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Privateer Press and Iron Kingdoms

Started by fonkaygarry, January 17, 2007, 11:22:59 PM

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fonkaygarry

In the Ryan Dancey thread, there was mention made that Privateer Press was letting its IK RPG line die off in favor of more War Machine development.

Any truth to the rumor?  Links to announcements, perhaps?

I have the Character Guide and Immoren is the kind of place we could stand to see more of in d20.  I'd hate to see the line die off.
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joewolz

It would make business sense from their standpoint.  I'm pretty sure (and have no concrete info) that Warmachine and Hordes are a lot more popular than their d20 stuff.
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Consonant Dude

Quote from: joewolzIt would make business sense from their standpoint.  I'm pretty sure (and have no concrete info) that Warmachine and Hordes are a lot more popular than their d20 stuff.

Fuck yeah. That's not even debatable. They have established themselves as a major player in hobby games based on everything but their roleplaying game.

Their roleplaying stuff is nice and promising but usually unpolished. They have released it at an agonizingly slow rate and unless there is a drastic change, they will continue to do so and let it slowly die.

As for the "business sense" argument, that's not exactly true. Just because you've got big guns racking up money for you doesn't mean it automatically makes "business sense" to not care about smaller stuff. It's just that in order to handle that small stuff, you need a strong organization and ressources to allocate, so that your big stuff is still at the forefront and in a healthy situation.

Currently, they either don't have any or don't have the time to allocate any, or simply don't care. My guess is, a little bit of all three.

There have been whispers of IK being released under a new system. Presumably something done in-house and directly compatible with Warmachine.
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GRIM

I think they made a mistake going d20 (it doesn't work so well with their gameworld and style) and releasing late in the d20 'cycle'. That said their RPG resources are fantastic and its a very interesting and compelling world.
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Consonant Dude

Quote from: GRIMI think they made a mistake going d20 (it doesn't work so well with their gameworld and style) and releasing late in the d20 'cycle'. That said their RPG resources are fantastic and its a very interesting and compelling world.

Actually, the funny thing is they were early. Very early with a module from the Witchfire trilogy. The first offering was a pretty module, rather stylish and they were letting bits from the setting transpire in it.

The adventure "The Longest Night" was the first product ever by PP. It predates the wargames and everything. They are one of the many companies that were born out of D20 and one of the few, along with Mongoose, to have been extremely successful.

So I think D20 may have been beneficial for them, even though they soon branched out into wargames.

PS: Yeah, I agree with you. IK is an awful match for D&D/d20.
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GRIM

Quote from: Consonant DudeThe adventure "The Longest Night" was the first product ever by PP. It predates the wargames and everything. They are one of the many companies that were born out of D20 and one of the few, along with Mongoose, to have been extremely successful.

So I think D20 may have been beneficial for them, even though they soon branched out into wargames.

PS: Yeah, I agree with you. IK is an awful match for D&D/d20.

Not with the full product they weren't. There was Lock and Load and some adventure material but for the full game I really think they should have gone with something else. The magic doesn't match, the firearms don't match, the style and feel and 'aggressive play' ethos doesn't match.
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joewolz

I would love to see a new edition of the game that uses a system compatible with Warmachine.

I used to play Mechwarrior and Battletech at the same time, run an adventure with the pilots and such in a soap-opera like drama, and then hop in the mechs and do battle!  I'd love to be able to do that with Warmachine easily.

Consanant Dude has a point as well about resources, and I think we're saying basically the same thing.  I'd like to point the board to the SJGames Stakeholder Report and how they are handling their GURPS line compared to Munchkin.  I find the similarities germane.
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GRIM

Quote from: joewolzI'd like to point the board to the SJGames Stakeholder Report and how they are handling their GURPS line compared to Munchkin.  I find the similarities germane.

*bitchwhinegrumble*
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el diablo robotico

I'm keen on the setting. I just bought Five Fingers: Port of Deceit at GenCon SoCal, and it's a very fine book.

I'd like to do a Savage Worlds game set in the IK world.
 

fonkaygarry

Quote from: el diablo roboticoI'm keen on the setting. I just bought Five Fingers: Port of Deceit at GenCon SoCal, and it's a very fine book.

I'd like to do a Savage Worlds game set in the IK world.
Wasn't there a really detailed IK conversion for SW that Privateer had taken down?

I may have run across it once before, but haven't found it since.
teamchimp: I'm doing problem sets concerning inbreeding and effective population size.....I absolutely know this will get me the hot bitches.

My jiujitsu is no match for sharks, ninjas with uzis, and hot lava. Somehow I persist. -Fat Cat

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el diablo robotico

Quote from: fonkaygarryWasn't there a really detailed IK conversion for SW that Privateer had taken down?

Damn really? Freaking capitalist pigs.
 

Spike

Iron Kingdoms is one of those few truly awesome settings I've been priviledged enough to read in the terms of gaming that I feel little to no need to modify it. It's in my top two or three settings for D20 games (Dark legacies is number two...), despite my distaste for the sacred cows of D&D...

Of course, since I'm a Warmachine player first, I found the lack of a house system for IK a serious ding against it. I know they did well with their monster nomicon (and it is what a monster manual should be like, eh!), and probably didn't want to redo it from the ground up for rules more compatable with Warmachine/Hordes...

really, most everyone I know who is an IK fan thinks as I do: Warmachine rules would have served the setting better if expanded out to RPG ruleset...

Of course, we are all insane anyway, so who cares?
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