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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Cranewings on October 04, 2009, 09:39:31 PM

Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 09:39:31 PM
Anyone notice that a small creature with a 10 strength and no BAB can bulrush a large creature with an 18 strength and a 10 dexterity on a 16? That's a 25% chance of success. I don't know how many of you picture that situation as a 7th grader shoving Brock Lesner back 5', but I do and its stupid.
Title: Pathfinder and Dissociative Mechanics
Post by: ggroy on October 04, 2009, 09:44:54 PM
How about if the 7th grader was armed with a knife or baseball bat? :)
Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 09:49:24 PM
Quote from: ggroy;336388How about if the 7th grader was armed with a knife or baseball bat? :)

Wouldn't be a bulrush then. You don't need a knife to do one.
Title: Pathfinder and Dissociative Mechanics
Post by: LeSquide on October 04, 2009, 09:55:14 PM
10 strength is 'regular guy'; 6-8 might be seventh grader.
Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 10:00:27 PM
Quote from: LeSquide;33639210 strength is 'regular guy'; 6-8 might be seventh grader.

It is more the picture of the small, 10 strength, against the large 18 that I'm getting at.
Title: Pathfinder and Dissociative Mechanics
Post by: Benoist on October 04, 2009, 10:03:02 PM
Quote from: Cranewings;336393It is more the picture of the small, 10 strength, against the large 18 that I'm getting at.
I think his point is that 10 isn't "small" but "average".
Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 10:03:55 PM
Quote from: Benoist;336395I think his point is that 10 isn't "small" but "average".

point taken
Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 10:05:36 PM
It still sucks. I think White Wolfs victory ratios for average or small against peek human were pretty good. Rolling 2 dice against 5 was about impossible.
Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 10:10:47 PM
I feel like D&D has always catered to the idea of small people beating big people. Or more to the point, maybe the flavor is that being big isn't really an advantage (though statistically, being fast isn't much help either). In the old days of second edition, before I ever lifted weights or played a sport, the charts game me, in real life, a 16 strength. I wonder why they wrote the game without any thought towards what human potential really is?
Title: Pathfinder and Dissociative Mechanics
Post by: Fiasco on October 04, 2009, 10:19:56 PM
I think D&D has always skewed things towards allowing even average humans to do heroic/amazing things.  I have no problem with that.
Title: Pathfinder and Dissociative Mechanics
Post by: LeSquide on October 04, 2009, 10:21:51 PM
Being big -does- help you avoid this sort of thing (ESPECIALLY in Pathfinder), it's just a matter of how big you are. So, a regular guy has a 25% chance to move the big bruiser by hurling himself at the big guy wildly? I think that makes a reasonable amount of sense; I don't think it'd make sense if it was impossible.

I'm not fond of the fact that superhumanly strong high level fighters can't budge similar CR monsters, but that's a differently kettle of fish.
Title: Pathfinder and Dissociative Mechanics
Post by: Hairfoot on October 04, 2009, 10:29:11 PM
Quote from: Cranewings;336398I feel like D&D has always catered to the idea of small people beating big people.
Of course.  D&D wouldn't appeal to nerds if their gnome wizard who gets ignored by girls depsite his great grades couldn't beat up a 7' orc who's only popular for being good at football.  This is a fantasy, after all.

I agree, though, for verisimilitude reasons.  When I run small-sized characters I generally won't give them more than a 7 for strength, because I like that, but I only groan inwardly when someone ponies up a 16 strength halfling swordmaster.



Quote from: Cranewings;336398In the old days of second edition, before I ever lifted weights or played a sport, the charts game me, in real life, a 16 strength.
What calculation are you basing that on?

EDIT:  I'm looking at the 2e PHB, and it says that a STR 16 character can lift 195lb (88.64kg) over his head.  If you could do that without training or being unusually large, then you, my friend, are a freak of nature and not representative of the average!
Title: Pathfinder and Dissociative Mechanics
Post by: samurai007 on October 04, 2009, 10:43:20 PM
Quote from: LeSquide;336400Being big -does- help you avoid this sort of thing (ESPECIALLY in Pathfinder), it's just a matter of how big you are. So, a regular guy has a 25% chance to move the big bruiser by hurling himself at the big guy wildly? I think that makes a reasonable amount of sense; I don't think it'd make sense if it was impossible.

I'm not fond of the fact that superhumanly strong high level fighters can't budge similar CR monsters, but that's a differently kettle of fish.

Actually, they can very easily budge most similar CR monsters.  They just have a bit harder time with size Huge giants with 39 Str...
Title: Pathfinder and Dissociative Mechanics
Post by: Cranewings on October 04, 2009, 10:46:21 PM
Quote from: Hairfoot;336403Of course.  D&D wouldn't appeal to nerds if their gnome wizard who gets ignored by girls depsite his great grades couldn't beat up a 7' orc who's only popular for being good at football.  This is a fantasy, after all.

I agree, though, for verisimilitude reasons.  When I run small-sized characters I generally won't give them more than a 7 for strength, because I like that, but I only groan inwardly when someone ponies up a 16 strength halfling swordmaster.




What calculation are you basing that on?

EDIT:  I'm looking at the 2e PHB, and it says that a STR 16 character can lift 195lb (88.64kg) over his head.  If you could do that without training or being unusually large, then you, my friend, are a freak of nature and not representative of the average!

As for my strength, I haven't seen the book for a long time, but I still think the table is fucked.

As for the nerd thing, I don't know if that is it.

Most nerd fantasy is about being the jock, not beating the jock. Even Peter Parker got powers to beat the jock, he didn't do it with just his mind.

I own a lot of fantasy art. Most of the guys are ripped, and those that aren't are drawn with shocking regularity holding things like basket balls. Most of this kind of stuff comes from novel covers.

Luke Skywalker = Farmboy Jock
Capt. Kirk = College Jock
Title: Pathfinder and Dissociative Mechanics
Post by: jeff37923 on October 04, 2009, 11:21:36 PM
You know, if I wanted Total Fucking Realism, then I wouldn't be playng RPGs.
Title: Pathfinder and Dissociative Mechanics
Post by: Hairfoot on October 05, 2009, 12:28:08 AM
Quote from: Cranewings;336410As for my strength, I haven't seen the book for a long time, but I still think the table is fucked.
Which you're free to do, but the example you gave is invalid.

From the 2e PHB:
QuoteNo human or humanoid creature without exceptional Strength can lift more than twice his body weight over his head. In 1987, the world record for lifting a weight overhead in a single move was 465 pounds. A heroic fighter with Strength 18/00 (see Table 1) can lift up to 480 pounds the same way and he can hold it overhead for a longer time!

I don't know if the biometrics are out, but the rationale for the scale sounds pretty good.


Quote from: Cranewings;336410Most nerd fantasy is about being the jock, not beating the jock. Even Peter Parker got powers to beat the jock, he didn't do it with just his mind.

I own a lot of fantasy art. Most of the guys are ripped, and those that aren't are drawn with shocking regularity holding things like basket balls. Most of this kind of stuff comes from novel covers.

There's also Harry Potter, Dr Who, the wheelchair dude in X-Men, and many other non-ripped nerd heroes.  Peter Parker's powers don't make him a jock; they make him a super-nerd, which is a character archetype as popular as the various Conan and Grey Mouser clones.

How this relates to the ability scale isn't clear, but I'd rather face a fighter of 16 STR than a mage of 12 INT.

Regarding the OP, I imagine Pathfinder players get around dissociation the same way 4E players do: handwaving or inventing plausible explanations for actions.

As LeSquide pointed out, though, this particular example may not be as dissociated as you think.  If a fat 10-year-old charged into your legs at full pelt, don't you think you'd be likely to stumble back a few feet?


QuoteLuke Skywalker = Farmboy Jock
Capt. Kirk = College Jock
Laughed out loud.
Title: Pathfinder and Dissociative Mechanics
Post by: Doom on October 05, 2009, 12:43:36 AM
Back to the OP, it's not a disassociative problem, it's a credibility problem...and even then, it's a matter of opinion.

It's unlikely the weaker person can bull rush. The game says 25% chance, and you want it to be more unlikely. But that's not disassociated, just not as realistic as you like. All you have to do is change the percentage to whatever you think is better, and everything still fits with the rest of the game the same way.

On the other hand, when the bard uses a power to shift a monster in DnD4.0, it's disassociated, since any explanation as to HOW the mechanic works is a house rule warping the rest of the game; the mechanic has no association with the game world, hence there's no way to explain it without changing everything else.
Title: Pathfinder and Dissociative Mechanics
Post by: B.T. on October 05, 2009, 02:35:52 AM
How the hell is this an issue of dissociative mechanics?
Title: Pathfinder and Dissociative Mechanics
Post by: Malleus Arianorum on October 05, 2009, 03:00:44 AM
Quote from: Cranewings;336387Anyone notice that a small creature with a 10 strength and no BAB can bulrush a large creature with an 18 strength and a 10 dexterity on a 16? That's a 25% chance of success. I don't know how many of you picture that situation as a 7th grader shoving Brock Lesner back 5', but I do and its stupid.

The mechanics in question are:
   Combat Maneuver Defense: Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:
CMD = 10 + Base attack bonus + Strength (http://paizo.com/pathfinderRPG/prd/gettingStarted.html#strength) modifier + Dexterity (http://paizo.com/pathfinderRPG/prd/gettingStarted.html#dexterity) modifier + special size modifier
 
Determine Success: If your attack roll equals or exceeds the CMD of the target, your maneuver is a success and has the listed effect. Some maneuvers, such as bull rush, have varying levels of success depending on how much your attack roll exceeds the target's CMD. Rolling a natural 20 while attempting a combat maneuver is always a success (except when attempting to escape from bonds), while rolling a natural 1 is always a failure.
So for two evenly matched combatants a bull rush succeeds on a 10+ which seems fair.
 
In Cranewing's example Brock has a +5 advantage over a 7th grader:
+4 for an 18 to 10 STR advantage
+1 for a medium to small size advantage
-1 Small creatures get a +1 to hit
+1 Brock has a BAB of 1
+0 Brock has the DEX of a 7th grader.
+0 Brock's level 1 feat doesn't help.
+0 Brock's human bonus feat doesn't help.
+0 Brock's bonus fighter feat doesn't help.
+0 Brock's fancy backstory about winning the UFC Heavyweight Championship and a billion other fightin' awards have left Brock completely unprepared for dealing with a bull rushing 7th grader according to an example of which Cranewing is so certain he's dedicated an entire thread to it and set it as the unasailable foundation on which his arguement stands.
 

Is that correct?
Title: Pathfinder and Dissociative Mechanics
Post by: Maddman on October 05, 2009, 09:52:07 AM
Eh, change the flavor text.  Have the little guy running forward and putting his shoulder right on the big guy's knee.  The big guy howls and stumbles backward several steps.

Don't see a problem.
Title: Pathfinder and Dissociative Mechanics
Post by: LeSquide on October 05, 2009, 08:47:21 PM
Quote from: samurai007;336407Actually, they can very easily budge most similar CR monsters.  They just have a bit harder time with size Huge giants with 39 Str...

Thanks for correcting me! I'd been seeing examples that made it sound like random similar sized, same CR'd demons and such were basically impossible to use maneuvers on. I haven't played or run any Pathfinder since the Beta, so I'm totally going on what other people have pointed out.
Title: Pathfinder and Dissociative Mechanics
Post by: Spinachcat on October 06, 2009, 04:56:56 AM
Quote from: B.T.;336444How the hell is this an issue of dissociative mechanics?

It's the wanker bullshit term du jour.
Title: Pathfinder and Dissociative Mechanics
Post by: DeadUematsu on October 06, 2009, 05:55:35 AM
My problem with the use of "dissociated mechanics" in this context is that it's basically a synonym for "stuff I don't like the feel of" and that this topic could have been "Pathfinder and Stuff I Don't Like The Feel Of - Halflings Bullrushing Ogres".

EDIT: An argument using the term appropriately can be found HERE (http://www.thealexandrian.net/creations/misc/dissociated-mechanics.html).
Title: Pathfinder and Dissociative Mechanics
Post by: bin Sayf on October 06, 2009, 01:24:36 PM
Quote from: DeadUematsu;336695My problem with the use of "dissociated mechanics" in this context is that it's basically a synonym for "stuff I don't like the feel of" and that this topic could have been "Pathfinder and Stuff I Don't Like The Feel Of - Halflings Bullrushing Ogres".

EDIT: An argument using the term appropriately can be found HERE (http://www.thealexandrian.net/creations/misc/dissociated-mechanics.html).

Exactly.  "Dissociated" means something is happening that can't be explained in non-game terms (like the marking mechanics in the Alexandrian post).  The OPs complaint, while valid (maybe), is not an example of dissociated mechanics.  Shitty , ill-thought-out mechanics, possibly, but certainly explainable in both game-mechanics terms and purely descriptive terms.
Title: Pathfinder and Dissociative Mechanics
Post by: Benoist on October 06, 2009, 01:34:56 PM
Quote from: DeadUematsu;336695My problem with the use of "dissociated mechanics" in this context is that it's basically a synonym for "stuff I don't like the feel of" and that this topic could have been "Pathfinder and Stuff I Don't Like The Feel Of - Halflings Bullrushing Ogres".

EDIT: An argument using the term appropriately can be found HERE (http://www.thealexandrian.net/creations/misc/dissociated-mechanics.html).
I agree.
Title: Pathfinder and Dissociative Mechanics
Post by: pawsplay on October 08, 2009, 10:06:08 PM
A Small creature with 10 Strength put a 12 or 14 in their Strength score, so picture a 3' Aragorn doing the bull rush. Now all he has to do is get past the AoO, since he will take -1 to his maneuver attempt for each point of damage he sustains. An unarmed halfling does have an unusually good chance of bullrushing an ogre, but a) it's not the typical scenario, and b) if it occurs it's not likely to seem completely surreal. Smaller creatures can sometimes knock larger ones back through momentum, luck, and leverage.