TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on February 10, 2009, 04:05:14 PM

Title: Qin Check
Post by: RPGPundit on February 10, 2009, 04:05:14 PM
So is anyone currently or recently run Qin?

What did you do with it?
I'd like to get an idea of what kind of campaigns have been done, and how they went.

RPGPundit
Title: Qin Check
Post by: Silverlion on February 10, 2009, 04:36:46 PM
I've got it, but lately my friends have wanted to play things I wrote, rather than things I didn't. I so want to try it out. (I've lent it to a friend, maybe he'll get to run it.)
Title: Qin Check
Post by: SuperSooga on February 11, 2009, 11:43:19 AM
I have the book and it's a thoroughly enjoyable read, very nicely presented. I like the system for the most part, other than a few little nitpicks, but I'm yet to try running or playing it. Just haven't had the time due to playing other games, particularly another in the same sort of niche that gives me my Wuxia fix.

I'd definitely be interested to hear what people are doing with it, though.
Title: Qin Check
Post by: flyingmice on February 11, 2009, 01:23:02 PM
I haven't run it - my son Klaxon bought it, not me - but I played in a game he ran. It was a short game but very enjoyable. Everyone liked it, and we want to play another Qin game soon.

-clash
Title: Qin Check
Post by: Lawbag on February 12, 2009, 06:53:04 AM
I have it, and keen to get more of it.

But our group is still a little burnt out from playing 8 months of L5R.
Title: Qin Check
Post by: johnmarron on February 12, 2009, 03:59:10 PM
I just wrapped up a short run of a game based on the Robert van Gulik Judge Dee novels that used the Qin rules as the engine.  I posted a fairly long thread about it on RPGNet, but I'm guessing it's not cool to include that link here.

John
Title: Qin Check
Post by: flyingmice on February 12, 2009, 04:11:28 PM
Quote from: johnmarron;283268I just wrapped up a short run of a game based on the Robert van Gulik Judge Dee novels that used the Qin rules as the engine.  I posted a fairly long thread about it on RPGNet, but I'm guessing it's not cool to include that link here.

John

Feel free! I link to there from here to there and from there to here all the time. :D

-clash
Title: Qin Check
Post by: johnmarron on February 13, 2009, 09:22:45 AM
OK, here it is:

http://forum.rpg.net/showthread.php?t=432157

I didn't really make good use of the system's strength's since the game was investigation focused, but everyone enjoyed it and two players bought copies of the rulebook, which is always a good sign.

John
Title: Qin Check
Post by: Claudius on February 15, 2009, 10:12:11 AM
I've got it, but I have yet to read it (my French is somewhat lacking). From what I've seen so far, the system seems simple and straightforward, which is something I've come to appreciate lately. And certainly it's one of the most beautiful RPGs I own.
Title: Qin Check
Post by: Malladin on February 16, 2009, 07:43:26 PM
We've played two parts of a three part story. The group consists of various characters in the court of a border lord of Yu who are drawn into events surrounding an ancient sword being stolen as it passes through the province.

The adventures have been a mix of old school supernatural action combined with martial art-house style and sensibilities. Great use of flashbacks, cut-scenes etc has engendered a  very classical Chinese non linear style of storytelling. Likewise, the use of scene framing through images, quotes and colors has made the games very immersive.

My biggest praise has to go to the system. It allows great variety and style while being simple and accessible and the Yin/Yang roll idea is brilliant and inherently flavors everything you do in the game. We don't get to play often but looking forward to part three with great relish.
Title: Qin Check
Post by: RPGPundit on February 19, 2009, 09:55:26 AM
Quote from: Malladin;283843We've played two parts of a three part story. The group consists of various characters in the court of a border lord of Yu who are drawn into events surrounding an ancient sword being stolen as it passes through the province.

The adventures have been a mix of old school supernatural action combined with martial art-house style and sensibilities. Great use of flashbacks, cut-scenes etc has engendered a  very classical Chinese non linear style of storytelling. Likewise, the use of scene framing through images, quotes and colors has made the games very immersive.

My biggest praise has to go to the system. It allows great variety and style while being simple and accessible and the Yin/Yang roll idea is brilliant and inherently flavors everything you do in the game. We don't get to play often but looking forward to part three with great relish.

Classic chinese storytelling wasn't really any more non-linear than classic western storytelling, from what I've seen.

But aside from that little quibble, this sounds really awesome.

RPGPundit