifts on the gonzo meter.
Title: Setting begone!
Post by: crkrueger on December 19, 2013, 05:00:14 PM
Quote from: therealjcm;717157Huh, I always had a bit of a problem with the mismatch between stated intent of the game and how it wound up playing - but in the completely opposite direction. Our WoD games always wound up heading in the trench coat katana direction that was 1 step below Rifts on the gonzo meter.

Yeah it always seemed to happen when you mixed rulebooks with each supernatural species using its own rules.

Man were those campaigns fun though.
Title: Setting begone!
Post by: therealjcm on December 19, 2013, 05:04:44 PM
Quote from: CRKrueger;717163Man were those campaigns fun though.

Yeah, it wasn't until the internet that I found out I was wrong to have fun with palladium games, or shadowrun, or mixed rulebook WoD. :D
Title: Setting begone!
Post by: crkrueger on December 19, 2013, 05:06:34 PM
Quote from: therealjcm;717165Yeah, it wasn't until the internet that I found out I was wrong to have fun with palladium games, or shadowrun, or mixed rulebook WoD. :D

If those are wrong, I don't wanna be right.
Title: Setting begone!
Post by: BarefootGaijin on December 19, 2013, 05:20:07 PM
The beginnings of the ultimate bad taste mashup.
Title: Setting begone!
Post by: therealjcm on December 19, 2013, 05:32:43 PM
Is this going to end with Mr Rogers in a blood stained sweater committing sepuku on a pile of bodies?
Title: Setting begone!
Post by: Steerpike on December 19, 2013, 05:43:02 PM
I find most of the faux-medieval quasi-European vanilla fantasy settings out there hopelessly boring: Kingdoms of Kalamar, the Forgotten Realms, Greyhawk, Dragonlance.  Mystara gets a pass because of the Hollow World angle.  They all feel like crappy post-Tolkienian knockoffs with nothing really weird or unique or compelling about them.  I find actual play in those settings tolerable, but the settings themselves are dull as dirt for me.

Azeroth also bores me to tears.

Nentir Vale/Points of Light and the whole 4th edition cosmology can just go die, please.
Title: Setting begone!
Post by: thedungeondelver on December 19, 2013, 06:18:28 PM
It's unfortunate that my post comes after Steerpike's because I respect his opinion and I don't want him to think I'm trying to troll or snark at him.  With that qualifier in place:  "weird" fantasy.  I've got no patience for carcosa, etc.  All are bad Lovecraft pastiches with heavy additions of the same shit that got laughed out of print from FATAL.
Title: Setting begone!
Post by: robiswrong on December 19, 2013, 06:24:43 PM
Quote from: Benoist;717078Anime everything.

I dunno.

Totoro:  The RPG
Title: Setting begone!
Post by: Ronin on December 19, 2013, 06:34:15 PM
Quote from: therealjcm;717079Any fantasy setting with magic item shops.

Sooner or later the players have the following realization: Hey guys, why are we raiding these dangerous dungeons, lets break into magic item shops!

I never thought about it like that. Fuck I wish the players would try that!:) An adventure or campaigned like that I think could be a blast. Kind of the Italian Job mixed with D&D.:)
Title: Setting begone!
Post by: BarefootGaijin on December 19, 2013, 07:28:48 PM
Quote from: Ronin;717190I never thought about it like that. Fuck I wish the players would try that!:) An adventure or campaigned like that I think could be a blast. Kind of the Italian Job mixed with D&D.:)

Images characters casting Nahal's reckless Dweomer instead of "Knock" just to blow the bloody doors off.
Title: Setting begone!
Post by: The Traveller on December 19, 2013, 07:49:04 PM
Quote from: Ronin;717190I never thought about it like that. Fuck I wish the players would try that!:) An adventure or campaigned like that I think could be a blast. Kind of the Italian Job mixed with D&D.:)
Once we were wrapping up a campaign and two of my players pulled a robbery out of the blue, funniest thing ever. They were just walking down the street, then they wheeled and burst into a shop and held the place up.

"EVERYBODY FREEZE! THIS IS A ROBBERY!
GET THE CASH MAN!
YOU GET THE CASH, IM GETTING THE STUFF!
GIMME THE CASH RIGHT NOW!

OH MAN YOU KILLED HIM!!
SHIT WHAT ARE WE GOING TO DO NOW!!
MAN YOU KILLED HIM YOU KILLED HIM!!

WE'RE SCREWED MAN, WE'RE SCREWED!!
SHIT RUN MAN JUST GET OUT OF HERE!!
"

Best end to a campaign ever. I don't know if they planned it beforehand or just came up with it on the spot but it was roleplaying of legend, especially since their actual characters weren't too far off Conan and Waylander. Good times.
Title: Setting begone!
Post by: therealjcm on December 19, 2013, 07:56:51 PM
Quote from: Ronin;717190I never thought about it like that. Fuck I wish the players would try that!:) An adventure or campaigned like that I think could be a blast. Kind of the Italian Job mixed with D&D.:)

It usually went more like Fargo or Before the Devil Knows You're Dead.
Title: Setting begone!
Post by: Kaz on December 19, 2013, 08:49:54 PM
Quote from: Shipyard Locked;717036While I like the Star Wars universe just fine, I wish it wasn't always sucking all the air out of other science-fantasy settings through its mere existence. I also really wish it wasn't currently the top scifi rpg, leaving only the grimdark 40k as the consensus alternative.

Kinda wish there was a Mass Effect RPG instead of a Dragon Age one. I'm a big fan of the setting of those games and feels more free than Star Wars and its expanded universe bloat.
Title: Setting begone!
Post by: Opaopajr on December 19, 2013, 08:59:18 PM
Exalted. most supers. Cthulhutech. those are the big ones. They set my teeth on edge. Would rather file taxes with itemization.

Others below just don't click with me. Not as irritating, but as joyless as bitter melon porridge. There's likely a few I'm missing:

Most NWoD doesn't grab me at all (Changeling the Lost is utterly amazing, though).

Golarion's Inner Sea Guide was such a hodgepodge of anachronistic XtremeCool that I have zero interest in everything else Golarion.

Eberron just looks like D&D's version of Capcom v. SNK to me. Total sensory overload, except all the sensory has to be described through words. Wannabe excitement; i'd rather go clubbing. Proto-Golarion.
Title: Setting begone!
Post by: Shipyard Locked on December 19, 2013, 09:02:04 PM
Quote from: Kaz;717219Kinda wish there was a Mass Effect RPG instead of a Dragon Age one.

Yeah, too bad they've officially stated they're not going to do one.
Title: Setting begone!
Post by: Ravenswing on December 20, 2013, 12:31:06 AM
Quote from: LordVreeg;717045All of them. Very early on, I was taught or got the idea that part of the job of GMing was the creation of the setting for the games to exist in.
Yeah, I had the same notion in my head.

Not that that stopped me from producing a fictional setting for pay, when the time came, but.

That being said, I have little use for -- as Steelpike puts it -- faux-medieval quasi-European vanilla fantasy settings, but not for the reason given ... it's because they don't think things through.  No matter, for instance, how much magic is out there, no matter how many wild orcs constantly ravage the countryside, there's always enough food to feed the impossibly giant cities, goods are fashioned as forsoothly as in every low-tech Hollywood movie, and the peasants are always tugging their forelocks.
Title: Setting begone!
Post by: Werekoala on December 20, 2013, 01:00:05 AM
Quote from: robiswrong;717186I dunno.

Totoro:  The RPG

All you need is a big-ass camphor tree...
Title: Setting begone!
Post by: Werekoala on December 20, 2013, 01:04:10 AM
Quote from: The Traveller;717208Once we were wrapping up a campaign and two of my players pulled a robbery out of the blue, funniest thing ever. They were just walking down the street, then they wheeled and burst into a shop and held the place up.

"EVERYBODY FREEZE! THIS IS A ROBBERY!
GET THE CASH MAN!
YOU GET THE CASH, IM GETTING THE STUFF!
GIMME THE CASH RIGHT NOW!

OH MAN YOU KILLED HIM!!
SHIT WHAT ARE WE GOING TO DO NOW!!
MAN YOU KILLED HIM YOU KILLED HIM!!

WE'RE SCREWED MAN, WE'RE SCREWED!!
SHIT RUN MAN JUST GET OUT OF HERE!!
"

Reminds me of the end of a Traveller campaign many moons ago; one of the guys was playing twins (yea, don't ask) and at what proved to be the climax of the adventure, his characters chased a terrorist onto a bus and, when he refused to surrender, opened fire.

With shotguns. On a crowded bus.

To this day, I casually remind him about how his characters are languishing on a Prison Planet.
Title: Setting begone!
Post by: The Traveller on December 20, 2013, 01:15:28 AM
Quote from: Werekoala;717277Reminds me of the end of a Traveller campaign many moons ago; one of the guys was playing twins (yea, don't ask) and at what proved to be the climax of the adventure, his characters chased a terrorist onto a bus and, when he refused to surrender, opened fire.

With shotguns. On a crowded bus.

To this day, I casually remind him about how his characters are languishing on a Prison Planet.
Haha, nasty! Ah I didn't explain that properly, it was the equivalent of two tenth level D&D characters hitting a corner shop for a (small) bag of silver. There weren't even any dice rolled, it was just the lads going mad, as in the actual players both started screaming and clutching one another, just completely ignored me and did their thing. Brilliant stuff.
Title: Setting begone!
Post by: Omega on December 20, 2013, 02:08:17 AM
Quote from: thedungeondelver;717183It's unfortunate that my post comes after Steerpike's because I respect his opinion and I don't want him to think I'm trying to troll or snark at him.  With that qualifier in place:  "weird" fantasy.  I've got no patience for carcosa, etc.  All are bad Lovecraft pastiches with heavy additions of the same shit that got laughed out of print from FATAL.

Lovecraftian themes used by people without any fucking clue what it even means.
Title: Setting begone!
Post by: Mr. Kent on December 23, 2013, 03:24:10 AM
I'd totally play in a "Magic Shop B&E" session!

I can't really think of settings that I wholly despise. I steer clear of Tolkien stuff, but just because I find it uninspiring. Though granted, I guess any setting can be good with the right mix of GM and willing players.
Title: Setting begone!
Post by: golan2072 on December 23, 2013, 12:28:13 PM
I don't really despise any setting, but there are some I won't be too enthusiastic to play in, and would most likely never run.

WoD in most (all?) versions. Gets too much into the angst side of things IMHO; from reading the old VtM book a long time ago and playing both VtM computer games, I got the impression that this was a game about vampires being all angsty about being vampires (or werewolves or whatever) and dealing much with the psychology of being a vampire (usually unwilling) and trying to stay human. Could be interesting to play in theory; but I don't dig the newer vampire culture too much, and this game tends to be too much steeped in it.

Most "property" settings with massive canon, such as Star Wars and Star Trek. Both could be very fun in theory to play in, BUT they give me an anxiety about violating their sacred texts and massive canon, especially as the GM. And especially with major fans of these shows in my group. That said I ran a Babylon Project (old Babylon 5 RPG with not-so-good rules) game in the late 1990's and it was FUN! Of course, we were 16-17 years old back then and didn't give a damn about canon (none of us - we also only watched the TV series and the TV movies, no novels here in Israel back then) and I could go over-the-top as much as I want and do whatever I want without the canonistas eating me alive. I also get the fear of stepping on the major NPC toes, and playing the famous important setting NPCs as GM felt weird even back then. Firefly is much easier to run IMHO since it has only a few episodes and a single movie so no mountains of canon to deal with.

Another problem with "property" settings is that things which look UBER-COOL on a screen might be difficult to convey to a tabletop RPG. Such as keeping Jedi flavour while not making them overpower anything in the setting. Or such as adjudicating Babylon 5 Telepath mind-scans, especially with rogue Telepaths (what do you gain by the scan? how to model it as it looks on screen?), or the full pulp flavour of Star Wars (do Stormtroopers miss in the RPGs as much as they do on-screen?). IMHO it's beasier to take a solid ruleset and build a setting around it so that it will work with its mechanics than try and force a setting on a mechanic.

Forgotten Realms is a bit to vanilla for my taste.

Faux-European Pseudo-Medieval games are pretty much what I play in D&D (as a player), and I do enjoy these games much, but I'm quite tired of these settings - been there, done that.

I have no problem with Carcosa's flavour. I do have a problem with what was done with that flavour, which is a bit too random and full of hopelessness. I prefer something more heroic and less random, even if it involves Lovecraft themes.

I love the flavour of the Shadowrun 1E-2E setting, but past 3E (and especially 4E and later), I sometimes feel it has lost its over-the-top, pink-Mohawk coolness and retro-1980's taste due to it being modernized to fit current technology. Also, all the uber-cool plots (bug spirits! Deus!) have been resolved and the replacements are not as fun IMHO. Plus the smartphones+everything-is-hackable of 4E+ makes the game much less manageable. Bring back the keyboard-sized cyberdecks, the wired Smartlinks and the Matrix dungeon-crawls! 4E rules are better in many respects, but the setting has, IMHO, lost its edge.
Title: Setting begone!
Post by: Simlasa on December 23, 2013, 03:38:30 PM
I can't think of any I outright despise but there are a bunch I'd rather do without.
Forgotten Realms is on that list... I don't know much about it but it just seems bland... like leftover casserole.

Quote from: golan2072;717952Most "property" settings with massive canon, such as Star Wars and Star Trek.
Totally! As much as I'd like to play something LIKE Star Wars or Star Trek or Dr. Who... having to deal with the guys who have obsessed over the trivia for years puts me right off. Even as a player I don't want those games because they can't seem to break out of the mold. Every Star Wars game I've been in has had a fucking Death Star show up at some point.
40K gets close to that with some folks I know... if some 40K dork like Blackhand showed up to a game I'd just walk.
It's best to just sand the names off and play them as 'something else'.
Title: Setting begone!
Post by: therealjcm on December 23, 2013, 04:10:05 PM
Quote from: Simlasa;718021It's best to just sand the names off and play them as 'something else'.

You may have to take a hard line with obsessive fans of the original material still. But at least they don't have the "real" setting to beat you over the head with.
Title: Setting begone!
Post by: Bradford C. Walker on December 24, 2013, 04:21:54 AM
Any setting that somehow assumes that you can take players--regardless of medium--steeped in D&D tropes and norms, and yet they will conform to the very different norms of the playable characters of this setting.  (e.g. trying to play something like Space Battleship Yamato 2199, where playable PCs are all military personnel aboard one capital ship under a single chain of command; that dog, far too often, does not hunt)  This is one of the reasons for why my copies of many military TRPGs stay on the shelf, especially the SF games (be they hard or soft on the S part).
Title: Setting begone!
Post by: golan2072 on December 24, 2013, 10:51:11 AM
Quote from: Simlasa;718021Totally! As much as I'd like to play something LIKE Star Wars or Star Trek or Dr. Who... having to deal with the guys who have obsessed over the trivia for years puts me right off. Even as a player I don't want those games because they can't seem to break out of the mold. Every Star Wars game I've been in has had a fucking Death Star show up at some point.
40K gets close to that with some folks I know... if some 40K dork like Blackhand showed up to a game I'd just walk.
It's best to just sand the names off and play them as 'something else'.
The same goes, unfortunately, to the Official Traveller Universe, which is a nice setting with many good ideas. However, 37 years of canon, some of it obscure, and some fans are very opinionated about it, deter me from running it. Also, the Classic Age and Megatraveller have, to a degree, written themselves into a corner with too much canon and a too large Imperium. The most playable version of this setting is Traveller: New Era and its TNE: 1248 variant, in both cases I can respond to any grognardly claim: "the Virus destroyed that!".

Better build your on universe (as I did - Outer Veil).
Title: Setting begone!
Post by: golan2072 on December 24, 2013, 10:53:15 AM
Quote from: Bradford C. Walker;718173Any setting that somehow assumes that you can take players--regardless of medium--steeped in D&D tropes and norms, and yet they will conform to the very different norms of the playable characters of this setting.  (e.g. trying to play something like Space Battleship Yamato 2199, where playable PCs are all military personnel aboard one capital ship under a single chain of command; that dog, far too often, does not hunt)  This is one of the reasons for why my copies of many military TRPGs stay on the shelf, especially the SF games (be they hard or soft on the S part).
I've been in some military games and as long as the players grok the genre, they could be a blast. But if your players want D&D-style adventuring, they'd better be running a Free Trader or a decommissioned Scout/Courier with no authority figures around.
Title: Setting begone!
Post by: The Butcher on December 24, 2013, 11:09:34 AM
Quote from: golan2072;718218
Quote from: Bradford C. Walker;718173Any setting that somehow assumes that you can take players--regardless of medium--steeped in D&D tropes and norms, and yet they will conform to the very different norms of the playable characters of this setting.  (e.g. trying to play something like Space Battleship Yamato 2199, where playable PCs are all military personnel aboard one capital ship under a single chain of command; that dog, far too often, does not hunt)  This is one of the reasons for why my copies of many military TRPGs stay on the shelf, especially the SF games (be they hard or soft on the S part).

I've been in some military games and as long as the players grok the genre, they could be a blast. But if your players want D&D-style adventuring, they'd better be running a Free Trader or a decommissioned Scout/Courier with no authority figures around.

I've run into the same problem with just about every military-squad, chain-of-command game I've ever run or played. Players around here don't take too well to having to follow orders, least of all from other PC.

Things are peaceful as long as everyone's at the same rank, but the second someone gets a promotion, everything crumbles to shit.
Title: Setting begone!
Post by: The Traveller on December 24, 2013, 12:43:24 PM
Quote from: The Butcher;718221I've run into a lot of problems with just about every military-squad, chain-of-command game I've ever run or played. Players around here don't take too well to having to follow orders, least of all from other PC.

Things are peaceful as long as everyone's at the same rank, but the second someone gets a promotion, everything crumbles to shit.
Yeah my experiences are similar. Even in fantasy games where one PC is of a higher social status than other players and then tries to act on that, it never goes well, although I have to say that's pretty rare.
Title: Setting begone!
Post by: daniel_ream on December 24, 2013, 01:33:58 PM
Quote from: Steerpike;717176Mystara gets a pass because of the Hollow World angle.

I quite liked the original Grand Duchy of Karameikos Gazetteer's Byzantine-empire-invades-the-Balkans setting.  It's not explicit about it, and I can see how it wouldn't stand out amongst the generic faux-Medieval-pastiche zeitgeist, but I liked it a lot.  Allston smuggled in a lot of real historical aspects that fantasy settings at the time tended to shy away from.
Title: Setting begone!
Post by: Simlasa on December 24, 2013, 02:20:36 PM
I guess I do avoid any settings that seem like they'll lead to too much grousing about the details. 'Modern Day' and 'hard' scifi can also suffer at the hands of the bean counters, gun nuts and armchair physicists.
"No, there's no loading dock like that at the Denver airport, I've been there"
"They got the stats for the Walther PPK all wrong!"

Then again, I've even been told that the accent I gave an elf NPC was wrong because, "Elves don't sound like that!"... and our Deadlands campaign had a lot of arguing about 'historical accuracy'.
Title: Setting begone!
Post by: Opaopajr on December 24, 2013, 07:17:32 PM
I've had all that player bickering about setting fidelity. After hearing a bit of their reasoning -- and debating internally whether that would be good for my game -- I ask them to hold their peace. If it continues I just shut it down with the tried and true "not in my campaign."

My game, my setting; any and all questions are answered by me, including alignment, the Truth of religions, how alien world physics works, what canon is relevant, etc. Player expertise and opinions are welcome to assist undecided or poorly known areas, but the judgment ultimately falls to me. Hate backseat driving; hate backseat GMing.
Title: Setting begone!
Post by: lacercorvex on May 28, 2017, 08:32:50 PM
I've got to say, 40k, played the game once at a comic book shop and all my nicely painted Marines and their scratch built APC carrier got slaughtered by a group of alien Marines with invisibility, and teleportation gear, I fielded my unit and removed it from play about a few minutes later, first and last ass kicking in 40k, too many complex rules and buying all the forces to field just turned me off, then not even getting a shot off at the enemy before being taken out, yeah too much fun for me, hell that's like real life battle, believe me that's not any fun either, just too much to remember for a new player I think, me, I will pass on 40k.
Title: Setting begone!
Post by: Skarg on May 29, 2017, 12:17:14 PM
What RPG/wargaming setting do you not buy or engage with?
For RPG's, almost all of them. Almost always would rather make or play in a homebrew setting than a published setting.
I agree with your 40K reaction - for me, it's too silly - Orks in spaaace? Space Marines (tm) in silly armor with no helmets? It's a cartoon and amusing to look at someone's painted army or briefly look at, but I'm not interested in spending much time with it.
Most stratified RPG settings (e.g. D&D) also don't work for me because of the huge power curves in level progression and monsters and all the high-powered spells and immunities and stuff. I can't fathom how a world could stay stable with all that, or how the power dynamics would work out, or be able to figure out what the powers that be are, and when I have tried, I get hugely disappointed by how the different power levels mean lower-level things can just get totally wiped out with ease, so I don't want to put energy into them, etc etc. Besides I like it to remain interesting to have typical fighters with ordinary equipment fighting where the interesting bit is the terrain and tactics, not the magic and monsters who can't be hurt except with Cold attacks, or whatever.

For wargames, I'm willing to try most things, but I'm not particularly into ACW or Napoleonics, or modern stuff.

What setting sits there and makes you go: nope.
Most of them, but especially Shadowrun, "cool modern vampire" and "toon" settings. Walking-mechs-are-the-ultimate-weapon settings (e.g. Battletech).
Title: Setting begone!
Post by: Itachi on May 29, 2017, 07:47:17 PM
Quote from: Catelf.... or why not mix D&D and CoC?
Count me curious. Does such a setting exist? I know there is one for videogames - Darkest Dungeon - and it's delicious. But I'd love getting such a game for tabletop.
Title: Setting begone!
Post by: Psikerlord on May 29, 2017, 09:04:35 PM
Quote from: therealjcm;717079Any fantasy setting with magic item shops.

Sooner or later the players have the following realization: Hey guys, why are we raiding these dangerous dungeons, lets break into magic item shops!

Amen to that!
Title: Setting begone!
Post by: cranebump on May 29, 2017, 09:17:03 PM
Eberron. Everything in Rifts. Zombie apocalypse shit. Any setting where you have to play a teen. The Underdark. The Planes. Krynn. The Shannara World, as depicted in the TV show. Hell, all of them, I guess (I do like THe Known World, though, as screwed up as it is).
Title: Setting begone!
Post by: Psikerlord on May 29, 2017, 09:33:28 PM
I dont hate any settings but I find "realistic" zero magic settings dull, and vanilla high magic settings like FR too magic shoppe/"kitchen sink"/gonzo-ish

Over time I've come to like settings with a strong theme. Dark sun. Planescape. 40K. Shadowrun.
Title: Setting begone!
Post by: RPGPundit on May 31, 2017, 03:11:24 AM
Quote from: Itachi;965132Count me curious. Does such a setting exist? I know there is one for videogames - Darkest Dungeon - and it's delicious. But I'd love getting such a game for tabletop.

Well, it's not Cthulhu-mythos, but if you run D&D with Cults of Chaos (whether in the Dark Albion setting or otherwise), you could get that kind of thing.
Title: Setting begone!
Post by: DiscoSoup on June 01, 2017, 02:37:33 AM
The Cthulhu Mythos.
Title: Setting begone!
Post by: Voros on June 01, 2017, 05:39:05 AM
Quote from: Itachi;965132Count me curious. Does such a setting exist? I know there is one for videogames - Darkest Dungeon - and it's delicious. But I'd love getting such a game for tabletop.

Funny enough I just re-read Night's Dark Terror and the big boss monster at the end of that excellent module is clearly a Cthulhu-mythos inspired baddie.