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Remember Trinity? White Wolf's Space Psychic RPG?

Started by Spinachcat, February 11, 2014, 12:21:28 AM

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James Gillen

Adventure! (I believe it is spelled with the exclamation point) was actually pretty good.  I personally preferred Pulp HERO, but as I've said elsewhere, the main virtue of Pulp HERO was that it had enough source material in it to where even if you don't like HERO System you can just mine it for the background and adapt to your favorite system.  But Adventure had at least two points in its favor:
1. The "Dramatic Editing" concept, which predated Pulp HERO's use of "Heroic Action Points" and most of the brand-name FATE games;
2. The fact that the setting was still in the infancy of super-powers, so "telluric energy" was not really defined in terms of quantum or psion energy, although it could be argued that stalwarts are the former and mesmerists are the latter.  Indeed, it foreshadows the later games without requiring one to be tied to their events, so that you don't have to deal with the Aberrant/Trinity metaplots.

JG
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