TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: tellius on February 26, 2013, 07:57:17 PM

Title: Questions about modules
Post by: tellius on February 26, 2013, 07:57:17 PM
I haven't got any modules in my RPG catalogue for a variety of reasons, except for a couple starter ones. I have always found them pretty limiting for slotting into an existing campaign/too railroady/wrong system. So in the end over the years I have been heavily into D.I.Y world creation/etc.

So I am beginning to wonder what I have been missing all these years. Especially now I am time poor and trying to run campaigns and some days I would like to just slot a module in to save me thinking and doing prep work.

So what are some good modules for any flavour of D&D (currently running AD&D 1e and RMSS) for slotting into an existing campaign? I am under the assumption now that I have just picked poorly in the past, and I am looking for good examples that I can buy.

How ingrained are stats in a module? Has anyone had any good successes with quick conversion of from a D&D module to another system and vice versa? My system of choice is typically Rolemaster but I have no qualms about doing conversions as long as it is just monster stats or just replacing a D&D bandit stat block with a RM bandit stat block.

I think I am asking for a bunch of modules that cover about a hex in size that aren't campaign wrecking in scope that can be slotted in and out of any generally fairly generic fantasy RPG (since that is what I generally own and run) with relative ease.

So please, hook me up with some good suggestions or a pointer to the better review sites.
Title: Questions about modules
Post by: Planet Algol on February 26, 2013, 08:28:19 PM
Quote from: tellius;632221I haven't got any modules in my RPG catalogue for a variety of reasons, except for a couple starter ones. I have always found them pretty limiting for slotting into an existing campaign/too railroady/wrong system. So in the end over the years I have been heavily into D.I.Y world creation/etc.

So I am beginning to wonder what I have been missing all these years. Especially now I am time poor and trying to run campaigns and some days I would like to just slot a module in to save me thinking and doing prep work.

So what are some good modules for any flavour of D&D (currently running AD&D 1e and RMSS) for slotting into an existing campaign? I am under the assumption now that I have just picked poorly in the past, and I am looking for good examples that I can buy.

How ingrained are stats in a module? Has anyone had any good successes with quick conversion of from a D&D module to another system and vice versa? My system of choice is typically Rolemaster but I have no qualms about doing conversions as long as it is just monster stats or just replacing a D&D bandit stat block with a RM bandit stat block.

I think I am asking for a bunch of modules that cover about a hex in size that aren't campaign wrecking in scope that can be slotted in and out of any generally fairly generic fantasy RPG (since that is what I generally own and run) with relative ease.

So please, hook me up with some good suggestions or a pointer to the better review sites.

The Purple Worm Graveyard
No Dignity in Death: The Three Brides (LOTFP)
Dwellers of the Forbidden City (AD&D)
Apple Lane (Runequest)
Anything by Gabor Lux/Melan

10 Foot Pole is the best review site
Title: Questions about modules
Post by: tellius on February 26, 2013, 11:53:37 PM
Sweet I will check those out when I get home.

Quote from: Planet Algol;632231Anything by Gabor Lux/Melan

Pardon my ignorance, but is this referring to actual modules or the reviews that Melan does on the site here?
Title: Questions about modules
Post by: Kuroth on February 27, 2013, 12:29:07 AM
Quote from: tellius;632307Sweet I will check those out when I get home.



Pardon my ignorance, but is this referring to actual modules or the reviews that Melan does on the site here?

I'm pretty sure that Algol is referring to Melan's (Gabor's) published content.  Here's a link to his list.

Fomalhaut Archivum Resources (http://fomalhaut.lfg.hu/category/english/resources/)


Quote from: tellius;632221(currently running AD&D 1e and RMSS)
Very cool to have these both going.
Title: Questions about modules
Post by: Melan on February 27, 2013, 05:08:55 PM
Kuroth: That list is woefully incomplete, but although I have meant to, I haven't written a full ludography yet.

tellius: I have already sent you some suggestions via PM for stuff done by others. My modules tend to be on the exotic side so they may not be what you are looking for in a mediaeval fantasy campaign, but here are some you may find useful:
Title: Questions about modules
Post by: bryce0lynch on February 27, 2013, 05:25:08 PM
Quote from: Planet Algol;63223110 Foot Pole is the best review site

Your check is in the mail.
Title: Questions about modules
Post by: tellius on February 27, 2013, 05:45:01 PM
Thanks again guys (and double thanks to Melan). For the record Melan, my tastes tend towards the very exotic, but the players not so much at times :)

Time to get a reading. I am sure I will have more questions as time goes on. Also added 10footpole.org to my reading list so a good day in all.
Title: Questions about modules
Post by: Kuroth on February 27, 2013, 09:21:36 PM
Quote from: Melan;632536Kuroth: That list is woefully incomplete, but although I have meant to, I haven't written a full ludography yet.

Best one I had about.  ha  Always good to see your suggestions Melan.
Title: Questions about modules
Post by: languagegeek on February 27, 2013, 09:33:34 PM
Quote from: Planet Algol;63223110 Foot Pole is the best review site
Honestly, I pretty much get a copy of whatever 10' pole tells me to. I have  yet to be disappointed.
Title: Questions about modules
Post by: Spinachcat on February 28, 2013, 05:19:06 AM
Quote from: Kuroth;632317I'm pretty sure that Algol is referring to Melan's (Gabor's) published content.  Here's a link to his list.

Fomalhaut Archivum Resources (http://fomalhaut.lfg.hu/category/english/resources/)

I consider Gabor Lux (Melan) to be best adventure author I have encountered in the OSR. His work is ingenious and wildly creative. He gets "weird fantasy" in a way that I have not seen since the original pulp authors.

But he's Hungarian and probably eats babies with a sprinkling of paprika.
Title: Questions about modules
Post by: Planet Algol on February 28, 2013, 08:52:01 PM
Demonspore (swords & wizardry)
Mesopotamia (3E) take the locations and place them in your hexes
Title: Questions about modules
Post by: Planet Algol on February 28, 2013, 08:54:55 PM
Temple of the Frog - the one in the 70s OD&D Blackmoor supplement
Title: Questions about modules
Post by: RPGPundit on March 01, 2013, 06:13:11 PM
What level are you running it?

I would recommend "Where the fallen Jarls sleep"... or "Blood Moon Rising" is quite good if you want something lower-level that isn't just a dungeon crawl.

RPGPundit
Title: Questions about modules
Post by: Planet Algol on March 01, 2013, 09:07:48 PM
The Fane of St. Toad
Title: Questions about modules
Post by: tellius on March 01, 2013, 09:56:14 PM
Quote from: RPGPundit;633327What level are you running it?

I would recommend "Where the fallen Jarls sleep"... or "Blood Moon Rising" is quite good if you want something lower-level that isn't just a dungeon crawl.

RPGPundit

AD&D 1e game sits around 3rd to 5th level. Rolemaster is at about 5th level, but I am pretty flexible when it comes to increasing\decreasing encounters to match Rolemaster needs.

Thanks for the recommends, I'll grab them as well.
Title: Questions about modules
Post by: Melan on March 02, 2013, 03:58:42 AM
Quote from: Planet Algol;633382The Fane of St. Toad
That's a good one! Although this is what happened when I ran it:
Spoiler
Gwyddion exited the temple of Uthummaos and shared the information - save the last part - with his friends. Giving up on raiding the temple of Shodoggua, we all went back to the tomb of Darz Ennon. The first really interesting thing we found inside was a shrine of the frog-god Tsathoggus with some nice-looking loot guarded only by what we assumed was a winged frog statue that would animate. At this point, Zaxtaros spoke up. "You know, we probably don't want to loot this shrine." A storm exploded. Zaxtaros was - up to this point, secretly - a follower of Tshatoggus, fine. But this is the third evil temple or shrine the party's not supposed to loot because it would hurt some party member's religious sensibilities, within this single session!? This was terrible.
...so all that effort with Darz Ennon and his mummified frog guardians went to waste. :(