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Reign -- what campaigns could be made?

Started by riprock, May 13, 2008, 11:55:20 AM

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Warthur

Quote from: riprockClearly I don't understand the rules.

If you have two Fire Dancers who can successfully cast the biggest spell, Cataclysmic Transformation, each is a Might 2 army.  They can merge into a Might 3 army.  (Although in a free downloadable supplement, Stolze gloats about how hard it is to get the rolls necessary to keep Fire Dancer magic going...)

If the fire dancers are just running around as private individuals, they get to cast the spell every day, right?

They can cast the spell every day, yes - so long as they can keep dancing.

For an entire battle.

Frankly, it's amazing they can keep it up as long as they do. I see nothing wrong with saying that after doing this about three times in a month (and channelling the most powerful magics available to them in the bargain) they end up more than a little exhausted.

Alternately, you can say that there's only so much they can do in a month. Say they win the battle and they choose to take territory from the guys who lost; fine. But claiming Territory isn't just about standing there and saying "yo, this is mine", it also entails getting your people in positions of authority and establishing control there, it entails securing the place so the enemy don't just sneak back in and undo all your good work. You can appreciate how two guys with a number of cultist cheerleaders might need to stop and take a while to consolidate before moving on, whereas a conventional army could go through that whole process much more efficiently.

Bottom line: the Company rules entail a certain amount of abstraction, and (especially in far-out cases like this) you need to spin things a little to make them make sense.
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