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Roll Up Your Sleeves & Fix the Palladium System

Started by Just Another Snake Cult, February 28, 2016, 01:05:20 PM

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Opaopajr

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RunningLaser

I'd recommend using The Palladium Role Playing Game (revised!) as a base.  Bring back the level charts for the skills- it makes creating adversaries on the fly easy.

tenbones

Quote from: Certified;882106Wasn't there a Rifts Savage Worlds in the works? Seems like that should go a long way to fixing things.

Allegedly it'll be out this summer. But they said they wouldn't announce it until they were positive it was going to meet whatever deadline they set.

Definitely looking forward to it.

RPGPundit

Yeah, other than the skill system, I don't think there's really anything about Palladium's base rules that need fixing.  

There's stuff in specific iterations of it that you may like better or worse.

You could also argue that it needs better organizing.
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Christopher Brady

Quote from: RPGPundit;882913Yeah, other than the skill system, I don't think there's really anything about Palladium's base rules that need fixing.

The amount of health points everything has on average is not an issue?  Killing shit was damn hard in Palladium's various games.

Quote from: RPGPundit;882913There's stuff in specific iterations of it that you may like better or worse.

Like picking out what the -10 Dodge against ranged attacks does.

Quote from: RPGPundit;882913You could also argue that it needs better organizing.

No argument there.
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Spinachcat

My hack was running Rifts fluff with the Mechanoids system, modified slightly here and there.

I have no problem hacking SDC/MDC/HP stats in half for NPCs/Monsters. I have no compunction for non-player bits to have to agree with player bits.

Christopher Brady

Quote from: Spinachcat;883103My hack was running Rifts fluff with the Mechanoids system, modified slightly here and there.

I have no problem hacking SDC/MDC/HP stats in half for NPCs/Monsters. I have no compunction for non-player bits to have to agree with player bits.

The issue of MDC is that you can have a group of five soldiers in basic heavy gear with medium rifles able to take out a tank in a single round.  The average robot/tank will have 7-8 actions it can take a round, all of which are likely weapon based.  Whereas a group of five men will have between a total of 20 to 25 per round.

And worse, spec wise, the Robot/Tank is not going to have weaponry any more power (in terms of average, raw damage dice), nor will the average sensor system by any better than what the soldiers/adventurer's will have.

Militarily speaking, that means none of the super powers would actually design anything of that magnitude because it's costs millions of dollars (assuming the credit count is accurate) to make one, and you can spend the same amount outfitting about 20 troopers with rifles, armour as well as feed and house them for about a year.  Per single Robot.

Unfortunately adding a scaling damage system destroys the point of MDC.
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Spinachcat

Quote from: Christopher Brady;883177The issue of MDC is that you can have a group of five soldiers in basic heavy gear with medium rifles able to take out a tank in a single round.

True. That's another reason I use the original Mechanoids system. It doesn't have those issues. In fact, it has the reverse with often too high SDC values.

Brander

Quote from: Certified;882106Wasn't there a Rifts Savage Worlds in the works? Seems like that should go a long way to fixing things.

That's the solution I'm most looking forward to.  Though I don't like Savage Worlds Heavy Armor solution any more than I like MDC.

I think it would be interesting if Siembeda published the system he uses to play the game, which I understand is a rather modified version of what he puts in the books.  Though perhaps this is just a rumor.

I do think Pundit may be on to something in suggesting reorganization of the rules.
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Xavier Onassiss

rifts? Really?

Insert witty threadcrap here.

The Butcher

Quote from: Brander;883304That's the solution I'm most looking forward to.  Though I don't like Savage Worlds Heavy Armor solution any more than I like MDC.

Sean Patrick Fannon has hinted several times over at Google+ and other fora that he's tinkering with SW mechanics for a conversion that works with the Rifts universe as written. So I'm not sure we'll see "MDC = Heavy Armor, done" and in fact I'm looking forward to check out how he's handled it.

Quote from: Brander;883304I think it would be interesting if Siembeda published the system he uses to play the game, which I understand is a rather modified version of what he puts in the books.  Though perhaps this is just a rumor.

What I recall reading from old Palladium Open House reports is that Siembieda does near-freeform. If there's a coherent system behind his GMing I, too, would love to see it.

Quote from: Brander;883304I do think Pundit may be on to something in suggesting reorganization of the rules.

No kidding. A decent revision by a keen editor would bridge a bunch of gaps. The Palladium system is not nearly as "bad" as it is poorly presented.

Quote from: Xavier Onassiss;883318rifts? Really?

Insert witty threadcrap here.

Maybe I just got bitten by the Rifts bug at the right age (14) but fandom's stuck with me ever since. Even after nearly 20 years without buying a new book.

Certified

Quote from: The Butcher;883321Maybe I just got bitten by the Rifts bug at the right age (14) but fandom's stuck with me ever since. Even after nearly 20 years without buying a new book.

14, the perfect age for Rifts. This cover art still appeals to 14 year old me and my Iron Maiden album art collection.



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Spinachcat

Quote from: Brander;883304I think it would be interesting if Siembeda published the system he uses to play the game, which I understand is a rather modified version of what he puts in the books.

I've gamed with Kevin at the Palladium Open House. He's a good GM, lots of fun, does great handling a large number of players, and I didn't see him care a wit about most of the rules. It was all setting, speed, heroics, danger and atmosphere with some dice tossing to adjudicate stuff.


Quote from: Xavier Onassiss;883318rifts? Really?

Insert witty threadcrap here.

Rifts eats witty threadcraps for breakfast.

No seriously. The emperor in 40k eats souls to survive. Rifts senses threadcraps and feeds upon them for achieve RPG immortality.

Just Another Snake Cult

Quote from: Certified;88332414, the perfect age for Rifts. This cover art still appeals to 14 year old me and my Iron Maiden album art collection.

Wow. I somehow never saw that cover before. METAL.

Does anyone know if there are any Heroes Unlimited resources that have pre-constructed packages for robots and/or power armor (So that character generation for those heroes won't take hours)?
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Quote from: Just Another Snake Cult;883385Wow. I somehow never saw that cover before. METAL.

Does anyone know if there are any Heroes Unlimited resources that have pre-constructed packages for robots and/or power armor (So that character generation for those heroes won't take hours)?

Some of the HU sourcebooks have pre-made power armor and robots. Century Station, Villains Unlimited, and Aliens Unlimited off the top of my head.
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