TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Spinachcat on February 11, 2014, 12:21:28 AM

Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Spinachcat on February 11, 2014, 12:21:28 AM
Remember Trinity? I loved that game and never found any players, but I would run demos using the Quickstart at conventions for years. Ran a whole campaign for my "we-no-read-stuff" crew of great players who loved the Quickstart, but were never going to learn a whole system.

If you don't know what RPG I am talking about, check this out for free:

QUICKSTART
http://rpg.drivethrustuff.com/product/86000/Trinity-RPG-Quickstart

WIKIPEDIA
http://en.wikipedia.org/wiki/Trinity_%28role-playing_game%29

In fact, Trinity was the last time I tried anything other than a Quickstart or rules light with that crew. Love those players, but hot damn they spent all their learning points in college.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Skywalker on February 11, 2014, 12:33:27 AM
Yep. Still own the entire line and it was one of my first truly successful WW style "character drama" campaigns.

FWIW the Aeonverse RPGs are currently being developed for a nWoD style revamp.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: James Gillen on February 11, 2014, 01:58:40 AM
Let's hope they do a better job with the psions and aberrants.  Specifically, there was no way that even teams of underpowered psions would be able to drive aberrants off Earth except for the fact that a lot of aberrants had gotten too Tainted to live in our atmosphere. ;)

JG
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: The Butcher on February 11, 2014, 05:36:24 AM
Yeah, I remember it. Played a couple of times but it never really did grab us the way oWoD did.

We did have a good laugh at their attempts at Portuguese, though. "Norça"? Really?

Aberrant was pretty cool, though the system was ill suited for the power level they wanted to convey. And Adventure I skipped entirely.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Silverlion on February 11, 2014, 07:56:01 AM
I played it some. Wasn't my favorite of the line; I actually preferred Aberrant and more so Adventure!
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Warthur on February 11, 2014, 08:03:45 AM
There's apparently signs that in the rerelease Trinity will go back to being called Aeon (the name dispute which prompted the name change being resolved), with the overall Adventure/Aberrant/Aeon game line getting the name of The Trinity Continuum.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Sigmund on February 11, 2014, 10:14:15 AM
Quote from: Warthur;730638There's apparently signs that in the rerelease Trinity will go back to being called Aeon (the name dispute which prompted the name change being resolved), with the overall Adventure/Aberrant/Aeon game line getting the name of The Trinity Continuum.

The copy I owned back when was called Aeon, then they had the name dispute fiasco with MTV. It never really grabbed me either though, so never got more than the core book, which is long gone now.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Angry_Douchebag on February 11, 2014, 12:02:28 PM
Was that the line that had the minis game, too?  Trinity: Battleground or something?  The game didn't appeal to me, but I kept all the minis.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Skywalker on February 11, 2014, 02:04:54 PM
Quote from: James Gillen;730604Let's hope they do a better job with the psions and aberrants.  

We had learned from WoD days never to cross the streams in WW games.

Quote from: Angry_Douchebag;730673Was that the line that had the minis game, too?  Trinity: Battleground or something?  The game didn't appeal to me, but I kept all the minis.

Yep.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Just Another Snake Cult on February 11, 2014, 09:41:46 PM
Aberrant. Oh, Aberrant.

I played a macho gay superman rip-off in a campaign set in the 70's. I once survived a fall from orbit. Good times, good times.

It wasn't very good as a "Generic" super-hero RPG, but it did a great job of capturing that peculiar Late-90's-Early 2000's Warren Ellis/Mark Millar/Wildstorm vibe. It was the perfect superhero game for what our group wanted at that particular moment in time.  

Adventure was really good except for the fact it was one of the most absurdly overwritten RPGs of all time. If you cut out all the purple prose and extraneous verbiage from the game it would have been about as thick as one of the old TSR Basic D&D or Star Frontiers booklets (And it would have been a better game for it).
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Votan on February 11, 2014, 09:44:45 PM
Quote from: Skywalker;730692We had learned from WoD days never to cross the streams in WW games.

Sometimes it works well (Werewolf and Vampire, for example).
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Skywalker on February 11, 2014, 09:52:14 PM
Quote from: Votan;730753Sometimes it works well (Werewolf and Vampire, for example).

You can have good experiences with crossovers, but even Vampire and Werewolf was fraught with peril: http://whitewolf.wikia.com/wiki/Abomination
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Just Another Snake Cult on February 11, 2014, 10:09:33 PM
"In the Early 21st century there were comic-book superheroes, but they all turned rotten and waged an apocalyptic war against normal humans and somehow lost and got forced off Earth into outer space, and now as humanity spreads out into the stars centuries later we have to fight these old mad gods again".  

You know, after almost twenty years it just hit me what a very, very odd concept that is for a space-adventure game. I mean that as a compliment. It would make for a cool revisionist take on the DC Universe, explaining why there was that long millennium of few or no superheroes between the current age and the Legion.

I played and enjoyed Aberrant, and I own Adventure, but I never played or read Aeon/Trinity. What exactly were the "Aberrants" of that setting? Were they the actual circa-2000 Warren Ellis-ish heroes, immortal? Or their descendants? Or a new generation of mutants? Or all three?
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Skywalker on February 11, 2014, 10:20:39 PM
Quote from: Just Another Snake Cult;730760What exactly were the "Aberrants" of that setting? Were they the actual circa-2000 Warren Ellis-ish heroes, immortal? Or their descendants? Or a new generation of mutants? Or all three?

Initially, they were monsters of unknown power and beyond comprehension.

As time went on, it became clear that the ones plaguing Earth were just group. There were other Aberrants that had retained their humanity and had elected to leave Earth behind.

At the end, there was a third group that had become mutated by a malicious alien race with designs on Earth.

Google 'Trinity' and 'Story So Far' to get the official skinny that was published in the Trinity books.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: Votan on February 12, 2014, 12:01:49 AM
Quote from: Skywalker;730755You can have good experiences with crossovers, but even Vampire and Werewolf was fraught with peril: http://whitewolf.wikia.com/wiki/Abomination

This is the crossover I remember positively:

http://rpg.drivethrustuff.com/product/3433/Under-a-Blood-Red-Moon?it=1

I have fond memories, even if the post-event Chicago seemed less interesting than the pre-event Chicago.
Title: Remember Trinity? White Wolf's Space Psychic RPG?
Post by: James Gillen on February 12, 2014, 12:49:37 AM
Adventure! (I believe it is spelled with the exclamation point) was actually pretty good.  I personally preferred Pulp HERO, but as I've said elsewhere, the main virtue of Pulp HERO was that it had enough source material in it to where even if you don't like HERO System you can just mine it for the background and adapt to your favorite system.  But Adventure had at least two points in its favor:
1. The "Dramatic Editing" concept, which predated Pulp HERO's use of "Heroic Action Points" and most of the brand-name FATE games;
2. The fact that the setting was still in the infancy of super-powers, so "telluric energy" was not really defined in terms of quantum or psion energy, although it could be argued that stalwarts are the former and mesmerists are the latter.  Indeed, it foreshadows the later games without requiring one to be tied to their events, so that you don't have to deal with the Aberrant/Trinity metaplots.

JG