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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: honeydipperdavid on June 17, 2024, 06:22:34 AM

Title: Politics in games or propaganda
Post by: honeydipperdavid on June 17, 2024, 06:22:34 AM
One thing that has always bothered me about the "politics was always in games" excuse you hear, is they use it to state you just don't like the politics they are shoveling.  In reality, they are not shoveling politic.  Politics is economic policy, should we subsidize the price of grain, should be increase military spending to discourage a war etc.  No, these little fuckers are pushing propaganda.  Pro-fragility (safety tools), racial identity politics (drow and orcs are black people, can't have races with different stats everyone is identical don't you know) and gender identity (can't use he or she, must use neutral pronouns).  Those concepts aren't politics they are fucking propaganda for a degenerate faith.  Leftarology moved past an ideology when they started pushing the miracle of transforming a male child into a girl with the power of a dress, make up and belief.
Title: Re: Politics in games or propaganda
Post by: RPGPundit on June 17, 2024, 09:13:56 AM
Well, that's all true, but besides that, the vast majority of games which may have had politics were not shoveling it as propaganda.
Title: Re: Politics in games or propaganda
Post by: GhostNinja on June 17, 2024, 09:38:01 AM
The only politics in my games are in-game politics (Kingdoms, laws, etc.).  External political discussion is not allowed at my tables, and I will kick someone from my group for talking about politics.

I hate politics and prefer to talk about anything else.  If a gamer wants to talk politics on his own time, that's fine.  But around me when I am running a game it is not allowed.

Luckily, I don't have any problems.
Title: Re: Politics in games or propaganda
Post by: BoxCrayonTales on June 17, 2024, 09:54:34 AM
A game's lore can be political, have in-game politics that no-so-subtly reference real world politics, without insulting their audience.

This is something I'm doing in my own writing. I have a space western setting where there are various colonized planets inhabited by pastiches of the southern United States, and they really like jockeying with one another for power. Officially they're all members of the "Confederacy of Independent Systems" or whatever, but they're prone to infighting. Colonies wage occasional skirmishes with one another (think Dune's "war of assassins", or the various ethnic conflicts that have occurred in less fortunate countries over the last centuries, or the tensions between the Twelve Colonies of Kobol in the centuries prior to the Cylon wars), political parties sling mud at each other... and they pretty much have no regulation on environmental exploitation. It's gotten to the point where the various mining guilds have developed mobile refineries and infrastructure so they can rapidly move to new quarries without needing to prepare new infrastructure. Sometimes they outright crack whole planetoids apart to better access the interior, Dead Space-style.

Then some stuffy aliens show up and say "stop that, you're ruining the environment. The galaxy is a beautiful garden and you're wrecking it." Naturally, war erupts.
Title: Re: Politics in games or propaganda
Post by: Fheredin on June 17, 2024, 10:08:37 AM
I would actually argue there is a limit to how good any given content can be when it doesn't have any philosophical or political content. Humanity strives for truth, so works which do not seek to satisfy that striving simply do not satisfy.

The problem is not games having political content, but that the political content we usually get is offensive levels of thoughtless and tasteless. Political content must be thought provoking and that means being controversial, even on your own side of the aisle.

This is mostly because modern liberalism does not teach people logical fallacies and is very susceptible to peer pressure. (Conservatism also has these faults, but there are more educated conservatives who know logical fallacies and who are less affected by peer pressure. That, and liberals have control of the culture war at the moment.) The end result is that most people can innately sense that liberal propaganda has a very low truth content.
Title: Re: Politics in games or propaganda
Post by: David Johansen on June 17, 2024, 10:11:45 AM
My game actually has rules for politics and political campaigns.

As far as propaganda goes it's time to paint "THE KING IS A FINK!" on the old castle walls again.
Title: Re: Politics in games or propaganda
Post by: honeydipperdavid on June 17, 2024, 11:05:30 AM
Fantasy politics are not propaganda.  And that is where people have to call out people in the space putting propaganda into games.

Having people doing a revolt against an evil king isn't propaganda, it can be the basis for a campaign.

Having druids coming into towns and giving sex change to children in a village that looks like a Target commercial (black halfling dad, white half orc mom, asian dwarf son and hispanic lizadman daughter) with no explanation how all these disparate species are living together let alone how a halfling could mate to an orc and give a lizardman, but something like this if I told you twitter was pushing, could you say definitively that never happened, you can't.  That's propaganda.

Its why I think we should move away from politics and call it propaganda when that type of real world leftoigology is put into gaming.
Title: Re: Politics in games or propaganda
Post by: Exploderwizard on June 17, 2024, 01:24:06 PM
I don't mind a little political chit chat and small talk while we are waiting for everyone to show up, get settled, get a drink, etc. Once the game starts I like to keep the chatter and attention focused on the game. The only propaganda I will put up with is any that relate to the campaign in the game world.
Title: Re: Politics in games or propaganda
Post by: Armchair Gamer on June 17, 2024, 01:32:29 PM
'Politics' is such an equivocal and slippery term that I try to avoid complaining about it and instead complain about propaganda, overt and distracting messaging, heavy-handedness, wickedness, and blasphemy. :)
Title: Re: Politics in games or propaganda
Post by: jeff37923 on June 17, 2024, 03:11:54 PM
I'll agree that the correct term is propaganda and not politics. However I think that a larger problem is the narrative woven by those who want us to believe that games have a political slant to begin with.

I'm most familiar with Traveller and will use it as an example. Since the default campaign is Free Traders, progressives tend to claim that the game is innately capitalist and therefore conservative. This is regardless of the campaign being run or what that campaign's base assumptions are. This is not done by progressives to promote playing the game, but to promote an agenda of what to fight against socially.

We may fight the propaganda in the game, but we have a greater conflict with the people trying to declare the game badwrongthink if it doesn't match their personal outlook. It isn't the propaganda that is the worst, it is the propagandists.
Title: Re: Politics in games or propaganda
Post by: BoxCrayonTales on June 17, 2024, 04:26:20 PM
Quote from: jeff37923 on June 17, 2024, 03:11:54 PMSince the default campaign is Free Traders, progressives tend to claim that the game is innately capitalist and therefore conservative.
This is completely nonsensical. Firstly, capitalism is a spectrum of regulations and not a coherent ideology. There are many people who love capitalism but hate corporations and call modern capitalism "crony capitalism." Secondly, conservatism (and for that matter progressivism) isn't a fixed ideology but arbitrarily defined based on time and space. An American conservative and a Japanese conservative aren't gonna share the same values when it comes to social safety nets and abortion, for example.

Title: Re: Politics in games or propaganda
Post by: Steven Mitchell on June 17, 2024, 04:44:15 PM
I have a simple rule of thumb:  If the player can't tell the difference between politics of the real world and politics of the game, then they aren't ready to play.  Usually, such a player is absolutely convinced (despite never having thought much about it) that "the personal is political". 

Of course, it doesn't show up that clear cut to them.  Instead, it's a "no politics" game where they can't understand why their comments are political.
Title: Re: Politics in games or propaganda
Post by: jhkim on June 17, 2024, 07:13:00 PM
Quote from: honeydipperdavid on June 17, 2024, 11:05:30 AMHaving druids coming into towns and giving sex change to children in a village that looks like a Target commercial (black halfling dad, white half orc mom, asian dwarf son and hispanic lizadman daughter) with no explanation how all these disparate species are living together let alone how a halfling could mate to an orc and give a lizardman, but something like this if I told you twitter was pushing, could you say definitively that never happened, you can't.  That's propaganda.

Its why I think we should move away from politics and call it propaganda when that type of real world leftoigology is put into gaming.

That sounds like a hypothetical example. I feel like it helps to talk about real cases.

I'm not sure what I'd call propaganda in RPGs, but I can think of politics.

What springs to mind for me is, say, _Paranoia_ (1984). It's explicitly a humorous satire of Cold-War-era U.S. nationalism. The Computer purports to hunt down "commie mutant traitors" who are the enemy but in reality, it is the insane totalitarian ruler. Along similar lines, _Macho Women With Guns_ (1988) is a humorous satire of male chauvinism, with post-apocalyptic monsters like "Drunken frat boys" and "Chauvinist swine" along with "Lawyers" and "TV Evangelists".

I think they're explicitly real-world political satire, but I wouldn't call them propaganda.
Title: Re: Politics in games or propaganda
Post by: SHARK on June 17, 2024, 07:33:13 PM
Quote from: Steven Mitchell on June 17, 2024, 04:44:15 PMI have a simple rule of thumb:  If the player can't tell the difference between politics of the real world and politics of the game, then they aren't ready to play.  Usually, such a player is absolutely convinced (despite never having thought much about it) that "the personal is political". 

Of course, it doesn't show up that clear cut to them.  Instead, it's a "no politics" game where they can't understand why their comments are political.

Greetings!

Yeah, Steven, I'm with you. However, the idea of "The Personal is Political" didn't just pop out of nowhere. I recall hearing this mantra taught over and over and over again in a mandatory Women's Studies Class that I was forced to endure at my university over 20 years ago. Yes, unfortunately, it was a state-mandated graduation requirement that all university students were required to attend a minimum of two university courses that covered women or minorities. Thus, here I was, a History major, Senior, and getting ready to graduate, and I suddenly had to shoehorn in attending two of these stupid classes. The PH.D. woman professor was *very insistent* on her views being taught, and fully embraced by everyone in the class. She taught the usual Feminist and Communist ideology and propaganda from start to finish. I resisted her in every class, and always had loud, dramatic debates with her, surrounded as I was by maybe 4 other guys, and 45 women in the class. Despite her loathing towards me, and despite my superior work, I was stuck with getting a "B" grade in the class. Yes, her down marking me was inevitable, and entirely intentional. I had a mentor friend of mine--a professor of Philosophy, explain that was the feminist professor's way of sticking me with her disdain, with a lower grade than I deserved--while being sufficient that any complaint I might seek would go nowhere.

Yes, it is my understanding that the Communist and Feminist propaganda and brainwashing are even more entrenched and crazy now. Thus, these students and young people are being piped down full blast with this evil ideology non-stop, from most of their professors and faculty at the university and the Community College. NON-STOP, my friend!

Semper Fidelis,

SHARK
Title: Re: Politics in games or propaganda
Post by: Ratman_tf on June 17, 2024, 07:55:54 PM
Quote from: jhkim on June 17, 2024, 07:13:00 PM
Quote from: honeydipperdavid on June 17, 2024, 11:05:30 AMHaving druids coming into towns and giving sex change to children in a village that looks like a Target commercial (black halfling dad, white half orc mom, asian dwarf son and hispanic lizadman daughter) with no explanation how all these disparate species are living together let alone how a halfling could mate to an orc and give a lizardman, but something like this if I told you twitter was pushing, could you say definitively that never happened, you can't.  That's propaganda.

Its why I think we should move away from politics and call it propaganda when that type of real world leftoigology is put into gaming.

That sounds like a hypothetical example. I feel like it helps to talk about real cases.

I'm not sure what I'd call propaganda in RPGs, but I can think of politics.

What springs to mind for me is, say, _Paranoia_ (1984). It's explicitly a humorous satire of Cold-War-era U.S. nationalism. The Computer purports to hunt down "commie mutant traitors" who are the enemy but in reality, it is the insane totalitarian ruler. Along similar lines, _Macho Women With Guns_ (1988) is a humorous satire of male chauvinism, with post-apocalyptic monsters like "Drunken frat boys" and "Chauvinist swine" along with "Lawyers" and "TV Evangelists".

I think they're explicitly real-world political satire, but I wouldn't call them propaganda.

Then why bring them up? We know they're satire. You know they're satire. That's not the topic being discussed.

Why not address Black Aragorn in MTG, or the "Diversity Initative" (https://www.polygon.com/2020/6/23/21300653/dungeons-dragons-racial-stereotypes-wizards-of-the-coast-drow-orcs-curse-of-strahd) in D&D?
Title: Re: Politics in games or propaganda
Post by: jhkim on June 17, 2024, 08:48:03 PM
Quote from: Ratman_tf on June 17, 2024, 07:55:54 PMThen why bring them up? We know they're satire. You know they're satire. That's not the topic being discussed.

Why not address Black Aragorn in MTG, or the "Diversity Initative" (https://www.polygon.com/2020/6/23/21300653/dungeons-dragons-racial-stereotypes-wizards-of-the-coast-drow-orcs-curse-of-strahd) in D&D?

The topic, as I understood it, is the difference between being political and being propaganda. Political satire is still political - it's probably the most common form of political commentary in games and media. In recent media, I think of Don't Look Up (2021) or Barbie (2023).

Neither of what you've suggested is an RPG product in itself. The Polygon article does mention some D&D products, like Eberron: Rising from the Last War. I have a copy of the Eberron book, and I've been going through it recently since I've been planning a fantasy horror game set in Eberron. Would you say that the book is itself propaganda? I don't see that.

It seems to me that the article is trying to claim being progressive about marginal material. Non-evil orcs have been a thing since Shadowrun (1989) or Sovereign Stone (1999). I never got into Eberron as a 3E setting (since I didn't play 3E), but I don't get the impression they changed much.
Title: Re: Politics in games or propaganda
Post by: Cathode Ray on June 17, 2024, 10:19:42 PM
The one place I was annoyed to see propaganda was, of all places, "Tales from the Loop".  It is not a political game in most any sense.  Yet, they took the time and effort to publish the known lie in their section on 80s lore that Reagan negotiated with Iran to wait until his inauguration day to release the Carter-era hostages.  This is a historic lie started by democrats in congress and disproved way back in the 90s.  But it was done so subtly and nonchalantly, among real 80s cultural history, that it reads like it's just a basic fact.  I mean, how many minds are they going to trick with this?  Enough to make any difference?  Little swipes like that in what appears to be apolitical games are just turn-offs.
Title: Re: Politics in games or propaganda
Post by: Omega on June 17, 2024, 10:31:27 PM
Quote from: Fheredin on June 17, 2024, 10:08:37 AMI would actually argue there is a limit to how good any given content can be when it doesn't have any philosophical or political content. Humanity strives for truth, so works which do not seek to satisfy that striving simply do not satisfy.

Core O, BX, A and 2e D&D with no settings all lacked any political agenda and aside from maybe alignment, had no philisophical content either.

That all developed in the settings. If ever.
Title: Re: Politics in games or propaganda
Post by: Ratman_tf on June 18, 2024, 12:08:39 AM
Quote from: jhkim on June 17, 2024, 08:48:03 PM
Quote from: Ratman_tf on June 17, 2024, 07:55:54 PMThen why bring them up? We know they're satire. You know they're satire. That's not the topic being discussed.

Why not address Black Aragorn in MTG, or the "Diversity Initative" (https://www.polygon.com/2020/6/23/21300653/dungeons-dragons-racial-stereotypes-wizards-of-the-coast-drow-orcs-curse-of-strahd) in D&D?

The topic, as I understood it, is the difference between being political and being propaganda. Political satire is still political - it's probably the most common form of political commentary in games and media. In recent media, I think of Don't Look Up (2021) or Barbie (2023).

Neither of what you've suggested is an RPG product in itself. The Polygon article does mention some D&D products, like Eberron: Rising from the Last War. I have a copy of the Eberron book, and I've been going through it recently since I've been planning a fantasy horror game set in Eberron. Would you say that the book is itself propaganda? I don't see that.

I have not read the product you point out. Considering your posting style over the past years, and that I do not have first hand experience with the book, I'll take your commentary with a huge grain of salt.




Title: Re: Politics in games or propaganda
Post by: jhkim on June 18, 2024, 12:29:45 AM
Quote from: Ratman_tf on June 18, 2024, 12:08:39 AM
Quote from: jhkim on June 17, 2024, 08:48:03 PMThe topic, as I understood it, is the difference between being political and being propaganda. Political satire is still political - it's probably the most common form of political commentary in games and media. In recent media, I think of Don't Look Up (2021) or Barbie (2023).

Neither of what you've suggested is an RPG product in itself. The Polygon article does mention some D&D products, like Eberron: Rising from the Last War. I have a copy of the Eberron book, and I've been going through it recently since I've been planning a fantasy horror game set in Eberron. Would you say that the book is itself propaganda? I don't see that.

I have not read the product you point out. Considering your posting style over the past years, and that I do not have first hand experience with the book, I'll take your commentary with a huge grain of salt.

That's fair. Are there specific RPG products that you think are propaganda, and maybe we both are familiar with at least one of them, and can compare impressions?
Title: Re: Politics in games or propaganda
Post by: Rhymer88 on June 18, 2024, 04:09:14 AM
Most of the propaganda in D&D and Pathfinder is just silly and basically turns the settings into fantasy versions of 21st century Seattle. The people at WotC, Paizo and many other game companies are completely unable to think outside the box or go outside of their own comfort zones. I greatly prefer games where the players have to adopt completely different behaviors and mindsets in order to survive, and where the interests of one's family, church, state or organization are more important than any personal gains. 
Title: Re: Politics in games or propaganda
Post by: jeff37923 on June 18, 2024, 05:01:25 AM
Quote from: BoxCrayonTales on June 17, 2024, 04:26:20 PM
Quote from: jeff37923 on June 17, 2024, 03:11:54 PMSince the default campaign is Free Traders, progressives tend to claim that the game is innately capitalist and therefore conservative.
This is completely nonsensical. Firstly, capitalism is a spectrum of regulations and not a coherent ideology. There are many people who love capitalism but hate corporations and call modern capitalism "crony capitalism." Secondly, conservatism (and for that matter progressivism) isn't a fixed ideology but arbitrarily defined based on time and space. An American conservative and a Japanese conservative aren't gonna share the same values when it comes to social safety nets and abortion, for example.



That may be so, but you need to convince the propagandists that this propaganda is wrong - not me because I already know.
Title: Re: Politics in games or propaganda
Post by: jeff37923 on June 18, 2024, 05:03:42 AM
Quote from: Ratman_tf on June 17, 2024, 07:55:54 PM
Quote from: jhkim on June 17, 2024, 07:13:00 PM
Quote from: honeydipperdavid on June 17, 2024, 11:05:30 AMHaving druids coming into towns and giving sex change to children in a village that looks like a Target commercial (black halfling dad, white half orc mom, asian dwarf son and hispanic lizadman daughter) with no explanation how all these disparate species are living together let alone how a halfling could mate to an orc and give a lizardman, but something like this if I told you twitter was pushing, could you say definitively that never happened, you can't.  That's propaganda.

Its why I think we should move away from politics and call it propaganda when that type of real world leftoigology is put into gaming.

That sounds like a hypothetical example. I feel like it helps to talk about real cases.

I'm not sure what I'd call propaganda in RPGs, but I can think of politics.

What springs to mind for me is, say, _Paranoia_ (1984). It's explicitly a humorous satire of Cold-War-era U.S. nationalism. The Computer purports to hunt down "commie mutant traitors" who are the enemy but in reality, it is the insane totalitarian ruler. Along similar lines, _Macho Women With Guns_ (1988) is a humorous satire of male chauvinism, with post-apocalyptic monsters like "Drunken frat boys" and "Chauvinist swine" along with "Lawyers" and "TV Evangelists".

I think they're explicitly real-world political satire, but I wouldn't call them propaganda.

Then why bring them up? We know they're satire. You know they're satire. That's not the topic being discussed.

Why not address Black Aragorn in MTG, or the "Diversity Initative" (https://www.polygon.com/2020/6/23/21300653/dungeons-dragons-racial-stereotypes-wizards-of-the-coast-drow-orcs-curse-of-strahd) in D&D?

Because jhkim is a propagandist.
Title: Re: Politics in games or propaganda
Post by: ForgottenF on June 18, 2024, 08:39:50 AM
Quote from: jhkim on June 17, 2024, 08:48:03 PMThe topic, as I understood it, is the difference between being political and being propaganda. Political satire is still political - it's probably the most common form of political commentary in games and media. In recent media, I think of Don't Look Up (2021) or Barbie (2023).


Satire can still be propaganda, particularly if it's dishonest. Most left wing satire is dishonest, usually because it satirizes a society which no longer exists and often never did. Just for a very small and easily identifiable example: that Barbie movie portrays the Mattel board of directors as entirely male, when it's actually a 50/50 split between men and women. It also makes a fuss about representation on the Supreme Court, even though the current US Supreme Court is also nearly an even split (5/4 male to female) and there have been women on the court for over 30 years. The point being that the film is satirizing a patriarchy which just doesn't exist. 

Perpetuating the myth that men universally run the corporate and legal systems, and women are universally oppressed by them, is profoundly dishonest and I would absolutely call it propaganda.
Title: Re: Politics in games or propaganda
Post by: Cathode Ray on June 18, 2024, 04:52:22 PM
Quote from: ForgottenF on June 18, 2024, 08:39:50 AM
Quote from: jhkim on June 17, 2024, 08:48:03 PMThe topic, as I understood it, is the difference between being political and being propaganda. Political satire is still political - it's probably the most common form of political commentary in games and media. In recent media, I think of Don't Look Up (2021) or Barbie (2023).


Satire can still be propaganda, particularly if it's dishonest. Most left wing satire is dishonest, usually because it satirizes a society which no longer exists and often never did. Just for a very small and easily identifiable example: that Barbie movie portrays ... satirizing a patriarchy which just doesn't exist. 

Perpetuating the myth that men universally run the corporate and legal systems, and women are universally oppressed by them, is profoundly dishonest and I would absolutely call it propaganda.

Ironically, the Barbie movie itself disproves the concept about the existence of the patriarchy.  When Ken became enamored at the patriarchy, he lived like there was one, but the real world (as opposed to the Barbie world) contradicted him at every turn.  Like when he asked the woman doctor to see a doctor, because a woman couldn't possibly be a doctor, and she said, "I am a doctor".
Title: Re: Politics in games or propaganda
Post by: Ratman_tf on June 18, 2024, 06:52:37 PM
Quote from: jhkim on June 18, 2024, 12:29:45 AM
Quote from: Ratman_tf on June 18, 2024, 12:08:39 AM
Quote from: jhkim on June 17, 2024, 08:48:03 PMThe topic, as I understood it, is the difference between being political and being propaganda. Political satire is still political - it's probably the most common form of political commentary in games and media. In recent media, I think of Don't Look Up (2021) or Barbie (2023).

Neither of what you've suggested is an RPG product in itself. The Polygon article does mention some D&D products, like Eberron: Rising from the Last War. I have a copy of the Eberron book, and I've been going through it recently since I've been planning a fantasy horror game set in Eberron. Would you say that the book is itself propaganda? I don't see that.

I have not read the product you point out. Considering your posting style over the past years, and that I do not have first hand experience with the book, I'll take your commentary with a huge grain of salt.

That's fair. Are there specific RPG products that you think are propaganda, and maybe we both are familiar with at least one of them, and can compare impressions?

Considering I avoid WOTC partly* due to such propoganda they have announced is an important part of their writing, probably not.

*The other reasons is that I don't care for edition churn when I already have so many RPGs to play. Including older editions of D&D.
Title: Re: Politics in games or propaganda
Post by: Ratman_tf on June 18, 2024, 06:54:46 PM
Quote from: Cathode Ray on June 18, 2024, 04:52:22 PMIronically, the Barbie movie itself disproves the concept about the existence of the patriarchy.  When Ken became enamored at the patriarchy, he lived like there was one, but the real world (as opposed to the Barbie world) contradicted him at every turn.  Like when he asked the woman doctor to see a doctor, because a woman couldn't possibly be a doctor, and she said, "I am a doctor".

I should probably watch Barbie at some point. It sounds like they fell into the funky grey area where they try to exercise a narrative, but can't help that the real world doesn't match up to their narrative, and so The Message gets muddled and kinda amusing.
Title: Re: Politics in games or propaganda
Post by: FingerRod on June 18, 2024, 09:13:41 PM
Quote from: Cathode Ray on June 17, 2024, 10:19:42 PMThe one place I was annoyed to see propaganda was, of all places, "Tales from the Loop".  It is not a political game in most any sense.  Yet, they took the time and effort to publish the known lie in their section on 80s lore that Reagan negotiated with Iran to wait until his inauguration day to release the Carter-era hostages.  This is a historic lie started by democrats in congress and disproved way back in the 90s.  But it was done so subtly and nonchalantly, among real 80s cultural history, that it reads like it's just a basic fact.  I mean, how many minds are they going to trick with this?  Enough to make any difference?  Little swipes like that in what appears to be apolitical games are just turn-offs.

This one really bothered me as well.
Title: Re: Politics in games or propaganda
Post by: Anselyn on June 19, 2024, 04:14:45 AM
Quote from: FingerRod on June 18, 2024, 09:13:41 PM
Quote from: Cathode Ray on June 17, 2024, 10:19:42 PMThe one place I was annoyed to see propaganda was, of all places, "Tales from the Loop".  It is not a political game in most any sense.  Yet, they took the time and effort to publish the known lie in their section on 80s lore that Reagan negotiated with Iran to wait until his inauguration day to release the Carter-era hostages.  This is a historic lie started by democrats in congress and disproved way back in the 90s.  But it was done so subtly and nonchalantly, among real 80s cultural history, that it reads like it's just a basic fact.  I mean, how many minds are they going to trick with this?  Enough to make any difference?  Little swipes like that in what appears to be apolitical games are just turn-offs.

This one really bothered me as well.
You guys do know that this is by a Swedish company, right? I'd say more likely a cock-up than a conspiracy - or political act.  The vanilla version of this seems to be:
  Hanlon's razor is the adage that you should "never attribute to malice that which is adequately explained by stupidity".

When I've seen dumb stuff in American source books about London, England or Europe, I attribute to ignorance or poor research not political acts. But also - have to say- any post-internet sourcebook with real world facts has fewer excuses for being wrong but also is less needed. 
Title: Re: Politics in games or propaganda
Post by: Stephen Tannhauser on June 20, 2024, 10:51:36 AM
Quote from: Cathode Ray on June 17, 2024, 10:19:42 PM"Tales from the Loop" ... took the time and effort to publish the known lie in their section on 80s lore that Reagan negotiated with Iran to wait until his inauguration day to release the Carter-era hostages.  This is a historic lie started by democrats in congress and disproved way back in the 90s.  But it was done so subtly and nonchalantly, among real 80s cultural history, that it reads like it's just a basic fact.

And exploiting the great loophole of fantasy games and literature, if anyone makes enough of a big deal about this the creators always have the option to say, "Well, no, but so what? Maybe in our game's history that's what did happen. It's just a game, why freak out about it?"

Jim Treacher called this the "Clown Nose On Clown Nose Off" effect, when criticizing Jon Stewart back in 2010; it's a way to immunize your messages against counterargument or criticism by saying they're only a joke or a fantasy when challenged, while fully expecting (and intending) that those messages be believed and taken seriously by those already inclined to agree.
Title: Re: Politics in games or propaganda
Post by: Stephen Tannhauser on June 20, 2024, 10:54:25 AM
Quote from: David Johansen on June 17, 2024, 10:11:45 AMAs far as propaganda goes it's time to paint "THE KING IS A FINK!" on the old castle walls again.

The return of the Lone Haranguer!
Title: Re: Politics in games or propaganda
Post by: Cathode Ray on June 22, 2024, 09:45:06 PM
Quote from: Stephen Tannhauser on June 20, 2024, 10:51:36 AM
Quote from: Cathode Ray on June 17, 2024, 10:19:42 PM"Tales from the Loop" ... took the time and effort to publish the known lie in their section on 80s lore that Reagan negotiated with Iran to wait until his inauguration day to release the Carter-era hostages.  This is a historic lie started by democrats in congress and disproved way back in the 90s.  But it was done so subtly and nonchalantly, among real 80s cultural history, that it reads like it's just a basic fact.

And exploiting the great loophole of fantasy games and literature, if anyone makes enough of a big deal about this the creators always have the option to say, "Well, no, but so what? Maybe in our game's history that's what did happen. It's just a game, why freak out about it?"

Jim Treacher called this the "Clown Nose On Clown Nose Off" effect...

Yeah, Tales From the Loop already set up their alibi set up in case they get called directly on it.  On the cover, they wrote, "the 1980s that never was".  Although everything else in their history of the 80s was real.
Title: Re: Politics in games or propaganda
Post by: Anon Adderlan on July 06, 2024, 10:39:17 PM
Validating one's ideology through fiction is inherently masturbatory, as it's simply a matter of conceiving of situations which justify it. And games are one of the worst forms of propaganda because of their inherent reliance on player agency. Meanwhile Rich Evans of #RedLetterMedia pointed out how #Robocop and #Ghostbusters had opposing ideologies regarding capitalism yet great movies nevertheless. So you can produce and enjoy media which runs counter to your ideology, and I actually believe not being able to is a mental illness.

Quote from: honeydipperdavid on June 17, 2024, 11:05:30 AMHaving druids coming into towns and giving sex change to children in a village that looks like a Target commercial (black halfling dad, white half orc mom, asian dwarf son and hispanic lizadman daughter) with no explanation how all these disparate species are living together let alone how a halfling could mate to an orc and give a lizardman, but something like this if I told you twitter was pushing, could you say definitively that never happened, you can't.  That's propaganda.

Accepting this nonsensical state of affairs requires the surrender of all rational faculties. There's no cause and effect, no past nor future to consider, merely an eternal now which exists without reason.

Quote from: jhkim on June 17, 2024, 07:13:00 PMWhat springs to mind for me is, say, _Paranoia_ (1984). It's explicitly a humorous satire of Cold-War-era U.S. nationalism. The Computer purports to hunt down "commie mutant traitors" who are the enemy but in reality, it is the insane totalitarian ruler.

I think they're explicitly real-world political satire, but I wouldn't call them propaganda.

Meanwhile the lead designer (who has me blocked) is concerned about #Paranoia being used for the 'wrong' kind of satire, which pushes it more towards the propaganda end.

Quote from: Stephen Tannhauser on June 20, 2024, 10:51:36 AMAnd exploiting the great loophole of fantasy games and literature, if anyone makes enough of a big deal about this the creators always have the option to say, "Well, no, but so what? Maybe in our game's history that's what did happen. It's just a game, why freak out about it?"

Jim Treacher called this the "Clown Nose On Clown Nose Off" effect, when criticizing Jon Stewart back in 2010; it's a way to immunize your messages against counterargument or criticism by saying they're only a joke or a fantasy when challenged, while fully expecting (and intending) that those messages be believed and taken seriously by those already inclined to agree.

This kind of thinking quickly leads to everything being treated as advocacy when there's plenty of absurdity on all sides which needs to be called out. So I really don't care what Jon's political beliefs are, or how anyone else interprets his words, only that the sarcasm rings true. Meanwhile he points out how many will support him right up until he calls 'their' guy out regardless. Because the last thing ideologues can take is a joke.