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Savage Worlds- Anyone doing anything with it?

Started by Daedalus, February 01, 2011, 09:33:37 PM

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Daedalus

Since the other Savage Worlds thread became a trainwreck I thought I would start a new thread.

As far as generic systems go, Savage Worlds is my go-to system.   THe last game I ran (which I would like to try to run again) was a modern day mafia game.

Is anyone running anything using Savage Worlds right now?

Cole

Quote from: Daedalus;436799As far as generic systems go, Savage Worlds is my go-to system.   THe last game I ran (which I would like to try to run again) was a modern day mafia game.

How did your group approach building PCs for the campaign?
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jhkim

Quote from: Daedalus;436799Since the other Savage Worlds thread became a trainwreck I thought I would start a new thread.

As far as generic systems go, Savage Worlds is my go-to system.   THe last game I ran (which I would like to try to run again) was a modern day mafia game.

Is anyone running anything using Savage Worlds right now?
I'm playing in a Deadlands Reloaded campaign.  We're Pinkerton agents investigating paranormal stuff, on our first adventure in South Dakota.  (The next session is about to start tonight.)  

I decided that the theme of secret agents investigating the paranormal bordered on "Men in Black" - which goes together with "Wild Wild West".  Thus, I picked Will Smith as my natural choice for a PC (James West, now known as Agent J).  Another person has a gadgeteer code-named "Agent Q", while another has a huckster code-named "Agent D".

Kaz

I used it to run Warhammer Fantasy, running the intro adventure in the back of the WFRP2E book. I ran it for a couple of wargamers, one of which had only a bit of RP experience back in the day and the other had never played an RPG.

It went really well, and let me use miniatures for the combats to help ease in the wargamers into RP situations. By limiting the number of bennies (I only let them use one for the entire scenario, both of them were used in the climax) it made the battles a bit rough and lethal like WFRP tends to be.

The system also let them control the allies, the other members of the caravan (who tended to die pretty quickly) so even if they weren't involved in the scene, they could be involved in the play. (One of the two had gone off to scout when a skirmish broke out, IIRC.)

We had intended to roll up new characters and run a campaign using Terror in Talabheim, but a couple of us got different jobs and we never found the time to play again.

I also really want to get a group together to play a GI Joe-esque pastiche game with it, but scrounging a group with my schedule has been difficult.
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enelson

My friend just started a Deadlands Reloaded game. We're on our way to some great scientific convention in the Midwest. We started in Chicago and had some trouble on a train. My character is Slane, two-fisted gunfighter.
 

Daedalus

Quote from: Cole;436802How did your group approach building PCs for the campaign?

Each character started as an "associate" for the northen new jersey mob family.  Each chose a specialty (such as arson, cat burgler, etc) that gave them the special skills that would make them worthwhile.

Maybe one day I will post an expanded discription in my blog.  I know I will need a post this week and that would be perfect.

Daedalus

My tabletop group started a Savage Worlds Deadlands reloaded game as well but it has paused since schedules made it hard to meet each week.

It was supposed to move online but so far nothing has come of it.

Tommy Brownell

I ran a one shot with it a couple of months ago (The Pine Ridge Horror by Silver Gryphon Games) which went pretty well. Thought about giving it a go with my kid, and we have a Necessary Evil game on hiatus until one of my friends (hopefully) gets back into a gameable schedule...but yeah, it's my go-to system as well.
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I'm going to start playing in a Sundered Skies campaign here soon. Just made my Drakin character yesterday, as a matter of fact.
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Soylent Green

The Slipstream game I was playing in ended a while back. I'm considering running Interface Zero at some stage. It would be my first time actually running Savage Worlds despite owning the game since when it first came out.

But it won't be for a while. My current ICONS campaign is still going strong and as there are a lot of GM in all the groups I play in, GM slots are rare.
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Shawn Merrow

I'm thinking of buying Slipstream, how did you like it?

The Butcher

After a couple of years running SW (mostly one-shot games, including Solomon Kane and Conan/Hyborian Age), I'm back to SW with The Day After Ragnarok in my mind. It is, IMHO, the finest of several fine Savage Settings out there. I'm running a "Servants of the Crown" game with PCs as globe-trotting troubleshooters for His Majesty in a world gone mad. I pitched it as "James Bond meets Hellboy", with courageous agents facing Nazi war criminals, Serpent cultists, Soviet and Japanese agents, air pirates, and of course, giant motherfucking snakes and other monsters.

Other published settings I'd like to run someday include Deadlands Reloaded (love Westerns but Deadlands feels a bit too gonzo, even for me; I'd tone it down a bit), Necessary Evil (reminds me of the early run of Marvel's Thunderbolts comic, which I loved), Hellfrost and now The Kerberos Club.

And of course, being my go-to system, I have two homebrews I've considered for a long time. One is an over-the-top steampunk fantasy setting, influenced by such diverse things as Castle Falkenstein, Iron Kingdoms, World of Warcraft and Phil Foglio's Girl Genius webcomic. Another is a modern day post-apocalyptic alien invasion mini-campaign.

Phantom Black

I had a Necessary Evil campaign going for almost a year, after which i grew quite weary of superhero stuff.
I had several "Necropolis 2350" sessions which were really nice and some "Tour of Darkness" sessions at cons.
There are quite some settings i'd like to play&GM in, namely "Deadlands Reloaded", "Savage World of Solomon Kane" and "Sundered Skies".

Sadily our group has somewhat scattered due to a possible location where we can play at, atm.
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Daedalus

I would also like to try running a campaign in this world that I created that is part X Files, Part Men In Black.

I ran it with D20 Modern and the players had a lot of fun with it.  Maybe I will try it again with Savage Worlds (I think SW could handle it easily)

Cole

Quote from: Daedalus;436901I would also like to try running a campaign in this world that I created that is part X Files, Part Men In Black.

I ran it with D20 Modern and the players had a lot of fun with it.  Maybe I will try it again with Savage Worlds (I think SW could handle it easily)

If you haven't yet had the chance, "Delta Green" for Call of Cthulhu would be helpful for that kind of campaign, in terms of the information it gives on running organizations, conspiracies, etc. in play. It's most background and advice for the GM - very little rules/numbers.
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"There is nothing funny about a clown in the moonlight."
--Lon Chaney

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