Hi all,
Anyone know any good homebrew rules or adaptations that are online that give Rules Cyclopedia Magic-Users some starting cantrips?
Thanks :)
Well, there's always the AD&D rules for cantrips. The 1E ones are in Unearthed Arcana, the 2E in Tome of Magic. You can pretty much drag and drop them into RCD&D as-is.
Quote from: WarthurWell, there's always the AD&D rules for cantrips. The 1E ones are in Unearthed Arcana, the 2E in Tome of Magic. You can pretty much drag and drop them into RCD&D as-is.
Eh, I don't really want to buy a new book though, particularly UA which I thought was dreadful and which when it came out brought our then campaigns to a crashing halt.
Don't know if this will help or not, but here are some quick and dirty rules that I use for RC.
QuoteClerics, Magic-Users, and Elves may cast orisons (clerics) or cantrips (magic-users, elves) equal to their Intelligence or Wisdom divided by 3 per day. A successful Intelligence or Wisdom check is required to cast and make it work; class level may be used as a modifier. Any single object is affected (save vs. Spells allowed) with a maximum healing/damage of 1d2, duration of 1 turn, range of 30', and a weight of 25 coins. A "to hit" roll is required to avoid the save negating (1/2 damage otherwise).
Geez, I don't remember now, and I'm too lazy to look through my complete collection, but didn't one of the gazeteers have optional rules with something similar to cantrips? Or am I just remembering wrong?
RPGPundit
Quote from: BalbinusEh, I don't really want to buy a new book though, particularly UA which I thought was dreadful and which when it came out brought our then campaigns to a crashing halt.
I can see that: I only keep it around for the extra spells and magic items (which are by and large solid, or at least not as game-wrecking as the new classes or as baffling as Comeliness or the massively expanded table of races).
You kids are just weak. UA was cool.
Quote from: jeff37923Don't know if this will help or not, but here are some quick and dirty rules that I use for RC.
Nice stuff, I'd rather have specific listed spells as per later editions, but I may use that.
Quote from: jeff37923Don't know if this will help or not, but here are some quick and dirty rules that I use for RC.
Hey, that's simple and workable. I like the flexibility for minor effects and the strong limits.
Quote from: BalbinusNice stuff, I'd rather have specific listed spells as per later editions, but I may use that.
Then I give you Peako's Book of Cantrips (http://www.strolen.com/netbooks/cantrips.txt) which is AD&D2, but is about as comprehensive as you can get for cantrips.