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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on April 10, 2018, 04:44:04 AM

Title: Romance in Your Games?
Post by: RPGPundit on April 10, 2018, 04:44:04 AM
How often in your campaigns do your PCs end up having romantic relationships?
Title: Romance in Your Games?
Post by: Winterblight on April 10, 2018, 05:06:24 AM
Ive run adventures where there npc have had romantic relationships as part of the plot, but never have the PCs had involved.
Title: Romance in Your Games?
Post by: Nerzenjäger on April 10, 2018, 06:00:02 AM
Seldom.
Title: Romance in Your Games?
Post by: finarvyn on April 10, 2018, 06:11:01 AM
Occasionally the PC-to-NPC relationship, but rarely PC-PC.
Title: Romance in Your Games?
Post by: Omega on April 10, 2018, 09:16:49 AM
Depends on the campaign. I've had a few where it has happened, and many where it has not. When it has happened it has allways been out of the blue. Unforeseen. Someone will just click with an NPC and things take off from there.

Ive heard of some pretty epic campaigns revolving around such. But never seen one personally.
Title: Romance in Your Games?
Post by: Zalman on April 10, 2018, 11:33:05 AM
Quote from: finarvyn;1033637Occasionally the PC-to-NPC relationship, but rarely PC-PC.

That's my experience as well. I follow the players' lead generally, with an occasional infatuation of my own devising designed to set up future plot hooks/twists more than create actual in-game romance.
Title: Romance in Your Games?
Post by: Bedrockbrendan on April 10, 2018, 11:38:26 AM
I used to avoid it like the plague, but I started incorporating more romance and it works great.
Title: Romance in Your Games?
Post by: Ratman_tf on April 10, 2018, 12:16:36 PM
Quote from: RPGPundit;1033630How often in your campaigns do your PCs end up having romantic relationships?

Rarely. Gaming is already terribly awkward and nerdy. I dont' want to play/GM out a romance and make it worse.
Title: Romance in Your Games?
Post by: Bedrockbrendan on April 10, 2018, 12:28:47 PM
Quote from: Ratman_tf;1033680I dont' want to play/GM out a romance and make it worse.

If it doesn't work for you, then it doesn't work for you. But what I have found is adjusting to the group's comfort level is pretty important for the reason you mention. I think if there is ever a time to do second person or OOC (or whatever distance helps), romance would be where a place to consider that. This can also be a good time to ham things up because that can make it less awkward as well. Sometimes just establishing that a character is involved with an NPC between sessions is enough. I think it can be good for giving players a sense of connection to the world, especially if they have children or marry into a family. It just creates a lot of interesting room for developments and drama.
Title: Romance in Your Games?
Post by: Joey2k on April 10, 2018, 12:31:07 PM
I neither encourage nor discourage it. If it happens organically, I roll with it.  I try to base my characters on either people I know or characters from other media, and try to respond in ways that I think those indviduals would (so in other words a romance doesn't happen just because a PC pursues it).

I do not play out sexy time in any way, shape, or form.
Title: Romance in Your Games?
Post by: Willie the Duck on April 10, 2018, 12:36:55 PM
Never as a focus, but characters will pursue romance the same way that they will make friends, as seems realistic. As most people who aren't playing a 'storygame' we are playing a game, not writing a plot, but on the other hand we are also not just playing board game pieces. Characters have social interactions and we try to make their behavior realistic. But the characters are usually young adventurous go-getters trying to make that big score that lets them leave their dirt-farmer pasts behind. So many of them have the mindset of 'once I know I'm going to survive making that big score, I will settle down and look for a spouse.'
Title: Romance in Your Games?
Post by: Armchair Gamer on April 10, 2018, 12:46:47 PM
Quote from: Ratman_tf;1033680Rarely. Gaming is already terribly awkward and nerdy. I dont' want to play/GM out a romance and make it worse.

  I believe this is one of the reasons 'bluebooking' was invented. It worked out in the SW Saga Edition game I was part of, where the romance was handled almost entirely by email between myself and the GM.
Title: Romance in Your Games?
Post by: S'mon on April 10, 2018, 01:21:47 PM
Yes, sometimes, quite often in the past, but not much in my current megadungeon-centric open-table campaign. It's more common with a long term group.
Title: Romance in Your Games?
Post by: EOTB on April 10, 2018, 01:42:27 PM
Not everything IRL should happen at the TBL.
Title: Romance in Your Games?
Post by: Ratman_tf on April 10, 2018, 02:00:25 PM
Quote from: EOTB;1033692Not everything IRL should happen at the TBL.

I roll to poop.

To be serious, romance and sex and attraction and junk are good motivators. Probably prime motivators for people. I've got a scenario rolling around in my head that's a mashup between Romeo And Juliet and The Outrageous Okona that I have yet to hammer into an adventure. If I do, it's not going to be PC to PC or PC to NPC, but the characters dealing with the situation that develops when two opposing factions have a "forbidden love" thing going on.
Title: Romance in Your Games?
Post by: EOTB on April 10, 2018, 02:54:54 PM
Quote from: Ratman_tf;1033697I roll to poop.

To be serious, romance and sex and attraction and junk are good motivators. Probably prime motivators for people.

It could work for 3rd party motivations, to be sure.  When it involves a PC the problem is that romance or even simple sex - while obviously a behavior driver in meatspace - require some level of real attraction to pull off the interplay that makes chasing the opposite sex fun.  It can't be pretended unless the player has legitimate acting chops and most don't (and even then, if movie set rumors are any indication, often the attraction between actors and actresses is very real and just translated to the screen).

A DM can realistically generate in players almost all the other emotions driving the other deadly sins, but not really romance (absent genuine attraction between the DM and player, which is "get a room" in its own right).  And yes, I know, so many people say they use it to great effect in RPGs; but I take that with a grain of salt because I've sat at a table where romance was used, with the participants exclaiming great satisfaction with its use, and that shit was P-A-I-N-F-U-L to watch unfold.
Title: Romance in Your Games?
Post by: Steven Mitchell on April 10, 2018, 02:55:49 PM
Out of our group, I'm probably the most inclined to include such elements, and I'm usually the GM.  The typical reaction for an NPC even flirting with one of the PCs is that the guy players will ignore it, run away, or play hard to get in a bid to gather information.  The lady players tend to either dismiss it or kill it with fire, depending upon how big a threat they see the person to their characters.  And I don't have a long history of such NPCs betraying the party, either.  

For me, it's merely another element that gets thrown out there.  Only in this case, I know it's probably not going anywhere.  I think an actual relationship developed maybe once per decade of play.
Title: Romance in Your Games?
Post by: Ratman_tf on April 10, 2018, 03:32:40 PM
Hmm. I did have a female player in one of my Dark Sun games whose character had both high charisma and a psionic wild talent, and the player liked to seduce and flirt with the NPCs. That's also something I'm willing to roll with as a GM.
Title: Romance in Your Games?
Post by: tenbones on April 10, 2018, 04:02:48 PM
Pretty common. I usually have a lot of NPC's, invariably a PC will build those relationships if they present themselves naturally.

Of course the usual dramas that would surround such relationships occur. Especially when those NPC's develop their own interests outside of the PC group.
Title: Romance in Your Games?
Post by: jeff37923 on April 10, 2018, 04:04:52 PM
Quote from: EOTB;1033692Not everything IRL should happen at the TBL.

This^^

So much of intense role-playing is dependent on the people involved that it is often best to just gloss over those things. Now, when it works with the right people, it is astounding. You have to really know your players, though. Best RP romance I can remember happened between myself (as GM doing a male Navy boyfriend) and a gay player (playing a female ex-scout girlfriend). We had the character banter down, it was smooth, it was believable, it was even fun to watch by the rest of the players at the table - but it could have never happened with any of the other players because of who they were as players and people.
Title: Romance in Your Games?
Post by: S'mon on April 10, 2018, 04:52:00 PM
Quote from: EOTB;1033706And yes, I know, so many people say they use it to great effect in RPGs; but I take that with a grain of salt because I've sat at a table where romance was used, with the participants exclaiming great satisfaction with its use, and that shit was P-A-I-N-F-U-L to watch unfold.

That sounds like it's a problem for you as a player, sounds like it worked fine for the participants! RPGs are not a spectator sport. Personally I'll take the interests of all my players into account, but the guy who makes weapon systems for Lockheed Martin and doesn't want any icky romance in his D&D doesn't necessarily have a veto over the woman who's a young adult fiction author and does enjoy a romance element for her PC (to give a couple real player examples from my group a few years back).

Currently in my Stonehell game I have one player who does like romantic elements a lot, but as GM I haven't really done much to satisfy her (as it were) :D so she mostly has her male Bard PC flirt & court the female PCs. Everyone's fine with it & it just adds to the game IMO.
Title: Romance in Your Games?
Post by: jhkim on April 10, 2018, 05:31:45 PM
I agree that it hugely depends on the players - their interest, acting, and preferences.

I would just add that romance can be handled at many different levels. It can be humorous color - like in a James Bond 007 game with aptly names love interests. It could be completely glossed over as something not mentioned at all. It could be played out as believable and possibly intense acting.

As another option, though, it could also be a bit of color that doesn't call for a lot of acted out scenes showing the romance, but is still a part of play. In games with long-term play, like Pendragon or Ars Magica, it can be a notable bit of background for a character that they get married, say. As the years go by in play, there can be updates about how they are getting along, if they have kids, and so forth.

In superhero games for me, it was pretty common for there to be a background love interest of a PC - like a Dependent NPC in Champions or the equivalent. These didn't come up so much as on-screen romancing, but was part of ongoing background for the character.
Title: Romance in Your Games?
Post by: wombat1 on April 10, 2018, 06:50:36 PM
Somewhat to my surprise, in my medieval Chivalry and Sorcery social tables / BRP mechanics game, some of the players have discovered the potential for the "Marriage as Inheritance" strategy.  "Sure her appearance would shatter mirrors and her voice would shatter granite, but she has lots and lots of really big tracts..."  This hasn't happened before.

So, I have dusted off those rules, and am letting the players pitch a little woo to the NPC's, and everyone seems to be taking it in good part.

Now, let me vary the original post, and take counsel about this plot twist, of a romantic nature:

We have Player Character Sir Ahab, who is pursuing NPC Lady 1, who is the lady-in-wating to NPC Countess 2.  Lady 1 is interested in Sir Ahab.
We have Player Character Sir Beehab, who is intrigued by the idea of pursuing Countess 2.  Countess 2's husband has been missing for years, and the player characters have very carefully avoided making any serious effort to find him.
NPC Countess 2 is probably not interested in Sir Beehab, at least over the long haul, but her husband has been missing for years, and something in hand is better than beating around the bush.

We have here, I think the makings of a fine session or two of comedic farce and mistaken identity if we introduce Squire Bob, an NPC who is flighty, excitable, easily confused and has a low reading ability score, and assign him to deliver love letters going back and forth.

But what would be the advisability of that--the general gist would be along the lines that Sir Ahab thinks he is going off to a secret night-time rendezvous with Lady 1, but the Countess actually turns up, but in the process Sir Beehab is left waiting, but gets an interesting note from the Countess the next day.
Title: Romance in Your Games?
Post by: EOTB on April 10, 2018, 08:04:29 PM
Quote from: S'mon;1033720That sounds like it's a problem for you as a player, sounds like it worked fine for the participants! RPGs are not a spectator sport. Personally I'll take the interests of all my players into account, but the guy who makes weapon systems for Lockheed Martin and doesn't want any icky romance in his D&D doesn't necessarily have a veto over the woman who's a young adult fiction author and does enjoy a romance element for her PC (to give a couple real player examples from my group a few years back).

All players get to vote with their feet, if nothing else.
Title: Romance in Your Games?
Post by: Skarg on April 10, 2018, 08:39:42 PM
Depends on the group and the game, but the more serious & realistic & fully-scoped the game is, the more common it is for most of the characters to have relationships, circumstances permitting. It tends to be a significant part of characters' motivations and orientations (so to speak). Usually PC to NPC though.
Title: Romance in Your Games?
Post by: Shawn Driscoll on April 11, 2018, 12:06:43 AM
Quote from: RPGPundit;1033630How often in your campaigns do your PCs end up having romantic relationships?

None so far.
Title: Romance in Your Games?
Post by: Gronan of Simmerya on April 11, 2018, 12:39:08 AM
It depends.
Title: Romance in Your Games?
Post by: rgalex on April 11, 2018, 02:39:53 PM
For PC/NPC romance, somewhere occasionally and often.  Up until very recently it never got past the "involved" aspect of the relationship.  I few times it's lead to marriage between the PC and NPC, but that's not a very common thing.

I can only think of 2 PC/PC relationships that happened in the last 30+ years I've gamed.  Both were mutually initiated and developed over the length of the campaigns.  Both ended up in marriages between the PCs.  One in game before the campaign ended, and the other in a post game wrap-up we did with the idea that we may go back to that game some day.

All sexy times pretty much faded to black once the clothes started to come off.
Title: Romance in Your Games?
Post by: AsenRG on April 11, 2018, 03:38:25 PM
Quote from: RPGPundit;1033630How often in your campaigns do your PCs end up having romantic relationships?

I think the only time they didn't was when I was running Usagi Yojimbo, but I might be forgetting something. Great system, but the characters didn't appeal, at all.

Of course, the phrase "love n-tangle" was coined in one of my campaigns. And then we considered editing it upwards:D!

We've had both PC-to-NPC, NPC-to-PC, and PC-to-PC romance. And obviously NPC-to-NPC has been present as well, but that's "setting background", not something that happens on the table:).

My anecdotal observations are that female players either have a very low tolerance to romance (i.e. don't want it in the game), or are much more open to PC-to-PC relationships with players of the same gender, regardless of whether they're attracted to each other. Male players tend to either have a low tolerance, or are open to roleplaying romance, but not with a player of a gender they're not attracted to. Sometimes, though, NPCs get a pass around that objection;).

Of course, the above might be regional specifics. My experience is, by its nature, geographically limited.
Title: Romance in Your Games?
Post by: PrometheanVigil on April 11, 2018, 04:10:20 PM
GM'd for everything in the spectrum, 'cept actual sexing (fake or... otherwise).

Had PC-on-NPC romances. One in particular caused GOT proportions of controversy amongst the other players: it was a Third Crusade era HTV game and the PC was a Hunter in a relationship with an NPC Werewolf. Eventually, the Cell and the Pack aided each others efforts against the greater darkness (powerful Tier One Mages + enmeshed Tier Two Vampires) present in the chronicle and that was awesome to witness as a GM.

Also had three other notable romances, all of them PC-on-PC. Two at LDRC, one in an Only War game. One of the two ended up with my club officially attaining matchmaker status! It was quite crazy when it came out two players started going out together having met through the club itself -- their PCs from then on were always close, naturally. The other is happening now in our current Vampire chron but both the PCs are already a couple in real-life so that's to be expected, obvs. And the Only War one was strictly RP and was a bit more "will-they-won't-they" but was hilarious and a bit heart-warming to see: an Operator and a Tech Priest getting together because they both had a love/fetish for Archeotech (it did start to die when the TP started getting more and more Machine Trait, though).

And when it comes to sex, I usually just have my PCs roll against something or state what a particular stat is to see how they perform in bed. It's hilarious but it does get a bit real depending on the player...
Title: Romance in Your Games?
Post by: AsenRG on April 11, 2018, 05:54:44 PM
Quote from: PrometheanVigil;1033877And when it comes to sex, I usually just have my PCs roll against something or state what a particular stat is to see how they perform in bed. It's hilarious but it does get a bit real depending on the player...
Oh yeah, that's real fun:D!
The first time my players starting appreciating the Ride skill wasn't during a chase. Or rather, the chase had just concluded successfully, and it was timw to see who was the real winner:p;)!
Title: Romance in Your Games?
Post by: flyingmice on April 12, 2018, 07:34:52 PM
With some groups lots! My Saturday group is fine with it, PC/PC or PC/NPC, but it is not frequent. My Sunday group are all about the relationships! It's a soap opera! Marriages, group sex/marriages, flings, gay, straight, aliens, uplifts - doesn't really matter. All is fun! My Tuesday group on the other hand has none - possibly because they are mostly young men and a bit embarassed.
Title: Romance in Your Games?
Post by: John Scott on April 12, 2018, 07:55:46 PM
Some role players like that stuff while others don't care. It depends on the player really.
Title: Romance in Your Games?
Post by: RPGPundit on April 15, 2018, 05:47:22 PM
Some of my games feature zero romance, except for occasionally relationships between NPCs.

But in most serious games there's some elements of romance. The level varies a lot by the genre in question.