SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

School me on "Modern Fantasy"

Started by zomben , May 25, 2007, 11:05:10 AM

Previous topic - Next topic

zomben

(Cross-posted to the Tavern)

So, lately I've had this itch to run a 'modern, supernatural' game of some sort.  But, on the flipside, I'm feeling a bit burned out on horror, so don't want to do Cthulhu, or any of my standard 'go-to' modern horror tropes.

I've been thinking a bit about running something "Modern Fantasy" like, but really don't know much about the genre.  I've read Neil Gaiman's "Neverwhere" (and saw the BBC show) as well as his "American Gods".  Read his "Sandman" stuff as well....  Also, I'm a big fan of the old Nephilim game, but more for the background and setting than the baseline character concepts.

Hrmm... so, apparently my only experience with "Modern Fantasy" is Neil Gaiman, and Nephilim.

So, any of you fans of the genre?  Give me some ideas of what sort of elements might be included in a modern fantasy game?

Drew

The Hellblazer comic offer a bloody, sardonic and often humorous take on modern magic.

Alan Moore's run on Swamp Thing is also very good, reinterpreting the character as an elemental.

EDIT: Sorry, I thought you were looking for recommendations. I'll post more on elements that work well later, if I get the chance.
 

Abyssal Maw

The main element of modern fantasy is that the fantasy magical part is totally blatant, but nonetheless takes place completely under the noses of the non-magical world. They are unaware.

The one obstacle to this, is that some players may be tempted to "call the cops" when something like a magical monster attacks, or some bizarre phenomenon occurs.

The trick is to make sure that's one of the worst possible things to do. You can't disallow it, but be prepared to deal with it.
Download Secret Santicore! (10MB). I painted the cover :)

Sosthenes

Modern fantasy also includes vampires and werewolf stuff, and I'm slightly allergic to goth. On the other hand, most of Gaimans stuff is quite okay and even Pratchett contributed to the genre. The distinction between modern fantasy, urban fantasy and horror isn't as defined as one might think.

The big problem I see in most "modern fantasy" games is keeping it secret. In most novels and games the fantasy elements are not known to the general populace, and sometimes it's really hard or stupid to keep it that way. It's the old conspiracy theory problem. Every participant has to be extremely intelligent and careful not to spill the hidden skeletons. Including the game master...

Probably a reason why a certain number of plots in the modern fantasy genre center around troubleshooter teams keeping it hidden.

Hmm, "troubleshooter"... For some kind of reason I have images in my mind about a weird Paranoia/WoD mix.
 

RPGPundit

I always thought Superheros were the modern fantasy.

All that other stuff (gaiman, magic, vampires, etc) is just pretentious quasi-horror quasi-filmnoire elitist crap.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

zomben

Quote from: DrewThe Hellblazer comic offer a bloody, sardonic and often humorous take on modern magic.

Alan Moore's run on Swamp Thing is also very good, reinterpreting the character as an elemental.

EDIT: Sorry, I thought you were looking for recommendations. I'll post more on elements that work well later, if I get the chance.

Yeah, those are a bit more 'horror' than I want...  I'll look forward to seeing what else you come up with.

zomben

Quote from: SosthenesThe big problem I see in most "modern fantasy" games is keeping it secret. In most novels and games the fantasy elements are not known to the general populace, and sometimes it's really hard or stupid to keep it that way. It's the old conspiracy theory problem. Every participant has to be extremely intelligent and careful not to spill the hidden skeletons. Including the game master...

Right.  I'd have to decide which part of the 'veil' I want the PCs to be on.  In no way, shape, nor form do I want a "World of Darkness"-style "PCs as monsters" game.  But I would like them a bit empowered.  Perhaps they're mages of some sort...  beats me; I'll have to think on it.

kryyst

Neil Gaiman is a great source.  But for a more fantasy flair think of the Harry Dresden books (or the mini-series) they are about as dead on of a modern fantasy as you can get.
AccidentalSurvivors.com : The blood will put out the fire.

zomben

Quote from: RPGPunditI always thought Superheros were the modern fantasy.

Yes, in many ways they are.  I just think Superheroes are a completely idiotic concept, and don't want to run that sort of game.

Quote from: RPGPunditAll that other stuff (gaiman, magic, vampires, etc) is just pretentious quasi-horror quasi-filmnoire elitist crap.

In your opinion, of course.

Ian Absentia

So comics are fair game?  The various incarnations of DC's "The Books of Magic" dealt with modern fantasy to some degree or another, usually veering away from the horror you'd find in "Swampthing" or "Hellblazer" while often incorporating the same cast of characters.

!i!

zomben

Quote from: Ian AbsentiaSo comics are fair game?  The various incarnations of DC's "The Books of Magic" dealt with modern fantasy to some degree or another, usually veering away from the horror you'd find in "Swampthing" or "Hellblazer" while often incorporating the same cast of characters.

Ah!  Books of Magic...  I'd forgotten about those. I'll have to see if I can dig mine out and take another look-see...

Caesar Slaad

Quote from: SosthenesThe big problem I see in most "modern fantasy" games is keeping it secret. In most novels and games the fantasy elements are not known to the general populace, and sometimes it's really hard or stupid to keep it that way. It's the old conspiracy theory problem. Every participant has to be extremely intelligent and careful not to spill the hidden skeletons. Including the game master...

Of course, it is magic, and there might be REASONS that it's secret.

Some games pull this off more convincingly than others, but there are ALWAYS implications.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Ian Absentia

This may set the hounds on my tail for mentioning it, but the sort of animism proposed in Nobilis goes a long way toward achieving that sort of modern fantasy.  The old notion that every little thing either houses or is a sort of spiritual entity or mechanism means that characters possess another option for interacting with the world at large: appeasement and coercion.

I was once working on a Nephilim scenario where the city was alive with mystic essence.  The daily crossword bore portents and prophesy.  The pattern of blinking traffic lights conveyed messages to those who knew how to read them.  Street maps and utility layouts could be rotated around various compass points to re-combine and reveal subtle clues.

!i!

Dr Rotwang!

Or, you can go another direction and make the fantastic blatant, blatant, blatant.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

Sosthenes

Quote from: Caesar SlaadOf course, it is magic, and there might be REASONS that it's secret.

I'm not arguing about the reasons. There's plenty of them. But the _means_ of keeping this secret quickly approach MiB-style technology or magic.