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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Matt on June 16, 2015, 04:49:26 PM

Title: Renaissance Deluxe RPG
Post by: Matt on June 16, 2015, 04:49:26 PM
Anyone have any experience with the Renaissance Deluxe RPG? My understanding from reading about it is that it is BRP or BRP-derived and is supposed to support play in the Renaissance era. [Apparently one can also use fantasy stuff in the book as well, but I have no interest in that part of it.] I'd like to know if anyone has an assessment as to how well done the support material is: for example, can I play in the Siglo de Oro, Medici Italy, Elizabethan England, and so on, or will I need to conduct a lot of research on my own to make this feasible? Are there any sample adventures or plot seeds included? And is it any good?
Title: Renaissance Deluxe RPG
Post by: K Peterson on June 16, 2015, 06:26:05 PM
Yeah, I've got it. Though I haven't run it yet. It 'powers' one of my favorite new Cthulhian settings, Dark Streets (http://clockworkandchivalry.co.uk/games/renaissance-2/dark-streets/), which I hope to run within the next year - and which has been reviewed by Pundit.

It's based off the OpenQuest SRD, and includes some aspects of Legend/Mongoose RuneQuest II (if you're familiar with those systems). BRP-derived, definitely.

I really can't speak to the authenticity of the material. There is a free version of Renaissance (http://www.drivethrurpg.com/product/97426/Renaissance--D100-black-powder-SRD?manufacturers_id=4595) that will likely holds most of the details for you. There'll be some features missing that'll be present in the Deluxe version (like the sanity system), but it's probably enough to give you an impression.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 18, 2015, 06:18:46 PM
I've only skimmed through it, with an eye towards ideas for moving my LotFP game into BRP/D100 when we resume.
For me it has most of what I'd want to in terms of equipment and occupations and rules for witches... but that's about it.
It seems pretty solidly aimed at a fantasy version of that era (which is what I'd wanted it for) and kinda slim on framing the actual historical goings-on.
For your purpose I'd say it's lacking in comparison to something like the average GURPS sourcebook... is there a GURPS Renaissance? I know there's a GURPS book about Florence in that era.
Title: Renaissance Deluxe RPG
Post by: Matt on June 18, 2015, 06:22:29 PM
Quote from: Simlasa;837130I've only skimmed through it, with an eye towards ideas for moving my LotFP game into BRP/D100 when we resume.
For me it has most of what I'd want to in terms of equipment and occupations and rules for witches... but that's about it.
It seems pretty solidly aimed at a fantasy version of that era (which is what I'd wanted it for) and kinda slim on framing the actual historical goings-on.
For your purpose I'd say it's lacking in comparison to something like the average GURPS sourcebook.

Thank you--that is exactly what I was trying to determine. I have no interest in fantastical versions of historic settings so I think I will give this a pass. Say, is there a "GURPS Renaissance" book?
Title: Renaissance Deluxe RPG
Post by: arminius on June 18, 2015, 08:12:44 PM
http://www.sjgames.com/gurps/books/hotspots/renaissanceflorence

There's also GURPS Swashbucklers, for a somewhat later period but probably reasonably useful. Of course if you really want 17th century then Bob's your uncle. But there are good sources in other systems such as Flashing Blades.
Title: Renaissance Deluxe RPG
Post by: Matt on June 18, 2015, 08:38:25 PM
$8 for a 38-page PDF seems rather pricey to me but maybe I'm cheap.

I have GURPS Swashbucklers and Flashing Blades. Swashbucklers is good but doesn't offer much depth as it's more geared for 3 Musketeers and "pirates!!!!" than anything else. Still a good book.  

Probably just go with Flashing Blades and some history books.
Title: Renaissance Deluxe RPG
Post by: Warthur on June 19, 2015, 03:33:37 AM
My understanding is that Renaissance is meant to be semi-setting-agnostic, in that you're supposed to be able to use it for any setting with a broadly Renaissance/black powder level of technology, so it's probably no surprise that the core book doesn't cover much setting stuff. Not currently aware of any "straight" historical games using it, though it's probably only a matter of time.
Title: Renaissance Deluxe RPG
Post by: soltakss on June 19, 2015, 03:38:49 AM
Quote from: Simlasa;837130I've only skimmed through it, with an eye towards ideas for moving my LotFP game into BRP/D100 when we resume.
For me it has most of what I'd want to in terms of equipment and occupations and rules for witches... but that's about it.
It seems pretty solidly aimed at a fantasy version of that era (which is what I'd wanted it for) and kinda slim on framing the actual historical goings-on.
For your purpose I'd say it's lacking in comparison to something like the average GURPS sourcebook... is there a GURPS Renaissance? I know there's a GURPS book about Florence in that era.

The Renaissance Rules are more of a period ruleset than a setting book, which is why it is light on background.

Whilst it is fantasy, it is also very solid on mechanics. The fantasy stuff can just be left out or ignored.

For setting background, have a look at Chivalry & Sorcery.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 19, 2015, 04:51:11 AM
Quote from: soltakss;837183The Renaissance Rules are more of a period ruleset than a setting book, which is why it is light on background.
Well, yeah... a period ruleset without the period. I do think it would make a good foundation for a purely historical game... but it would require tracking down additional resources to flesh out the setting/history... as well as ignoring big chunks of the rules... while the OP was hoping it might serve his purposes more cohesively.
Title: Renaissance Deluxe RPG
Post by: Warthur on June 19, 2015, 06:14:17 AM
Quote from: soltakss;837183For setting background, have a look at Chivalry & Sorcery.
Don't you mean Clockwork & Chivalry?
Title: Renaissance Deluxe RPG
Post by: arminius on June 19, 2015, 09:41:31 AM
Could anyone offer a brief summary of what these rules offer purely as rules? I mean compared to other BRP-based stuff.
Title: Renaissance Deluxe RPG
Post by: selfdeleteduser00001 on June 19, 2015, 09:53:49 AM
Renaissance is a setting agnostic set of d100 rules based on the MRQ/OpenQuest fork of BRP. It has a clean lean set of skills, a simple combat system and handles black powder weapons well.
There is support for optional magic, witchcraft in this case, and some creatures for a game with such beasties.
It has very good rules for Factions and this can be used to model political allegiances, religious groups, secret societies or Universities.
It is setting-less. So you can run Elizabeth, Medici, Colonial America easily.
There are some settings books:
Clockwork and Chivalry, which is the English Civil Wars, plus magic and clockpunk. Removing the magic and clockpunk is a work of moments, I have played it as a straight ECW game and it's excellent since all the political and religous factions are mapped out in the setting book.
There are some good (non fantasy) adventures set in the French-Indian Wars in Colonial America.
Dark Streets is a mid 18th Century Georgian England setting around a proto police force and the blind detective Henry Fielding.
My friend has run several Elizabethan scenarios with it, as have I, both straight, albeit my Kit Marlowe may have raised eyebrows..
It play straight, fast, but like all BRPs, deadly.. but that's fixable.

[There are also a Cthulthu version (d'oh) and a Fantasy Pirates and Dragons setting but you said you didn't want that]

Whenever I think modern black powder from 1450-1815 I think Renaissance, and frankly that actually is 1450-1870
Title: Renaissance Deluxe RPG
Post by: Matt on June 19, 2015, 11:08:34 AM
There's "clockpunk" now?

Can we please stop adding "punk" as a suffix to everything? It means absolutely nothing.
Title: Renaissance Deluxe RPG
Post by: Bren on June 19, 2015, 04:17:58 PM
Quote from: Matt;837234There's "clockpunk" now?

Can we please stop adding "punk" as a suffix to everything? It means absolutely nothing.
I'm guessing you aren't aware that people who are swimming against the mainstream gamer trend of adding the "punk" suffix to everything are now known as gamepunks? :p
Title: Renaissance Deluxe RPG
Post by: Matt on June 19, 2015, 05:10:55 PM
Quote from: Bren;837279I'm guessing you aren't aware that people who are swimming against the mainstream gamer trend of adding the "punk" suffix to everything are now known as gamepunks? :p

I don't even know what the mainstream is here in my little arroyo. 😿
Title: Renaissance Deluxe RPG
Post by: Bren on June 19, 2015, 05:37:17 PM
Quote from: Matt;837284I don't even know what the mainstream is here in my little arroyo. ��
Would that be the Rio Grande?
Title: Renaissance Deluxe RPG
Post by: arminius on June 19, 2015, 06:40:50 PM
Language works in funny ways, especially if you're a literalist. What's going on with all the -punk is just like the -gate suffix for scandals and controversies.

From a practical standpoint the various -punks (aside from cyber- ) and conspicuous genre mashups aren't really to my taste, but whatever.
Title: Renaissance Deluxe RPG
Post by: crkrueger on June 19, 2015, 06:58:20 PM
Quote from: Bren;837279I'm guessing you aren't aware that people who are swimming against the mainstream gamer trend of adding the "punk" suffix to everything are now known as gamepunks? :p

Wouldn't those be Punkpunks?
Title: Renaissance Deluxe RPG
Post by: Matt on June 19, 2015, 07:07:21 PM
Quote from: CRKrueger;837308Wouldn't those be Punkpunks?

You win!
Title: Renaissance Deluxe RPG
Post by: soltakss on June 20, 2015, 06:55:09 AM
Quote from: Warthur;837199Don't you mean Clockwork & Chivalry?

I do indeed. Nice to see that the delayed RPGSite sense-checker is still working!
Title: Renaissance Deluxe RPG
Post by: soltakss on June 20, 2015, 06:58:57 AM
Quote from: Simlasa;837195Well, yeah... a period ruleset without the period. I do think it would make a good foundation for a purely historical game... but it would require tracking down additional resources to flesh out the setting/history... as well as ignoring big chunks of the rules... while the OP was hoping it might serve his purposes more cohesively.

The shole point of the renaissance system is that it covers all periods that use early-ish black power weapons. So, it covers the Renaissance, Musketeer, English Civil War and probably a bit later. So, more than 200 years across different cultures.

To my mind, a setting book would cover one place/time. So, Renaissance Italy would be different to Renaissance Britain (Elizabethan), Three Musketeers would be different to Scarlet Pimpernel, English Civil War would be different to French Revolution, but all could use the Renaissance rules.
Title: Renaissance Deluxe RPG
Post by: Matt on June 20, 2015, 10:09:44 AM
So I borrowed a copy of Renaissance Deluxe and discovered it actually seems to contain just about ZERO background material on the Renaissance. WTF?

The "Factions" chapter has a handful of bullet points about the Catholic Church and Puritans, nothing about Huguenots or anything else from the period, but gives equal time to made-up factions. How bizarre.  

The only currency discussed is English. In the era of doubloons, pieces of eight, livre, escudos, reals, etc.

1/3 of the book is "magick" and fantasy monsters/creatures.

The GM section is a scanty 5 pages, with no useful advice or information about running a game in the Renaissance.

I don't think there's even a map of Europe in the book. There's certainly nothing about politics between nations or court intrigue. Or even what various royal titles mean.  

It reads like the authors didn't do any research at all. I doubt they know much about the Renaissance period; it seems like they looked for pictures of weapons and clothes and stopped. There's not a word about which weapons were available in what year or who used what weapon. About the only useful information I could find was pictures of (some) weapons and how far one could travel on horseback in a day.

Not to mention the whole thing is fucking hard to read due to the strange choice of printing black letters on medium-grey paper.

So anyone interested in a game set in the period would be better off investing in a "Renaissance for Dummies" or other reference book and skipping this entirely.

What a piece of shit.
Title: Renaissance Deluxe RPG
Post by: Warthur on June 20, 2015, 06:15:53 PM
As repeatedly pointed out in the thread: Renaissance is a system, just a system, doesn't even pretend to be more than a system or to offer setting stuff. I think it's harsh to write the book off for not attempting to do something it never intended to do.

As far as depth of research goes, Clockwork & Chivalry impressed me - not least for highlighting the absolutely insane number of Noncomformist religious groups that were active at the time in England.
Title: Renaissance Deluxe RPG
Post by: 3rik on June 21, 2015, 08:58:43 AM
Quote from: Warthur;837431As repeatedly pointed out in the thread: Renaissance is a system, just a system, doesn't even pretend to be more than a system or to offer setting stuff. I think it's harsh to write the book off for not attempting to do something it never intended to do.

As far as depth of research goes, Clockwork & Chivalry impressed me - not least for highlighting the absolutely insane number of Noncomformist religious groups that were active at the time in England.
Yeah, AFAIK the Renaissance system specifically took the OpenQuest-based rules used in Clockwork & Chivalry and separated them from the setting, to get a generic "black powder era" rules set where fantastic elements such as magic and monsters are entirely optional. I actually like it for what it is.
Title: Renaissance Deluxe RPG
Post by: soltakss on June 21, 2015, 12:13:23 PM
Quote from: Matt;837361So I borrowed a copy of Renaissance Deluxe and discovered it actually seems to contain just about ZERO background material on the Renaissance. WTF?

That's because it is a set of rules for black-powder games, not a source book for the Renaissance.

You are comparing chalk and cheese.

Quote from: Matt;837361The "Factions" chapter has a handful of bullet points about the Catholic Church and Puritans, nothing about Huguenots or anything else from the period, but gives equal time to made-up factions. How bizarre.  

That's probably because it was originally based of Clockwork & Chivalry, which was set in the English Civil War.

Quote from: Matt;837361The only currency discussed is English. In the era of doubloons, pieces of eight, livre, escudos, reals, etc.

Ditto, it is not a source book.

Quote from: Matt;8373611/3 of the book is "magick" and fantasy monsters/creatures.

Which is what a lot of people like and want.

Quote from: Matt;837361The GM section is a scanty 5 pages, with no useful advice or information about running a game in the Renaissance.

Some people love large GM sections, some people prefer sketchy advice.

Why would it have advice about running a game in the Renaissance? It is not a sourcebook about the Renaissance.

Quote from: Matt;837361I don't think there's even a map of Europe in the book. There's certainly nothing about politics between nations or court intrigue. Or even what various royal titles mean.  

If you had a map, when would it cover? You would need a different map every 50 years, due to the ever-changing borders of the time.

Quote from: Matt;837361It reads like the authors didn't do any research at all. I doubt they know much about the Renaissance period; it seems like they looked for pictures of weapons and clothes and stopped. There's not a word about which weapons were available in what year or who used what weapon. About the only useful information I could find was pictures of (some) weapons and how far one could travel on horseback in a day.

Really? I seem to recall that it covered basic weapons. A sourcebook detailing every single weapon for every period covered would be horrendous.

Quote from: Matt;837361Not to mention the whole thing is fucking hard to read due to the strange choice of printing black letters on medium-grey paper.

I have it on PDF and it is quite easy to read.

Quote from: Matt;837361So anyone interested in a game set in the period would be better off investing in a "Renaissance for Dummies" or other reference book and skipping this entirely.

Or have both.

Renaissance for Dummies would provide the setting background, the Renaissance rules would provide the black powder rules.

It's like having a setting for D&D and the D&D rulebook, or Vikings of Legend and the Legend rulebook - Different books for different things.

You have simply misunderstood what the Renaissance rules mean.

Quote from: Matt;837361What a piece of shit.

Your post, or the Renaissance rules?

I quite like the Renaissance rules.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 21, 2015, 01:46:38 PM
Quote from: soltakss;837518Why would it have advice about running a game in the Renaissance? It is not a sourcebook about the Renaissance.
Maybe the name is a bit confusing then? Misleading? Call it 'Musket & Magic' or 'Black Powder, Black Magic'.
It is pretty much the book I want for the purpose I want it for but I can see how someone might go in expecting a bit more specific historical content.
Title: Renaissance Deluxe RPG
Post by: selfdeleteduser00001 on June 22, 2015, 03:41:41 PM
It was the English Renaissance..

The time of Shakespeare, Donne, Milton, Cromwell and Fry and Newton and so on...
Title: Renaissance Deluxe RPG
Post by: Matt on June 22, 2015, 04:50:43 PM
Quote from: soltakss;837518That's because it is a set of rules for black-powder games, not a source book for the Renaissance.

You are comparing chalk and cheese.



That's probably because it was originally based of Clockwork & Chivalry, which was set in the English Civil War.



Ditto, it is not a source book.



Which is what a lot of people like and want.



Some people love large GM sections, some people prefer sketchy advice.

Why would it have advice about running a game in the Renaissance? It is not a sourcebook about the Renaissance.



If you had a map, when would it cover? You would need a different map every 50 years, due to the ever-changing borders of the time.



Really? I seem to recall that it covered basic weapons. A sourcebook detailing every single weapon for every period covered would be horrendous.



I have it on PDF and it is quite easy to read.



Or have both.

Renaissance for Dummies would provide the setting background, the Renaissance rules would provide the black powder rules.

It's like having a setting for D&D and the D&D rulebook, or Vikings of Legend and the Legend rulebook - Different books for different things.

You have simply misunderstood what the Renaissance rules mean.



Your post, or the Renaissance rules?

I quite like the Renaissance rules.

Did you write it or something? Awfully defensive if not. It's fucking called "RENAISSANCE DELUXE," not "BLACKPOWDER MUSKET STATS." Are you kidding me? What horseshit you write.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 22, 2015, 05:00:46 PM
Quote from: tzunder;837652It was the English Renaissance..

The time of Shakespeare, Donne, Milton, Cromwell and Fry and Newton and so on...
Nothing in the book about those guys either. It has no setting/period.
Title: Renaissance Deluxe RPG
Post by: soltakss on June 23, 2015, 03:57:50 AM
Quote from: Matt;837666Did you write it or something?

No, just pointing out the facts of the supplement.


Quote from: Matt;837666Awfully defensive if not.

My opinion.

Quote from: Matt;837666It's fucking called "RENAISSANCE DELUXE," not "BLACKPOWDER MUSKET STATS." Are you kidding me? What horseshit you write.

Just like your comments are your opinion.

If you don't want people's opinions, then don't create a thread asking for people's opinions.
Title: Renaissance Deluxe RPG
Post by: Bren on June 23, 2015, 03:58:51 PM
Quote from: soltakss;837518That's because it is a set of rules for black-powder games, not a source book for the Renaissance.
Anyone know why they titled it "Renaissance Deluxe" instead of something less prone to being misunderstood?
Title: Renaissance Deluxe RPG
Post by: Warthur on June 23, 2015, 07:07:17 PM
Quote from: Bren;837827Anyone know why they titled it "Renaissance Deluxe" instead of something less prone to being misunderstood?
They probably didn't anticipate this level of herpaderp from the audience.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 23, 2015, 08:09:20 PM
Quote from: Warthur;837858They probably didn't anticipate this level of herpaderp from the audience.
I think it's fair to develop expectations based on a title. If I wrote a game called 'Before Columbus' that only featured rules for Native American weapons and magic... maybe some generic tribal structure... with no delineation as to which groups used what when... with barely a mention of actual native tribes, mythologies, places like Cahokia... I'm sure I'd get complaints as well.

Oooh! Better yet... write one just called 'Africa' with a random smattering of tribal weapons and rules for 'Voodoo'... no maps... and a generic 'tribe generator'. That would go over gangbusters!

Renaissance is a good book for my purposes... but I can understand some of Matt's frustration.
Title: Renaissance Deluxe RPG
Post by: selfdeleteduser00001 on June 24, 2015, 07:49:53 AM
Bollocks. It says what it is on the website. It has an SRD you can read. There are many reviews. Do you really judge all things by their one word title?
Title: Renaissance Deluxe RPG
Post by: misterguignol on June 24, 2015, 09:18:09 AM
It's almost like the word renaissance has multiple meanings!
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 24, 2015, 09:54:12 AM
Quote from: tzunder;837916Bollocks. It says what it is on the website. It has an SRD you can read. There are many reviews. Do you really judge all things by their one word title?
Lots of things are what their names imply... even if the menu description of a 'ham sandwich' doesn't specically mention ham it's reasonable to expect it to have a bit of ham in it.
I'm not faulting the rulebook so much as refusing to fault Matt or others who might have assumed it has more historical content than it does.

Quote from: misterguignol;837922It's almost like the word renaissance has multiple meanings!
So which one do you think this rulebook is attempting to evoke?
Title: Renaissance Deluxe RPG
Post by: misterguignol on June 24, 2015, 11:39:35 AM
Quote from: Simlasa;837928So which one do you think this rulebook is attempting to evoke?

Quite possibly they are trying to evoke multiple ideas, such as:

- a system meant to bring the BRP experience to black powder-era rpgs.
- a system that is part of the "renaissance" of BRP-derived games

etc.

It seems weird to me that anyone would assume that this game is a comprehensive guide to playing games in the European Renaissance, especially since it is trivially easy to do a Google search for the game and read up on it before making a purchase.

But hey, these are gamers we're talking about, so I shouldn't be surprised at all.

I look forward to someone buying the pdf and complaining that there isn't a single line about Harlem in the whole thing!
Title: Renaissance Deluxe RPG
Post by: Bren on June 24, 2015, 11:47:51 AM
Quote from: Warthur;837858They probably didn't anticipate this level of herpaderp from the audience.
Lack of forethought isn't a very good basis for selecting a title.

Quote from: misterguignol;837936Quite possibly they are trying to evoke multiple ideas, such as:

- a system meant to bring the BRP experience to black powder-era rpgs.
- a system that is part of the "renaissance" of BRP-derived games
The BRP renaissance idea makes sense.

QuoteIt seems weird to me that anyone would assume that this game is a comprehensive guide to playing games in the European Renaissance...
Yes that is a little weird. Equally weird is selecting a title for a black powder game that has a known historical context that doesn't actually fit the timeframe of the game. But as you say, these are gamers we are talking about, not historians.
Title: Renaissance Deluxe RPG
Post by: Warthur on June 24, 2015, 12:46:23 PM
Quote from: Bren;837938Lack of forethought isn't a very good basis for selecting a title.
Not even exceptional forethought could have predicted this level of overblown buttmad over this title. Seriously, it's like suddenly everyone forgot everything they've learned as consumers and decided to go buy this book purely on the basis of the title, without even going to the effort of reading the back cover blurb or doing any of the other due diligence about a product which you'd not only expect to have to do to work out what its deal is, but which has never been easier and more trivial to do in the history of humanity.

Anyone who buys a product based solely on the title deserves what they get, as far as I'm concerned. I have no more sympathy for anyone who feels cheated by Renaissance than I would if you thought 50 Shades of Grey was a book about monochrome hues. Particularly when there's a free SRD to look at.
Title: Renaissance Deluxe RPG
Post by: Bren on June 24, 2015, 01:42:14 PM
Quote from: Warthur;837946Not even exceptional forethought could have predicted this level of overblown buttmad over this title.
I'm not even a little mad.

I think the title is a poor marketing choice and a little forethought would have easily predicted that an RPG named Renaissance Deluxe which features black powder weapons might be thought to be about and include information on the actual Renaissance.

Since everyone I know who actually buys RPGs has several, if not dozens of, RPGs collecting dust on their shelves (or in their e-folders), I don't get too worked up about someone spending the odd twenty bucks now and then on a game that didn't turn out to be exactly what they hoped for. On the other hand excoriating the person who does decide to complain that they didn't get what they wanted seems at least as silly and immature as does the complaint.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 24, 2015, 02:21:00 PM
I'm not mad either. I just agree that the title is a bit 'off'.
The book is useful to me just as it is and I didn't want big swaths of historical detail.
I actually might have looked at it sooner if I'd known it WASN'T a full on alt-history setting. Having a free SRD is besides the point if the title has me presuming it's not what I'm looking for.

'Panty Explosion' didn't really encourage me to look closer and realize it's a take on Battle Royale... which might be why they changed the name.
Title: Renaissance Deluxe RPG
Post by: urbwar on June 25, 2015, 03:36:53 AM
Quote from: Simlasa;837960'Panty Explosion' didn't really encourage me to look closer and realize it's a take on Battle Royale... which might be why they changed the name.

Don't you mean Classroom Deathmatch (different game, same author)? Panty Explosion is supposed to be a generic anime game, while Classroom Deathmatch was meant to emulate Battle Royale
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 25, 2015, 04:21:00 AM
Quote from: urbwar;838029Don't you mean Classroom Deathmatch (different game, same author)? Panty Explosion is supposed to be a generic anime game, while Classroom Deathmatch was meant to emulate Battle Royale
I've never seen either one but based on what I'd read on The Miniatures Page (R.I.P.) I was under the impression they were both Battle Royale games.
Perhaps I was misinformed.

Edit: Apparently 'Panty Explosion' had it's name changed to 'Tokyo Brain Pop'... which is described as a "psychic schoolgirl adventure RPG"
Title: Renaissance Deluxe RPG
Post by: soltakss on June 25, 2015, 07:42:56 AM
Quote from: Warthur;837946Anyone who buys a product based solely on the title deserves what they get, as far as I'm concerned. I have no more sympathy for anyone who feels cheated by Renaissance than I would if you thought 50 Shades of Grey was a book about monochrome hues. Particularly when there's a free SRD to look at.

What about people who haven't actually bought a copy and still complain bitterly?
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 25, 2015, 12:44:40 PM
Quote from: soltakss;838040What about people who haven't actually bought a copy and still complain bitterly?
What's your point? People who haven't bought something have no right to find fault with it? Bullshit to that!
Anyway, Matt's complaint came after he looked over a borrowed copy... just as legit as Pundit's reviews of donated games.
Title: Renaissance Deluxe RPG
Post by: doomedpc on June 25, 2015, 03:33:26 PM
It's a set of rules for GMs to develop and run their own black powder games. If you want a complete setting from us, we do them - we use the Renaissance ruleset to power our D100 games, such as Pirates & Dragons, Dark Streets, Clockwork & Chivalry, etc., all of which are (hopefully our readers will agree) very thorough and detailed as far as the history/background goes. But if you want some rules for your own setting - Renaissance will hopefully be of use. We've had good feedback so far on the actual mechanics and the games GMs are running with the ruleset.
Title: Renaissance Deluxe RPG
Post by: urbwar on June 26, 2015, 03:33:09 AM
Quote from: Simlasa;838031Edit: Apparently 'Panty Explosion' had it's name changed to 'Tokyo Brain Pop'... which is described as a "psychic schoolgirl adventure RPG"

Actually, that's the friendlier version. Panty Explosion is still available for people who aren't bothered by the name
Title: Renaissance Deluxe RPG
Post by: RPGPundit on June 29, 2015, 03:12:19 AM
This is a silly argument. Do people get pissed off because Dungeons & Dragons doesn't have an equal proportion of dungeons to dragons in it??
Title: Renaissance Deluxe RPG
Post by: soltakss on June 29, 2015, 05:57:52 AM
Quote from: RPGPundit;838608This is a silly argument.

:)

Silly arguments R Us ...

Quote from: RPGPundit;838608Do people get pissed off because Dungeons & Dragons doesn't have an equal proportion of dungeons to dragons in it??

Some people, probably.
Title: Renaissance Deluxe RPG
Post by: Bren on June 29, 2015, 07:35:53 AM
Quote from: RPGPundit;838608This is a silly argument. Do people get pissed off because Dungeons & Dragons doesn't have an equal proportion of dungeons to dragons in it??
Yes, actually, I have heard people question why there aren't more dragons being fought in a game called Dungeons & Dragons. It is cited sometimes as a complaint against zero to hero style play. Essentially it is a complaint about gaming styles not about naming conventions.

The complaint about Renaissance is different in that it is a complaint that the branding is inconsistent or misleading without necessarily being a complaint about one style of play being more desirable or superior to another.

Think of it this way, had Ron Edwards only complaint been that Storyteller isn't a good description for someone whose role in the game is not to tell stories but to run a setting, there would have been almost no controversy to the Forge. It was Edwards other contention that narrative gaming, as he defined it, is the best and proper purpose for an RPG and that people who wanted other things and designers who didn't focus on that one thing were wrong, stupid, didn't know what they really wanted, or were actually brain damaged that caused the real controversy.
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 29, 2015, 01:19:18 PM
Quote from: RPGPundit;838608Do people get pissed off because Dungeons & Dragons doesn't have an equal proportion of dungeons to dragons in it??
In this case it's more like not having any dragons at all. Would it be silly to complain there are no specifics for dragons in the game? Even if the game blurb clearly stated that "D&D is system for using medieval weaponry and wizard spells" and makes no further mention of 'dragons'.
Title: Renaissance Deluxe RPG
Post by: doomedpc on June 29, 2015, 02:56:49 PM
Apologies if you feel the title is misleading. It's been out a while now, and it's the first feedback we've had suggesting that. We usually assume folk are going to rely on the blurb as much as the title. We always welcome well intentioned feedback. (In fact, the only feedback I've ever rejected out of hand, is of one potential reader of Clockwork & Chivalry who complained that the blurb suggested moral grey areas in the English Civil War - they wanted us to write it purely from the Puritan point of view!) Like I said, our intention was never to flesh out the history of the Renaissance era, but to provide a set of rules for GMs who wanted to develop their own Early Modern settings (or alternate history Early Modern settings).
Title: Renaissance Deluxe RPG
Post by: Simlasa on June 29, 2015, 03:11:31 PM
Quote from: doomedpc;838707Apologies if you feel the title is misleading. It's been out a while now, and it's the first feedback we've had suggesting that.
Oh, I'm not really complaining about the game, it's a good book, thanks for making it.
I'm tossing stones at the folks here who can't seem to imagine why Matt might have assumed the book has more to do with a specific historical setting than it does.

I do generally read up on a game before buying it, but sometimes just the name or cover image is enough to convince me I'm not interested. When I first saw Renaissance I assumed it was primarily historical in focus and didn't look further... but Pundit's review of Dark Streets got me to take a second look.
Title: Renaissance Deluxe RPG
Post by: rawma on June 30, 2015, 01:01:38 AM
Quote from: RPGPundit;838608Do people get pissed off because Dungeons & Dragons doesn't have an equal proportion of dungeons to dragons in it??

Apropos of nothing, the ratio of dungeons to dragons seems to have increased dramatically over the years. DMs used to have mostly one dungeon that was a sprawling affair, and you could expect multiple dragons (over a lot of levels); now there seem to be lots of smaller dungeons and many have no dragon at all.
Title: Renaissance Deluxe RPG
Post by: RPGPundit on July 02, 2015, 09:31:47 PM
Dark Streets is awesome.
Title: Renaissance Deluxe RPG
Post by: 3rik on July 03, 2015, 05:19:26 AM
Quote from: RPGPundit;839270Dark Streets is awesome.
So is Pirates & Dragons, IMHO. And yes, this has pirates and dragons in it, but no, even though the title may lead you to think otherwise, it has little to do with Dungeons & Dragons.
Title: Renaissance Deluxe RPG
Post by: RPGPundit on July 05, 2015, 03:40:28 AM
Quote from: 3rik;839320So is Pirates & Dragons, IMHO. And yes, this has pirates and dragons in it, but no, even though the title may lead you to think otherwise, it has little to do with Dungeons & Dragons.

I'm not familiar with Pirates & Dragons, but if it was made by the guys who made Dark Streets I'd be willing to give it the benefit of the doubt.
Title: Renaissance Deluxe RPG
Post by: 3rik on July 05, 2015, 08:16:14 AM
Quote from: RPGPundit;839621I'm not familiar with Pirates & Dragons, but if it was made by the guys who made Dark Streets I'd be willing to give it the benefit of the doubt.
Yes, this is another game by C&W that runs on their Renaissance system, though it's adapted to deliver a slightly more "cinematic" experience. It's a game of pirate fantasy set in a faux-Caribbean filled with intelligent dragons and mythical beasts, island tribes, faux-European colonial powers and... pirates. The rules are included and IMHO it's a really cool game.
Title: Renaissance Deluxe RPG
Post by: doomedpc on July 05, 2015, 10:02:49 AM
Quote from: 3rik;839649Yes, this is another game by C&W that runs on their Renaissance system, though it's adapted to deliver a slightly more "cinematic" experience. It's a game of pirate fantasy set in a faux-Caribbean filled with intelligent dragons and mythical beasts, island tribes, faux-European colonial powers and... pirates. The rules are included and IMHO it's a really cool game.

Thanks, 3rik :D
Title: Renaissance Deluxe RPG
Post by: doomedpc on July 05, 2015, 10:05:09 AM
Quote from: RPGPundit;839270Dark Streets is awesome.

And thanks, Pundit :)

And Dark Streets is mostly set in some dark (and nasty) streets!
Title: Renaissance Deluxe RPG
Post by: 3rik on July 05, 2015, 11:19:51 AM
Quote from: doomedpc;839657Thanks, 3rik :D
By the way, but how are the premium hardcovers of the Pirates & Dragons bestiary, Curious Creatures of the Dragon Isles, coming along?
Title: Renaissance Deluxe RPG
Post by: doomedpc on July 05, 2015, 04:53:12 PM
Quote from: 3rik;839666By the way, but how are the premium hardcovers of the Pirates & Dragons bestiary, Curious Creatures of the Dragon Isles, coming along?

Everything crossed we'll be sending out an email this week to say they are on the way (if not, the week after) - if there is any blue writing at the top of the proof page, the wailing and gnashing of teeth will be immense.
Title: Renaissance Deluxe RPG
Post by: 3rik on July 06, 2015, 05:05:53 AM
Quote from: doomedpc;839692Everything crossed we'll be sending out an email this week to say they are on the way (if not, the week after) - if there is any blue writing at the top of the proof page, the wailing and gnashing of teeth will be immense.
I really enjoy the pdf so I'm looking forward to getting the print book.

Anyway, I think I just went slightly off topic.
Title: Renaissance Deluxe RPG
Post by: soltakss on July 06, 2015, 11:24:52 AM
Quote from: 3rik;839801I really enjoy the pdf so I'm looking forward to getting the print book.

Anyway, I think I just went slightly off topic.

Don't worry about it - the off-topic was more interesting than the thread.
Title: Renaissance Deluxe RPG
Post by: doomedpc on July 06, 2015, 01:31:39 PM
And Pirates & Dragons does use the Renaissance system, so it hasn't drifted miles away :)
Title: Renaissance Deluxe RPG
Post by: selfdeleteduser00001 on July 06, 2015, 01:49:39 PM
I was very upset when I bought Traveler, I though it was a Conde Nast guide.
Title: Renaissance Deluxe RPG
Post by: Simlasa on July 06, 2015, 03:27:05 PM
Quote from: tzunder;839861I was very upset when I bought Traveler, I though it was a Conde Nast guide.
That's 'cause you failed to notice the extra 'L'.
Title: Renaissance Deluxe RPG
Post by: selfdeleteduser00001 on July 06, 2015, 07:44:38 PM
Well done, I wondered who would.. :)

I was never sure why it had 2 LLs if it was American, but then I discovered that this is a word that isn't quite as standard in US English as usual.
Title: Renaissance Deluxe RPG
Post by: Bren on July 06, 2015, 11:49:01 PM
Quote from: tzunder;839962Well done, I wondered who would.. :)

I was never sure why it had 2 LLs if it was American, but then I discovered that this is a word that isn't quite as standard in US English as usual.
Single "L" is the standard for traveler in American English. But we try to accommodate our former overlords. Because being nice to the losers after we beat 'em has been the American way for over 230 years. :p
Title: Renaissance Deluxe RPG
Post by: Warthur on July 07, 2015, 07:09:05 AM
Quote from: Bren;840020Single "L" is the standard for traveler in American English. But we try to accommodate our former overlords. Because being nice to the losers after we beat 'em has been the American way for over 230 years. :p
Considering how well we've got on since the War of 1812, you must have inherited that trait from us.
Title: Renaissance Deluxe RPG
Post by: selfdeleteduser00001 on July 07, 2015, 07:16:49 AM
Quote from: Bren;840020Single "L" is the standard for traveler in American English. But we try to accommodate our former overlords. Because being nice to the losers after we beat 'em has been the American way for over 230 years. :p

Let's not go there mate.
Title: Renaissance Deluxe RPG
Post by: Bren on July 07, 2015, 10:28:11 PM
Quote from: tzunder;840095Let's not go there mate.
We just celebrated our Independence day. I'm feeling feisty.