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Savage Tekumel: Science Fiction/Fantasy

Started by Greentongue, May 19, 2007, 09:41:55 AM

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Greentongue

Back in the Day ...
I played Empire of the Petal Throne, the original TSR version, and really liked the aspect of genre mashing it allowed.
As the rules are dated, though still fun in my opinion, I have started slowly to create a Savage Worlds conversion.
Since the setting has a newly released official rule set, with its own specific flavor, I thought to spin my version in a new direction.
I want to use the concept from Lord of Light as the Ultimate Secret driving the setting.

Would there be enough interest from others to make this worth the effort to post?
Is this an idea that has been done already I have missed noticing?
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Greentongue

I have been working on it off and on.
Savage Tekumel

I was afraid that if I posted the web page first, people would look at that and not at the question.
It isn't that hard to make just enough of a conversion for a specific adventure. It is much more work to do enough of a conversion that others can use it for their own adventures.
For an example, a handful of monsters verses an entire Bestiary. Also, a few web page postings is easier than moving the info to PDF.

If there is little or no interest, there is not much point in bothering. So that is what prompted the question.
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Greentongue

Guess I'm the only one interested.
Too bad, it is a fun setting with enough unknowns to be surprising at times.
Plus it really seems to go well with Savage Worlds.
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Pierce Inverarity

I have zero experience with Savage Worlds, so can't comment.

My personal preference would be for someone to do a QuestWorlds adaptation, once QW is finally published circa GenCon. Assuming QW is exactly like HeroQuest, this would seem to be hand in glove--its strength is to integrate very deep settings with a fairly light set of rules. And who knows, QW may even be OGL?
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini

Casey777

(shrugs) The main thing with Tekumel is the setting really, however you get there (rules).

So it's cool that Savage Worlds works for you, develop it as much as you need, and it's cool that you've posted what you have.

Personally while I like the idea of Savage Worlds (streamlined Deadlands) I just haven't gotten into it (the rises concept etc.). The Tekumel: Empire of the Petal Throne book works well enough for both an intro to the setting and for rules for me as I already liked BESM. PI has different tastes in rules. One of the nice things about Tekumel is it can handle most any style of play or rules.

I would suggest if you haven't already to look at the various early D&D conversions for Savage Worlds since EPT is OD&D+. I know Dragonsfoot has some files, not sure if they came from there or not.

Greentongue

I decided to get Mythic and try using it since there doesn't seem to be much interest in TSR:EPT by other people. Hopefully with Mythic I can reach my goal of reliving my gaming roots.

That brings up the question.
Should I just use pure Mythic and the setting, use Mythic and the original TSR rules, use Mythic and my Savage Worlds conversion, or use some other strange mixture?

What has the experiences been for those that have merged rule systems?
Is yet another conversion worth the effort?
Is there enough "winging it" using Mythic that a conversion is pointless anyway?

Has anyone used Mythic enough to have an opinion?
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Pierce Inverarity

Me, I'm still on the fence re. Mythic, and I'd love to hear more about it from someone who actually owns it.

I'm just wondering: Given that Mythic seems to be a decision-making engine rather than your typical game system, is a conversion even feasible? It's not like it has classes/levels, point buys, keys, and what not.
Ich habe mir schon sehr lange keine Gedanken mehr über Bleistifte gemacht.--Settembrini