SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Red Dwarf RPG

Started by dsivis, December 10, 2006, 11:17:42 PM

Previous topic - Next topic

dsivis

As a college student, I've had little time for RPGs of any kind. At my college, 200 pages of reading a night is considered average. The gamers here are stressed mofos. Therefore, we must concentrate our gaming enjoyment.

The school used to have a WoD Vampire LARP that ran for years until the plot melted down, the STs got burned out and inter-personal conflicts got out of control when some friends and I wanted to run a nWoD game on alternate Saturdays. I played in the old LARP until in crashed without much excitement, but it was the only game that night...grr.

My 1st really good gaming was a ridiculously munchkined-out evil D&D game where we pretty much trashed up the GM's homebrew world while guzzling down Dr Pepper. We (GM included) had a hilarious time.

Then came some other stuff with Vampire, which never felt quite right. I never got the experience that being what I thought a Vampire should be about, which was lording over the living and competing with my peers. Instead, such games were either like D&D with weaker characters or ones where most of the sessions were spent frantically trying to get our way from out of the bottom of the supernatural totem pole while not starving to death...TEDIOUS!

So I waited. See, I decided early on that (for me at least, and probably other college students) roleplaying should not be a way to get your angst on - I have enough angst in life at my age! Instead, I should roleplay to relieve stress by doing/seeing things I couldn't in real life - or just collectively tell a really hilarious and unpredictable story. Thus my attachment to the pulpy-noir goodness of Eberron and the excellence of my girlfriend's birthday present/new favorite RPG: Red Dwarf

The system is simple, the designers must be true fans of the show, it's true to the source material and with a sufficiently snarky GM/players, it's the best pre-finals stress relief I've had in years! I cannot sing its praises (and praises of brownhairedvalkyrie) enough!

Well, it is a roll-low system, which annoys me...and starting characters are pathetic...but I suppose the latter is true to the source material, eh?

HINT: Watch the show and get the game! Laugh your face off until a Polymorph grabs you and eats your ability to feel amusement!
"It\'s a Druish conspiracy. Haven\'t you read the Protocols of the Elders of Albion?" - clash

Caesar Slaad

I have the game. Mechanically, pretty decent for a throw together light system.

I honestly can't see playing it. I just have it because, you know, I'm a Red Dwarf fan and a gamer. I couldn't NOT buy it.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Akrasia

I'm a huge fan of the series but never picked up the game.  I just couldn't see it as a RPG.

Still, I may break down and pick it up someday.  Especially since I have way more disposable income these days.  ('Way more' relative to a graduate student, that is. ;))
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Dominus Nox

Speaking of "da boyz from da dwarf", did that series ever go on? Last ep I saw was with rimmer alone on the dwarf, having just kicked death in the nads and looking for an escape after being abandoned by the rest. Was that the end or not?
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

dsivis

It's actually quite playable, provided the AI/GM and players have a sufficient sense of humor/madness to get into the spirit of the game. The whole thing of the GM also roleplaying the ship's AI is a little weird at times, but brownhairedvalkyrie just affected a slightly confused-sounding British accent whenever she was Roberta (the Icarus' computer).

Instead of a mining ship, we were on a luxury generation ship with a crew that had committed mass suicide to become a HoloShip. However, the computers crashed, melting all the personality disks except one (which was dropped behind a table).

the PC's:
Dinosapien - wax droid tutor made to look like a humanoid dinosaur; obsessed with evolution (biological and personal).
Jeeves - Hudzen unit who hunted down the other ship's bots when they all went nuts (except for Dinosapien).
Alexis - surviving hologram crew, recently plugged in. Kinda spoiled.
Wayne - Last evolved iguana on board (the others left; Wayne missed final boarding call 'cause he was on the john). Teenage stoner.
Fufu - Fascist rabbit hottie from another dimension, an oft-hostile enigma. Wayne has a crush on her.

The game had some beautiful moments with characters getting stampeded by multiple copies of their ideal mate (Pleasure GELF colony), random emotions eaten by Polymorphs and video game quotes. In the end, Fufu vaporized a psychotic Jeeves over a Pleasure GELF, Wayne set his marijuana garden afire to stay warm when life-support began failing and Dinosapien chased after an Emohawk with a pair of skutters in tow, all armed with modified medical equipment.

brownhairedvalkyrie wants to make this madness semi-regular...I suppose it's now brown trousers time...
"It\'s a Druish conspiracy. Haven\'t you read the Protocols of the Elders of Albion?" - clash

Nicephorus

I have it.  It's pretty good.  The mechanics are nothing special but they are simple. It gives quite a few species to play and talks more about their personalities than their mechanical advantages.  

There are quite a few bits that help get the feel. I like the fake ads.  The idea of simple secondary characters is great - for example, on player might also run the automatic toaster or the passive aggressive vacuum cleaner.  The gm playing the AI is a good way to handle exposition and for throwing in the occasional dues ex machina.  

I haven't run it though.  It would be hard to run - because it's always hard to run a comedy focused game.  You have to have the right group and need a great premise that delivers comedy for more than 15 minutes.  If I had the right group, I'd try a short campaign that uses the universe but doesn't try to mimic Red Dwarf.