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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Enlightened on February 05, 2009, 04:08:13 PM

Title: PDQ vs. Risus
Post by: Enlightened on February 05, 2009, 04:08:13 PM
Is there anything about PDQ or Risus that would make you personally choose to use one over the other?

I'm wondering if there is something I'm not seeing that makes one clearly pull out ahead of the other.  

I have a Risus superhero campaign going right now, but when I started reading through some PDQ PDFs I started getting interested in it.  

Which would you choose as your main, rules-light, generic game and why? :)
Title: PDQ vs. Risus
Post by: jhkim on February 05, 2009, 06:58:57 PM
Quote from: Enlightened;282364Is there anything about PDQ or Risus that would make you personally choose to use one over the other?

I'm wondering if there is something I'm not seeing that makes one clearly pull out ahead of the other.  

I have a Risus superhero campaign going right now, but when I started reading through some PDQ PDFs I started getting interested in it.  

Which would you choose as your main, rules-light, generic game and why? :)
I haven't played Risus, only read it, but I have played and GMed Truth & Justice.  Here are my thoughts on the differences:

1) Conflicts are very similar: compare totals, and the loser removes from their list of traits.  However, in PDQ you lose the difference of the rolls as ranks, whereas in Risus you lose a single die.  So PDQ is faster.  

2) T&J has powers with more detailed rules. T&J also has a distinction between power and qualities, though in principle this is similar to using bigger dice for powers in Risus using the optional rules for bigger dice (i.e. powers are d12 or d20 compared to d6 for qualities).

3) T&J has a separate supply of hero points that are distinct from Risus Supers Desperation Dice -- they work in more of a usual hero point way.  

4) T&J has the concept of a "Story Hook" -- where the first trait that you take damage on in a conflict generates a hook for later in the story.  This is tricky to GM, but can be very fun.  

I rather like T&J, but as I said I haven't tried Risus.
Title: PDQ vs. Risus
Post by: Dr Rotwang! on February 05, 2009, 10:35:50 PM
I'd choose Risus because I know it and I Get It.  Reading the Risus Companion had a lot to do with that.