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Police procedural type campaigns?

Started by Toadmaster, October 05, 2018, 03:10:14 PM

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Toadmaster

The 1968 film Bullitt is being re-released on the big screen on a limited basis and that got me thinking about it and similar movies of the period, The French Connection, The Seven Ups, Dirty Harry etc. There were also a number of "realistic" police and detective television shows around this time as well, Dragnet, Adam 12, Streets of San Francisco, Police Story, and later Hill Street Blues and the Law & Order franchise.

These would seem to offer some serious role playing opportunities for small groups, but in my experience this doesn't happen.

Other than GURPS Cops and SWAT I can't even think of any game materials that make much of an effort at the subject, although there are a number of investigation games (Call of Cthulhu being the 10,000lb gorilla) and Private Eye PCs are not uncommon in a number of game genres. Noir detective games seem like they would be a thing, but again coming up blank.    



Just wondering if anyone has pulled this off in some form, doesn't have to be the modern era could be the Wild West, or even medieval times. Real mystery / investigation or law enforcement though not just monster hunting which is a far more common theme. While my examples are more seriously minded, something more cinematic like Lethal Weapon counts so long as the detective / police part is a major component not just window dressing. I'm sure there are a lot of western PCs who are technically lawmen but investigating / prosecuting crimes is a minor to trivial part of the game.


Interested in unsuccessful attempts and what went wrong as well as examples of ones that worked.



As always feel free to put in your 2 cents regardless of personal success or failure with the genre, I'm hoping for some discussion of the topic, what might make it work, and where you all feel it stumbles.

Pat

I don't think I've ever run a straight police procedural, but I found GURPS Mysteries found immensely useful in running a few games in the broader mystery genre. It's not a genre I'm familiar with so I needed the help, and the book gave me a solid overview, advice on how to structure the game, and enough detail so I could improvise extemporaneously without feeling lost. And while it's not the sole focus of the book, the police procedural is one of the major modes of play the book revolves around. The book's also tightly paired with GURPS Cops[1], which covers the nitty gritty details while Mysteries is more focused on the overall genre and structure.

[1] It's slightly annoying to read if you don't have Cops, because it makes a lot of cross-references.

Thornhammer

Check out Crime Fighter from Task Force Games, you might find some value in it.

Toadmaster

I haven't see GURPS Mysteries or Crime Fighter, I'll have a look at those.

Although set in a much earlier period I just remembered Gang Busters by TSR. I'm not sure how much investigation actually played into the game.

Brand55

There's also The Thin Blue Line (Savage Worlds) and Mutant City Blues (Gumshoe). They'd both need the supernatural bits trimmed out to run a purely police procedural, which wouldn't be too hard in the case of TTBL. I'm not sure about MCB as I haven't read it; it was out of print and horribly expensive by the time it popped up on my radar. I almost think TTBL would be just as good played straight-up with no monsters or psychic stuff. A Detroit trying to rebuild and recover is a great setting choice, and while I know Savage Worlds isn't for everyone it can handle all the stuff you'd want in such a game: action, interrogation, chase scenes, and investigation.

jan paparazzi

I know The Thin Blue Line as well and I like it. It does have a supernatural focus though. I also know WoD Tales from the 13th Precinct which also has a supernatural element. Both these books have plenty mundane stuff in it which can be used in a non-supernatural setting.
May I say that? Yes, I may say that!

Toadmaster

I don't think supernatural elements necessarily discount a game. I'd consider something based on the X files to be very much an investigation game, it even involves FBI agents who have to follow some sort of policy and chain of command. Assuming investigation still plays a large part as in the series.  

Alien Nation was very much a police drama, it just happened to be one where the investigation took place in an alien community.



So several more games being mentioned, anyone run or played in a game like this?

Motorskills

I freeformed a three-shot police procedural in the mid-90s, it was essentially an Interpol investigation against the Cosa Nostra, from the outside it would have looked like a low-budget James Bond adventure I guess.

As always with these things, one is slightly ham-strung by none of us actually having law enforcement experience, however it worked amazingly well, a real break from the regular RPG tropes.
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Snark Knight

#8
Tales from Precinct 13 for World of Darkness has been mentioned.

There's also the Vanguard Serial Crimes Unit from the Slashers splat for Hunter: The Vigil. They're FBI Agents who get called into spree killings, namely because they're experts at connecting the dots as to when it's something's (probably) less-than-mundane. Interestingly, their main opponents are the titular Slashers who are your Jason Voorhees' and Leather Face's rather than Bitey McWerewolf and Count Fangula, which can make for much more grounded, gritty and unpredictable WoD games, since Slashers teeter on the lines of "may be supernatural, may be mundane".

SHARK

Greetings!

Hi there, Toadmaster! Interesting question you have here. I've never run a dedicated police procedural game. Broad exploration, social investigation in medieval based games, certainly. But actually getting into scientific analysis of clues, correlation of evidence, drawn out court trials and bureaucratic wrangling? I think you don't find the genre very popular as a game, for two main reasons;

(1) Most people want more action. Not necessarily kill everything that moves, but definitely a heavier focus on killing, and regular, frequent episodes of physical violence. Procedural Police Investigation games, are inherently going to be focused on something else entirely.

(2) I think that police procedural investigation games require not merely *interest*--but also Intellect. Or I should more precisely say, people that are going to be interested and experience *success* in such a game *use their intellects in a way which flows with doing it* Cops are usually fairly intelligent. Detectives, however, much like FBI analysts, have to not just be smart people, but they use their intelligence and perception *differently* than the rest of us. That's why they're detectives and FBI analysts, and most other people are not.

Loosely related, but you know how some people really, really love crossword games, or really deep puzzle games? There's a few people that love those activities--while the majority views them as either entirely boring or frustrating or incomprehensible. Hopefully I'm making sense. lol.

I think that the appeal is simply fairly limited. I should also note that *participating* is a distinction from *passively observing*. I think these issues may not totally explain it of course, but I think they play a fairly significant role of influence.

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

MKoth

Despite the Lovecraftian themes, Delta Green is a solid resource for modern investigation techniques, resources, etc. Including which agencies do what.

SHARK: Semper Fi, brother.
Art, Maps, and the Grim Hack for WFRP: http://anglypur.blogspot.com/

Toadmaster

Quote from: SHARK;1059221Greetings!

Hi there, Toadmaster! Interesting question you have here. I've never run a dedicated police procedural game. Broad exploration, social investigation in medieval based games, certainly. But actually getting into scientific analysis of clues, correlation of evidence, drawn out court trials and bureaucratic wrangling? I think you don't find the genre very popular as a game, for two main reasons;

(1) Most people want more action. Not necessarily kill everything that moves, but definitely a heavier focus on killing, and regular, frequent episodes of physical violence. Procedural Police Investigation games, are inherently going to be focused on something else entirely.

(2) I think that police procedural investigation games require not merely *interest*--but also Intellect. Or I should more precisely say, people that are going to be interested and experience *success* in such a game *use their intellects in a way which flows with doing it* Cops are usually fairly intelligent. Detectives, however, much like FBI analysts, have to not just be smart people, but they use their intelligence and perception *differently* than the rest of us. That's why they're detectives and FBI analysts, and most other people are not.

Loosely related, but you know how some people really, really love crossword games, or really deep puzzle games? There's a few people that love those activities--while the majority views them as either entirely boring or frustrating or incomprehensible. Hopefully I'm making sense. lol.

I think that the appeal is simply fairly limited. I should also note that *participating* is a distinction from *passively observing*. I think these issues may not totally explain it of course, but I think they play a fairly significant role of influence.

Semper Fidelis,

SHARK

Agree that it is probably a limited audience, but disagree that it has to be boring. There can be plenty of action, it just depends on where the emphasis is based. Handing the players an accounting ledger and boxes of receipts for them to come up with connections is going to be pretty dry...  let skill rolls handle that and jump to the raid on the cocaine factory or serving warrants on a notoriously violent drug dealer.

Tracking down bank robbers, drug dealers or even "just" run of the mill murderers offers opportunities for action even if you limit yourself to the real world. Get a little more cinematic and things can get really active.

You were a military guy, would you run a Marine Corps based game around polishing the latrines, making a bed you can bounce a quarter on and cleaning your rifle? Of course not, it might be fun for awhile to run a game in boot camp ala Full Metal Jacket, but that will eventually get dull, lets get to the action and blow some stuff up!     :D

But you could be right that the idea of a police based game is dull leading to it being an unpopular genre.

SHARK

Quote from: MKoth;1059251Despite the Lovecraftian themes, Delta Green is a solid resource for modern investigation techniques, resources, etc. Including which agencies do what.

SHARK: Semper Fi, brother.

Greetings!

OOH-RAH!!! Good to meet you, MKoth! Another Marine reporting, Sir! Good to have you here with us. We always need a few more Marines! What did you do in our beloved Green Machine?

What do you think of 5E brother? You have any other fellow Marines that play too?

Semper Fi, Marine!

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

SHARK

Quote from: Toadmaster;1059303Agree that it is probably a limited audience, but disagree that it has to be boring. There can be plenty of action, it just depends on where the emphasis is based. Handing the players an accounting ledger and boxes of receipts for them to come up with connections is going to be pretty dry...  let skill rolls handle that and jump to the raid on the cocaine factory or serving warrants on a notoriously violent drug dealer.

Tracking down bank robbers, drug dealers or even "just" run of the mill murderers offers opportunities for action even if you limit yourself to the real world. Get a little more cinematic and things can get really active.

You were a military guy, would you run a Marine Corps based game around polishing the latrines, making a bed you can bounce a quarter on and cleaning your rifle? Of course not, it might be fun for awhile to run a game in boot camp ala Full Metal Jacket, but that will eventually get dull, lets get to the action and blow some stuff up!     :D

But you could be right that the idea of a police based game is dull leading to it being an unpopular genre.

Greetings!

LOL! Hilarious, Toadmaster! Good points. You make the genre sound pretty damn cool. And yeah...geezo...making a game about Marine Boot Camp...oh my god that was funny, Toad! You smoke cigars at all, Toadmaster?

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Gruntfuttock

I've successfully run a series of detective games (not strictly police procedural - more TV detective series in tone) set in the 1930s, using the excellent Two-Fisted Tales ruleset. The style is more Black Mask pulp than noir cinema, and the detectives have solved crimes in Europe, Asia and the Americas. Travel is by ocean liner, zeppelin and (now we are later in the 1930s) Imperial Airways and Pan Am Clipper seaplanes. I play relevant 1930s dance music and have period pictures found on the web of the cities the team visits and the stylish clothes and cars of the era.

The detectives have run around 20 cases and we've gone from the summer of 1931 to winter 1936. My players don't find detection boring (I know some players do) and there is usually a gunfight or two in most games - but not too many, as combat in Two-Fisted Tales is not to be undertaken lightly. We've had a lot of fun solving crimes!
"It was all going so well until the first disembowelment."