SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Old-school Military RPGs

Started by TheShadow, September 02, 2023, 08:25:56 PM

Previous topic - Next topic

TheShadow

I'm interested in the genre of pre-1990 games where the gameplay was small military or mercenary squads in historical or contemporary settings. Could be pure RPG or some sort of wargame/tactical RPG hybrid.

I'm aware of:

Commando (SPI, 1979)
Merc (FGU, 1981)
Behind Enemy Lines (FASA, 1982)
Recon/Advanced Recon (Palladium, 1982-88)



(It's interesting that both Commando and Behind Enemy Lines were Origins Award winners for Best RPG rules of the year. This has to reflect the bias of the judges in regards to genre, I guess, as both of these games pretty much dropped into obscurity.)

Did I miss any? Have you played any of them?

You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release


TheShadow

You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Tod13

We never played Phoenix Command. It was way, way too complicated. It would actually make a really cool basis of a complete/complex computer combat simulation.

We played Living Steel - a much simplified form of Phoenix Command. The aliens in it were cool. Think Predators, but they weren't after trophies, just wanted to fight. They'd lay aside high tech gear to fight animals, so the fight would be more fun.

https://en.wikipedia.org/wiki/Living_Steel

Danger

Twilight 2000 circa 1984 by Games Designer Workshop

Had it, looked at it, and did dick-all with it (1st and 2nd edition, by the way) but after many moons in Uncle Sugar's Oil Stealers' Union afterwards, I think I could appreciate it and do something with the game moreso nowadays.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

jhkim

Depending on how one allows speculative elements, there is:

Twilight 2000 by Frank Chadwick (1984) from GDW

https://en.wikipedia.org/wiki/Twilight:_2000

Delta Force by William H. Keith, Jr. (1986) from Task Force Games

https://en.wikipedia.org/wiki/Delta_Force:_America_Strikes_Back!

Freedom Fighters by J. Andrew Keith (1986) from Fantasy Games Unlimited

https://en.wikipedia.org/wiki/Freedom_Fighters_(role-playing_game)

The Price of Freedom by Greg Costikyan (1986) from West End Games

https://en.wikipedia.org/wiki/The_Price_of_Freedom_(role-playing_game)


Of these, the only one I've played is Twilight: 2000. It is pretty good, but in my experience, it came down to mostly wargaming. It was hard to get into the role-playing elements in a military command structure.

TheShadow

Quote from: jhkim on September 02, 2023, 09:09:01 PM
Depending on how one allows speculative elements, there is:

Twilight 2000 by Frank Chadwick (1984) from GDW

https://en.wikipedia.org/wiki/Twilight:_2000

Delta Force by William H. Keith, Jr. (1986) from Task Force Games

https://en.wikipedia.org/wiki/Delta_Force:_America_Strikes_Back!

Freedom Fighters by J. Andrew Keith (1986) from Fantasy Games Unlimited

https://en.wikipedia.org/wiki/Freedom_Fighters_(role-playing_game)

The Price of Freedom by Greg Costikyan (1986) from West End Games

https://en.wikipedia.org/wiki/The_Price_of_Freedom_(role-playing_game)


Of these, the only one I've played is Twilight: 2000. It is pretty good, but in my experience, it came down to mostly wargaming. It was hard to get into the role-playing elements in a military command structure.

Wow, I suspected there were a few more in this genre. And what the heck was going on with the Keith brothers going head-to-head with games in the same genre in the same year?
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

David Johansen

#7
Flying Buffalo's Mercenaries, Spies, and Private Eyes lands on the edge of this as does TSR's Top Secret and Top Secret SI.  HERO's Danger International and Espionage are also in the general territory.  FGU's Aftermath is more post apocalyptic but is heavy on detailed guns.  Similarly The Morrow Project is a postapocalyptic game with military trained characters and detailed military hardware.  ICE's Rolemaster Black Ops from the nineties might be too modern but broadly covers military and espionage scenarios leaning towards counter terrroristm.  GURPS Special Forces might also be a bit late but covers a lot of military territory.  Year of the Phoenix is a bit of the odd duck as the characters are American Astronauts who awaken above a communist dominated world.

M.I.S.S.I.O.N. was a game by the creator of KABAL.  So the rules were probably incomplete, poorly writen, and unplayable but the map sheets were fantastic for the time.

What was the game with the Merc Style overlays by Chameleon Ecclectic?  Edge of Tomorrow or something.  Again, a little bit more black ops teams.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Thornhammer

Millennium's End, I think it was.

Mishihari

Squad Leader might be of interest, though it's a wargame, not an rpg

El-V

#10
There was the Merc 2000 supplement for the 2nd edition of Twilight 2000 that stripped out the WWIII assumptions and just made it a mercenary military RPG game. In the end, we ended up playing Merc 2000 more than vanilla T2000.




David Johansen

Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

zircher

On the farther ends of the spectrum...

Morrow Project is conventional forces waking up from cryo in a more or less realistic post-apoc world.

Fringeworthy is also conventional forces (especially the early game) doing ring gate exploration of strange worlds years before Star Gate was a movie.

Both are from TriTac Games and gone through several iterations over the years.
You can find my solo Tarot based rules for Amber on my home page.
http://www.tangent-zero.com

GamerforHire

As briefly mentioned above, GURPS can be a legitimate option—you have Special Forces, Black Ops, and the entire WWII line of books. Obviously more setting material than mechanics, these various books make it very possible to play a military-oriented campaign with GURPS.

brettmb