Since the other Savage Worlds thread became a trainwreck I thought I would start a new thread.
As far as generic systems go, Savage Worlds is my go-to system. THe last game I ran (which I would like to try to run again) was a modern day mafia game.
Is anyone running anything using Savage Worlds right now?
Quote from: Daedalus;436799As far as generic systems go, Savage Worlds is my go-to system. THe last game I ran (which I would like to try to run again) was a modern day mafia game.
How did your group approach building PCs for the campaign?
Quote from: Daedalus;436799Since the other Savage Worlds thread became a trainwreck I thought I would start a new thread.
As far as generic systems go, Savage Worlds is my go-to system. THe last game I ran (which I would like to try to run again) was a modern day mafia game.
Is anyone running anything using Savage Worlds right now?
I'm playing in a Deadlands Reloaded campaign. We're Pinkerton agents investigating paranormal stuff, on our first adventure in South Dakota. (The next session is about to start tonight.)
I decided that the theme of secret agents investigating the paranormal bordered on "Men in Black" - which goes together with "Wild Wild West". Thus, I picked Will Smith as my natural choice for a PC (James West, now known as Agent J). Another person has a gadgeteer code-named "Agent Q", while another has a huckster code-named "Agent D".
I used it to run Warhammer Fantasy, running the intro adventure in the back of the WFRP2E book. I ran it for a couple of wargamers, one of which had only a bit of RP experience back in the day and the other had never played an RPG.
It went really well, and let me use miniatures for the combats to help ease in the wargamers into RP situations. By limiting the number of bennies (I only let them use one for the entire scenario, both of them were used in the climax) it made the battles a bit rough and lethal like WFRP tends to be.
The system also let them control the allies, the other members of the caravan (who tended to die pretty quickly) so even if they weren't involved in the scene, they could be involved in the play. (One of the two had gone off to scout when a skirmish broke out, IIRC.)
We had intended to roll up new characters and run a campaign using Terror in Talabheim, but a couple of us got different jobs and we never found the time to play again.
I also really want to get a group together to play a GI Joe-esque pastiche game with it, but scrounging a group with my schedule has been difficult.
My friend just started a Deadlands Reloaded game. We're on our way to some great scientific convention in the Midwest. We started in Chicago and had some trouble on a train. My character is Slane, two-fisted gunfighter.
Quote from: Cole;436802How did your group approach building PCs for the campaign?
Each character started as an "associate" for the northen new jersey mob family. Each chose a specialty (such as arson, cat burgler, etc) that gave them the special skills that would make them worthwhile.
Maybe one day I will post an expanded discription in my blog. I know I will need a post this week and that would be perfect.
My tabletop group started a Savage Worlds Deadlands reloaded game as well but it has paused since schedules made it hard to meet each week.
It was supposed to move online but so far nothing has come of it.
I ran a one shot with it a couple of months ago (The Pine Ridge Horror by Silver Gryphon Games) which went pretty well. Thought about giving it a go with my kid, and we have a Necessary Evil game on hiatus until one of my friends (hopefully) gets back into a gameable schedule...but yeah, it's my go-to system as well.
I'm going to start playing in a Sundered Skies campaign here soon. Just made my Drakin character yesterday, as a matter of fact.
The Slipstream game I was playing in ended a while back. I'm considering running Interface Zero at some stage. It would be my first time actually running Savage Worlds despite owning the game since when it first came out.
But it won't be for a while. My current ICONS campaign is still going strong and as there are a lot of GM in all the groups I play in, GM slots are rare.
I'm thinking of buying Slipstream, how did you like it?
After a couple of years running SW (mostly one-shot games, including Solomon Kane and Conan/Hyborian Age), I'm back to SW with The Day After Ragnarok in my mind. It is, IMHO, the finest of several fine Savage Settings out there. I'm running a "Servants of the Crown" game with PCs as globe-trotting troubleshooters for His Majesty in a world gone mad. I pitched it as "James Bond meets Hellboy", with courageous agents facing Nazi war criminals, Serpent cultists, Soviet and Japanese agents, air pirates, and of course, giant motherfucking snakes and other monsters.
Other published settings I'd like to run someday include Deadlands Reloaded (love Westerns but Deadlands feels a bit too gonzo, even for me; I'd tone it down a bit), Necessary Evil (reminds me of the early run of Marvel's Thunderbolts comic, which I loved), Hellfrost and now The Kerberos Club.
And of course, being my go-to system, I have two homebrews I've considered for a long time. One is an over-the-top steampunk fantasy setting, influenced by such diverse things as Castle Falkenstein, Iron Kingdoms, World of Warcraft and Phil Foglio's Girl Genius webcomic. Another is a modern day post-apocalyptic alien invasion mini-campaign.
I had a Necessary Evil campaign going for almost a year, after which i grew quite weary of superhero stuff.
I had several "Necropolis 2350" sessions which were really nice and some "Tour of Darkness" sessions at cons.
There are quite some settings i'd like to play&GM in, namely "Deadlands Reloaded", "Savage World of Solomon Kane" and "Sundered Skies".
Sadily our group has somewhat scattered due to a possible location where we can play at, atm.
I would also like to try running a campaign in this world that I created that is part X Files, Part Men In Black.
I ran it with D20 Modern and the players had a lot of fun with it. Maybe I will try it again with Savage Worlds (I think SW could handle it easily)
Quote from: Daedalus;436901I would also like to try running a campaign in this world that I created that is part X Files, Part Men In Black.
I ran it with D20 Modern and the players had a lot of fun with it. Maybe I will try it again with Savage Worlds (I think SW could handle it easily)
If you haven't yet had the chance, "Delta Green" for Call of Cthulhu would be helpful for that kind of campaign, in terms of the information it gives on running organizations, conspiracies, etc. in play. It's most background and advice for the GM - very little rules/numbers.
Quote from: Cole;436903If you haven't yet had the chance, "Delta Green" for Call of Cthulhu would be helpful for that kind of campaign, in terms of the information it gives on running organizations, conspiracies, etc. in play. It's most background and advice for the GM - very little rules/numbers.
Thanks for the suggestion. I will check it out
Quote from: Shawn Merrow;436851I'm thinking of buying Slipstream, how did you like it?
What is Slipstream? I have never heard of it but it sounds interesting
Quote from: Shawn Merrow;436851I'm thinking of buying Slipstream, how did you like it?
Slipstream is a lot of fun. It's basically Flash Gordon with the serial numbers filed off so it's unapologetically cheesy. The campaign book provides big central plots if you want to do those or a lot of small side adventures if you prefer to just expore and do your own thing. It really seemed designed to make the GM's life easy.
Quote from: Soylent Green;436954Slipstream is a lot of fun. It's basically Flash Gordon with the serial numbers filed off so it's unapologetically cheesy. The campaign book provides big central plots if you want to do those or a lot of small side adventures if you prefer to just expore and do your own thing. It really seemed designed to make the GM's life easy.
Thanks for letting me know. I will give it a looksee and see what I think. I am always looking for cool SW settings
Quote from: Cole;436802How did your group approach building PCs for the campaign?
If you check today's blog post I went into deeper detail on how I put together my modern day mafia game.
Check it out if you are interested- it could be helpful if you are planning to run a modern day mafia campaign
Quote from: Daedalus;437058If you check today's blog post I went into deeper detail on how I put together my modern day mafia game.
Check it out if you are interested- it could be helpful if you are planning to run a modern day mafia campaign
Thanks, I'll check that out. :)
Quote from: Cole;437059Thanks, I'll check that out. :)
If you have any other questions dont hesitate to ask :)
Quote from: Soylent Green;436954Slipstream is a lot of fun. It's basically Flash Gordon with the serial numbers filed off so it's unapologetically cheesy. The campaign book provides big central plots if you want to do those or a lot of small side adventures if you prefer to just expore and do your own thing. It really seemed designed to make the GM's life easy.
Thanks, will get it for sure now.
As much as I'd like to try it out, no, I've not gotten to utilize Savage Worlds.
I'd be more interested in playing it, first. Interestingly enough I've made a NE character, and I've made a fantasy-pulp character. I've not yet played either, however.
Quote from: Silverlion;437117As much as I'd like to try it out, no, I've not gotten to utilize Savage Worlds.
I'd be more interested in playing it, first. Interestingly enough I've made a NE character, and I've made a fantasy-pulp character. I've not yet played either, however.
If you get the chance to play it I would. Its a nice system thats easy to use and it doesn't get in the way
NE is way up high up on my list of interests too. Sounds like so much fun. I've got the book but I never quite made up my mind if I wanted to run or play it more.
Quote from: Soylent Green;437209NE is way up high up on my list of interests too. Sounds like so much fun. I've got the book but I never quite made up my mind if I wanted to run or play it more.
Before Real Life intervened with a couple of players, NE was probably becoming the best campaign I had ever ran, period. We were having a BLAST with it, and I hope to get it back on track someday to see it through.
So... if only we could get... somehow... Deadalus to run this online...
Quote from: Soylent Green;437213So... if only we could get... somehow... Deadalus to run this online...
If only he posted a thread about a free online game table, and how he wants to run Savage Worlds to give it a try...=)
Heh-heh-heh... the trap is set.
Right now I'm converting Beyond the Mountains of Madness for use with Realms of Cthulhu for one of my home groups and working on the Apocalypse Prevention Inc. to Savage Worlds conversion. It is definitely one of my favorite systems.
Quote from: Soylent Green;437213So... if only we could get... somehow... Deadalus to run this online...
What setting are you looking for or just a setting for SW? If I get enough interest I will run something
Quote from: Tommy Brownell;437214If only he posted a thread about a free online game table, and how he wants to run Savage Worlds to give it a try...=)
If there is enough interest I could be coaxed into running something that is for sure
Quote from: Soylent Green;437226Heh-heh-heh... the trap is set.
It's a TRAP!
Through with the worst part of school so it's game time again.
I'll be running:
Spaghetti Westerns
A few Colonial Horror games
My Supers-WWII gritty game
Play around with my 1970's Marvel Horror Universe game
Playing in a game set in an underwater world inspired by equal parts Firefly, Blue Planet, Traveller and a post apoc scifi video game called Aquanox.
TrekkieKT
Peace, Love and Numbats.
I am working on a sci fi setting to use with the Savage Worlds system. This is something I have wanted to work on for awhile but I havent gotten around to it but now I am really geared up to work on it
I'm going to follow up my "Savage Worlds Characters Are All The Same" series on my blog with a go at scaling Savage Supers to see what works, what doesn't, and whether or not it can pull off high end supers (in my opinion).
Quote from: Tommy Brownell;437418I'm going to follow up my "Savage Worlds Characters Are All The Same" series on my blog with a go at scaling Savage Supers to see what works, what doesn't, and whether or not it can pull off high end supers (in my opinion).
Good luck.
Daedelus, what kind of Sci Fi! I mean, if you run something I like I'd be up for trying it :D (Sci Fi, fantasy, superheroes, I'm pretty easy game wise.)
Quote from: Daedalus;437280What setting are you looking for or just a setting for SW? If I get enough interest I will run something
Heh, just putting together your offer of running SW on Inferno and the sudden surge of interest for Necessary Evil on this thread and thinking, "Hey, this could be a RPGsite game!".
Not that MiB doesn't sound like fun too.
Quote from: Silverlion;437429Daedelus, what kind of Sci Fi! I mean, if you run something I like I'd be up for trying it :D (Sci Fi, fantasy, superheroes, I'm pretty easy game wise.)
I was thinking of going for something similar to Wing Commander with some Renagade Legion Inceptor.
In my blog post I mentioned that I am trying to put together and get it playtested then I would probably give it away to anyone who wanted (as a fan product).
I have some pictures for some of the fighters so it's really just piecing it together, playtesting it and seeing what comes up
Quote from: Soylent Green;437467Heh, just putting together your offer of running SW on Inferno and the sudden surge of interest for Necessary Evil on this thread and thinking, "Hey, this could be a RPGsite game!".
Not that MiB doesn't sound like fun too.
I have read Necessary Evil and it looks interesting and if anyone was willing to run it (I dont feel I would be able to run that well) I would play.
It could become the RPGsite game. Or some of the games we mentioned could as well
I have decided since there wasn't enough interest in my modern day Mafia game I decided to do my MIB/X-Files Savage Worlds game on Infrno.
We will see if that gets more interest
SW is my favorite system right now, though Hackmaster basic, WFRP 2e and nWoD are pretty close as well.
I'm currently running Realms of Cthulhu, set in "Lovecraft Country" (i.e. Dunwich, Arkham, Innsmoth, Kingsport), and it is a TON of fun. The players really like the hidden elegance to the system, an elegance you can only find by playing the gamer as opposed to reading it. Though YMMV.
So far no mind-altering Sanity hits, but they've only just begun to unravel the awful truth behind the "simple" kidnapping case they are on (after four or five sessions).
Before this I've run Runepunk and a generic sword-and-sorcery campaigns as well, though one Runepunk died out way too soon. Also have plans for Necropolis one of these months, perhaps to ease the players out of the Cthulhu-esque horrors of being impotent against cosmic forces; in Necropolis they'll get to blast those fuckers fo' reals.
-=Grim=-
Quote from: Daedalus;438402I have decided since there wasn't enough interest in my modern day Mafia game I decided to do my MIB/X-Files Savage Worlds game on Infrno.
As I plan my Day After Ragnarok game, I tend to play down the post-apocalyptic aspects, and play up the "occult intelligence" angle. Which makes me wonder whether I should be running a Hellboy/BPRD homebrew thing, rather than DAR.
DAR is awesome, though, and I can't pass the opportunity of running it as written (I love playing with alternate histories). But a Hellboy/BPRD game powered by SW would be excellent.
I've really been wanting to play 50 Fathoms with SW, but have yet to find someone interested in running it.
Quote from: Sigmund;438536I've really been wanting to play 50 Fathoms with SW, but have yet to find someone interested in running it.
50 Fathoms does indeed look like an interesting setting. I would love to be able to play and/or run this setting myself
Just finished playing the first two scenarios in a Day After Ragnarok mini campaign. Party consists of various specialists gathered from across the Commonwealth to serve as an occult counter intelligence and investigation team for the Special Intelligence Service, the precursor to MI6. Great setting and some great pulp adventure with the theme of the adventures working really well with it.
I have some ideas about a 70's era Realms of Cthulhu Rockford Files-esque campaign. Currently in the research stage...and selling it to players stage...and finding time stage....
Hopefully this summer!
-Hans
Quote from: hanszurcher;438663I have some ideas about a 70's era Realms of Cthulhu Rockford Files-esque campaign.
Hah! This is beautiful in such a glorious way.
Dibs on being the trucker, good buddy!
Quote from: hanszurcher;438663I have some ideas about a 70's era Realms of Cthulhu Rockford Files-esque campaign. Currently in the research stage...and selling it to players stage...and finding time stage....
Hopefully this summer!
-Hans
This sounds very right to me. Especially if you mix in the flavor of second tier 70's marvel comics, a little Johnny Blaze, a little Son of Satan, a giant-size Man-Thing here or there....
Quote from: hanszurcher;438663I have some ideas about a 70's era Realms of Cthulhu Rockford Files-esque campaign. Currently in the research stage...and selling it to players stage...and finding time stage....
Hopefully this summer!
-Hans
Sounds interesting. Would like to hear more of this idea
Awesome to see other people rockin' the Realms of Cthulhu. I happen to love it. I tend to go Pulp/Gritty, since I like the idea of people punching out High Priests, but losing their fucking minds the second a cosmic horror shows up.
:)
-=Grim=-
It's great to hear all of the good ideas.
As anyone tried The Savage World of Solomon Kane
I haven't used The Savage World of Solomon Kane for SW though I've stolen loads of the plot points to build Witch Hunter scenarios and they're pretty good. As a big Howard fan I think the book does a good job of capturing the feel of the Solomon Kane stories and would work really well with SW.
Quote from: Malladin;439150I haven't used The Savage World of Solomon Kane for SW though I've stolen loads of the plot points to build Witch Hunter scenarios and they're pretty good. As a big Howard fan I think the book does a good job of capturing the feel of the Solomon Kane stories and would work really well with SW.
How exactly to the "plot points" work in the setting books? I just have Explorer's Edition.
Quote from: Daedalus;439124It's great to hear all of the good ideas.
As anyone tried The Savage World of Solomon Kane
We have over here...didn't get very far before the player's living situation changed, derailing things (which also derailed Necessary Evil)...it was pretty great, too. Has a Power Point free magic system (though it uses generic spell components, so there is still tracking to do)..
Quote from: Cole;439154How exactly to the "plot points" work in the setting books? I just have Explorer's Edition.
It's essentially a campaign, with the plot points being the major...er...plot points in the campaign. If you are familiar with the d20/Pathfinder Adventure Paths, it's like that, but less tightly scripted, as there are never enough plot points to walk you straight from Novice to the end of the campaign.
That said, they always include Savage Tales, which are optional adventures that you can use to fill in as you see fit, and you can add in your own along the way. Sometimes they are tied into the mythology of the setting and sometimes they are completely unrelated to the greater plot, but they are always optional to the published campaign.
Quote from: Malladin;439150I haven't used The Savage World of Solomon Kane for SW though I've stolen loads of the plot points to build Witch Hunter scenarios and they're pretty good. As a big Howard fan I think the book does a good job of capturing the feel of the Solomon Kane stories and would work really well with SW.
Do you need to have read the books to use it or can it just be used as is?
Quote from: Tommy Brownell;439155We have over here...didn't get very far before the player's living situation changed, derailing things (which also derailed Necessary Evil)...it was pretty great, too. Has a Power Point free magic system (though it uses generic spell components, so there is still tracking to do)..
I have to be honest, Necessary Evil really is attractive to me and I would love to either run it or play it (though I would prefer to play it then run it)
Quote from: Daedalus;439169Do you need to have read the books to use it or can it just be used as is?
They give you a TON of background in the book. Entirely usable with just that one book (literally...the rules are included in there as well).
Quote from: Tommy Brownell;439173They give you a TON of background in the book. Entirely usable with just that one book (literally...the rules are included in there as well).
I have skimmed it over and I would like to try it.
I am really torn between Soloman Caine and Nessecary Evil
Quote from: Daedalus;439171I have to be honest, Necessary Evil really is attractive to me and I would love to either run it or play it (though I would prefer to play it then run it)
If I could guarantee my online availability, I would gladly offer to run it. Not sure I could make that guarantee, though...=( The campaign gets kicked around a lot for some reason, but we had a BLAST with it...(and will hopefully get to finish it someday soon).
Quote from: Daedalus;439175I have skimmed it over and I would like to try it.
I am really torn between Soloman Caine and Nessecary Evil
The Kane stories are my favorite Robert E. Howard creations.
I do not have experience with Necessary Evil but SW of Solomon Kane was my introduction to Savage Worlds. The book itself is a thing of beauty.
-Hans
Quote from: Tommy Brownell;439176If I could guarantee my online availability, I would gladly offer to run it. Not sure I could make that guarantee, though...=( The campaign gets kicked around a lot for some reason, but we had a BLAST with it...(and will hopefully get to finish it someday soon).
I wish you could because I would love to play
Quote from: hanszurcher;439222The Kane stories are my favorite Robert E. Howard creations.
I do not have experience with Necessary Evil but SW of Solomon Kane was my introduction to Savage Worlds. The book itself is a thing of beauty.
-Hans
I think the next time I am at my FLGS I am going to look at it again. I will probably have to get both
Quote from: Daedalus;439226I think the next time I am at my FLGS I am going to look at it again. I will probably have to get both
I have the Solomon Kane savage worlds book, and it is indeed a thing of beauty. I think it's an awesome S&S game (mechanically you could do Conan with it merely by removing firearms). If I didn't like my houseruled S&W so much, SWSK would be my first choice for such a game.
Quote from: Daedalus;439225I wish you could because I would love to play
Me too, Tommy. :D
To have to choose between Necessary Evil and Solomon Kane...? Ugh. A choice I couldn't make. They're both awesome. Although if you don't want the NE storyline and instead just want SW superheroes they have the Superpowers Handbook out. The superpowers are laid out better, and IIRC there's more of them, plus things the NE book was missing.
-=Grim=-
Quote from: Silverlion;439241Me too, Tommy. :D
I guess he now has no choice but to run it ;)
Quote from: GrimJesta;439292To have to choose between Necessary Evil and Solomon Kane...? Ugh. A choice I couldn't make. They're both awesome.
I know I have to get both. It's just a matter of which one to get first.
Quote from: GrimJesta;439292Although if you don't want the NE storyline and instead just want SW superheroes they have the Superpowers Handbook out. The superpowers are laid out better, and IIRC there's more of them, plus things the NE book was missing.
-=Grim=-
By telling me this you are
NOT helping to make the decision any easier ;)
On NE vs Super Powers Campaign: Unless you are just a completist, it isn't worth buying both (at least at full price).
With NE, you get a full campaign and the Supers rules that you can probably figure out how to work into other games if you like.
SPC ditches the campaign ENTIRELY, adds more optional rules, and fills the back of the book with a ton of characters, some of which may inspire you, many of which will not.
For my part, I have NE in print and SPC in PDF.
Quote from: Tommy Brownell;439452On NE vs Super Powers Campaign: Unless you are just a completist, it isn't worth buying both (at least at full price).
With NE, you get a full campaign and the Supers rules that you can probably figure out how to work into other games if you like.
SPC ditches the campaign ENTIRELY, adds more optional rules, and fills the back of the book with a ton of characters, some of which may inspire you, many of which will not.
For my part, I have NE in print and SPC in PDF.
I think since Solomon Kane is so expensive and I am not 100% sure I could end up using it I might get NE first, then get SK if I know I am going to use it
Quote from: Tommy Brownell;439452...and fills the back of the book with a ton of characters, some of which may inspire you, many of which will not.
I happen to like all those NPCs. Sometimes you need a quick villain or hero and that huge list helps. And the fact that they're broken down by Rank (Novice, Seasoned, Heroic, Legendary) helps a ton. So if my Seasoned group of heroes are flying by downtown Whatever City and they are itching for a fight, I can flip to the NPC section, grab two Heroic villains and let them get their combat itch out.
NE, on the other hand, doesn't have enough NPCs. The idea of having one in print and one in .pdf helps.
BUT, the NE campaign IDEA is good, but a good GM could make it so much better. Take the idea, the concept, but ditch their campaign "Points". They're just not very good.
-=Grim=-
Quote from: GrimJesta;439920Take the idea, the concept, but ditch their campaign "Points". They're just not very good.
Seriously, are they ever? Have you ever found any official SW campaign points that are useful without a serious overhaul?
Quote from: CRKrueger;439932Seriously, are they ever? Have you ever found any official SW campaign points that are useful without a serious overhaul?
I ran NE pretty straightforward and it ran fine. My only serious detour came because of working in the PCs' individual stories (as you're supposed to)...I had no problem with the plot points. Same with Solomon Kane (though we didn't make it nearly as far on that one).
Quote from: CRKrueger;439932Seriously, are they ever? Have you ever found any official SW campaign points that are useful without a serious overhaul?
Hm. Valid point.
I think the only one I ran without altering a damned thing was the Necropolis Plot Points. Granted, there's so much to fill in between the PPs that you really can do anything with them. They're just combat missions and war scenarios.
But yea, you do have a valid point. At least according to my YMMV-O-METER.
-=Grim=-