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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Serious Paul on May 30, 2008, 06:23:01 PM

Title: Official Settings
Post by: Serious Paul on May 30, 2008, 06:23:01 PM
I know we once had a thread about who used what setting around here, but Hackmastergeneral and Ceasar Slaad's posts in another thread got me thinking. How many people use the settings? Is it a lot? Or is a minority of the players? Some of you have entirely different games than I have, or have experienced-which is why I ask this.

From my own POV, I can't imagine using an established setting unless it was really, really, really good. Shadowrun is the only game I've ever used the official setting for, and even then I didn't always use the official time lines or settings the way the developers did.

So what do you think? What other systems have settings besides D&D?
Title: Official Settings
Post by: Aos on May 30, 2008, 06:33:12 PM
I have used them. I wont again.
Title: Official Settings
Post by: Serious Paul on May 30, 2008, 06:38:09 PM
I admit I prefer my own setting. If nothing else it's just fin for me to make stuff. Now I get people like J Arcane, who stated in another thread he comes to the table only for the game not the extras, comes to the table for his own reasons. I'm just wondering how many people are happy with the brand labels, and how many make their own?
Title: Official Settings
Post by: Hackmaster on May 30, 2008, 06:39:59 PM
L5R, Serenity, Shadowrun - yes, I use the settings.

D&D - about half of the time. I use either the Forgotten Realms or my Homebrew.

Savage Worlds, D20 Modern - I've run homebrew urban fantasy games.

When I use an established setting, it's mostly just to save time in fleshing out some of the details. I take it all with a grain of salt and add a lot of my own stuff. I never use iconic FR NPCs, for example.
Title: Official Settings
Post by: J Arcane on May 30, 2008, 07:59:55 PM
I have never played in a D&D game that wasn't a homebrew setting, and I like it that way.  There's more enthusiasm in one lone DM's cliche scribbles than reams of Forgotten Realms crapola.  I'd even prefer the GM's own pet NPCs to Mary Sue bullshit like Elminster.

Same goes for DMing.  If I'm gonna DM, it's gonna be in my own setting.  

The only exception I've ever found was Wilderlands, because it really seems presented in a way that just isn't like anything else out there, and the approach is intriguing to me.  And were it not for the crooked fuckers at RPGshop, I'd have it now.
Title: Official Settings
Post by: droog on May 30, 2008, 08:02:33 PM
I've played in Glorantha (http://www.glorantha.com/new/) a lot.
Title: Official Settings
Post by: Jackalope on May 30, 2008, 09:05:02 PM
I mostly run my campaigns in Mystara, because I've never seen a homebrew that was any better than Mystara (including my own attempts), and I can fit just about anything in there somewhere.
Title: Official Settings
Post by: David R on May 30, 2008, 09:08:33 PM
I have used the following settings :

Jorune
Pendragon
Tales of Gargenthir
D&D Gazetteers
Castle Falkenstein


Edit: John Morrow reminds me that the Old World from WFRP should be on this list.
Edit 2: Damn it. Add Tribe 8 to the list.

I have stolen from the following:

Dark Sun
Planescape
Taladas
Spelljammer
Earthdawn


Regards,
David R
Title: Official Settings
Post by: beejazz on May 30, 2008, 09:15:03 PM
I gut settings and use the parts. I don't have the patience to run something true to source.

That said, I'm a fan of Eberron and what I've read of Dark Sun, and love me this and that from Forgotten Realms' Underdark.
Title: Official Settings
Post by: ColonelHardisson on May 30, 2008, 09:32:29 PM
Even after decades, I still tinker with my old homebrew settings. That said, I like a lot of official settings for games. I ignore what's considered "canon" for them, though, and like to rework them quite a bit to suit my own taste, often by incorporating homebrew stuff into them, or importing them into my homebrew world. They all end up being my own, regardless of who wrote them in the first place.
Title: Official Settings
Post by: Blackleaf on May 30, 2008, 09:46:05 PM
I used Forgotten Realms, Macross, Shadowrun, Inner Sphere, and World of Darkness.  I'd rather not use an established setting now.
Title: Official Settings
Post by: John Morrow on May 30, 2008, 09:46:45 PM
The only two commercial settings that my group has used that I can remember, with some modifications, are Warhammer FRP's Old World and the Hudson City for Champions.  Oh, and the early Battletech setting via Mechwarrior.  Long ago, I also played Traveller and a few sessions of Palladium Fantasy.  And a few sessions of Tribe 8 while I was in Japan.  The rest of the campaigns I've played in have all been homebrew settings.  I think I'd like to play Dark Sun, if given the chance.
Title: Official Settings
Post by: beejazz on May 30, 2008, 10:20:24 PM
How the hell did I forget Ghostwalk? That shit was cool as hell.
Title: Official Settings
Post by: Zachary The First on May 30, 2008, 10:21:22 PM
Well, there's Palladium's World, there's Bill Coffin's Century Station, and there's Greyhawk.  Aside from that and some forays into the world of Roma Imperious, the Shattered Imperium, and a few more, I've been pretty much doing the homebrew setting thing for a while.
Title: Official Settings
Post by: Blackleaf on May 30, 2008, 10:51:27 PM
How could I forget -- Marvel Superheroes! (Does that count?)
Title: Official Settings
Post by: noisms on May 30, 2008, 11:03:28 PM
Broadly, yes, homebrew all the way. Why let somebody else do your imagining for you? To paraphrase Gary Gygax.

That said, some settings are just too good not to use. Planescape and Dark Sun are the only two that spring to mind.
Title: Official Settings
Post by: kregmosier on May 30, 2008, 11:06:18 PM
i always loved the low-magic, gritty Howard-like fantasy world of my own imaginings.  for me, that's fantasy; no Elminster, no Dragon Lances, and no Realms of Mary-Sue.  someone else's fantasy world is not mine.  (mine's cooler) :D haha  

kidding aside, like i did with the Dead, i think it's kinda cool to make the "campaign map" a big blank sheet of paper, do the "large continent/land mass that extends off one or more sides"-shape, and then fill it in as we play.  maybe one of the players has a cool idea about where the "frozen wastes" are, so we add them in there.  not so much touchy-feely-story-gamey, cause ultimately i'm the DM, but i want the players to have some sense of "belonging" and ownership of the place.

that said, i loved the first version of Dark Sun, and would pretty much play that again as-is.  Glorantha is also cool, as it fits my aesthetic preferences. i'm not sure anyone who didn't exclusively run the modules played in the same Gamma World, but i'm sweet on that place, too.
Title: Official Settings
Post by: RPGPundit on May 31, 2008, 02:12:34 AM
I rarely do homebrew fantasy settings; usually I take a published setting and do what I need to make it my own.  In some cases (like the Forgotten Realms) that involves a lot of tinkering, in others (like Mystara) practically none at all.

RPGPundit
Title: Official Settings
Post by: NiTessine on May 31, 2008, 10:40:36 AM
I like settings, and I rarely use a homebrew. I've run Forgotten Realms, Greyhawk, Planescape and Eberron. I can't wait to get my Pathfinder campaign started in Golarion, and I have great plans for Spelljammer.

Then there are games that are not D&D, and for most of them, the default setting is the way I go. Shadowrun, Legend of the Five Rings, Fading Suns, Exalted...

Yeah. I like settings. Sure, they get adapted a bit for my style, bent around here and there to accommodate the story, and often changed during the course of the campaign. For instance, I maintain a certain continuity in the Forgotten Realms through all my campaigns, and little changes tend to accumulate - the adventurers build a keep to guard this place here, some guys burn down the lord's manor over there, and so forth.
Title: Official Settings
Post by: Skyrock on May 31, 2008, 10:50:48 AM
I have used and still use official settings, but very rarely as written. I've always deleted, altered and added cultures, cities, timelines, races, classes... and that was _before_ the players stepped in and put their mark on it by slaying the king of Aquilonia to become kings of Aquilonia themselves, so I guess I'd shock everyone who loves the setting in question.
Title: Official Settings
Post by: KenHR on May 31, 2008, 11:00:56 AM
I've run in Greyhawk before, but that's about it.  I have lots of published setting material for various games, but use them as idea mines for my own games.  I just enjoy making maps and figuring out how people get along in the landscapes that result.
Title: Official Settings
Post by: joewolz on May 31, 2008, 12:46:17 PM
I use some published settings: Ravenloft, 7th Sea's Thea, Children of the Sun's setting (of which I forget the name), Promised Sands' T'nah, GURPS Technomancer, and GURPS Yrth.  

However, there are some which I ignore.  Deadlands comes to mind first (since I'm running it right now), and I don't use any of its setting material.  I just set the game in the Wild West (not the real one, but the Spaghetti Western kind) and make it Weird.  In C&C I use homebrews.
Title: Official Settings
Post by: Sigmund on June 01, 2008, 12:15:31 PM
Love me some good settings. I also like to play in them, but if not sometimes even just reading them is fun. What I like:

Birthright
Greyhawk
Harn
Freeport
Dark Sun
Dark Matter
Roma Imperius
Earthdawn
50 Fathoms
Miami Nights
Wonderland

Plus lots more I'm not remembering off the top of my head. Great reading and, if I could find/make games, great gaming. As has already been said, I can work out my imagination in the details.
Title: Official Settings
Post by: Pete on June 01, 2008, 12:26:45 PM
I'm getting set to run a Star Wars Saga ed. campaign so obviously the setting is part and parcel.  However I've made it clear that only the six movies will be considered setting canon.  All the Expanded Universe stuff will be used as inspiration if needed and even then its subject to my creative whims.
Title: Official Settings
Post by: jibbajibba on June 01, 2008, 05:03:35 PM
I steal settings all the time but I do it from novels. So I am working on a game based on the 'Before they were hanged' series by Joe Abercrombie and have been looking at Gaiman's stuff , Sandman, Stardust, Neverwhere with the aim to seeing if I can put a homebrew system together.  
The advantage of settings in novels is that most of the players are familiar with them. They have an idea of who the Murgols are or the Dwarves under the mountain or the Ankh-Morpork City Watch.
I seldom use the heroes from the novels.
I bought the 1e AD&D Greyhawk hardback but only for the spell lists. I have played in Ravenloft aside from that we are way to lazy to use offical settings.
Title: Official Settings
Post by: Drew on June 01, 2008, 07:42:21 PM
Some games in my collection (D&D, True20) cry out for personalised settings. Others (Exalted, WFRP) practically beg to be used as written. For me it's largely a question of how well the mechanics mesh with the assumptions of the world they represent.
Title: Official Settings
Post by: ColonelHardisson on June 01, 2008, 09:30:18 PM
The official settings I like best are:

Greyhawk - pre-From the Ashes.
Cerilia - the Birthright setting
al-Qadim - one of the best settings ever done for D&D. It broke away from the standard European-style setting TSR had been doing for so long.
Red Steel - A fairly odd setting for D&D which had its own atmosphere that was reminiscent of everything from swashbuckling pirate adventure to Lovecraft-tinged horror.
Atlantis - the setting for Bard Games' Arcanum. The Lexicon covered, literally, the whole planet, and drew from just about every culture.
The Imperium - Traveller's sprawling setting could contain just about anything.
The galaxy of Expendables - OK, not much to it, but it had a distinct feel. The Company was attempting to build its own empire from the ruins of a long-dead interstellar civilization. Plus, it had a dash of humor, which is too sorely needed.
Warhammer - Warhammer's setting is pretty durned cool. Seems like a bog-standard fantasy world at first glance, but the incursion of pure chaos into it gives it a feel something like Lovecraft, but a Lovecraft infused with Robert E. Howard action and Python-esque lunacy.
Arthur's Britain - Pendragon's world is one in which honor and passion are not just concepts to which to aspire, but are almost tangible elements.
Tharkold - a realm from TORG. Not the actual realm that appeared on Earth to steal away possibility energy, but the home world of the technodemons and the humans that call themselves The Race because a millennia-long war with the demons has eradicated any differences humans had among themselves. The setting deserved more coverage beyond what little could be gleaned about it from the Tharkold realm book and its attendant bestiary.
Title: Official Settings
Post by: KrakaJak on June 02, 2008, 04:51:50 AM
For most games, I use the majority of it's setting. I throw out all the bits and peices I don't like/don't fit in my campaign. I also change a few things here and there to keep my setting whores guessing :D

I also completely homebrew a setting or two...for certain games :D
Title: Official Settings
Post by: flyingmice on June 03, 2008, 09:04:50 AM
Besides Pendragon and Ringworld, the only official settings I use are my own, in which case official settings == homebrew settings.

-clash
Title: Official Settings
Post by: GameDaddy on June 04, 2008, 12:08:57 AM
Quote from: Serious PaulI know we once had a thread about who used what setting around here, but Hackmastergeneral and Ceasar Slaad's posts in another thread got me thinking. How many people use the settings? Is it a lot?

So what do you think? What other systems have settings besides D&D?

My current favorite setting is Eberron, Followed by Forgotten Realms.

I also endorse Bard Games Atlantis. Most excellent sourcebook for a campaign, simply loaded with detail. Don't get to GM or Play it often though, it would be a snap to put a game together for just about any version of D&D.

I GM two homebrew campaign settings, though I have not run a game with this, or did any significant work on this in four or five years now. Just not enough time, it seems. Maybe something to get back to.
Title: Official Settings
Post by: Nihilistic Mind on June 04, 2008, 03:59:25 AM
L5R, Kult, Amber... Those settings are definitely awesome and open enough that a GM could run just about any type of game within them without losing the feel of the setting itself.

Star Wars, of course...

My friday group tends to create its own settings/systems, which leads to interesting sessions.

D&D-wise, WoD games, I really don't know them enough, and as a GM I wouldn't involve myself enough to use the Official setting. For exalted for instance, I'm tempted to run a mini-campaign for it but leave a lot of the setting loose enough for me to use any way I like.

I suppose that in the end, the only setting I try to keep official is L5R (as long as it's pre-Scorpion Clan Coup), but I haven't run that in almost a year I think.
Title: Official Settings
Post by: The Yann Waters on June 04, 2008, 05:32:51 AM
I tend to use nearly all of the default settings as a foundation on which to build my own additions. Of course, that's much easier with the scope of Creation in Nobilis (where the bulk of humanity fails to notice vast cities and seas hidden away even on Earth) than the relatively claustrophobic and overpopulated city-states of Jaconia in Praedor.
Title: Official Settings
Post by: MoonHunter on June 04, 2008, 05:21:56 PM
I am a firm believer in universal systems not tied to a setting, so I tend to make my own (both games and settings).  I have done anything from fantasy to cyberpunk with supers, espionage, and horror stops inbetween.  

That said, I like to run open canned settings.  Cyberpunk 2020, I used the setting as it was, and did my own thing with it. It was a sandbox to play in. I used the parts and some of the process, but most of it was open. The same with Serenity, my current campaign.  The setting is a playground that I can use.  (In fact, I could not force people to play Traveller, but they are willing run an even odder setting doing the same things a Traveller group would do. Because, lets face it, Firefly is a Traveler campaign done right.. random people stuck in a ship, traveling places - and doing odd missions for shady characters... adding in Chinese and Western Elements

Sure I could make the same kind of settings, but most players would go, "eh" and dodge the game.  Tell them you want to run Serenity (instead of Traveller), Gundam (Mekton), Max Headroom (Cyberpunk 2020), Star Trek (well okay, Star Trek FASA), X-Files (My game sysetm), and so on, and they will jump at the games because they already are familiar and invested in the settings.

And these same people who don't want to learn a new system, will learn a new system to run in these games. (And are somewhat relieved when you tell them it is in a system they know).

In certain settings where the canned setting is closed, and does little to allow anything except "what the PCs should do". Those I can't take and usually avoid.  I usually back away from cannon in those *cough*WoD*cough* games, and use most of the familiar elements and create my own "sand box" to play in.
Title: Official Settings
Post by: Akrasia on June 04, 2008, 05:35:50 PM
Aside from Middle-earth (back when I was running MERP regularly) I've always run home-brew settings.

However, I'm thinking about trying either Mystara or the Wilderlands for my next campaign.  Or perhaps Cyradon, if the Rolemaster Classic version comes out in time.
Title: Official Settings
Post by: Jackalope on June 04, 2008, 06:52:48 PM
I think the best thing about using a pre-made setting is that you don't have to name shit.  Or make up your own maps.

Because really, naming shit gets old fast.  And map-making is hard and time-consuming, and unless you're a great artist, generally not worth the time.

You guys who create your own campaign worlds, how much detail do you cover before you start play?  I tend to burn out after detailing one small nation, or trying to write down a metaphysical system and develop gods/powers, and I've always ended up going back to published settings because I figure by the time I've finish scratch-building a world, I'll be an old man and my players won't be available anymore.

I've known DMs who had their own scratch built worlds that they put together in only a few months or years, but I've never seen anything that even comes close to being as well put together as the Forgotten Realms, Greyhawk or Mystara.  I just couldn't see why they bothered.

There's a tough question:  If you run in a entirely custom built world, would you say it's better than the three I mentioned above, or about the same, or not as good?  Like, try to be objective.  If someone else wanted to run a game in your world, or create a character for your world, and had your materials to prepare from (but not access to you) would they find your material to be better or worse or about the same as using an Official Setting?
Title: Official Settings
Post by: Kyle Aaron on June 04, 2008, 07:10:46 PM
Quote from: JackalopeYou guys who create your own campaign worlds, how much detail do you cover before you start play?  I tend to burn out after detailing one small nation, or trying to write down a metaphysical system and develop gods/powers, and I've always ended up going back to published settings because I figure by the time I've finish scratch-building a world, I'll be an old man and my players won't be available anymore.
I just detail a local area, and then for the larger area and abstract things like gods I just steal from history.

For my modern espionage game I developed Bidawal, fictional coastal capital of Australia - put it on the spot of the real town of Mallacoota, stealing from google maps and so on for the rest of the country. For my dark ages low fantasy game I developed Tiwesdaeg and surrounds. And so on.

Sometimes the PCs explore further than that, but that's okay - once I know they're determined to wander, I distract them with something else for the rest of the session, then take the next week to develop the next bit they're visiting.

There's a theory of teaching that says the teacher only needs to be one chapter ahead of the students in the book. I reckon it's the same with game worlds - so long as the GM knows what's just over the horizon, everything will be okay. The horizon after that can be dealt with tomorrow :cool:
Title: Official Settings
Post by: Nihilistic Mind on June 04, 2008, 08:24:09 PM
I only detail as far as I want the players to go in the first place. Because no matter how much I prepare, they will go outside of the prepped area and wander somewhere unknown, which I enjoy because it forces me to think on my feet.

I'm liking Exalted 1st edition for that reason at the moment. Everything is very generally detailed and anything detailed more thoroughly is something I can ignore or avoid.

I make a list of places, names and such and write in a few details next to it as it comes up in the story. That's in addition to the things and folks I detail before the game.
Title: Official Settings
Post by: Serious Paul on June 04, 2008, 08:31:22 PM
Quote from: JackalopeYou guys who create your own campaign worlds, how much detail do you cover before you start play?

Tons and tons. And then some more. The art and the devil is in the detail for me. For the Middle Kingdoms (http://www.freespeech-alpha.com/viewforum.php?f=4&sid=ce5085aae595759892b337f1b8e7dc62) I did a few days research into climatology, because the original concept was a game world that relied heavily on water based trade and transportation. After seeing that I had a pretty decent idea of how climate and terrain worked together to foster civilization i started designing my maps.

I have a 48 by 96 inch "World Map" of the Western Hemisphere. I designed terrain, and made climate maps. Then I started adding cities, and building civilizations. I have dozens of maps.

I began emailing players, and having discussions. All in all I put in several weeks, maybe even a few months work before we ever even played in it. (But we were also involved in an Earthdawn and Shadowrun campaign, so this didn't mean we were idle.)

QuoteI've known DMs who had their own scratch built worlds that they put together in only a few months or years, but I've never seen anything that even comes close to being as well put together as the Forgotten Realms, Greyhawk or Mystara.  I just couldn't see why they bothered.

While my current presentation isn't as easily accessible as those settings, with a little work and some professional editing it could be. Very easily. But even if it's not seen as being equal to them by others I'm okay with that. For one I enjoy creating for the world. My players enjoy the games, and helping define the world.

In my case the Middle Kingdoms is a world that has stagnated. 10,000 years of Dwarven rule, prosperity, and peace have dulled the people. Ancient weapons are buried beneath the land, and magical threats are beginning to finally rise. She who won't be named is rallying her forces to destroy the world, and throw the balance of the universe into chaos. Racism is rampant, and political intrigue is everywhere. Issues like slavery, environmentalism and and political equality rub shoulders with adventure on the frontier.

Now maybe that doesn't get your blood flowing-but for that's what keeps me coming back to my setting.

QuoteThere's a tough question:  If you run in a entirely custom built world, would you say it's better than the three I mentioned above, or about the same, or not as good?

I think from an "idea" stand point it is every bit as good. From an organization and accessibility standpoint, it is not as a good.

QuoteIf someone else wanted to run a game in your world, or create a character for your world, and had your materials to prepare from (but not access to you) would they find your material to be better or worse or about the same as using an Official Setting?

Depends on the person. Someone looking to be spoon fed the setting would get upset. Someone who is a bit more of a self starter would love it. for instance Engine created the Eastern Kingdoms based on my work in the Middle Kingdoms. He added a whole new dimension to the game based on what I have posted, and our games.

I think given six months of time doing nothing but the setting I could organize it in a fashion that people could easily use. One thing that wouldn't change is that my setting material would include zero fucking rules. Not a single one.

And I should add that although it sounds like I'm a little down on people who use premade settings, I am not. I get not everyone enjoys what I do: making all that crap. Some people don't want to spend that time doing what I like doing. And that's just fine. As long as you're having fun you're doing it right.
Title: Official Settings
Post by: David R on June 04, 2008, 09:52:16 PM
Quote from: JackalopeYou guys who create your own campaign worlds, how much detail do you cover before you start play?

The same amount of detail I would need if I was running a campaign based on a published setting. I do a lot of "renovations" on official settings, so the amount of work is probably a little less than a homebrew. I detail as the campaign progresses. You don't need a lot when starting out, just enough detail so the players get a sense of the setting. I start off with broad strokes and zero in on the fine lines as the campaign moves forward....always remaining a couple of steps ahead of the players.


QuoteIf you run in a entirely custom built world, would you say it's better than the three I mentioned above, or about the same, or not as good?

*shrug* I wouldn't know. As long as my players are immersed in the setting I doubt they care whether it's a homebrew or an offical setting. This is the only answer I have.

QuoteLike, try to be objective.  If someone else wanted to run a game in your world, or create a character for your world, and had your materials to prepare from (but not access to you) would they find your material to be better or worse or about the same as using an Official Setting?

Do you mean presentation and utility ?

(Few would find my settings enjoyable. I tend to focus on atmosphere and theme .....subject matter would be a problem too, I reckon')

Regards,
David R
Title: Official Settings
Post by: Engine on June 05, 2008, 07:28:03 AM
Quote from: JackalopeYou guys who create your own campaign worlds, how much detail do you cover before you start play?
Vastly too much. Far more than has ever been detailed in play.

Quote from: JackalopeThere's a tough question:  If you run in a entirely custom built world, would you say it's better than the three I mentioned above, or about the same, or not as good?
I think the worlds I build are enjoyed more by my group than the three worlds you mentioned.

Quote from: JackalopeIf someone else wanted to run a game in your world, or create a character for your world, and had your materials to prepare from (but not access to you) would they find your material to be better or worse or about the same as using an Official Setting?
So, so, so very, very much worse. As a rule, I have no "materials," and when I do, they're generally not that helpful. For my shortest campaign, I did manage to prepare perhaps 10 handwritten pages, the majority of which were never used, but normally it's either all in my head, or scribbled down in Notepad. It would be useless to anyone else.
Title: Official Settings
Post by: jibbajibba on June 05, 2008, 09:41:56 AM
Usually no one could play in my settings becuase they are adlibbed from the outset and grow prgianically with the stuff the players do.

If I am using a modern world I just use the modern world. If I am doing a fantasy game I will have a map of a key area a dungeon or maybe a city, but even then with a city map it tends to be abstracted out.

I might occassionally steal a city map or a map from somewhere but I won't bother to use the background information.

Say I was running a Traveller game. Chances are one of the PCs would own their ship which I would get them to map. I might map a key location like a space port but everything else is adlibbed.

I care more about NPCs, charcter and plot than locations and setting. For these I rely on a flavour which I lift from a film or book. So I might set a game in the City of Spira which I will base of Paris in the 17th centruy full of cadres of troops in hotels and petty political rivalries. I will base the setting on the musketeer films will Oliver Reed and Michael York and will make up a handful of major NPCs some just as names and some fully stated. That will be my prep for the setting complete. Not only do I know the setting well enough to adlib details as diverse as a nunnery or a leather tanners but the players are familair enough to just get it and then we are straight into immersion.

Wasn't always like this but as people have said whatever you draw and plan the players will ignore and imagination and a good memory will get you out of most tight spots.

I am pretty much as loose with my rules as well, at lease when playing RPGs.  So we played WoD  but the only ruels we had were the downloaded fast start intro and a list of the disciplines that some kid had put on the web for their PbeM game which was probably totally different to the 'official' list. But the mechanic is simple and dispite the loathing here for dice pools very flexible and simple to adapt and anything we were unsure of I would house rule. We ran the game for  8 months and had some of the best roleplaying I have seen especially when the party imploded.
I have often thought it would be interesting to sit down with a new group of players and try a fully ad libbed session. You know one player picks the rules system (or even a core mechanic like "d20 target" or "%d under" or "d10 dicepool"), the next the genre (Superhero, fantasy etc) another the setting, a third the style of play (tactical and crunchy, roleplay heavy) the last the style of the game (High powered, normal mortal, cinematic, mythic)  then I just DM it on the fly.
I guess I just think that when you get a bunch of people together who want to roleplay and enjoy themselves it will just work.
Title: Official Settings
Post by: Serious Paul on June 05, 2008, 10:09:26 AM
Those of you who think your setting would be difficult to access by others, how would your opinions change if you were paid, and had a staff to help get your setting into a usable format?

Would the end product be as good as an established setting? In my own case my answer is a definitive yes.
Title: Official Settings
Post by: jibbajibba on June 05, 2008, 10:18:51 AM
Quote from: Serious PaulThose of you who think your setting would be difficult to access by others, how would your opinions change if you were paid, and had a staff to help get your setting into a usable format?

Would the end product be as good as an established setting? In my own case my answer is a definitive yes.

No my settings would still be crap :-) There would bits were the comments would say 'you might want to put some stuff in here that your group really enjoys, we tend to use flying monkeys but knock yourselves out'.

I can imagine I could procude a professional rules book, I haven't had the desire to but I think I could. I have produced CCG games that kept my jaded playgroup occupied for months at a time. I could produce semi professional fiction, I think. and I run a professional Murder mystery company so I know I can produce professional plots, NPCs and dialogue, but settings ... nah no chance.
Title: Official Settings
Post by: Engine on June 05, 2008, 10:31:58 AM
Quote from: Serious PaulThose of you who think your setting would be difficult to access by others, how would your opinions change if you were paid, and had a staff to help get your setting into a usable format? Would the end product be as good as an established setting?
Well, fuck yeah. I know a lot of guys who write professional settings, and they're actually quite a lot worse at it than many of the people I've met here and elsewhere. In most cases, it's the addition of staff, money, and so on that makes the difference, not the godlike powers of the developers.

In exceptional cases, of course, the talent of an exceptional developer combined with the resources of a publisher [however meager they often are] produces truly exceptional results; that I couldn't promise. Still, I'm at least as qualified to produce a fascinating setting as a Canadian library clerk, much less this douchebag:

(http://img130.imageshack.us/img130/4880/dowdne6.jpg)
Title: Official Settings
Post by: Caesar Slaad on June 05, 2008, 07:50:39 PM
I very typically homebrew. I often consider official settings, but back away when my ideas start to diverge from the "official" ones, either from an irrational fear of tromping on "the way it's supposed to be done", or a more rational consideration that my take on the setting and the official one diverge too much for me to get much effective use out of the setting.

Official settings I do like and run a lot tend to be pretty flexible and give me a free hand (lots of user-definable area) AS WELL as good idea fodder. Planescape and the Traveller Imperium stand out here.

Many published settings while they seem appealing on the surface have become over-detailed and/or dwell too much on low level details rather than general concepts. Many d20/D&D settings ended up this way, though I'd be remiss to not mention Rokugan in the same breath.