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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Balbinus on March 26, 2008, 07:25:50 PM

Title: Rules for Cantrips for Rules Cyclopedia
Post by: Balbinus on March 26, 2008, 07:25:50 PM
Hi all,

Anyone know any good homebrew rules or adaptations that are online that give Rules Cyclopedia Magic-Users some starting cantrips?

Thanks :)
Title: Rules for Cantrips for Rules Cyclopedia
Post by: Warthur on March 26, 2008, 07:32:32 PM
Well, there's always the AD&D rules for cantrips. The 1E ones are in Unearthed Arcana, the 2E in Tome of Magic. You can pretty much drag and drop them into RCD&D as-is.
Title: Rules for Cantrips for Rules Cyclopedia
Post by: Balbinus on March 26, 2008, 07:35:53 PM
Quote from: WarthurWell, there's always the AD&D rules for cantrips. The 1E ones are in Unearthed Arcana, the 2E in Tome of Magic. You can pretty much drag and drop them into RCD&D as-is.

Eh, I don't really want to buy a new book though, particularly UA which I thought was dreadful and which when it came out brought our then campaigns to a crashing halt.
Title: Rules for Cantrips for Rules Cyclopedia
Post by: jeff37923 on March 26, 2008, 07:39:31 PM
Don't know if this will help or not, but here are some quick and dirty rules that I use for RC.

QuoteClerics, Magic-Users, and Elves may cast orisons (clerics) or cantrips (magic-users, elves) equal to their Intelligence or Wisdom divided by 3 per day. A successful Intelligence or Wisdom check is required to cast and make it work; class level may be used as a modifier. Any single object is affected (save vs. Spells allowed) with a maximum healing/damage of 1d2, duration of 1 turn, range of 30', and a weight of 25 coins. A "to hit" roll is required to avoid the save negating (1/2 damage otherwise).
Title: Rules for Cantrips for Rules Cyclopedia
Post by: RPGPundit on March 26, 2008, 08:47:00 PM
Geez, I don't remember now, and I'm too lazy to look through my complete collection, but didn't one of the gazeteers have optional rules with something similar to cantrips? Or am I just remembering wrong?

RPGPundit
Title: Rules for Cantrips for Rules Cyclopedia
Post by: Warthur on March 26, 2008, 09:29:12 PM
Quote from: BalbinusEh, I don't really want to buy a new book though, particularly UA which I thought was dreadful and which when it came out brought our then campaigns to a crashing halt.
I can see that: I only keep it around for the extra spells and magic items (which are by and large solid, or at least not as game-wrecking as the new classes or as baffling as Comeliness or the massively expanded table of races).
Title: Rules for Cantrips for Rules Cyclopedia
Post by: Pierce Inverarity on March 26, 2008, 11:44:37 PM
You kids are just weak. UA was cool.
Title: Rules for Cantrips for Rules Cyclopedia
Post by: Balbinus on March 27, 2008, 08:33:50 PM
Quote from: jeff37923Don't know if this will help or not, but here are some quick and dirty rules that I use for RC.

Nice stuff, I'd rather have specific listed spells as per later editions, but I may use that.
Title: Rules for Cantrips for Rules Cyclopedia
Post by: Nicephorus on March 27, 2008, 09:06:06 PM
Quote from: jeff37923Don't know if this will help or not, but here are some quick and dirty rules that I use for RC.

Hey, that's simple and workable.  I like the flexibility for minor effects and the strong limits.
Title: Rules for Cantrips for Rules Cyclopedia
Post by: jeff37923 on March 28, 2008, 09:39:58 AM
Quote from: BalbinusNice stuff, I'd rather have specific listed spells as per later editions, but I may use that.

Then I give you Peako's Book of Cantrips (http://www.strolen.com/netbooks/cantrips.txt) which is AD&D2, but is about as comprehensive as you can get for cantrips.